yet another msgpack implement for Lua
#lua #c #lovr #extension #msgpack #library #gamedev #networking
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Lua-mp is a simple C module for Lua to manipulate msgpack encoding/decoding.
The simplest way to install it is using Luarocks:
luarocks install --server=https://luarocks.org/dev lua-mp
Or, just compile the single C file:
# Linux
gcc -o mp.so -O3 -fPIC -shared mp.c
# macOS
gcc -o mp.so -O3 -fPIC -shared -undefined dynamic_lookup mp.c
# Windows
cl /Fe mp.dll /LD /MT /O2 /DLUA_BUILD_AS_DLL /Ipath/to/lua/include mp.c path/to/lua/lib
local mp = require "mp"
local serpent = require "serpent" -- just for print table
local bytes = mp.encode {
name = "alice",
phone_list = { "1311234", "1310024" }
}
print(mp.tohex(bytes))
local t = mp.decode(bytes)
print(serpent.block(t))
## Document
Routine | Returns | Description |
---|---|---|
decode(string[, i[, j[, ext_handler]]]) |
object , pos |
decode a msgpack string into object, returns the decoded object and unread position |
encode(...) |
string |
Accept any values and create a msgpack encoding string |
null |
- |
the null object can be used in array/map |
array(...) |
... | mark all it's arguments to array |
map(...) |
... | mark all it's arguments to map |
meta(type, ...) |
... | mark all it's arguments to type |
tohex(string) |
string |
convert a binary string into hexadigit mode for human reading |
fromhex(string) |
string |
convert hexadigit back into binary string |
Msgpack Type | Lua Type |
---|---|
null |
nil |
true , false |
boolean |
int , uint , float32 , float64 |
number |
bin , string |
string |
ext |
{ type = number, value = string } |
decode()
accepts a string, and optional two pos i
and j
(based on 1), and a optionl env_handler
function for arguments. if there is ext
type in msgpack
string, the ext_handler will be called with type
and value
and returns a object for use. if the handler returns nothing, the default type/value table will be used.
It returns the decoded object, and if there is any remain bytes in string, returns the current reading position for next reading. So you can iterate all object in a string using a loop:
local pos = 1
local values = {}
while pos do
values[#values+1], pos = mp.decode(data, pos)
end
Lua Type | Msgpack Type |
---|---|
nil |
null |
boolean |
true , false |
number |
int , float32 , float64 |
string |
string |
function |
A handler function returns the actually values to encode |
table |
array or map or any other (using meta types) |
meta type is a table, that has a metatable, which has a field "msgpack.type"
with below values:
"msgpack.type" |
"Description" |
---|---|
"null" |
encode a null |
"True" , "False" |
encode a true or false |
"int" , "uint" , "float" , "double" |
reads the value field of table, and encode a number value |
"string" , "binary" |
same as above, but encoding a string or binary value |
"value" |
same as above, but encode using the Lua type of value field |
"handler" |
reads the pack field as a function, call with table itself, and returns the actually values to encode |
"array" |
treat table as a array |
"map" |
treat table as a map |
"extension" |
reads the type and value fields in table and encode a ext value |
meta value can get by mp.meta()
or mp.array()
, mp.map()
routines:
-- get a meta value of uint:
local uint = mp.meta("uint", 123)
-- get a array:
local array = mp.array { 1,2,3,4 }
-- set all tables to map:
mp.map(map1, map2, map3)
A handler
should first returns a "msgpack.type"
string, and if needed, return the actual value to be encoded. for "entension"
type, handler
should returns both type
and value
:
local function handler_to_get_a_uint() return "uint", 123 end
local function handler_to_get_a_ext() return "extension", 1, "foo" end
local function handler_to_get_a_true() return "True" end
local function handler_to_another_handler() return "handler", { pack = handler } end