vuju.lua 712 B

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  1. local Vuju = extend(Animation)
  2. Vuju.scale = .3
  3. Vuju.offsety = 64
  4. Vuju.default = 'spawn'
  5. Vuju.states = {}
  6. Vuju.states.spawn = {
  7. priority = 5,
  8. speed = 1
  9. }
  10. Vuju.states.idle = {
  11. priority = 1,
  12. loop = true,
  13. speed = .66
  14. }
  15. Vuju.states.walk = {
  16. priority = 1,
  17. loop = true,
  18. speed = .92
  19. }
  20. Vuju.states.attack = {
  21. priority = 1,
  22. loop = true,
  23. speed = 1.62
  24. }
  25. Vuju.states.attack1 = {
  26. priority = 1,
  27. loop = true,
  28. speed = 1.62
  29. }
  30. Vuju.states.attack2 = {
  31. priority = 1,
  32. loop = true,
  33. speed = 1.08
  34. }
  35. Vuju.states.teleport = {
  36. priority = 3,
  37. speed = .7
  38. }
  39. Vuju.states.puppetize = {
  40. priority = 3,
  41. loop = true,
  42. speed = 1
  43. }
  44. Vuju.states.death = {
  45. priority = 5,
  46. speed = .69
  47. }
  48. return Vuju