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- local ClassSelect = class()
- local g = love.graphics
- function ClassSelect:init()
- self.team = love.math.random(purple, orange)
- self.angle = 0
- self.active = true
- self.offense = 0
- self.defense = 0
- self.utility = 0
- self.teamCt = {0, 0}
- ctx.event:on(app.net.events.class, function(data)
- if data.id == ctx.id then self.active = false end
- end)
- end
- function ClassSelect:update()
- self.angle = (self.angle + .65 * tickRate) % (2 * math.pi)
- if not love.mouse.isVisible() then love.mouse.setVisible(true) end
- local u, v = ctx.hud.u, ctx.hud.v
- local x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY()
- for i = 1, #data.class.list do
- local class = data.class[data.class.list[i]]
- if math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then
- self.offense = math.lerp(self.offense, class.offense, math.min(12 * tickRate, 1))
- self.defense = math.lerp(self.defense, class.defense, math.min(12 * tickRate, 1))
- self.utility = math.lerp(self.utility, class.utility, math.min(12 * tickRate, 1))
- end
- end
- self.teamCt[0] = 0
- self.teamCt[1] = 0
- ctx.players:each(function(p)
- self.teamCt[p.team] = self.teamCt[p.team] + 1
- end)
- end
- function ClassSelect:draw()
- local u, v = ctx.hud.u, ctx.hud.v
- g.setColor(0, 0, 0, 153)
- g.rectangle('fill', 0, 0, u, v)
- g.setColor(0, 0, 0, 89)
- g.rectangle('fill', u * .08, v * .313, u * .46, v * .35)
- g.rectangle('fill', u * .55, v * .313, u * .37, v * .58)
- g.setColor(255, 255, 255, 25)
- g.rectangle('line', u * .08, v * .313, u * .46, v * .35)
- g.rectangle('line', u * .55, v * .313, u * .37, v * .58)
- g.setFont('BebasNeue', v * .065)
- local fh = g.getFont():getHeight()
- local x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY()
- local teamStr = self.team == purple and 'purple' or 'orange'
- local hover
- local white, gray = {255, 255, 255}, {128, 128, 128}
- hover = math.inside(x, y, u * .08, v * .106, u * .24 + g.getFont():getWidth(teamStr), fh)
- g.setColor(hover and white or gray)
- g.print('Team', u * .08, v * .106)
- hover = false
- for i = 1, #data.class.list do
- local class = data.class[data.class.list[i]]
- g.setColor(255, 255, 255, 25)
- g.rectangle('line', u * .09 * i, v * .326, u * .08, u * .08)
- if math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then
- hover = true
- self:drawClassDetails(class)
- g.setColor(255, 255, 255, class.locked and 50 or 255)
- else
- g.setColor(255, 255, 255, class.locked and 50 or 150)
- end
- local s = u * .08 / class.portrait:getWidth()
- g.draw(class.portrait, u * .09 * i, v * .326, 0, s, s)
- g.setFont('pixel', 8)
- g.print(class.name, u * .09 * i + 4, v * .326)
- g.setFont('BebasNeue', v * .065)
- end
- g.setColor(hover and white or gray)
- g.print('Class', u * .08, v * .213)
- hover = math.inside(x, y, u * .08, v * (1 - .213) - fh, g.getFont():getWidth('Disconnect'), fh)
- g.setColor(hover and white or gray)
- g.print('Disconnect', u * .08, v * (1 - .213) - fh)
- hover = math.inside(x, y, u * .08, v * (1 - .106) - fh, g.getFont():getWidth('Exit'), fh)
- g.setColor(hover and white or gray)
- g.print('Exit', u * .08, v * (1 - .106) - fh)
- g.setColor(self.team == purple and {190, 160, 220} or {240, 160, 140})
- g.print(self.team == purple and 'purple' or 'orange', u * .32, v * .106)
- g.setColor(190, 160, 220)
- g.print(self.teamCt[0], u * .5, v * .106)
- g.setColor(240, 160, 140)
- g.print(self.teamCt[1], u * .5 + math.max(u * .05, g.getFont():getWidth(tostring(self.teamCt[0]))), v * .106)
