spawnroom.lua 381 B

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  1. local SpawnRoom = {}
  2. SpawnRoom.name = 'SpawnRoom'
  3. SpawnRoom.code = 'spawnroom'
  4. SpawnRoom.collision = {}
  5. SpawnRoom.collision.shape = 'rectangle'
  6. SpawnRoom.collision.tag = 'spawnroom'
  7. function SpawnRoom:activate()
  8. ctx.event:emit('collision.attach', {object = self})
  9. end
  10. function SpawnRoom:deactivate()
  11. ctx.event:emit('collision.detach', {object = self})
  12. end
  13. return SpawnRoom