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- local Huju = extend(Animation)
- Huju.scale = .5
- Huju.offsety = 64
- Huju.default = 'spawn'
- Huju.states = {}
- Huju.states.spawn = {
- priority = 5,
- speed = 1
- }
- Huju.states.idle = {
- priority = 1,
- loop = true,
- speed = .4
- }
- Huju.states.walk = {
- priority = 1,
- loop = true,
- speed = .4
- }
- Huju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Huju.states.death = {
- priority = 5,
- speed = .8
- }
- return Huju
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