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glad_gl.pas 307 KB

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  1. {
  2. GLSC2, OpenGL, OpenGL ES loader generated by glad 0.1.36 on Thu Nov 16 04:56:47 2023.
  3. Language/Generator: Pascal
  4. Specification: gl
  5. APIs: gl=4.6, gles2=3.2, glsc2=2.0
  6. Profile: compatibility
  7. Extensions:
  8. Loader: True
  9. Local files: False
  10. Omit khrplatform: False
  11. Reproducible: False
  12. Commandline:
  13. --profile="compatibility" --api="gl=4.6,gles2=3.2,glsc2=2.0" --generator="pascal" --spec="gl" --extensions=""
  14. Online:
  15. https://glad.dav1d.de/#profile=compatibility&language=pascal&specification=gl&loader=on&api=gl%3D4.6&api=gles2%3D3.2&api=glsc2%3D2.0
  16. }
  17. unit glad_gl;
  18. {$IF Defined(FPC)}{$MODE Delphi}{$ENDIF}{$H+}
  19. interface
  20. uses
  21. SysUtils, StrUtils;
  22. var
  23. glVersionMajor, glVersionMinor: integer;
  24. (* Types *)
  25. type
  26. GLVULKANPROCNV = pointer;
  27. GLbitfield = uint32;
  28. GLboolean = Boolean;
  29. GLbyte = int8;
  30. GLchar = char;
  31. GLcharARB = byte;
  32. GLclampd = double;
  33. GLclampf = single;
  34. GLclampx = int32;
  35. GLdouble = double;
  36. GLeglClientBufferEXT = pointer;
  37. GLeglImageOES = pointer;
  38. GLenum = uint32;
  39. GLfixed = int32;
  40. GLfloat = single;
  41. GLhalf = uint16;
  42. GLhalfARB = uint16;
  43. GLhalfNV = uint16;
  44. GLhandleARB = uint32;
  45. GLint = int32;
  46. GLint64 = int64;
  47. GLint64EXT = int64;
  48. GLintptr = int32;
  49. GLintptrARB = int32;
  50. GLshort = int16;
  51. GLsizei = int32;
  52. GLsizeiptr = int32;
  53. GLsizeiptrARB = int32;
  54. GLsync = pointer;
  55. GLubyte = uint8;
  56. GLuint = uint32;
  57. GLuint64 = uint64;
  58. GLuint64EXT = uint64;
  59. GLushort = uint16;
  60. GLvdpauSurfaceNV = int32;
  61. GLvoid = pointer;
  62. _cl_context = pointer;
  63. _cl_event = pointer;
  64. PGLVULKANPROCNV = ^pointer;
  65. PGLbitfield = ^uint32;
  66. PGLboolean = ^byte;
  67. PGLbyte = ^int8;
  68. PGLchar = PAnsiChar;
  69. PGLcharARB = ^byte;
  70. PGLclampd = ^double;
  71. PGLclampf = ^single;
  72. PGLclampx = ^int32;
  73. PGLdouble = ^double;
  74. PGLeglClientBufferEXT = ^pointer;
  75. PGLeglImageOES = ^pointer;
  76. PGLenum = ^uint32;
  77. PGLfixed = ^int32;
  78. PGLfloat = ^single;
  79. PGLhalf = ^uint16;
  80. PGLhalfARB = ^uint16;
  81. PGLhalfNV = ^uint16;
  82. PGLhandleARB = ^uint32;
  83. PGLint = ^int32;
  84. PGLint64 = ^int64;
  85. PGLint64EXT = ^int64;
  86. PGLintptr = ^int32;
  87. PGLintptrARB = ^int32;
  88. PGLshort = ^int16;
  89. PGLsizei = ^int32;
  90. PGLsizeiptr = ^int32;
  91. PGLsizeiptrARB = ^int32;
  92. PGLsync = ^pointer;
  93. PGLubyte = ^uint8;
  94. PGLuint = ^uint32;
  95. PGLuint64 = ^uint64;
  96. PGLuint64EXT = ^uint64;
  97. PGLushort = ^uint16;
  98. PGLvdpauSurfaceNV = ^int32;
  99. PGLvoid = ^pointer;
  100. P_cl_context = ^pointer;
  101. P_cl_event = ^pointer;
  102. PPGLchar = PPAnsiChar;
  103. PPGLcharARB = ^PGLcharARB;
  104. PPGLboolean = ^PGLboolean;
  105. GLdebugProc = procedure (
  106. source: GLenum;
  107. typ: GLenum;
  108. id: GLuint;
  109. severity: GLenum;
  110. length: GLsizei;
  111. message: PGLchar;
  112. userParam: pointer); stdcall;
  113. GLdebugProcArb = GLdebugProc;
  114. GLdebugProcKhr = GLdebugProc;
  115. GLdebugProcAmd = procedure (
  116. id: GLuint;
  117. category: GLenum;
  118. severity: GLenum;
  119. len: GLsizei;
  120. message: PGLchar;
  121. userParam: pointer); stdcall;
  122. (* Enums *)
  123. const
  124. GL_FALSE = 0;
  125. GL_INVALID_INDEX = uint32($FFFFFFFF);
  126. GL_NONE = 0;
  127. GL_NONE_OES = 0;
  128. GL_NO_ERROR = 0;
  129. GL_ONE = 1;
  130. GL_TIMEOUT_IGNORED = uint64($FFFFFFFFFFFFFFFF);
  131. GL_TIMEOUT_IGNORED_APPLE = uint64($FFFFFFFFFFFFFFFF);
  132. GL_TRUE = 1;
  133. GL_VERSION_ES_CL_1_0 = 1;
  134. GL_VERSION_ES_CL_1_1 = 1;
  135. GL_VERSION_ES_CM_1_1 = 1;
  136. GL_ZERO = 0;
  137. GL_DEPTH_BUFFER_BIT = $00000100;
  138. GL_STENCIL_BUFFER_BIT = $00000400;
  139. GL_COLOR_BUFFER_BIT = $00004000;
  140. GL_POINTS = $0000;
  141. GL_LINES = $0001;
  142. GL_LINE_LOOP = $0002;
  143. GL_LINE_STRIP = $0003;
  144. GL_TRIANGLES = $0004;
  145. GL_TRIANGLE_STRIP = $0005;
  146. GL_TRIANGLE_FAN = $0006;
  147. GL_QUADS = $0007;
  148. GL_NEVER = $0200;
  149. GL_LESS = $0201;
  150. GL_EQUAL = $0202;
  151. GL_LEQUAL = $0203;
  152. GL_GREATER = $0204;
  153. GL_NOTEQUAL = $0205;
  154. GL_GEQUAL = $0206;
  155. GL_ALWAYS = $0207;
  156. GL_SRC_COLOR = $0300;
  157. GL_ONE_MINUS_SRC_COLOR = $0301;
  158. GL_SRC_ALPHA = $0302;
  159. GL_ONE_MINUS_SRC_ALPHA = $0303;
  160. GL_DST_ALPHA = $0304;
  161. GL_ONE_MINUS_DST_ALPHA = $0305;
  162. GL_DST_COLOR = $0306;
  163. GL_ONE_MINUS_DST_COLOR = $0307;
  164. GL_SRC_ALPHA_SATURATE = $0308;
  165. GL_FRONT_LEFT = $0400;
  166. GL_FRONT_RIGHT = $0401;
  167. GL_BACK_LEFT = $0402;
  168. GL_BACK_RIGHT = $0403;
  169. GL_FRONT = $0404;
  170. GL_BACK = $0405;
  171. GL_LEFT = $0406;
  172. GL_RIGHT = $0407;
  173. GL_FRONT_AND_BACK = $0408;
  174. GL_INVALID_ENUM = $0500;
  175. GL_INVALID_VALUE = $0501;
  176. GL_INVALID_OPERATION = $0502;
  177. GL_OUT_OF_MEMORY = $0505;
  178. GL_CW = $0900;
  179. GL_CCW = $0901;
  180. GL_POINT_SIZE = $0B11;
  181. GL_POINT_SIZE_RANGE = $0B12;
  182. GL_POINT_SIZE_GRANULARITY = $0B13;
  183. GL_LINE_SMOOTH = $0B20;
  184. GL_LINE_WIDTH = $0B21;
  185. GL_LINE_WIDTH_RANGE = $0B22;
  186. GL_LINE_WIDTH_GRANULARITY = $0B23;
  187. GL_POLYGON_MODE = $0B40;
  188. GL_POLYGON_SMOOTH = $0B41;
  189. GL_CULL_FACE = $0B44;
  190. GL_CULL_FACE_MODE = $0B45;
  191. GL_FRONT_FACE = $0B46;
  192. GL_DEPTH_RANGE = $0B70;
  193. GL_DEPTH_TEST = $0B71;
  194. GL_DEPTH_WRITEMASK = $0B72;
  195. GL_DEPTH_CLEAR_VALUE = $0B73;
  196. GL_DEPTH_FUNC = $0B74;
  197. GL_STENCIL_TEST = $0B90;
  198. GL_STENCIL_CLEAR_VALUE = $0B91;
  199. GL_STENCIL_FUNC = $0B92;
  200. GL_STENCIL_VALUE_MASK = $0B93;
  201. GL_STENCIL_FAIL = $0B94;
  202. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  203. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  204. GL_STENCIL_REF = $0B97;
  205. GL_STENCIL_WRITEMASK = $0B98;
  206. GL_VIEWPORT = $0BA2;
  207. GL_DITHER = $0BD0;
  208. GL_BLEND_DST = $0BE0;
  209. GL_BLEND_SRC = $0BE1;
  210. GL_BLEND = $0BE2;
  211. GL_LOGIC_OP_MODE = $0BF0;
  212. GL_DRAW_BUFFER = $0C01;
  213. GL_READ_BUFFER = $0C02;
  214. GL_SCISSOR_BOX = $0C10;
  215. GL_SCISSOR_TEST = $0C11;
  216. GL_COLOR_CLEAR_VALUE = $0C22;
  217. GL_COLOR_WRITEMASK = $0C23;
  218. GL_DOUBLEBUFFER = $0C32;
  219. GL_STEREO = $0C33;
  220. GL_LINE_SMOOTH_HINT = $0C52;
  221. GL_POLYGON_SMOOTH_HINT = $0C53;
  222. GL_UNPACK_SWAP_BYTES = $0CF0;
  223. GL_UNPACK_LSB_FIRST = $0CF1;
  224. GL_UNPACK_ROW_LENGTH = $0CF2;
  225. GL_UNPACK_SKIP_ROWS = $0CF3;
  226. GL_UNPACK_SKIP_PIXELS = $0CF4;
  227. GL_UNPACK_ALIGNMENT = $0CF5;
  228. GL_PACK_SWAP_BYTES = $0D00;
  229. GL_PACK_LSB_FIRST = $0D01;
  230. GL_PACK_ROW_LENGTH = $0D02;
  231. GL_PACK_SKIP_ROWS = $0D03;
  232. GL_PACK_SKIP_PIXELS = $0D04;
  233. GL_PACK_ALIGNMENT = $0D05;
  234. GL_MAX_TEXTURE_SIZE = $0D33;
  235. GL_MAX_VIEWPORT_DIMS = $0D3A;
  236. GL_SUBPIXEL_BITS = $0D50;
  237. GL_TEXTURE_1D = $0DE0;
  238. GL_TEXTURE_2D = $0DE1;
  239. GL_TEXTURE_WIDTH = $1000;
  240. GL_TEXTURE_HEIGHT = $1001;
  241. GL_TEXTURE_BORDER_COLOR = $1004;
  242. GL_DONT_CARE = $1100;
  243. GL_FASTEST = $1101;
  244. GL_NICEST = $1102;
  245. GL_BYTE = $1400;
  246. GL_UNSIGNED_BYTE = $1401;
  247. GL_SHORT = $1402;
  248. GL_UNSIGNED_SHORT = $1403;
  249. GL_INT = $1404;
  250. GL_UNSIGNED_INT = $1405;
  251. GL_FLOAT = $1406;
  252. GL_STACK_OVERFLOW = $0503;
  253. GL_STACK_UNDERFLOW = $0504;
  254. GL_CLEAR = $1500;
  255. GL_AND = $1501;
  256. GL_AND_REVERSE = $1502;
  257. GL_COPY = $1503;
  258. GL_AND_INVERTED = $1504;
  259. GL_NOOP = $1505;
  260. GL_XOR = $1506;
  261. GL_OR = $1507;
  262. GL_NOR = $1508;
  263. GL_EQUIV = $1509;
  264. GL_INVERT = $150A;
  265. GL_OR_REVERSE = $150B;
  266. GL_COPY_INVERTED = $150C;
  267. GL_OR_INVERTED = $150D;
  268. GL_NAND = $150E;
  269. GL_SET = $150F;
  270. GL_TEXTURE = $1702;
  271. GL_COLOR = $1800;
  272. GL_DEPTH = $1801;
  273. GL_STENCIL = $1802;
  274. GL_STENCIL_INDEX = $1901;
  275. GL_DEPTH_COMPONENT = $1902;
  276. GL_RED = $1903;
  277. GL_GREEN = $1904;
  278. GL_BLUE = $1905;
  279. GL_ALPHA = $1906;
  280. GL_RGB = $1907;
  281. GL_RGBA = $1908;
  282. GL_POINT = $1B00;
  283. GL_LINE = $1B01;
  284. GL_FILL = $1B02;
  285. GL_KEEP = $1E00;
  286. GL_REPLACE = $1E01;
  287. GL_INCR = $1E02;
  288. GL_DECR = $1E03;
  289. GL_VENDOR = $1F00;
  290. GL_RENDERER = $1F01;
  291. GL_VERSION = $1F02;
  292. GL_EXTENSIONS = $1F03;
  293. GL_NEAREST = $2600;
  294. GL_LINEAR = $2601;
  295. GL_NEAREST_MIPMAP_NEAREST = $2700;
  296. GL_LINEAR_MIPMAP_NEAREST = $2701;
  297. GL_NEAREST_MIPMAP_LINEAR = $2702;
  298. GL_LINEAR_MIPMAP_LINEAR = $2703;
  299. GL_TEXTURE_MAG_FILTER = $2800;
  300. GL_TEXTURE_MIN_FILTER = $2801;
  301. GL_TEXTURE_WRAP_S = $2802;
  302. GL_TEXTURE_WRAP_T = $2803;
  303. GL_REPEAT = $2901;
  304. GL_CURRENT_BIT = $00000001;
  305. GL_POINT_BIT = $00000002;
  306. GL_LINE_BIT = $00000004;
  307. GL_POLYGON_BIT = $00000008;
  308. GL_POLYGON_STIPPLE_BIT = $00000010;
  309. GL_PIXEL_MODE_BIT = $00000020;
  310. GL_LIGHTING_BIT = $00000040;
  311. GL_FOG_BIT = $00000080;
  312. GL_ACCUM_BUFFER_BIT = $00000200;
  313. GL_VIEWPORT_BIT = $00000800;
  314. GL_TRANSFORM_BIT = $00001000;
  315. GL_ENABLE_BIT = $00002000;
  316. GL_HINT_BIT = $00008000;
  317. GL_EVAL_BIT = $00010000;
  318. GL_LIST_BIT = $00020000;
  319. GL_TEXTURE_BIT = $00040000;
  320. GL_SCISSOR_BIT = $00080000;
  321. GL_ALL_ATTRIB_BITS = $FFFFFFFF;
  322. GL_QUAD_STRIP = $0008;
  323. GL_POLYGON = $0009;
  324. GL_ACCUM = $0100;
  325. GL_LOAD = $0101;
  326. GL_RETURN = $0102;
  327. GL_MULT = $0103;
  328. GL_ADD = $0104;
  329. GL_AUX0 = $0409;
  330. GL_AUX1 = $040A;
  331. GL_AUX2 = $040B;
  332. GL_AUX3 = $040C;
  333. GL_2D = $0600;
  334. GL_3D = $0601;
  335. GL_3D_COLOR = $0602;
  336. GL_3D_COLOR_TEXTURE = $0603;
  337. GL_4D_COLOR_TEXTURE = $0604;
  338. GL_PASS_THROUGH_TOKEN = $0700;
  339. GL_POINT_TOKEN = $0701;
  340. GL_LINE_TOKEN = $0702;
  341. GL_POLYGON_TOKEN = $0703;
  342. GL_BITMAP_TOKEN = $0704;
  343. GL_DRAW_PIXEL_TOKEN = $0705;
  344. GL_COPY_PIXEL_TOKEN = $0706;
  345. GL_LINE_RESET_TOKEN = $0707;
  346. GL_EXP = $0800;
  347. GL_EXP2 = $0801;
  348. GL_COEFF = $0A00;
  349. GL_ORDER = $0A01;
  350. GL_DOMAIN = $0A02;
  351. GL_PIXEL_MAP_I_TO_I = $0C70;
  352. GL_PIXEL_MAP_S_TO_S = $0C71;
  353. GL_PIXEL_MAP_I_TO_R = $0C72;
  354. GL_PIXEL_MAP_I_TO_G = $0C73;
  355. GL_PIXEL_MAP_I_TO_B = $0C74;
  356. GL_PIXEL_MAP_I_TO_A = $0C75;
  357. GL_PIXEL_MAP_R_TO_R = $0C76;
  358. GL_PIXEL_MAP_G_TO_G = $0C77;
  359. GL_PIXEL_MAP_B_TO_B = $0C78;
  360. GL_PIXEL_MAP_A_TO_A = $0C79;
  361. GL_CURRENT_COLOR = $0B00;
  362. GL_CURRENT_INDEX = $0B01;
  363. GL_CURRENT_NORMAL = $0B02;
  364. GL_CURRENT_TEXTURE_COORDS = $0B03;
  365. GL_CURRENT_RASTER_COLOR = $0B04;
  366. GL_CURRENT_RASTER_INDEX = $0B05;
  367. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  368. GL_CURRENT_RASTER_POSITION = $0B07;
  369. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  370. GL_CURRENT_RASTER_DISTANCE = $0B09;
  371. GL_POINT_SMOOTH = $0B10;
  372. GL_LINE_STIPPLE = $0B24;
  373. GL_LINE_STIPPLE_PATTERN = $0B25;
  374. GL_LINE_STIPPLE_REPEAT = $0B26;
  375. GL_LIST_MODE = $0B30;
  376. GL_MAX_LIST_NESTING = $0B31;
  377. GL_LIST_BASE = $0B32;
  378. GL_LIST_INDEX = $0B33;
  379. GL_POLYGON_STIPPLE = $0B42;
  380. GL_EDGE_FLAG = $0B43;
  381. GL_LIGHTING = $0B50;
  382. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  383. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  384. GL_LIGHT_MODEL_AMBIENT = $0B53;
  385. GL_SHADE_MODEL = $0B54;
  386. GL_COLOR_MATERIAL_FACE = $0B55;
  387. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  388. GL_COLOR_MATERIAL = $0B57;
  389. GL_FOG = $0B60;
  390. GL_FOG_INDEX = $0B61;
  391. GL_FOG_DENSITY = $0B62;
  392. GL_FOG_START = $0B63;
  393. GL_FOG_END = $0B64;
  394. GL_FOG_MODE = $0B65;
  395. GL_FOG_COLOR = $0B66;
  396. GL_ACCUM_CLEAR_VALUE = $0B80;
  397. GL_MATRIX_MODE = $0BA0;
  398. GL_NORMALIZE = $0BA1;
  399. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  400. GL_PROJECTION_STACK_DEPTH = $0BA4;
  401. GL_TEXTURE_STACK_DEPTH = $0BA5;
  402. GL_MODELVIEW_MATRIX = $0BA6;
  403. GL_PROJECTION_MATRIX = $0BA7;
  404. GL_TEXTURE_MATRIX = $0BA8;
  405. GL_ATTRIB_STACK_DEPTH = $0BB0;
  406. GL_ALPHA_TEST = $0BC0;
  407. GL_ALPHA_TEST_FUNC = $0BC1;
  408. GL_ALPHA_TEST_REF = $0BC2;
  409. GL_LOGIC_OP = $0BF1;
  410. GL_AUX_BUFFERS = $0C00;
  411. GL_INDEX_CLEAR_VALUE = $0C20;
  412. GL_INDEX_WRITEMASK = $0C21;
  413. GL_INDEX_MODE = $0C30;
  414. GL_RGBA_MODE = $0C31;
  415. GL_RENDER_MODE = $0C40;
  416. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  417. GL_POINT_SMOOTH_HINT = $0C51;
  418. GL_FOG_HINT = $0C54;
  419. GL_TEXTURE_GEN_S = $0C60;
  420. GL_TEXTURE_GEN_T = $0C61;
  421. GL_TEXTURE_GEN_R = $0C62;
  422. GL_TEXTURE_GEN_Q = $0C63;
  423. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  424. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  425. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  426. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  427. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  428. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  429. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  430. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  431. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  432. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  433. GL_MAP_COLOR = $0D10;
  434. GL_MAP_STENCIL = $0D11;
  435. GL_INDEX_SHIFT = $0D12;
  436. GL_INDEX_OFFSET = $0D13;
  437. GL_RED_SCALE = $0D14;
  438. GL_RED_BIAS = $0D15;
  439. GL_ZOOM_X = $0D16;
  440. GL_ZOOM_Y = $0D17;
  441. GL_GREEN_SCALE = $0D18;
  442. GL_GREEN_BIAS = $0D19;
  443. GL_BLUE_SCALE = $0D1A;
  444. GL_BLUE_BIAS = $0D1B;
  445. GL_ALPHA_SCALE = $0D1C;
  446. GL_ALPHA_BIAS = $0D1D;
  447. GL_DEPTH_SCALE = $0D1E;
  448. GL_DEPTH_BIAS = $0D1F;
  449. GL_MAX_EVAL_ORDER = $0D30;
  450. GL_MAX_LIGHTS = $0D31;
  451. GL_MAX_CLIP_PLANES = $0D32;
  452. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  453. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  454. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  455. GL_MAX_NAME_STACK_DEPTH = $0D37;
  456. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  457. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  458. GL_INDEX_BITS = $0D51;
  459. GL_RED_BITS = $0D52;
  460. GL_GREEN_BITS = $0D53;
  461. GL_BLUE_BITS = $0D54;
  462. GL_ALPHA_BITS = $0D55;
  463. GL_DEPTH_BITS = $0D56;
  464. GL_STENCIL_BITS = $0D57;
  465. GL_ACCUM_RED_BITS = $0D58;
  466. GL_ACCUM_GREEN_BITS = $0D59;
  467. GL_ACCUM_BLUE_BITS = $0D5A;
  468. GL_ACCUM_ALPHA_BITS = $0D5B;
  469. GL_NAME_STACK_DEPTH = $0D70;
  470. GL_AUTO_NORMAL = $0D80;
  471. GL_MAP1_COLOR_4 = $0D90;
  472. GL_MAP1_INDEX = $0D91;
