boundswall.lua 295 B

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  1. local BoundsWall = {}
  2. BoundsWall.name = 'BoundsWall'
  3. BoundsWall.code = 'boundswall'
  4. BoundsWall.collision = {}
  5. BoundsWall.collision.shape = 'rectangle'
  6. BoundsWall.collision.tag = 'wall'
  7. function BoundsWall:activate()
  8. ctx.event:emit('collision.attach', {object = self})
  9. end
  10. return BoundsWall