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- local Duju = extend(Animation)
- Duju.scale = 1
- Duju.offsety = 10
- Duju.default = 'spawn'
- Duju.backwards = true
- Duju.states = {}
- Duju.states.spawn = {
- priority = 5,
- speed = .8
- }
- Duju.states.idle = {
- priority = 1,
- loop = true,
- speed = .31
- }
- Duju.states.walk = {
- priority = 1,
- loop = true,
- speed = .8
- }
- Duju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Duju.states.headbutt = {
- priority = 3,
- speed = .69,
- }
- Duju.states.charge = {
- priority = 3,
- speed = 1
- }
- Duju.states.death = {
- priority = 5,
- speed = 1
- }
- return Duju
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