muju.lua 664 B

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  1. local Muju = extend(Animation)
  2. Muju.scale = .65
  3. Muju.offsety = Player.height + 16
  4. Muju.default = 'idle'
  5. Muju.states = {}
  6. Muju.states.idle = {
  7. priority = 1,
  8. loop = true,
  9. speed = .4,
  10. mix = {
  11. walk = .2,
  12. summon = .1,
  13. death = .2
  14. }
  15. }
  16. Muju.states.walk = {
  17. priority = 1,
  18. loop = true,
  19. speed = 1,
  20. mix = {
  21. idle = .1,
  22. summon = .1,
  23. death = .2
  24. }
  25. }
  26. Muju.states.summon = {
  27. priority = 2,
  28. blocking = true,
  29. speed = 1.85,
  30. mix = {
  31. walk = .2,
  32. idle = .2
  33. }
  34. }
  35. Muju.states.death = {
  36. priority = 3,
  37. blocking = true,
  38. speed = .7
  39. }
  40. Muju.states.resurrect = {
  41. priority = 3,
  42. blocking = true,
  43. speed = .9
  44. }
  45. return Muju