  473. GL_MAP1_NORMAL = $0D92;
  474. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  475. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  476. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  477. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  478. GL_MAP1_VERTEX_3 = $0D97;
  479. GL_MAP1_VERTEX_4 = $0D98;
  480. GL_MAP2_COLOR_4 = $0DB0;
  481. GL_MAP2_INDEX = $0DB1;
  482. GL_MAP2_NORMAL = $0DB2;
  483. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  484. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  485. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  486. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  487. GL_MAP2_VERTEX_3 = $0DB7;
  488. GL_MAP2_VERTEX_4 = $0DB8;
  489. GL_MAP1_GRID_DOMAIN = $0DD0;
  490. GL_MAP1_GRID_SEGMENTS = $0DD1;
  491. GL_MAP2_GRID_DOMAIN = $0DD2;
  492. GL_MAP2_GRID_SEGMENTS = $0DD3;
  493. GL_TEXTURE_COMPONENTS = $1003;
  494. GL_TEXTURE_BORDER = $1005;
  495. GL_AMBIENT = $1200;
  496. GL_DIFFUSE = $1201;
  497. GL_SPECULAR = $1202;
  498. GL_POSITION = $1203;
  499. GL_SPOT_DIRECTION = $1204;
  500. GL_SPOT_EXPONENT = $1205;
  501. GL_SPOT_CUTOFF = $1206;
  502. GL_CONSTANT_ATTENUATION = $1207;
  503. GL_LINEAR_ATTENUATION = $1208;
  504. GL_QUADRATIC_ATTENUATION = $1209;
  505. GL_COMPILE = $1300;
  506. GL_COMPILE_AND_EXECUTE = $1301;
  507. GL_2_BYTES = $1407;
  508. GL_3_BYTES = $1408;
  509. GL_4_BYTES = $1409;
  510. GL_EMISSION = $1600;
  511. GL_SHININESS = $1601;
  512. GL_AMBIENT_AND_DIFFUSE = $1602;
  513. GL_COLOR_INDEXES = $1603;
  514. GL_MODELVIEW = $1700;
  515. GL_PROJECTION = $1701;
  516. GL_COLOR_INDEX = $1900;
  517. GL_LUMINANCE = $1909;
  518. GL_LUMINANCE_ALPHA = $190A;
  519. GL_BITMAP = $1A00;
  520. GL_RENDER = $1C00;
  521. GL_FEEDBACK = $1C01;
  522. GL_SELECT = $1C02;
  523. GL_FLAT = $1D00;
  524. GL_SMOOTH = $1D01;
  525. GL_S = $2000;
  526. GL_T = $2001;
  527. GL_R = $2002;
  528. GL_Q = $2003;
  529. GL_MODULATE = $2100;
  530. GL_DECAL = $2101;
  531. GL_TEXTURE_ENV_MODE = $2200;
  532. GL_TEXTURE_ENV_COLOR = $2201;
  533. GL_TEXTURE_ENV = $2300;
  534. GL_EYE_LINEAR = $2400;
  535. GL_OBJECT_LINEAR = $2401;
  536. GL_SPHERE_MAP = $2402;
  537. GL_TEXTURE_GEN_MODE = $2500;
  538. GL_OBJECT_PLANE = $2501;
  539. GL_EYE_PLANE = $2502;
  540. GL_CLAMP = $2900;
  541. GL_CLIP_PLANE0 = $3000;
  542. GL_CLIP_PLANE1 = $3001;
  543. GL_CLIP_PLANE2 = $3002;
  544. GL_CLIP_PLANE3 = $3003;
  545. GL_CLIP_PLANE4 = $3004;
  546. GL_CLIP_PLANE5 = $3005;
  547. GL_LIGHT0 = $4000;
  548. GL_LIGHT1 = $4001;
  549. GL_LIGHT2 = $4002;
  550. GL_LIGHT3 = $4003;
  551. GL_LIGHT4 = $4004;
  552. GL_LIGHT5 = $4005;
  553. GL_LIGHT6 = $4006;
  554. GL_LIGHT7 = $4007;
  555. GL_COLOR_LOGIC_OP = $0BF2;
  556. GL_POLYGON_OFFSET_UNITS = $2A00;
  557. GL_POLYGON_OFFSET_POINT = $2A01;
  558. GL_POLYGON_OFFSET_LINE = $2A02;
  559. GL_POLYGON_OFFSET_FILL = $8037;
  560. GL_POLYGON_OFFSET_FACTOR = $8038;
  561. GL_TEXTURE_BINDING_1D = $8068;
  562. GL_TEXTURE_BINDING_2D = $8069;
  563. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  564. GL_TEXTURE_RED_SIZE = $805C;
  565. GL_TEXTURE_GREEN_SIZE = $805D;
  566. GL_TEXTURE_BLUE_SIZE = $805E;
  567. GL_TEXTURE_ALPHA_SIZE = $805F;
  568. GL_DOUBLE = $140A;
  569. GL_PROXY_TEXTURE_1D = $8063;
  570. GL_PROXY_TEXTURE_2D = $8064;
  571. GL_R3_G3_B2 = $2A10;
  572. GL_RGB4 = $804F;
  573. GL_RGB5 = $8050;
  574. GL_RGB8 = $8051;
  575. GL_RGB10 = $8052;
  576. GL_RGB12 = $8053;
  577. GL_RGB16 = $8054;
  578. GL_RGBA2 = $8055;
  579. GL_RGBA4 = $8056;
  580. GL_RGB5_A1 = $8057;
  581. GL_RGBA8 = $8058;
  582. GL_RGB10_A2 = $8059;
  583. GL_RGBA12 = $805A;
  584. GL_RGBA16 = $805B;
  585. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  586. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  587. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  588. GL_VERTEX_ARRAY_POINTER = $808E;
  589. GL_NORMAL_ARRAY_POINTER = $808F;
  590. GL_COLOR_ARRAY_POINTER = $8090;
  591. GL_INDEX_ARRAY_POINTER = $8091;
  592. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  593. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  594. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  595. GL_SELECTION_BUFFER_POINTER = $0DF3;
  596. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  597. GL_INDEX_LOGIC_OP = $0BF1;
  598. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  599. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  600. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  601. GL_SELECTION_BUFFER_SIZE = $0DF4;
  602. GL_VERTEX_ARRAY = $8074;
  603. GL_NORMAL_ARRAY = $8075;
  604. GL_COLOR_ARRAY = $8076;
  605. GL_INDEX_ARRAY = $8077;
  606. GL_TEXTURE_COORD_ARRAY = $8078;
  607. GL_EDGE_FLAG_ARRAY = $8079;
  608. GL_VERTEX_ARRAY_SIZE = $807A;
  609. GL_VERTEX_ARRAY_TYPE = $807B;
  610. GL_VERTEX_ARRAY_STRIDE = $807C;
  611. GL_NORMAL_ARRAY_TYPE = $807E;
  612. GL_NORMAL_ARRAY_STRIDE = $807F;
  613. GL_COLOR_ARRAY_SIZE = $8081;
  614. GL_COLOR_ARRAY_TYPE = $8082;
  615. GL_COLOR_ARRAY_STRIDE = $8083;
  616. GL_INDEX_ARRAY_TYPE = $8085;
  617. GL_INDEX_ARRAY_STRIDE = $8086;
  618. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  619. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  620. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  621. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  622. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  623. GL_TEXTURE_INTENSITY_SIZE = $8061;
  624. GL_TEXTURE_PRIORITY = $8066;
  625. GL_TEXTURE_RESIDENT = $8067;
  626. GL_ALPHA4 = $803B;
  627. GL_ALPHA8 = $803C;
  628. GL_ALPHA12 = $803D;
  629. GL_ALPHA16 = $803E;
  630. GL_LUMINANCE4 = $803F;
  631. GL_LUMINANCE8 = $8040;
  632. GL_LUMINANCE12 = $8041;
  633. GL_LUMINANCE16 = $8042;
  634. GL_LUMINANCE4_ALPHA4 = $8043;
  635. GL_LUMINANCE6_ALPHA2 = $8044;
  636. GL_LUMINANCE8_ALPHA8 = $8045;
  637. GL_LUMINANCE12_ALPHA4 = $8046;
  638. GL_LUMINANCE12_ALPHA12 = $8047;
  639. GL_LUMINANCE16_ALPHA16 = $8048;
  640. GL_INTENSITY = $8049;
  641. GL_INTENSITY4 = $804A;
  642. GL_INTENSITY8 = $804B;
  643. GL_INTENSITY12 = $804C;
  644. GL_INTENSITY16 = $804D;
  645. GL_V2F = $2A20;
  646. GL_V3F = $2A21;
  647. GL_C4UB_V2F = $2A22;
  648. GL_C4UB_V3F = $2A23;
  649. GL_C3F_V3F = $2A24;
  650. GL_N3F_V3F = $2A25;
  651. GL_C4F_N3F_V3F = $2A26;
  652. GL_T2F_V3F = $2A27;
  653. GL_T4F_V4F = $2A28;
  654. GL_T2F_C4UB_V3F = $2A29;
  655. GL_T2F_C3F_V3F = $2A2A;
  656. GL_T2F_N3F_V3F = $2A2B;
  657. GL_T2F_C4F_N3F_V3F = $2A2C;
  658. GL_T4F_C4F_N3F_V4F = $2A2D;
  659. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  660. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  661. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  662. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  663. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  664. GL_TEXTURE_BINDING_3D = $806A;
  665. GL_PACK_SKIP_IMAGES = $806B;
  666. GL_PACK_IMAGE_HEIGHT = $806C;
  667. GL_UNPACK_SKIP_IMAGES = $806D;
  668. GL_UNPACK_IMAGE_HEIGHT = $806E;
  669. GL_TEXTURE_3D = $806F;
  670. GL_PROXY_TEXTURE_3D = $8070;
  671. GL_TEXTURE_DEPTH = $8071;
  672. GL_TEXTURE_WRAP_R = $8072;
  673. GL_MAX_3D_TEXTURE_SIZE = $8073;
  674. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  675. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  676. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  677. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  678. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  679. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  680. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  681. GL_BGR = $80E0;
  682. GL_BGRA = $80E1;
  683. GL_MAX_ELEMENTS_VERTICES = $80E8;
  684. GL_MAX_ELEMENTS_INDICES = $80E9;
  685. GL_CLAMP_TO_EDGE = $812F;
  686. GL_TEXTURE_MIN_LOD = $813A;
  687. GL_TEXTURE_MAX_LOD = $813B;
  688. GL_TEXTURE_BASE_LEVEL = $813C;
  689. GL_TEXTURE_MAX_LEVEL = $813D;
  690. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  691. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  692. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  693. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  694. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  695. GL_RESCALE_NORMAL = $803A;
  696. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  697. GL_SINGLE_COLOR = $81F9;
  698. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  699. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  700. GL_TEXTURE0 = $84C0;
  701. GL_TEXTURE1 = $84C1;
  702. GL_TEXTURE2 = $84C2;
  703. GL_TEXTURE3 = $84C3;
  704. GL_TEXTURE4 = $84C4;
  705. GL_TEXTURE5 = $84C5;
  706. GL_TEXTURE6 = $84C6;
  707. GL_TEXTURE7 = $84C7;
  708. GL_TEXTURE8 = $84C8;
  709. GL_TEXTURE9 = $84C9;
  710. GL_TEXTURE10 = $84CA;
  711. GL_TEXTURE11 = $84CB;
  712. GL_TEXTURE12 = $84CC;
  713. GL_TEXTURE13 = $84CD;
  714. GL_TEXTURE14 = $84CE;
  715. GL_TEXTURE15 = $84CF;
  716. GL_TEXTURE16 = $84D0;
  717. GL_TEXTURE17 = $84D1;
  718. GL_TEXTURE18 = $84D2;
  719. GL_TEXTURE19 = $84D3;
  720. GL_TEXTURE20 = $84D4;
  721. GL_TEXTURE21 = $84D5;
  722. GL_TEXTURE22 = $84D6;
  723. GL_TEXTURE23 = $84D7;
  724. GL_TEXTURE24 = $84D8;
  725. GL_TEXTURE25 = $84D9;
  726. GL_TEXTURE26 = $84DA;
  727. GL_TEXTURE27 = $84DB;
  728. GL_TEXTURE28 = $84DC;
  729. GL_TEXTURE29 = $84DD;
  730. GL_TEXTURE30 = $84DE;
  731. GL_TEXTURE31 = $84DF;
  732. GL_ACTIVE_TEXTURE = $84E0;
  733. GL_MULTISAMPLE = $809D;
  734. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  735. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  736. GL_SAMPLE_COVERAGE = $80A0;
  737. GL_SAMPLE_BUFFERS = $80A8;
  738. GL_SAMPLES = $80A9;
  739. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  740. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  741. GL_TEXTURE_CUBE_MAP = $8513;
  742. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  743. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  744. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  745. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  746. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  747. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  748. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  749. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  750. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  751. GL_COMPRESSED_RGB = $84ED;
  752. GL_COMPRESSED_RGBA = $84EE;
  753. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  754. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  755. GL_TEXTURE_COMPRESSED = $86A1;
  756. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  757. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  758. GL_CLAMP_TO_BORDER = $812D;
  759. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  760. GL_MAX_TEXTURE_UNITS = $84E2;
  761. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  762. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  763. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  764. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  765. GL_MULTISAMPLE_BIT = $20000000;
  766. GL_NORMAL_MAP = $8511;
  767. GL_REFLECTION_MAP = $8512;
  768. GL_COMPRESSED_ALPHA = $84E9;
  769. GL_COMPRESSED_LUMINANCE = $84EA;
  770. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  771. GL_COMPRESSED_INTENSITY = $84EC;
  772. GL_COMBINE = $8570;
  773. GL_COMBINE_RGB = $8571;
  774. GL_COMBINE_ALPHA = $8572;
  775. GL_SOURCE0_RGB = $8580;
  776. GL_SOURCE1_RGB = $8581;
  777. GL_SOURCE2_RGB = $8582;
  778. GL_SOURCE0_ALPHA = $8588;
  779. GL_SOURCE1_ALPHA = $8589;
  780. GL_SOURCE2_ALPHA = $858A;
  781. GL_OPERAND0_RGB = $8590;
  782. GL_OPERAND1_RGB = $8591;
  783. GL_OPERAND2_RGB = $8592;
  784. GL_OPERAND0_ALPHA = $8598;
  785. GL_OPERAND1_ALPHA = $8599;
  786. GL_OPERAND2_ALPHA = $859A;
  787. GL_RGB_SCALE = $8573;
  788. GL_ADD_SIGNED = $8574;
  789. GL_INTERPOLATE = $8575;
  790. GL_SUBTRACT = $84E7;
  791. GL_CONSTANT = $8576;
  792. GL_PRIMARY_COLOR = $8577;
  793. GL_PREVIOUS = $8578;
  794. GL_DOT3_RGB = $86AE;
  795. GL_DOT3_RGBA = $86AF;
  796. GL_BLEND_DST_RGB = $80C8;
  797. GL_BLEND_SRC_RGB = $80C9;
  798. GL_BLEND_DST_ALPHA = $80CA;
  799. GL_BLEND_SRC_ALPHA = $80CB;
  800. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  801. GL_DEPTH_COMPONENT16 = $81A5;
  802. GL_DEPTH_COMPONENT24 = $81A6;
  803. GL_DEPTH_COMPONENT32 = $81A7;
  804. GL_MIRRORED_REPEAT = $8370;
  805. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  806. GL_TEXTURE_LOD_BIAS = $8501;
  807. GL_INCR_WRAP = $8507;
  808. GL_DECR_WRAP = $8508;
  809. GL_TEXTURE_DEPTH_SIZE = $884A;
  810. GL_TEXTURE_COMPARE_MODE = $884C;
  811. GL_TEXTURE_COMPARE_FUNC = $884D;
  812. GL_POINT_SIZE_MIN = $8126;
  813. GL_POINT_SIZE_MAX = $8127;
  814. GL_POINT_DISTANCE_ATTENUATION = $8129;
  815. GL_GENERATE_MIPMAP = $8191;
  816. GL_GENERATE_MIPMAP_HINT = $8192;
  817. GL_FOG_COORDINATE_SOURCE = $8450;
  818. GL_FOG_COORDINATE = $8451;
  819. GL_FRAGMENT_DEPTH = $8452;
  820. GL_CURRENT_FOG_COORDINATE = $8453;
  821. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  822. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  823. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  824. GL_FOG_COORDINATE_ARRAY = $8457;
  825. GL_COLOR_SUM = $8458;
  826. GL_CURRENT_SECONDARY_COLOR = $8459;
  827. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  828. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  829. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  830. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  831. GL_SECONDARY_COLOR_ARRAY = $845E;
  832. GL_TEXTURE_FILTER_CONTROL = $8500;
  833. GL_DEPTH_TEXTURE_MODE = $884B;
  834. GL_COMPARE_R_TO_TEXTURE = $884E;
  835. GL_BLEND_COLOR = $8005;
  836. GL_BLEND_EQUATION = $8009;
  837. GL_CONSTANT_COLOR = $8001;
  838. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  839. GL_CONSTANT_ALPHA = $8003;
  840. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  841. GL_FUNC_ADD = $8006;
  842. GL_FUNC_REVERSE_SUBTRACT = $800B;
  843. GL_FUNC_SUBTRACT = $800A;
  844. GL_MIN = $8007;
  845. GL_MAX = $8008;
  846. GL_BUFFER_SIZE = $8764;
  847. GL_BUFFER_USAGE = $8765;
  848. GL_QUERY_COUNTER_BITS = $8864;
  849. GL_CURRENT_QUERY = $8865;
  850. GL_QUERY_RESULT = $8866;
  851. GL_QUERY_RESULT_AVAILABLE = $8867;
  852. GL_ARRAY_BUFFER = $8892;
  853. GL_ELEMENT_ARRAY_BUFFER = $8893;
  854. GL_ARRAY_BUFFER_BINDING = $8894;
  855. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  856. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  857. GL_READ_ONLY = $88B8;
  858. GL_WRITE_ONLY = $88B9;
  859. GL_READ_WRITE = $88BA;
  860. GL_BUFFER_ACCESS = $88BB;
  861. GL_BUFFER_MAPPED = $88BC;
  862. GL_BUFFER_MAP_POINTER = $88BD;
  863. GL_STREAM_DRAW = $88E0;
  864. GL_STREAM_READ = $88E1;
  865. GL_STREAM_COPY = $88E2;
  866. GL_STATIC_DRAW = $88E4;
  867. GL_STATIC_READ = $88E5;
  868. GL_STATIC_COPY = $88E6;
  869. GL_DYNAMIC_DRAW = $88E8;
  870. GL_DYNAMIC_READ = $88E9;
  871. GL_DYNAMIC_COPY = $88EA;
  872. GL_SAMPLES_PASSED = $8914;
  873. GL_SRC1_ALPHA = $8589;
