classSelect.lua 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206
  1. local ClassSelect = class()
  2. local g = love.graphics
  3. function ClassSelect:init()
  4. self.team = love.math.random(purple, orange)
  5. self.angle = 0
  6. self.active = true
  7. self.offense = 0
  8. self.defense = 0
  9. self.utility = 0
  10. self.teamCt = {0, 0}
  11. ctx.event:on(app.net.events.class, function(data)
  12. if data.id == ctx.id then self.active = false end
  13. end)
  14. end
  15. function ClassSelect:update()
  16. self.angle = (self.angle + .65 * tickRate) % (2 * math.pi)
  17. if not love.mouse.isVisible() then love.mouse.setVisible(true) end
  18. local u, v = ctx.hud.u, ctx.hud.v
  19. local x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY()
  20. for i = 1, #data.class.list do
  21. local class = data.class[data.class.list[i]]
  22. if math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then
  23. self.offense = math.lerp(self.offense, class.offense, math.min(12 * tickRate, 1))
  24. self.defense = math.lerp(self.defense, class.defense, math.min(12 * tickRate, 1))
  25. self.utility = math.lerp(self.utility, class.utility, math.min(12 * tickRate, 1))
  26. end
  27. end
  28. self.teamCt[0] = 0
  29. self.teamCt[1] = 0
  30. ctx.players:each(function(p)
  31. self.teamCt[p.team] = self.teamCt[p.team] + 1
  32. end)
  33. end
  34. function ClassSelect:draw()
  35. local u, v = ctx.hud.u, ctx.hud.v
  36. g.setColor(0, 0, 0, 153)
  37. g.rectangle('fill', 0, 0, u, v)
  38. g.setColor(0, 0, 0, 89)
  39. g.rectangle('fill', u * .08, v * .313, u * .46, v * .35)
  40. g.rectangle('fill', u * .55, v * .313, u * .37, v * .58)
  41. g.setColor(255, 255, 255, 25)
  42. g.rectangle('line', u * .08, v * .313, u * .46, v * .35)
  43. g.rectangle('line', u * .55, v * .313, u * .37, v * .58)
  44. g.setFont('BebasNeue', v * .065)
  45. local fh = g.getFont():getHeight()
  46. local x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY()
  47. local teamStr = self.team == purple and 'purple' or 'orange'
  48. local hover
  49. local white, gray = {255, 255, 255}, {128, 128, 128}
  50. hover = math.inside(x, y, u * .08, v * .106, u * .24 + g.getFont():getWidth(teamStr), fh)
  51. g.setColor(hover and white or gray)
  52. g.print('Team', u * .08, v * .106)
  53. hover = false
  54. for i = 1, #data.class.list do
  55. local class = data.class[data.class.list[i]]
  56. g.setColor(255, 255, 255, 25)
  57. g.rectangle('line', u * .09 * i, v * .326, u * .08, u * .08)
  58. if math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then
  59. hover = true
  60. self:drawClassDetails(class)
  61. g.setColor(255, 255, 255, class.locked and 50 or 255)
  62. else
  63. g.setColor(255, 255, 255, class.locked and 50 or 150)
  64. end
  65. local s = u * .08 / class.portrait:getWidth()
  66. g.draw(class.portrait, u * .09 * i, v * .326, 0, s, s)
  67. g.setFont('pixel', 8)
  68. g.print(class.name, u * .09 * i + 4, v * .326)
  69. g.setFont('BebasNeue', v * .065)
  70. end
  71. g.setColor(hover and white or gray)
  72. g.print('Class', u * .08, v * .213)
  73. hover = math.inside(x, y, u * .08, v * (1 - .213) - fh, g.getFont():getWidth('Disconnect'), fh)
  74. g.setColor(hover and white or gray)
  75. g.print('Disconnect', u * .08, v * (1 - .213) - fh)
  76. hover = math.inside(x, y, u * .08, v * (1 - .106) - fh, g.getFont():getWidth('Exit'), fh)
  77. g.setColor(hover and white or gray)
  78. g.print('Exit', u * .08, v * (1 - .106) - fh)
  79. g.setColor(self.team == purple and {190, 160, 220} or {240, 160, 140})
  80. g.print(self.team == purple and 'purple' or 'orange', u * .32, v * .106)
  81. g.setColor(190, 160, 220)
  82. g.print(self.teamCt[0], u * .5, v * .106)
  83. g.setColor(240, 160, 140)
  84. g.print(self.teamCt[1], u * .5 + math.max(u * .05, g.getFont():getWidth(tostring(self.teamCt[0]))), v * .106)
