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- local Muju = extend(Animation)
- Muju.scale = .65
- Muju.offsety = Player.height + 16
- Muju.default = 'idle'
- Muju.states = {}
- Muju.states.idle = {
- priority = 1,
- loop = true,
- speed = .4,
- mix = {
- walk = .2,
- summon = .1,
- death = .2
- }
- }
- Muju.states.walk = {
- priority = 1,
- loop = true,
- speed = 1,
- mix = {
- idle = .1,
- summon = .1,
- death = .2
- }
- }
- Muju.states.summon = {
- priority = 2,
- blocking = true,
- speed = 1.85,
- mix = {
- walk = .2,
- idle = .2
- }
- }
- Muju.states.death = {
- priority = 3,
- blocking = true,
- speed = .7
- }
- Muju.states.resurrect = {
- priority = 3,
- blocking = true,
- speed = .9
- }
- return Muju
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