  874. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  875. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  876. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  877. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  878. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  879. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  880. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  881. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  882. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  883. GL_FOG_COORD_SRC = $8450;
  884. GL_FOG_COORD = $8451;
  885. GL_CURRENT_FOG_COORD = $8453;
  886. GL_FOG_COORD_ARRAY_TYPE = $8454;
  887. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  888. GL_FOG_COORD_ARRAY_POINTER = $8456;
  889. GL_FOG_COORD_ARRAY = $8457;
  890. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  891. GL_SRC0_RGB = $8580;
  892. GL_SRC1_RGB = $8581;
  893. GL_SRC2_RGB = $8582;
  894. GL_SRC0_ALPHA = $8588;
  895. GL_SRC2_ALPHA = $858A;
  896. GL_BLEND_EQUATION_RGB = $8009;
  897. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  898. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  899. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  900. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  901. GL_CURRENT_VERTEX_ATTRIB = $8626;
  902. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  903. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  904. GL_STENCIL_BACK_FUNC = $8800;
  905. GL_STENCIL_BACK_FAIL = $8801;
  906. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  907. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  908. GL_MAX_DRAW_BUFFERS = $8824;
  909. GL_DRAW_BUFFER0 = $8825;
  910. GL_DRAW_BUFFER1 = $8826;
  911. GL_DRAW_BUFFER2 = $8827;
  912. GL_DRAW_BUFFER3 = $8828;
  913. GL_DRAW_BUFFER4 = $8829;
  914. GL_DRAW_BUFFER5 = $882A;
  915. GL_DRAW_BUFFER6 = $882B;
  916. GL_DRAW_BUFFER7 = $882C;
  917. GL_DRAW_BUFFER8 = $882D;
  918. GL_DRAW_BUFFER9 = $882E;
  919. GL_DRAW_BUFFER10 = $882F;
  920. GL_DRAW_BUFFER11 = $8830;
  921. GL_DRAW_BUFFER12 = $8831;
  922. GL_DRAW_BUFFER13 = $8832;
  923. GL_DRAW_BUFFER14 = $8833;
  924. GL_DRAW_BUFFER15 = $8834;
  925. GL_BLEND_EQUATION_ALPHA = $883D;
  926. GL_MAX_VERTEX_ATTRIBS = $8869;
  927. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  928. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  929. GL_FRAGMENT_SHADER = $8B30;
  930. GL_VERTEX_SHADER = $8B31;
  931. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  932. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  933. GL_MAX_VARYING_FLOATS = $8B4B;
  934. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  935. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  936. GL_SHADER_TYPE = $8B4F;
  937. GL_FLOAT_VEC2 = $8B50;
  938. GL_FLOAT_VEC3 = $8B51;
  939. GL_FLOAT_VEC4 = $8B52;
  940. GL_INT_VEC2 = $8B53;
  941. GL_INT_VEC3 = $8B54;
  942. GL_INT_VEC4 = $8B55;
  943. GL_BOOL = $8B56;
  944. GL_BOOL_VEC2 = $8B57;
  945. GL_BOOL_VEC3 = $8B58;
  946. GL_BOOL_VEC4 = $8B59;
  947. GL_FLOAT_MAT2 = $8B5A;
  948. GL_FLOAT_MAT3 = $8B5B;
  949. GL_FLOAT_MAT4 = $8B5C;
  950. GL_SAMPLER_1D = $8B5D;
  951. GL_SAMPLER_2D = $8B5E;
  952. GL_SAMPLER_3D = $8B5F;
  953. GL_SAMPLER_CUBE = $8B60;
  954. GL_SAMPLER_1D_SHADOW = $8B61;
  955. GL_SAMPLER_2D_SHADOW = $8B62;
  956. GL_DELETE_STATUS = $8B80;
  957. GL_COMPILE_STATUS = $8B81;
  958. GL_LINK_STATUS = $8B82;
  959. GL_VALIDATE_STATUS = $8B83;
  960. GL_INFO_LOG_LENGTH = $8B84;
  961. GL_ATTACHED_SHADERS = $8B85;
  962. GL_ACTIVE_UNIFORMS = $8B86;
  963. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  964. GL_SHADER_SOURCE_LENGTH = $8B88;
  965. GL_ACTIVE_ATTRIBUTES = $8B89;
  966. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  967. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  968. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  969. GL_CURRENT_PROGRAM = $8B8D;
  970. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  971. GL_LOWER_LEFT = $8CA1;
  972. GL_UPPER_LEFT = $8CA2;
  973. GL_STENCIL_BACK_REF = $8CA3;
  974. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  975. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  976. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  977. GL_POINT_SPRITE = $8861;
  978. GL_COORD_REPLACE = $8862;
  979. GL_MAX_TEXTURE_COORDS = $8871;
  980. GL_PIXEL_PACK_BUFFER = $88EB;
  981. GL_PIXEL_UNPACK_BUFFER = $88EC;
  982. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  983. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  984. GL_FLOAT_MAT2x3 = $8B65;
  985. GL_FLOAT_MAT2x4 = $8B66;
  986. GL_FLOAT_MAT3x2 = $8B67;
  987. GL_FLOAT_MAT3x4 = $8B68;
  988. GL_FLOAT_MAT4x2 = $8B69;
  989. GL_FLOAT_MAT4x3 = $8B6A;
  990. GL_SRGB = $8C40;
  991. GL_SRGB8 = $8C41;
  992. GL_SRGB_ALPHA = $8C42;
  993. GL_SRGB8_ALPHA8 = $8C43;
  994. GL_COMPRESSED_SRGB = $8C48;
  995. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  996. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  997. GL_SLUMINANCE_ALPHA = $8C44;
  998. GL_SLUMINANCE8_ALPHA8 = $8C45;
  999. GL_SLUMINANCE = $8C46;
  1000. GL_SLUMINANCE8 = $8C47;
  1001. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1002. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1003. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1004. GL_CLIP_DISTANCE0 = $3000;
  1005. GL_CLIP_DISTANCE1 = $3001;
  1006. GL_CLIP_DISTANCE2 = $3002;
  1007. GL_CLIP_DISTANCE3 = $3003;
  1008. GL_CLIP_DISTANCE4 = $3004;
  1009. GL_CLIP_DISTANCE5 = $3005;
  1010. GL_CLIP_DISTANCE6 = $3006;
  1011. GL_CLIP_DISTANCE7 = $3007;
  1012. GL_MAX_CLIP_DISTANCES = $0D32;
  1013. GL_MAJOR_VERSION = $821B;
  1014. GL_MINOR_VERSION = $821C;
  1015. GL_NUM_EXTENSIONS = $821D;
  1016. GL_CONTEXT_FLAGS = $821E;
  1017. GL_COMPRESSED_RED = $8225;
  1018. GL_COMPRESSED_RG = $8226;
  1019. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $00000001;
  1020. GL_RGBA32F = $8814;
  1021. GL_RGB32F = $8815;
  1022. GL_RGBA16F = $881A;
  1023. GL_RGB16F = $881B;
  1024. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1025. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1026. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1027. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1028. GL_CLAMP_READ_COLOR = $891C;
  1029. GL_FIXED_ONLY = $891D;
  1030. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1031. GL_TEXTURE_1D_ARRAY = $8C18;
  1032. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1033. GL_TEXTURE_2D_ARRAY = $8C1A;
  1034. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1035. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1036. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1037. GL_R11F_G11F_B10F = $8C3A;
  1038. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1039. GL_RGB9_E5 = $8C3D;
  1040. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1041. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1042. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1043. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1044. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1045. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1046. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1047. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1048. GL_PRIMITIVES_GENERATED = $8C87;
  1049. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1050. GL_RASTERIZER_DISCARD = $8C89;
  1051. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1052. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1053. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1054. GL_SEPARATE_ATTRIBS = $8C8D;
  1055. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1056. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1057. GL_RGBA32UI = $8D70;
  1058. GL_RGB32UI = $8D71;
  1059. GL_RGBA16UI = $8D76;
  1060. GL_RGB16UI = $8D77;
  1061. GL_RGBA8UI = $8D7C;
  1062. GL_RGB8UI = $8D7D;
  1063. GL_RGBA32I = $8D82;
  1064. GL_RGB32I = $8D83;
  1065. GL_RGBA16I = $8D88;
  1066. GL_RGB16I = $8D89;
  1067. GL_RGBA8I = $8D8E;
  1068. GL_RGB8I = $8D8F;
  1069. GL_RED_INTEGER = $8D94;
  1070. GL_GREEN_INTEGER = $8D95;
  1071. GL_BLUE_INTEGER = $8D96;
  1072. GL_RGB_INTEGER = $8D98;
  1073. GL_RGBA_INTEGER = $8D99;
  1074. GL_BGR_INTEGER = $8D9A;
  1075. GL_BGRA_INTEGER = $8D9B;
  1076. GL_SAMPLER_1D_ARRAY = $8DC0;
  1077. GL_SAMPLER_2D_ARRAY = $8DC1;
  1078. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1079. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1080. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1081. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1082. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1083. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1084. GL_INT_SAMPLER_1D = $8DC9;
  1085. GL_INT_SAMPLER_2D = $8DCA;
  1086. GL_INT_SAMPLER_3D = $8DCB;
  1087. GL_INT_SAMPLER_CUBE = $8DCC;
  1088. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1089. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1090. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1091. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1092. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1093. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1094. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1095. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1096. GL_QUERY_WAIT = $8E13;
  1097. GL_QUERY_NO_WAIT = $8E14;
  1098. GL_QUERY_BY_REGION_WAIT = $8E15;
  1099. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1100. GL_BUFFER_ACCESS_FLAGS = $911F;
  1101. GL_BUFFER_MAP_LENGTH = $9120;
  1102. GL_BUFFER_MAP_OFFSET = $9121;
  1103. GL_DEPTH_COMPONENT32F = $8CAC;
  1104. GL_DEPTH32F_STENCIL8 = $8CAD;
  1105. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  1106. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  1107. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  1108. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  1109. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  1110. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  1111. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  1112. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  1113. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  1114. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  1115. GL_FRAMEBUFFER_DEFAULT = $8218;
  1116. GL_FRAMEBUFFER_UNDEFINED = $8219;
  1117. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  1118. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  1119. GL_DEPTH_STENCIL = $84F9;
  1120. GL_UNSIGNED_INT_24_8 = $84FA;
  1121. GL_DEPTH24_STENCIL8 = $88F0;
  1122. GL_TEXTURE_STENCIL_SIZE = $88F1;
  1123. GL_TEXTURE_RED_TYPE = $8C10;
  1124. GL_TEXTURE_GREEN_TYPE = $8C11;
  1125. GL_TEXTURE_BLUE_TYPE = $8C12;
  1126. GL_TEXTURE_ALPHA_TYPE = $8C13;
  1127. GL_TEXTURE_DEPTH_TYPE = $8C16;
  1128. GL_UNSIGNED_NORMALIZED = $8C17;
  1129. GL_FRAMEBUFFER_BINDING = $8CA6;
  1130. GL_DRAW_FRAMEBUFFER_BINDING = $8CA6;
  1131. GL_RENDERBUFFER_BINDING = $8CA7;
  1132. GL_READ_FRAMEBUFFER = $8CA8;
  1133. GL_DRAW_FRAMEBUFFER = $8CA9;
  1134. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  1135. GL_RENDERBUFFER_SAMPLES = $8CAB;
  1136. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  1137. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  1138. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  1139. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  1140. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  1141. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  1142. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  1143. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  1144. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  1145. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  1146. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  1147. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  1148. GL_COLOR_ATTACHMENT0 = $8CE0;
  1149. GL_COLOR_ATTACHMENT1 = $8CE1;
  1150. GL_COLOR_ATTACHMENT2 = $8CE2;
  1151. GL_COLOR_ATTACHMENT3 = $8CE3;
  1152. GL_COLOR_ATTACHMENT4 = $8CE4;
  1153. GL_COLOR_ATTACHMENT5 = $8CE5;
  1154. GL_COLOR_ATTACHMENT6 = $8CE6;
  1155. GL_COLOR_ATTACHMENT7 = $8CE7;
  1156. GL_COLOR_ATTACHMENT8 = $8CE8;
  1157. GL_COLOR_ATTACHMENT9 = $8CE9;
  1158. GL_COLOR_ATTACHMENT10 = $8CEA;
  1159. GL_COLOR_ATTACHMENT11 = $8CEB;
  1160. GL_COLOR_ATTACHMENT12 = $8CEC;
  1161. GL_COLOR_ATTACHMENT13 = $8CED;
  1162. GL_COLOR_ATTACHMENT14 = $8CEE;
  1163. GL_COLOR_ATTACHMENT15 = $8CEF;
  1164. GL_COLOR_ATTACHMENT16 = $8CF0;
  1165. GL_COLOR_ATTACHMENT17 = $8CF1;
  1166. GL_COLOR_ATTACHMENT18 = $8CF2;
  1167. GL_COLOR_ATTACHMENT19 = $8CF3;
  1168. GL_COLOR_ATTACHMENT20 = $8CF4;
  1169. GL_COLOR_ATTACHMENT21 = $8CF5;
  1170. GL_COLOR_ATTACHMENT22 = $8CF6;
  1171. GL_COLOR_ATTACHMENT23 = $8CF7;
  1172. GL_COLOR_ATTACHMENT24 = $8CF8;
  1173. GL_COLOR_ATTACHMENT25 = $8CF9;
  1174. GL_COLOR_ATTACHMENT26 = $8CFA;
  1175. GL_COLOR_ATTACHMENT27 = $8CFB;
  1176. GL_COLOR_ATTACHMENT28 = $8CFC;
  1177. GL_COLOR_ATTACHMENT29 = $8CFD;
  1178. GL_COLOR_ATTACHMENT30 = $8CFE;
  1179. GL_COLOR_ATTACHMENT31 = $8CFF;
  1180. GL_DEPTH_ATTACHMENT = $8D00;
  1181. GL_STENCIL_ATTACHMENT = $8D20;
  1182. GL_FRAMEBUFFER = $8D40;
  1183. GL_RENDERBUFFER = $8D41;
  1184. GL_RENDERBUFFER_WIDTH = $8D42;
  1185. GL_RENDERBUFFER_HEIGHT = $8D43;
  1186. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  1187. GL_STENCIL_INDEX1 = $8D46;
  1188. GL_STENCIL_INDEX4 = $8D47;
  1189. GL_STENCIL_INDEX8 = $8D48;
  1190. GL_STENCIL_INDEX16 = $8D49;
  1191. GL_RENDERBUFFER_RED_SIZE = $8D50;
  1192. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  1193. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  1194. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  1195. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  1196. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  1197. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  1198. GL_MAX_SAMPLES = $8D57;
  1199. GL_INDEX = $8222;
  1200. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  1201. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  1202. GL_FRAMEBUFFER_SRGB = $8DB9;
  1203. GL_HALF_FLOAT = $140B;
  1204. GL_MAP_READ_BIT = $0001;
  1205. GL_MAP_WRITE_BIT = $0002;
  1206. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  1207. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  1208. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  1209. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  1210. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  1211. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  1212. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  1213. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  1214. GL_RG = $8227;
  1215. GL_RG_INTEGER = $8228;
  1216. GL_R8 = $8229;
  1217. GL_R16 = $822A;
  1218. GL_RG8 = $822B;
  1219. GL_RG16 = $822C;
  1220. GL_R16F = $822D;
  1221. GL_R32F = $822E;
  1222. GL_RG16F = $822F;
  1223. GL_RG32F = $8230;
  1224. GL_R8I = $8231;
  1225. GL_R8UI = $8232;
  1226. GL_R16I = $8233;
  1227. GL_R16UI = $8234;
  1228. GL_R32I = $8235;
  1229. GL_R32UI = $8236;
  1230. GL_RG8I = $8237;
  1231. GL_RG8UI = $8238;
  1232. GL_RG16I = $8239;
  1233. GL_RG16UI = $823A;
  1234. GL_RG32I = $823B;
  1235. GL_RG32UI = $823C;
  1236. GL_VERTEX_ARRAY_BINDING = $85B5;
  1237. GL_CLAMP_VERTEX_COLOR = $891A;
