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- local Kuju = extend(Animation)
- Kuju.scale = .35
- Kuju.offsety = 64
- Kuju.backwards = true
- Kuju.default = 'spawn'
- Kuju.states = {}
- Kuju.states.spawn = {
- priority = 5,
- speed = 1
- }
- Kuju.states.idle = {
- priority = 1,
- loop = true,
- speed = .21
- }
- Kuju.states.walk = {
- priority = 1,
- loop = true,
- speed = .73
- }
- Kuju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Kuju.states.frozenorb = {
- priority = 3,
- speed = 1
- }
- Kuju.states.frostbite = {
- priority = 3,
- speed = 1
- }
- Kuju.states.death = {
- priority = 5,
- speed = .8
- }
- return Kuju
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