- end
- function ClassSelect:keypressed(key)
- if key == 'escape' and ctx.players:get(ctx.id).class then self.active = not self.active end
- if self.active then
- for i = 1, #data.class do
- local class = data.class[data.class.list[i]]
- if not class.locked and key == tostring(i) then
- ctx.net:send(app.net.messages.class, {
- class = i,
- team = ctx.id > 1 and 1 or 0
- })
- return true
- end
- end
- return true
- end
- end
- function ClassSelect:mousepressed() return self.active end
- function ClassSelect:mousereleased(x, y, button)
- local u, v = ctx.hud.u, ctx.hud.v
- x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY()
- if self.active and button == 'l' then
- for i = 1, #data.class.list do
- if not data.class[data.class.list[i]].locked and math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then
- ctx.net:send(app.net.messages.class, {
- class = i,
- team = self.team
- })
- ctx.event:emit('sound.play', {sound = 'click', gui = true})
- end
- end
- local str = self.team and 'purple' or 'orange'
- g.setFont('BebasNeue', v * .065)
- local font = g.getFont()
- if math.inside(x, y, u * .08, v * .106, u * .24 + font:getWidth(str), font:getHeight()) then
- ctx.event:emit('sound.play', {sound = 'click', gui = true})
- self.team = 1 - self.team
- elseif math.inside(x, y, u * .08, v * (1 - .213) - font:getHeight(), font:getWidth('Disconnect'), font:getHeight()) then
- ctx.event:emit('sound.play', {sound = 'click', gui = true})
- ctx.event:emit('game.quit')
- elseif math.inside(x, y, u * .08, v * (1 - .106) - font:getHeight(), font:getWidth('Exit'), font:getHeight()) then
- ctx.event:emit('sound.play', {sound = 'click', gui = true})
- love.event.quit()
- end
- end
- return self.active
- end
- function ClassSelect:drawClassDetails(class)
- local u, v = ctx.hud.u, ctx.hud.v
- local fh = g.getFont():getHeight()
- local yy = v * .318
- g.setColor(255, 255, 255)
- g.print(class.name, u * .56, yy)
- yy = yy + v * .08
- g.setFont('BebasNeue', v * .03)
- g.setColor(self.team == purple and {190, 160, 220} or {240, 160, 140})
- g.print(class.quote, u * .56 + 2, yy)
- yy = yy + v * .045
- g.setFont('BebasNeue', v * .04)
- g.setColor(255, 255, 255, 150)
- g.print('offense\ndefense\nutility', u * .56 + 2, yy)
- g.setColor(84, 28, 28)
- g.rectangle('fill', u * .65 + .5, yy + v * .012, u * .2 * (self.offense / 10), v * .025)
- g.setColor(70, 96, 67)
- g.rectangle('fill', u * .65 + .5, yy + v * .012 + g.getFont():getHeight(), u * .2 * (self.defense / 10), v * .025)
- g.setColor(30, 94, 99)
- g.rectangle('fill', u * .65 + .5, yy + v * .012 + 2 * g.getFont():getHeight(), u * .2 * (self.utility / 10), v * .025)
- g.setColor(255, 255, 255, 150)
- g.rectangle('line', u * .65 + .5, yy + v * .012, u * .2, v * .025)
- g.rectangle('line', u * .65 + .5, yy + v * .012 + g.getFont():getHeight(), u * .2, v * .025)
- g.rectangle('line', u * .65 + .5, yy + v * .012 + 2 * g.getFont():getHeight(), u * .2, v * .025)
- yy = yy + v * .012 + 2 * g.getFont():getHeight() + v * .05
- for i = 1, 5 do
- local icon = data.media.graphics.icons[class.slots[i].code]
- local s = u * .03 / icon:getWidth()
- g.setColor(255, 255, 255)
- g.draw(icon, u * .56 + 2, yy, 0, s, s)
- g.setColor(255, 255, 255, 200)
- g.print(class.slots[i].name, u * .56 + u * .01 + s * icon:getWidth(), yy - v * .002)
- yy = yy + s * icon:getWidth() + v * .009
- end
- g.setFont('BebasNeue', v * .065)
- g.setColor(255, 255, 255)
- end
- return ClassSelect
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