  1238. GL_CLAMP_FRAGMENT_COLOR = $891B;
  1239. GL_ALPHA_INTEGER = $8D97;
  1240. GL_SAMPLER_2D_RECT = $8B63;
  1241. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  1242. GL_SAMPLER_BUFFER = $8DC2;
  1243. GL_INT_SAMPLER_2D_RECT = $8DCD;
  1244. GL_INT_SAMPLER_BUFFER = $8DD0;
  1245. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  1246. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  1247. GL_TEXTURE_BUFFER = $8C2A;
  1248. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  1249. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  1250. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  1251. GL_TEXTURE_RECTANGLE = $84F5;
  1252. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  1253. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  1254. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  1255. GL_R8_SNORM = $8F94;
  1256. GL_RG8_SNORM = $8F95;
  1257. GL_RGB8_SNORM = $8F96;
  1258. GL_RGBA8_SNORM = $8F97;
  1259. GL_R16_SNORM = $8F98;
  1260. GL_RG16_SNORM = $8F99;
  1261. GL_RGB16_SNORM = $8F9A;
  1262. GL_RGBA16_SNORM = $8F9B;
  1263. GL_SIGNED_NORMALIZED = $8F9C;
  1264. GL_PRIMITIVE_RESTART = $8F9D;
  1265. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  1266. GL_COPY_READ_BUFFER = $8F36;
  1267. GL_COPY_WRITE_BUFFER = $8F37;
  1268. GL_UNIFORM_BUFFER = $8A11;
  1269. GL_UNIFORM_BUFFER_BINDING = $8A28;
  1270. GL_UNIFORM_BUFFER_START = $8A29;
  1271. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  1272. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  1273. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  1274. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  1275. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  1276. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  1277. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  1278. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  1279. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  1280. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  1281. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  1282. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  1283. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  1284. GL_UNIFORM_TYPE = $8A37;
  1285. GL_UNIFORM_SIZE = $8A38;
  1286. GL_UNIFORM_NAME_LENGTH = $8A39;
  1287. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  1288. GL_UNIFORM_OFFSET = $8A3B;
  1289. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  1290. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  1291. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  1292. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  1293. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  1294. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  1295. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  1296. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  1297. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  1298. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  1299. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  1300. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  1301. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  1302. GL_LINES_ADJACENCY = $000A;
  1303. GL_LINE_STRIP_ADJACENCY = $000B;
  1304. GL_TRIANGLES_ADJACENCY = $000C;
  1305. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  1306. GL_PROGRAM_POINT_SIZE = $8642;
  1307. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  1308. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  1309. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  1310. GL_GEOMETRY_SHADER = $8DD9;
  1311. GL_GEOMETRY_VERTICES_OUT = $8916;
  1312. GL_GEOMETRY_INPUT_TYPE = $8917;
  1313. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  1314. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  1315. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  1316. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  1317. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  1318. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  1319. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  1320. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  1321. GL_CONTEXT_PROFILE_MASK = $9126;
  1322. GL_DEPTH_CLAMP = $864F;
  1323. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  1324. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  1325. GL_LAST_VERTEX_CONVENTION = $8E4E;
  1326. GL_PROVOKING_VERTEX = $8E4F;
  1327. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  1328. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  1329. GL_OBJECT_TYPE = $9112;
  1330. GL_SYNC_CONDITION = $9113;
  1331. GL_SYNC_STATUS = $9114;
  1332. GL_SYNC_FLAGS = $9115;
  1333. GL_SYNC_FENCE = $9116;
  1334. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  1335. GL_UNSIGNALED = $9118;
  1336. GL_SIGNALED = $9119;
  1337. GL_ALREADY_SIGNALED = $911A;
  1338. GL_TIMEOUT_EXPIRED = $911B;
  1339. GL_CONDITION_SATISFIED = $911C;
  1340. GL_WAIT_FAILED = $911D;
  1341. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  1342. GL_SAMPLE_POSITION = $8E50;
  1343. GL_SAMPLE_MASK = $8E51;
  1344. GL_SAMPLE_MASK_VALUE = $8E52;
  1345. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  1346. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  1347. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  1348. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  1349. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  1350. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  1351. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  1352. GL_TEXTURE_SAMPLES = $9106;
  1353. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  1354. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  1355. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  1356. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  1357. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  1358. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  1359. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  1360. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  1361. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  1362. GL_MAX_INTEGER_SAMPLES = $9110;
  1363. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  1364. GL_SRC1_COLOR = $88F9;
  1365. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  1366. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  1367. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  1368. GL_ANY_SAMPLES_PASSED = $8C2F;
  1369. GL_SAMPLER_BINDING = $8919;
  1370. GL_RGB10_A2UI = $906F;
  1371. GL_TEXTURE_SWIZZLE_R = $8E42;
  1372. GL_TEXTURE_SWIZZLE_G = $8E43;
  1373. GL_TEXTURE_SWIZZLE_B = $8E44;
  1374. GL_TEXTURE_SWIZZLE_A = $8E45;
  1375. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  1376. GL_TIME_ELAPSED = $88BF;
  1377. GL_TIMESTAMP = $8E28;
  1378. GL_INT_2_10_10_10_REV = $8D9F;
  1379. GL_SAMPLE_SHADING = $8C36;
  1380. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  1381. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  1382. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  1383. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  1384. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  1385. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  1386. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  1387. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  1388. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  1389. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  1390. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  1391. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  1392. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  1393. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  1394. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  1395. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  1396. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  1397. GL_MAX_VERTEX_STREAMS = $8E71;
  1398. GL_DOUBLE_VEC2 = $8FFC;
  1399. GL_DOUBLE_VEC3 = $8FFD;
  1400. GL_DOUBLE_VEC4 = $8FFE;
  1401. GL_DOUBLE_MAT2 = $8F46;
  1402. GL_DOUBLE_MAT3 = $8F47;
  1403. GL_DOUBLE_MAT4 = $8F48;
  1404. GL_DOUBLE_MAT2x3 = $8F49;
  1405. GL_DOUBLE_MAT2x4 = $8F4A;
  1406. GL_DOUBLE_MAT3x2 = $8F4B;
  1407. GL_DOUBLE_MAT3x4 = $8F4C;
  1408. GL_DOUBLE_MAT4x2 = $8F4D;
  1409. GL_DOUBLE_MAT4x3 = $8F4E;
  1410. GL_ACTIVE_SUBROUTINES = $8DE5;
  1411. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  1412. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  1413. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  1414. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  1415. GL_MAX_SUBROUTINES = $8DE7;
  1416. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  1417. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  1418. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  1419. GL_PATCHES = $000E;
  1420. GL_PATCH_VERTICES = $8E72;
  1421. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  1422. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  1423. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  1424. GL_TESS_GEN_MODE = $8E76;
  1425. GL_TESS_GEN_SPACING = $8E77;
  1426. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  1427. GL_TESS_GEN_POINT_MODE = $8E79;
  1428. GL_ISOLINES = $8E7A;
  1429. GL_FRACTIONAL_ODD = $8E7B;
  1430. GL_FRACTIONAL_EVEN = $8E7C;
  1431. GL_MAX_PATCH_VERTICES = $8E7D;
  1432. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  1433. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  1434. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  1435. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  1436. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  1437. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  1438. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  1439. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  1440. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  1441. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  1442. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  1443. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  1444. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  1445. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  1446. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  1447. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  1448. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  1449. GL_TESS_EVALUATION_SHADER = $8E87;
  1450. GL_TESS_CONTROL_SHADER = $8E88;
  1451. GL_TRANSFORM_FEEDBACK = $8E22;
  1452. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = $8E23;
  1453. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = $8E24;
  1454. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  1455. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  1456. GL_FIXED = $140C;
  1457. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  1458. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  1459. GL_LOW_FLOAT = $8DF0;
  1460. GL_MEDIUM_FLOAT = $8DF1;
  1461. GL_HIGH_FLOAT = $8DF2;
  1462. GL_LOW_INT = $8DF3;
  1463. GL_MEDIUM_INT = $8DF4;
  1464. GL_HIGH_INT = $8DF5;
  1465. GL_SHADER_COMPILER = $8DFA;
  1466. GL_SHADER_BINARY_FORMATS = $8DF8;
  1467. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  1468. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  1469. GL_MAX_VARYING_VECTORS = $8DFC;
  1470. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  1471. GL_RGB565 = $8D62;
  1472. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  1473. GL_PROGRAM_BINARY_LENGTH = $8741;
  1474. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  1475. GL_PROGRAM_BINARY_FORMATS = $87FF;
  1476. GL_VERTEX_SHADER_BIT = $00000001;
  1477. GL_FRAGMENT_SHADER_BIT = $00000002;
  1478. GL_GEOMETRY_SHADER_BIT = $00000004;
  1479. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  1480. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  1481. GL_ALL_SHADER_BITS = $FFFFFFFF;
  1482. GL_PROGRAM_SEPARABLE = $8258;
  1483. GL_ACTIVE_PROGRAM = $8259;
  1484. GL_PROGRAM_PIPELINE_BINDING = $825A;
  1485. GL_MAX_VIEWPORTS = $825B;
  1486. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  1487. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  1488. GL_LAYER_PROVOKING_VERTEX = $825E;
  1489. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  1490. GL_UNDEFINED_VERTEX = $8260;
  1491. GL_COPY_READ_BUFFER_BINDING = $8F36;
  1492. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  1493. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  1494. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  1495. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $9127;
  1496. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $9128;
  1497. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $9129;
  1498. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $912A;
  1499. GL_PACK_COMPRESSED_BLOCK_WIDTH = $912B;
  1500. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $912C;
  1501. GL_PACK_COMPRESSED_BLOCK_DEPTH = $912D;
  1502. GL_PACK_COMPRESSED_BLOCK_SIZE = $912E;
  1503. GL_NUM_SAMPLE_COUNTS = $9380;
  1504. GL_MIN_MAP_BUFFER_ALIGNMENT = $90BC;
  1505. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  1506. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  1507. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  1508. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  1509. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  1510. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  1511. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  1512. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  1513. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  1514. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  1515. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  1516. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  1517. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  1518. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  1519. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  1520. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  1521. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  1522. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  1523. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  1524. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  1525. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  1526. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  1527. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  1528. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  1529. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  1530. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  1531. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  1532. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  1533. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  1534. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  1535. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  1536. GL_UNIFORM_BARRIER_BIT = $00000004;
  1537. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  1538. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  1539. GL_COMMAND_BARRIER_BIT = $00000040;