  85. end
  86. function ClassSelect:keypressed(key)
  87. if key == 'escape' and ctx.players:get(ctx.id).class then self.active = not self.active end
  88. if self.active then
  89. for i = 1, #data.class do
  90. local class = data.class[data.class.list[i]]
  91. if not class.locked and key == tostring(i) then
  92. ctx.net:send(app.net.messages.class, {
  93. class = i,
  94. team = ctx.id > 1 and 1 or 0
  95. })
  96. return true
  97. end
  98. end
  99. return true
  100. end
  101. end
  102. function ClassSelect:mousepressed() return self.active end
  103. function ClassSelect:mousereleased(x, y, button)
  104. local u, v = ctx.hud.u, ctx.hud.v
  105. x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY()
  106. if self.active and button == 'l' then
  107. for i = 1, #data.class.list do
  108. if not data.class[data.class.list[i]].locked and math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then
  109. ctx.net:send(app.net.messages.class, {
  110. class = i,
  111. team = self.team
  112. })
  113. ctx.event:emit('sound.play', {sound = 'click', gui = true})
  114. end
  115. end
  116. local str = self.team and 'purple' or 'orange'
  117. g.setFont('BebasNeue', v * .065)
  118. local font = g.getFont()
  119. if math.inside(x, y, u * .08, v * .106, u * .24 + font:getWidth(str), font:getHeight()) then
  120. ctx.event:emit('sound.play', {sound = 'click', gui = true})
  121. self.team = 1 - self.team
  122. elseif math.inside(x, y, u * .08, v * (1 - .213) - font:getHeight(), font:getWidth('Disconnect'), font:getHeight()) then
  123. ctx.event:emit('sound.play', {sound = 'click', gui = true})
  124. ctx.event:emit('game.quit')
  125. elseif math.inside(x, y, u * .08, v * (1 - .106) - font:getHeight(), font:getWidth('Exit'), font:getHeight()) then
  126. ctx.event:emit('sound.play', {sound = 'click', gui = true})
  127. love.event.quit()
  128. end
  129. end
  130. return self.active
  131. end
  132. function ClassSelect:drawClassDetails(class)
  133. local u, v = ctx.hud.u, ctx.hud.v
  134. local fh = g.getFont():getHeight()
  135. local yy = v * .318
  136. g.setColor(255, 255, 255)
  137. g.print(class.name, u * .56, yy)
  138. yy = yy + v * .08
  139. g.setFont('BebasNeue', v * .03)
  140. g.setColor(self.team == purple and {190, 160, 220} or {240, 160, 140})
  141. g.print(class.quote, u * .56 + 2, yy)
  142. yy = yy + v * .045
  143. g.setFont('BebasNeue', v * .04)
  144. g.setColor(255, 255, 255, 150)
  145. g.print('offense\ndefense\nutility', u * .56 + 2, yy)
  146. g.setColor(84, 28, 28)
  147. g.rectangle('fill', u * .65 + .5, yy + v * .012, u * .2 * (self.offense / 10), v * .025)
  148. g.setColor(70, 96, 67)
  149. g.rectangle('fill', u * .65 + .5, yy + v * .012 + g.getFont():getHeight(), u * .2 * (self.defense / 10), v * .025)
  150. g.setColor(30, 94, 99)
  151. g.rectangle('fill', u * .65 + .5, yy + v * .012 + 2 * g.getFont():getHeight(), u * .2 * (self.utility / 10), v * .025)
  152. g.setColor(255, 255, 255, 150)
  153. g.rectangle('line', u * .65 + .5, yy + v * .012, u * .2, v * .025)
  154. g.rectangle('line', u * .65 + .5, yy + v * .012 + g.getFont():getHeight(), u * .2, v * .025)
  155. g.rectangle('line', u * .65 + .5, yy + v * .012 + 2 * g.getFont():getHeight(), u * .2, v * .025)
  156. yy = yy + v * .012 + 2 * g.getFont():getHeight() + v * .05
  157. for i = 1, 5 do
  158. local icon = data.media.graphics.icons[class.slots[i].code]
  159. local s = u * .03 / icon:getWidth()
  160. g.setColor(255, 255, 255)
  161. g.draw(icon, u * .56 + 2, yy, 0, s, s)
  162. g.setColor(255, 255, 255, 200)
  163. g.print(class.slots[i].name, u * .56 + u * .01 + s * icon:getWidth(), yy - v * .002)
  164. yy = yy + s * icon:getWidth() + v * .009
  165. end
  166. g.setFont('BebasNeue', v * .065)
  167. g.setColor(255, 255, 255)
  168. end
  169. return ClassSelect