1234567891011121314151617181920212223242526272829 |
- // based on SDL_misc.h
- {**
- * \brief Open an URL / URI in the browser or other
- *
- * Open a URL in a separate, system-provided application. How this works will
- * vary wildly depending on the platform. This will likely launch what
- * makes sense to handle a specific URL's protocol (a web browser for http://,
- * etc), but it might also be able to launch file managers for directories
- * and other things.
- *
- * What happens when you open a URL varies wildly as well: your game window
- * may lose focus (and may or may not lose focus if your game was fullscreen
- * or grabbing input at the time). On mobile devices, your app will likely
- * move to the background or your process might be paused. Any given platform
- * may or may not handle a given URL.
- *
- * If this is unimplemented (or simply unavailable) for a platform, this will
- * fail with an error. A successful result does not mean the URL loaded, just
- * that we launched something to handle it (or at least believe we did).
- *
- * All this to say: this function can be useful, but you should definitely
- * test it on every platform you target.
- *
- * \param url A valid URL to open.
- * \return 0 on success, or -1 on error.
- *}
- function SDL_OpenURL(const url: PAnsiChar): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_OpenURL' {$ENDIF} {$ENDIF};
|