  1540. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  1541. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  1542. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  1543. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  1544. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  1545. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  1546. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  1547. GL_MAX_IMAGE_UNITS = $8F38;
  1548. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  1549. GL_IMAGE_BINDING_NAME = $8F3A;
  1550. GL_IMAGE_BINDING_LEVEL = $8F3B;
  1551. GL_IMAGE_BINDING_LAYERED = $8F3C;
  1552. GL_IMAGE_BINDING_LAYER = $8F3D;
  1553. GL_IMAGE_BINDING_ACCESS = $8F3E;
  1554. GL_IMAGE_1D = $904C;
  1555. GL_IMAGE_2D = $904D;
  1556. GL_IMAGE_3D = $904E;
  1557. GL_IMAGE_2D_RECT = $904F;
  1558. GL_IMAGE_CUBE = $9050;
  1559. GL_IMAGE_BUFFER = $9051;
  1560. GL_IMAGE_1D_ARRAY = $9052;
  1561. GL_IMAGE_2D_ARRAY = $9053;
  1562. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  1563. GL_IMAGE_2D_MULTISAMPLE = $9055;
  1564. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  1565. GL_INT_IMAGE_1D = $9057;
  1566. GL_INT_IMAGE_2D = $9058;
  1567. GL_INT_IMAGE_3D = $9059;
  1568. GL_INT_IMAGE_2D_RECT = $905A;
  1569. GL_INT_IMAGE_CUBE = $905B;
  1570. GL_INT_IMAGE_BUFFER = $905C;
  1571. GL_INT_IMAGE_1D_ARRAY = $905D;
  1572. GL_INT_IMAGE_2D_ARRAY = $905E;
  1573. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  1574. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  1575. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  1576. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  1577. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  1578. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  1579. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  1580. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  1581. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  1582. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  1583. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  1584. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  1585. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  1586. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  1587. GL_MAX_IMAGE_SAMPLES = $906D;
  1588. GL_IMAGE_BINDING_FORMAT = $906E;
  1589. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  1590. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  1591. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  1592. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  1593. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  1594. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  1595. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  1596. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  1597. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  1598. GL_COMPRESSED_RGBA_BPTC_UNORM = $8E8C;
  1599. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = $8E8D;
  1600. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = $8E8E;
  1601. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = $8E8F;
  1602. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  1603. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  1604. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  1605. GL_COMPRESSED_RGB8_ETC2 = $9274;
  1606. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  1607. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  1608. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  1609. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  1610. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  1611. GL_COMPRESSED_R11_EAC = $9270;
  1612. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  1613. GL_COMPRESSED_RG11_EAC = $9272;
  1614. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  1615. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  1616. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  1617. GL_MAX_ELEMENT_INDEX = $8D6B;
  1618. GL_COMPUTE_SHADER = $91B9;
  1619. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  1620. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  1621. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  1622. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  1623. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  1624. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  1625. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  1626. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  1627. GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = $90EB;
  1628. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  1629. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  1630. GL_COMPUTE_WORK_GROUP_SIZE = $8267;
  1631. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  1632. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  1633. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  1634. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  1635. GL_COMPUTE_SHADER_BIT = $00000020;
  1636. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  1637. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  1638. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  1639. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  1640. GL_DEBUG_SOURCE_API = $8246;
  1641. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  1642. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  1643. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  1644. GL_DEBUG_SOURCE_APPLICATION = $824A;
  1645. GL_DEBUG_SOURCE_OTHER = $824B;
  1646. GL_DEBUG_TYPE_ERROR = $824C;
  1647. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  1648. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  1649. GL_DEBUG_TYPE_PORTABILITY = $824F;
  1650. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  1651. GL_DEBUG_TYPE_OTHER = $8251;
  1652. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  1653. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  1654. GL_DEBUG_LOGGED_MESSAGES = $9145;
  1655. GL_DEBUG_SEVERITY_HIGH = $9146;
  1656. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  1657. GL_DEBUG_SEVERITY_LOW = $9148;
  1658. GL_DEBUG_TYPE_MARKER = $8268;
  1659. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  1660. GL_DEBUG_TYPE_POP_GROUP = $826A;
  1661. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  1662. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  1663. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  1664. GL_BUFFER = $82E0;
  1665. GL_SHADER = $82E1;
  1666. GL_PROGRAM = $82E2;
  1667. GL_QUERY = $82E3;
  1668. GL_PROGRAM_PIPELINE = $82E4;
  1669. GL_SAMPLER = $82E6;
  1670. GL_MAX_LABEL_LENGTH = $82E8;
  1671. GL_DEBUG_OUTPUT = $92E0;
  1672. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  1673. GL_MAX_UNIFORM_LOCATIONS = $826E;
  1674. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  1675. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  1676. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  1677. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  1678. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  1679. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  1680. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  1681. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  1682. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  1683. GL_INTERNALFORMAT_SUPPORTED = $826F;
  1684. GL_INTERNALFORMAT_PREFERRED = $8270;
  1685. GL_INTERNALFORMAT_RED_SIZE = $8271;
  1686. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  1687. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  1688. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  1689. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  1690. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  1691. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  1692. GL_INTERNALFORMAT_RED_TYPE = $8278;
  1693. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  1694. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  1695. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  1696. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  1697. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  1698. GL_MAX_WIDTH = $827E;
  1699. GL_MAX_HEIGHT = $827F;
  1700. GL_MAX_DEPTH = $8280;
  1701. GL_MAX_LAYERS = $8281;
  1702. GL_MAX_COMBINED_DIMENSIONS = $8282;
  1703. GL_COLOR_COMPONENTS = $8283;
  1704. GL_DEPTH_COMPONENTS = $8284;
  1705. GL_STENCIL_COMPONENTS = $8285;
  1706. GL_COLOR_RENDERABLE = $8286;
  1707. GL_DEPTH_RENDERABLE = $8287;
  1708. GL_STENCIL_RENDERABLE = $8288;
  1709. GL_FRAMEBUFFER_RENDERABLE = $8289;
  1710. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  1711. GL_FRAMEBUFFER_BLEND = $828B;
  1712. GL_READ_PIXELS = $828C;
  1713. GL_READ_PIXELS_FORMAT = $828D;
  1714. GL_READ_PIXELS_TYPE = $828E;
  1715. GL_TEXTURE_IMAGE_FORMAT = $828F;
  1716. GL_TEXTURE_IMAGE_TYPE = $8290;
  1717. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  1718. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  1719. GL_MIPMAP = $8293;
  1720. GL_MANUAL_GENERATE_MIPMAP = $8294;
  1721. GL_AUTO_GENERATE_MIPMAP = $8295;
  1722. GL_COLOR_ENCODING = $8296;
  1723. GL_SRGB_READ = $8297;
  1724. GL_SRGB_WRITE = $8298;
  1725. GL_FILTER = $829A;
  1726. GL_VERTEX_TEXTURE = $829B;
  1727. GL_TESS_CONTROL_TEXTURE = $829C;
  1728. GL_TESS_EVALUATION_TEXTURE = $829D;
  1729. GL_GEOMETRY_TEXTURE = $829E;
  1730. GL_FRAGMENT_TEXTURE = $829F;
  1731. GL_COMPUTE_TEXTURE = $82A0;
  1732. GL_TEXTURE_SHADOW = $82A1;
  1733. GL_TEXTURE_GATHER = $82A2;
  1734. GL_TEXTURE_GATHER_SHADOW = $82A3;
  1735. GL_SHADER_IMAGE_LOAD = $82A4;
  1736. GL_SHADER_IMAGE_STORE = $82A5;
  1737. GL_SHADER_IMAGE_ATOMIC = $82A6;
  1738. GL_IMAGE_TEXEL_SIZE = $82A7;
  1739. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  1740. GL_IMAGE_PIXEL_FORMAT = $82A9;
  1741. GL_IMAGE_PIXEL_TYPE = $82AA;
  1742. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  1743. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  1744. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  1745. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  1746. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  1747. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  1748. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  1749. GL_CLEAR_BUFFER = $82B4;
  1750. GL_TEXTURE_VIEW = $82B5;
  1751. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  1752. GL_FULL_SUPPORT = $82B7;
  1753. GL_CAVEAT_SUPPORT = $82B8;
  1754. GL_IMAGE_CLASS_4_X_32 = $82B9;
  1755. GL_IMAGE_CLASS_2_X_32 = $82BA;
  1756. GL_IMAGE_CLASS_1_X_32 = $82BB;
  1757. GL_IMAGE_CLASS_4_X_16 = $82BC;
  1758. GL_IMAGE_CLASS_2_X_16 = $82BD;
  1759. GL_IMAGE_CLASS_1_X_16 = $82BE;
  1760. GL_IMAGE_CLASS_4_X_8 = $82BF;
  1761. GL_IMAGE_CLASS_2_X_8 = $82C0;
  1762. GL_IMAGE_CLASS_1_X_8 = $82C1;
  1763. GL_IMAGE_CLASS_11_11_10 = $82C2;
  1764. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  1765. GL_VIEW_CLASS_128_BITS = $82C4;
  1766. GL_VIEW_CLASS_96_BITS = $82C5;
  1767. GL_VIEW_CLASS_64_BITS = $82C6;
  1768. GL_VIEW_CLASS_48_BITS = $82C7;
  1769. GL_VIEW_CLASS_32_BITS = $82C8;
  1770. GL_VIEW_CLASS_24_BITS = $82C9;
  1771. GL_VIEW_CLASS_16_BITS = $82CA;
  1772. GL_VIEW_CLASS_8_BITS = $82CB;
  1773. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  1774. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  1775. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  1776. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  1777. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  1778. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  1779. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  1780. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  1781. GL_UNIFORM = $92E1;
  1782. GL_UNIFORM_BLOCK = $92E2;
  1783. GL_PROGRAM_INPUT = $92E3;
  1784. GL_PROGRAM_OUTPUT = $92E4;
  1785. GL_BUFFER_VARIABLE = $92E5;
  1786. GL_SHADER_STORAGE_BLOCK = $92E6;
  1787. GL_VERTEX_SUBROUTINE = $92E8;
  1788. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  1789. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  1790. GL_GEOMETRY_SUBROUTINE = $92EB;
  1791. GL_FRAGMENT_SUBROUTINE = $92EC;
  1792. GL_COMPUTE_SUBROUTINE = $92ED;
  1793. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  1794. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  1795. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  1796. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  1797. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  1798. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  1799. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  1800. GL_ACTIVE_RESOURCES = $92F5;
  1801. GL_MAX_NAME_LENGTH = $92F6;
  1802. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  1803. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  1804. GL_NAME_LENGTH = $92F9;
  1805. GL_TYPE = $92FA;
  1806. GL_ARRAY_SIZE = $92FB;
  1807. GL_OFFSET = $92FC;
  1808. GL_BLOCK_INDEX = $92FD;
  1809. GL_ARRAY_STRIDE = $92FE;
  1810. GL_MATRIX_STRIDE = $92FF;
  1811. GL_IS_ROW_MAJOR = $9300;
  1812. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  1813. GL_BUFFER_BINDING = $9302;
  1814. GL_BUFFER_DATA_SIZE = $9303;
  1815. GL_NUM_ACTIVE_VARIABLES = $9304;
  1816. GL_ACTIVE_VARIABLES = $9305;
  1817. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  1818. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  1819. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  1820. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  1821. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  1822. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  1823. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  1824. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  1825. GL_LOCATION = $930E;
  1826. GL_LOCATION_INDEX = $930F;
  1827. GL_IS_PER_PATCH = $92E7;
  1828. GL_SHADER_STORAGE_BUFFER = $90D2;
  1829. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  1830. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  1831. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  1832. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  1833. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  1834. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  1835. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  1836. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  1837. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  1838. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  1839. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  1840. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  1841. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  1842. GL_SHADER_STORAGE_BARRIER_BIT = $00002000;
  1843. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = $8F39;
  1844. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  1845. GL_TEXTURE_BUFFER_OFFSET = $919D;
  1846. GL_TEXTURE_BUFFER_SIZE = $919E;
  1847. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  1848. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  1849. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  1850. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  1851. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  1852. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  1853. GL_VERTEX_ATTRIB_BINDING = $82D4;
