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- local Bruju = extend(Animation)
- Bruju.scale = .5
- Bruju.offsety = 55
- Bruju.default = 'spawn'
- Bruju.states = {}
- Bruju.states.spawn = {
- priority = 5,
- speed = .85
- }
- Bruju.states.idle = {
- priority = 1,
- loop = true,
- speed = .3
- }
- Bruju.states.walk = {
- priority = 1,
- loop = true,
- speed = .73
- }
- Bruju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1.6
- }
- Bruju.states.death = {
- priority = 5,
- speed = .8
- }
- return Bruju
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