bruju.lua 447 B

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  1. local Bruju = extend(Animation)
  2. Bruju.scale = .5
  3. Bruju.offsety = 55
  4. Bruju.default = 'spawn'
  5. Bruju.states = {}
  6. Bruju.states.spawn = {
  7. priority = 5,
  8. speed = .85
  9. }
  10. Bruju.states.idle = {
  11. priority = 1,
  12. loop = true,
  13. speed = .3
  14. }
  15. Bruju.states.walk = {
  16. priority = 1,
  17. loop = true,
  18. speed = .73
  19. }
  20. Bruju.states.attack = {
  21. priority = 1,
  22. loop = true,
  23. speed = 1.6
  24. }
  25. Bruju.states.death = {
  26. priority = 5,
  27. speed = .8
  28. }
  29. return Bruju