  1854. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  1855. GL_VERTEX_BINDING_DIVISOR = $82D6;
  1856. GL_VERTEX_BINDING_OFFSET = $82D7;
  1857. GL_VERTEX_BINDING_STRIDE = $82D8;
  1858. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  1859. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  1860. GL_VERTEX_BINDING_BUFFER = $8F4F;
  1861. GL_DISPLAY_LIST = $82E7;
  1862. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  1863. GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
  1864. GL_TEXTURE_BUFFER_BINDING = $8C2A;
  1865. GL_MAP_PERSISTENT_BIT = $0040;
  1866. GL_MAP_COHERENT_BIT = $0080;
  1867. GL_DYNAMIC_STORAGE_BIT = $0100;
  1868. GL_CLIENT_STORAGE_BIT = $0200;
  1869. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  1870. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  1871. GL_BUFFER_STORAGE_FLAGS = $8220;
  1872. GL_CLEAR_TEXTURE = $9365;
  1873. GL_LOCATION_COMPONENT = $934A;
  1874. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  1875. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  1876. GL_QUERY_BUFFER = $9192;
  1877. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  1878. GL_QUERY_BUFFER_BINDING = $9193;
  1879. GL_QUERY_RESULT_NO_WAIT = $9194;
  1880. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  1881. GL_CONTEXT_LOST = $0507;
  1882. GL_NEGATIVE_ONE_TO_ONE = $935E;
  1883. GL_ZERO_TO_ONE = $935F;
  1884. GL_CLIP_ORIGIN = $935C;
  1885. GL_CLIP_DEPTH_MODE = $935D;
  1886. GL_QUERY_WAIT_INVERTED = $8E17;
  1887. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  1888. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  1889. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  1890. GL_MAX_CULL_DISTANCES = $82F9;
  1891. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  1892. GL_TEXTURE_TARGET = $1006;
  1893. GL_QUERY_TARGET = $82EA;
  1894. GL_GUILTY_CONTEXT_RESET = $8253;
  1895. GL_INNOCENT_CONTEXT_RESET = $8254;
  1896. GL_UNKNOWN_CONTEXT_RESET = $8255;
  1897. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  1898. GL_LOSE_CONTEXT_ON_RESET = $8252;
  1899. GL_NO_RESET_NOTIFICATION = $8261;
  1900. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  1901. GL_COLOR_TABLE = $80D0;
  1902. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  1903. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  1904. GL_PROXY_COLOR_TABLE = $80D3;
  1905. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  1906. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  1907. GL_CONVOLUTION_1D = $8010;
  1908. GL_CONVOLUTION_2D = $8011;
  1909. GL_SEPARABLE_2D = $8012;
  1910. GL_HISTOGRAM = $8024;
  1911. GL_PROXY_HISTOGRAM = $8025;
  1912. GL_MINMAX = $802E;
  1913. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  1914. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  1915. GL_SHADER_BINARY_FORMAT_SPIR_V = $9551;
  1916. GL_SPIR_V_BINARY = $9552;
  1917. GL_PARAMETER_BUFFER = $80EE;
  1918. GL_PARAMETER_BUFFER_BINDING = $80EF;
  1919. GL_CONTEXT_FLAG_NO_ERROR_BIT = $00000008;
  1920. GL_VERTICES_SUBMITTED = $82EE;
  1921. GL_PRIMITIVES_SUBMITTED = $82EF;
  1922. GL_VERTEX_SHADER_INVOCATIONS = $82F0;
  1923. GL_TESS_CONTROL_SHADER_PATCHES = $82F1;
  1924. GL_TESS_EVALUATION_SHADER_INVOCATIONS = $82F2;
  1925. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = $82F3;
  1926. GL_FRAGMENT_SHADER_INVOCATIONS = $82F4;
  1927. GL_COMPUTE_SHADER_INVOCATIONS = $82F5;
  1928. GL_CLIPPING_INPUT_PRIMITIVES = $82F6;
  1929. GL_CLIPPING_OUTPUT_PRIMITIVES = $82F7;
  1930. GL_POLYGON_OFFSET_CLAMP = $8E1B;
  1931. GL_SPIR_V_EXTENSIONS = $9553;
  1932. GL_NUM_SPIR_V_EXTENSIONS = $9554;
  1933. GL_TEXTURE_MAX_ANISOTROPY = $84FE;
  1934. GL_MAX_TEXTURE_MAX_ANISOTROPY = $84FF;
  1935. GL_TRANSFORM_FEEDBACK_OVERFLOW = $82EC;
  1936. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = $82ED;
  1937. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9;
  1938. GL_MULTISAMPLE_LINE_WIDTH_RANGE = $9381;
  1939. GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = $9382;
  1940. GL_MULTIPLY = $9294;
  1941. GL_SCREEN = $9295;
  1942. GL_OVERLAY = $9296;
  1943. GL_DARKEN = $9297;
  1944. GL_LIGHTEN = $9298;
  1945. GL_COLORDODGE = $9299;
  1946. GL_COLORBURN = $929A;
  1947. GL_HARDLIGHT = $929B;
  1948. GL_SOFTLIGHT = $929C;
  1949. GL_DIFFERENCE = $929E;
  1950. GL_EXCLUSION = $92A0;
  1951. GL_HSL_HUE = $92AD;
  1952. GL_HSL_SATURATION = $92AE;
  1953. GL_HSL_COLOR = $92AF;
  1954. GL_HSL_LUMINOSITY = $92B0;
  1955. GL_PRIMITIVE_BOUNDING_BOX = $92BE;
  1956. GL_COMPRESSED_RGBA_ASTC_4x4 = $93B0;
  1957. GL_COMPRESSED_RGBA_ASTC_5x4 = $93B1;
  1958. GL_COMPRESSED_RGBA_ASTC_5x5 = $93B2;
  1959. GL_COMPRESSED_RGBA_ASTC_6x5 = $93B3;
  1960. GL_COMPRESSED_RGBA_ASTC_6x6 = $93B4;
  1961. GL_COMPRESSED_RGBA_ASTC_8x5 = $93B5;
  1962. GL_COMPRESSED_RGBA_ASTC_8x6 = $93B6;
  1963. GL_COMPRESSED_RGBA_ASTC_8x8 = $93B7;
  1964. GL_COMPRESSED_RGBA_ASTC_10x5 = $93B8;
  1965. GL_COMPRESSED_RGBA_ASTC_10x6 = $93B9;
  1966. GL_COMPRESSED_RGBA_ASTC_10x8 = $93BA;
  1967. GL_COMPRESSED_RGBA_ASTC_10x10 = $93BB;
  1968. GL_COMPRESSED_RGBA_ASTC_12x10 = $93BC;
  1969. GL_COMPRESSED_RGBA_ASTC_12x12 = $93BD;
  1970. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = $93D0;
  1971. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = $93D1;
  1972. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = $93D2;
  1973. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = $93D3;
  1974. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = $93D4;
  1975. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = $93D5;
  1976. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = $93D6;
  1977. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = $93D7;
  1978. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = $93D8;
  1979. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = $93D9;
  1980. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = $93DA;
  1981. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = $93DB;
  1982. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = $93DC;
  1983. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = $93DD;
  1984. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  1985. (* Functions *)
  1986. var
  1987. GLAD_GL_VERSION_1_0: boolean;
  1988. GLAD_GL_VERSION_1_1: boolean;
  1989. GLAD_GL_VERSION_1_2: boolean;
  1990. GLAD_GL_VERSION_1_3: boolean;
  1991. GLAD_GL_VERSION_1_4: boolean;
  1992. GLAD_GL_VERSION_1_5: boolean;
  1993. GLAD_GL_VERSION_2_0: boolean;
  1994. GLAD_GL_VERSION_2_1: boolean;
  1995. GLAD_GL_VERSION_3_0: boolean;
  1996. GLAD_GL_VERSION_3_1: boolean;
  1997. GLAD_GL_VERSION_3_2: boolean;
  1998. GLAD_GL_VERSION_3_3: boolean;
  1999. GLAD_GL_VERSION_4_0: boolean;
  2000. GLAD_GL_VERSION_4_1: boolean;
  2001. GLAD_GL_VERSION_4_2: boolean;
  2002. GLAD_GL_VERSION_4_3: boolean;
  2003. GLAD_GL_VERSION_4_4: boolean;
  2004. GLAD_GL_VERSION_4_5: boolean;
  2005. GLAD_GL_VERSION_4_6: boolean;
  2006. GLAD_GL_ES_VERSION_2_0: boolean;
  2007. GLAD_GL_ES_VERSION_3_0: boolean;
  2008. GLAD_GL_ES_VERSION_3_1: boolean;
  2009. GLAD_GL_ES_VERSION_3_2: boolean;
  2010. GLAD_GL_SC_VERSION_2_0: boolean;
  2011. var
  2012. glCullFace: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2013. glFrontFace: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2014. glHint: procedure (target: GLenum; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2015. glLineWidth: procedure (width: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2016. glPointSize: procedure (size: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2017. glPolygonMode: procedure (face: GLenum; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2018. glScissor: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2019. glTexParameterf: procedure (target: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2020. glTexParameterfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2021. glTexParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2022. glTexParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2023. glTexImage1D: procedure (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2024. glTexImage2D: procedure (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2025. glDrawBuffer: procedure (buf: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2026. glClear: procedure (mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2027. glClearColor: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2028. glClearStencil: procedure (s: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2029. glClearDepth: procedure (depth: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2030. glStencilMask: procedure (mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2031. glColorMask: procedure (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2032. glDepthMask: procedure (flag: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2033. glDisable: procedure (cap: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2034. glEnable: procedure (cap: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2035. glFinish: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2036. glFlush: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2037. glBlendFunc: procedure (sfactor: GLenum; dfactor: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2038. glLogicOp: procedure (opcode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2039. glStencilFunc: procedure (func: GLenum; ref: GLint; mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2040. glStencilOp: procedure (fail: GLenum; zfail: GLenum; zpass: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2041. glDepthFunc: procedure (func: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2042. glPixelStoref: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2043. glPixelStorei: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2044. glReadBuffer: procedure (src: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2045. glReadPixels: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2046. glGetBooleanv: procedure (pname: GLenum; data: PGLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2047. glGetDoublev: procedure (pname: GLenum; data: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2048. glGetError: function (): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2049. glGetFloatv: procedure (pname: GLenum; data: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2050. glGetIntegerv: procedure (pname: GLenum; data: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2051. glGetString: function (name: GLenum): PGLubyte; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2052. glGetTexImage: procedure (target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2053. glGetTexParameterfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2054. glGetTexParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2055. glGetTexLevelParameterfv: procedure (target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2056. glGetTexLevelParameteriv: procedure (target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2057. glIsEnabled: function (cap: GLenum): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2058. glDepthRange: procedure (n: GLdouble; f: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2059. glViewport: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2060. glNewList: procedure (list: GLuint; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2061. glEndList: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2062. glCallList: procedure (list: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2063. glCallLists: procedure (n: GLsizei; type_: GLenum; lists: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2064. glDeleteLists: procedure (list: GLuint; range: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2065. glGenLists: function (range: GLsizei): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2066. glListBase: procedure (base: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2067. glBegin: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2068. glBitmap: procedure (width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2069. glColor3b: procedure (red: GLbyte; green: GLbyte; blue: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2070. glColor3bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2071. glColor3d: procedure (red: GLdouble; green: GLdouble; blue: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2072. glColor3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2073. glColor3f: procedure (red: GLfloat; green: GLfloat; blue: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2074. glColor3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2075. glColor3i: procedure (red: GLint; green: GLint; blue: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2076. glColor3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2077. glColor3s: procedure (red: GLshort; green: GLshort; blue: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2078. glColor3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2079. glColor3ub: procedure (red: GLubyte; green: GLubyte; blue: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2080. glColor3ubv: procedure (v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2081. glColor3ui: procedure (red: GLuint; green: GLuint; blue: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2082. glColor3uiv: procedure (v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2083. glColor3us: procedure (red: GLushort; green: GLushort; blue: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2084. glColor3usv: procedure (v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2085. glColor4b: procedure (red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2086. glColor4bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2087. glColor4d: procedure (red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2088. glColor4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2089. glColor4f: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2090. glColor4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2091. glColor4i: procedure (red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2092. glColor4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2093. glColor4s: procedure (red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2094. glColor4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2095. glColor4ub: procedure (red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2096. glColor4ubv: procedure (v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2097. glColor4ui: procedure (red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2098. glColor4uiv: procedure (v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2099. glColor4us: procedure (red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2100. glColor4usv: procedure (v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2101. glEdgeFlag: procedure (flag: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2102. glEdgeFlagv: procedure (flag: PGLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2103. glEnd: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2104. glIndexd: procedure (c: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2105. glIndexdv: procedure (c: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2106. glIndexf: procedure (c: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2107. glIndexfv: procedure (c: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2108. glIndexi: procedure (c: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2109. glIndexiv: procedure (c: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2110. glIndexs: procedure (c: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2111. glIndexsv: procedure (c: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2112. glNormal3b: procedure (nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2113. glNormal3bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2114. glNormal3d: procedure (nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2115. glNormal3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2116. glNormal3f: procedure (nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2117. glNormal3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2118. glNormal3i: procedure (nx: GLint; ny: GLint; nz: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2119. glNormal3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2120. glNormal3s: procedure (nx: GLshort; ny: GLshort; nz: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2121. glNormal3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2122. glRasterPos2d: procedure (x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2123. glRasterPos2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2124. glRasterPos2f: procedure (x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2125. glRasterPos2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2126. glRasterPos2i: procedure (x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2127. glRasterPos2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2128. glRasterPos2s: procedure (x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2129. glRasterPos2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2130. glRasterPos3d: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2131. glRasterPos3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2132. glRasterPos3f: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2133. glRasterPos3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2134. glRasterPos3i: procedure (x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2135. glRasterPos3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2136. glRasterPos3s: procedure (x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2137. glRasterPos3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2138. glRasterPos4d: procedure (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2139. glRasterPos4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2140. glRasterPos4f: procedure (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2141. glRasterPos4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2142. glRasterPos4i: procedure (x: GLint; y: GLint; z: GLint; w: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2143. glRasterPos4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2144. glRasterPos4s: procedure (x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2145. glRasterPos4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2146. glRectd: procedure (x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2147. glRectdv: procedure (v1: PGLdouble; v2: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2148. glRectf: procedure (x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2149. glRectfv: procedure (v1: PGLfloat; v2: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2150. glRecti: procedure (x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2151. glRectiv: procedure (v1: PGLint; v2: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2152. glRects: procedure (x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2153. glRectsv: procedure (v1: PGLshort; v2: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2154. glTexCoord1d: procedure (s: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2155. glTexCoord1dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2156. glTexCoord1f: procedure (s: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2157. glTexCoord1fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2158. glTexCoord1i: procedure (s: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2159. glTexCoord1iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2160. glTexCoord1s: procedure (s: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2161. glTexCoord1sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2162. glTexCoord2d: procedure (s: GLdouble; t: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2163. glTexCoord2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2164. glTexCoord2f: procedure (s: GLfloat; t: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2165. glTexCoord2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2166. glTexCoord2i: procedure (s: GLint; t: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2167. glTexCoord2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2168. glTexCoord2s: procedure (s: GLshort; t: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2169. glTexCoord2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2170. glTexCoord3d: procedure (s: GLdouble; t: GLdouble; r: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2171. glTexCoord3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2172. glTexCoord3f: procedure (s: GLfloat; t: GLfloat; r: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2173. glTexCoord3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2174. glTexCoord3i: procedure (s: GLint; t: GLint; r: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2175. glTexCoord3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2176. glTexCoord3s: procedure (s: GLshort; t: GLshort; r: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2177. glTexCoord3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2178. glTexCoord4d: procedure (s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2179. glTexCoord4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2180. glTexCoord4f: procedure (s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2181. glTexCoord4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2182. glTexCoord4i: procedure (s: GLint; t: GLint; r: GLint; q: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2183. glTexCoord4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2184. glTexCoord4s: procedure (s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2185. glTexCoord4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2186. glVertex2d: procedure (x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2187. glVertex2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2188. glVertex2f: procedure (x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2189. glVertex2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2190. glVertex2i: procedure (x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2191. glVertex2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2192. glVertex2s: procedure (x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2193. glVertex2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2194. glVertex3d: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2195. glVertex3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2196. glVertex3f: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2197. glVertex3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2198. glVertex3i: procedure (x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2199. glVertex3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2200. glVertex3s: procedure (x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2201. glVertex3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2202. glVertex4d: procedure (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2203. glVertex4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2204. glVertex4f: procedure (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2205. glVertex4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2206. glVertex4i: procedure (x: GLint; y: GLint; z: GLint; w: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2207. glVertex4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2208. glVertex4s: procedure (x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2209. glVertex4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2210. glClipPlane: procedure (plane: GLenum; equation: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2211. glColorMaterial: procedure (face: GLenum; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2212. glFogf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2213. glFogfv: procedure (pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2214. glFogi: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2215. glFogiv: procedure (pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2216. glLightf: procedure (light: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2217. glLightfv: procedure (light: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2218. glLighti: procedure (light: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2219. glLightiv: procedure (light: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2220. glLightModelf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2221. glLightModelfv: procedure (pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2222. glLightModeli: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2223. glLightModeliv: procedure (pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2224. glLineStipple: procedure (factor: GLint; pattern: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2225. glMaterialf: procedure (face: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2226. glMaterialfv: procedure (face: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2227. glMateriali: procedure (face: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2228. glMaterialiv: procedure (face: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2229. glPolygonStipple: procedure (mask: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2230. glShadeModel: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2231. glTexEnvf: procedure (target: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2232. glTexEnvfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2233. glTexEnvi: procedure (target: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2234. glTexEnviv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2235. glTexGend: procedure (coord: GLenum; pname: GLenum; param: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2236. glTexGendv: procedure (coord: GLenum; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2237. glTexGenf: procedure (coord: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2238. glTexGenfv: procedure (coord: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2239. glTexGeni: procedure (coord: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2240. glTexGeniv: procedure (coord: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2241. glFeedbackBuffer: procedure (size: GLsizei; type_: GLenum; buffer: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2242. glSelectBuffer: procedure (size: GLsizei; buffer: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2243. glRenderMode: function (mode: GLenum): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2244. glInitNames: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2245. glLoadName: procedure (name: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2246. glPassThrough: procedure (token: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2247. glPopName: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2248. glPushName: procedure (name: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2249. glClearAccum: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2250. glClearIndex: procedure (c: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2251. glIndexMask: procedure (mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2252. glAccum: procedure (op: GLenum; value: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2253. glPopAttrib: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2254. glPushAttrib: procedure (mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2255. glMap1d: procedure (target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; points: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2256. glMap1f: procedure (target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; points: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2257. glMap2d: procedure (target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2258. glMap2f: procedure (target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2259. glMapGrid1d: procedure (un: GLint; u1: GLdouble; u2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2260. glMapGrid1f: procedure (un: GLint; u1: GLfloat; u2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2261. glMapGrid2d: procedure (un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2262. glMapGrid2f: procedure (un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2263. glEvalCoord1d: procedure (u: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2264. glEvalCoord1dv: procedure (u: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2265. glEvalCoord1f: procedure (u: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2266. glEvalCoord1fv: procedure (u: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2267. glEvalCoord2d: procedure (u: GLdouble; v: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2268. glEvalCoord2dv: procedure (u: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2269. glEvalCoord2f: procedure (u: GLfloat; v: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2270. glEvalCoord2fv: procedure (u: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2271. glEvalMesh1: procedure (mode: GLenum; i1: GLint; i2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2272. glEvalPoint1: procedure (i: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2273. glEvalMesh2: procedure (mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2274. glEvalPoint2: procedure (i: GLint; j: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2275. glAlphaFunc: procedure (func: GLenum; ref: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2276. glPixelZoom: procedure (xfactor: GLfloat; yfactor: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2277. glPixelTransferf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2278. glPixelTransferi: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2279. glPixelMapfv: procedure (map: GLenum; mapsize: GLsizei; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2280. glPixelMapuiv: procedure (map: GLenum; mapsize: GLsizei; values: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2281. glPixelMapusv: procedure (map: GLenum; mapsize: GLsizei; values: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2282. glCopyPixels: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei; type_: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2283. glDrawPixels: procedure (width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2284. glGetClipPlane: procedure (plane: GLenum; equation: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2285. glGetLightfv: procedure (light: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2286. glGetLightiv: procedure (light: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2287. glGetMapdv: procedure (target: GLenum; query: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2288. glGetMapfv: procedure (target: GLenum; query: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2289. glGetMapiv: procedure (target: GLenum; query: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2290. glGetMaterialfv: procedure (face: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2291. glGetMaterialiv: procedure (face: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2292. glGetPixelMapfv: procedure (map: GLenum; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2293. glGetPixelMapuiv: procedure (map: GLenum; values: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2294. glGetPixelMapusv: procedure (map: GLenum; values: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2295. glGetPolygonStipple: procedure (mask: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2296. glGetTexEnvfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2297. glGetTexEnviv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2298. glGetTexGendv: procedure (coord: GLenum; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2299. glGetTexGenfv: procedure (coord: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2300. glGetTexGeniv: procedure (coord: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2301. glIsList: function (list: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2302. glFrustum: procedure (left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2303. glLoadIdentity: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2304. glLoadMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2305. glLoadMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2306. glMatrixMode: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2307. glMultMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2308. glMultMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2309. glOrtho: procedure (left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2310. glPopMatrix: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2311. glPushMatrix: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2312. glRotated: procedure (angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2313. glRotatef: procedure (angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2314. glScaled: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2315. glScalef: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2316. glTranslated: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2317. glTranslatef: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2318. glDrawArrays: procedure (mode: GLenum; first: GLint; count: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2319. glDrawElements: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2320. glGetPointerv: procedure (pname: GLenum; params: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2321. glPolygonOffset: procedure (factor: GLfloat; units: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2322. glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2323. glCopyTexImage2D: procedure (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2324. glCopyTexSubImage1D: procedure (target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2325. glCopyTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2326. glTexSubImage1D: procedure (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2327. glTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2328. glBindTexture: procedure (target: GLenum; texture: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2329. glDeleteTextures: procedure (n: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2330. glGenTextures: procedure (n: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2331. glIsTexture: function (texture: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2332. glArrayElement: procedure (i: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2333. glColorPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2334. glDisableClientState: procedure (array_: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2335. glEdgeFlagPointer: procedure (stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2336. glEnableClientState: procedure (array_: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2337. glIndexPointer: procedure (type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2338. glInterleavedArrays: procedure (format: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2339. glNormalPointer: procedure (type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2340. glTexCoordPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2341. glVertexPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2342. glAreTexturesResident: function (n: GLsizei; textures: PGLuint; residences: PGLboolean): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2343. glPrioritizeTextures: procedure (n: GLsizei; textures: PGLuint; priorities: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2344. glIndexub: procedure (c: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2345. glIndexubv: procedure (c: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2346. glPopClientAttrib: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2347. glPushClientAttrib: procedure (mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2348. glDrawRangeElements: procedure (mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; indices: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2349. glTexImage3D: procedure (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2350. glTexSubImage3D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2351. glCopyTexSubImage3D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2352. glActiveTexture: procedure (texture: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2353. glSampleCoverage: procedure (value: GLfloat; invert: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2354. glCompressedTexImage3D: procedure (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2355. glCompressedTexImage2D: procedure (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2356. glCompressedTexImage1D: procedure (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2357. glCompressedTexSubImage3D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2358. glCompressedTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2359. glCompressedTexSubImage1D: procedure (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2360. glGetCompressedTexImage: procedure (target: GLenum; level: GLint; img: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2361. glClientActiveTexture: procedure (texture: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2362. glMultiTexCoord1d: procedure (target: GLenum; s: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2363. glMultiTexCoord1dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2364. glMultiTexCoord1f: procedure (target: GLenum; s: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2365. glMultiTexCoord1fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2366. glMultiTexCoord1i: procedure (target: GLenum; s: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2367. glMultiTexCoord1iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2368. glMultiTexCoord1s: procedure (target: GLenum; s: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2369. glMultiTexCoord1sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2370. glMultiTexCoord2d: procedure (target: GLenum; s: GLdouble; t: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2371. glMultiTexCoord2dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2372. glMultiTexCoord2f: procedure (target: GLenum; s: GLfloat; t: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2373. glMultiTexCoord2fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2374. glMultiTexCoord2i: procedure (target: GLenum; s: GLint; t: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2375. glMultiTexCoord2iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2376. glMultiTexCoord2s: procedure (target: GLenum; s: GLshort; t: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2377. glMultiTexCoord2sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2378. glMultiTexCoord3d: procedure (target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2379. glMultiTexCoord3dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2380. glMultiTexCoord3f: procedure (target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2381. glMultiTexCoord3fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2382. glMultiTexCoord3i: procedure (target: GLenum; s: GLint; t: GLint; r: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2383. glMultiTexCoord3iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2384. glMultiTexCoord3s: procedure (target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2385. glMultiTexCoord3sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2386. glMultiTexCoord4d: procedure (target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2387. glMultiTexCoord4dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2388. glMultiTexCoord4f: procedure (target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2389. glMultiTexCoord4fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2390. glMultiTexCoord4i: procedure (target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2391. glMultiTexCoord4iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2392. glMultiTexCoord4s: procedure (target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2393. glMultiTexCoord4sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2394. glLoadTransposeMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2395. glLoadTransposeMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2396. glMultTransposeMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2397. glMultTransposeMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2398. glBlendFuncSeparate: procedure (sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2399. glMultiDrawArrays: procedure (mode: GLenum; first: PGLint; count: PGLsizei; drawcount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2400. glMultiDrawElements: procedure (mode: GLenum; count: PGLsizei; type_: GLenum; indices: PPointer; drawcount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2401. glPointParameterf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2402. glPointParameterfv: procedure (pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2403. glPointParameteri: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2404. glPointParameteriv: procedure (pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2405. glFogCoordf: procedure (coord: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2406. glFogCoordfv: procedure (coord: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2407. glFogCoordd: procedure (coord: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2408. glFogCoorddv: procedure (coord: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2409. glFogCoordPointer: procedure (type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2410. glSecondaryColor3b: procedure (red: GLbyte; green: GLbyte; blue: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2411. glSecondaryColor3bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2412. glSecondaryColor3d: procedure (red: GLdouble; green: GLdouble; blue: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2413. glSecondaryColor3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2414. glSecondaryColor3f: procedure (red: GLfloat; green: GLfloat; blue: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2415. glSecondaryColor3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2416. glSecondaryColor3i: procedure (red: GLint; green: GLint; blue: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2417. glSecondaryColor3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2418. glSecondaryColor3s: procedure (red: GLshort; green: GLshort; blue: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2419. glSecondaryColor3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2420. glSecondaryColor3ub: procedure (red: GLubyte; green: GLubyte; blue: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2421. glSecondaryColor3ubv: procedure (v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2422. glSecondaryColor3ui: procedure (red: GLuint; green: GLuint; blue: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2423. glSecondaryColor3uiv: procedure (v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2424. glSecondaryColor3us: procedure (red: GLushort; green: GLushort; blue: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2425. glSecondaryColor3usv: procedure (v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2426. glSecondaryColorPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2427. glWindowPos2d: procedure (x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2428. glWindowPos2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2429. glWindowPos2f: procedure (x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2430. glWindowPos2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2431. glWindowPos2i: procedure (x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2432. glWindowPos2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2433. glWindowPos2s: procedure (x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2434. glWindowPos2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2435. glWindowPos3d: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2436. glWindowPos3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2437. glWindowPos3f: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2438. glWindowPos3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2439. glWindowPos3i: procedure (x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2440. glWindowPos3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2441. glWindowPos3s: procedure (x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2442. glWindowPos3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2443. glBlendColor: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2444. glBlendEquation: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2445. glGenQueries: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2446. glDeleteQueries: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2447. glIsQuery: function (id: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2448. glBeginQuery: procedure (target: GLenum; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2449. glEndQuery: procedure (target: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2450. glGetQueryiv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2451. glGetQueryObjectiv: procedure (id: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2452. glGetQueryObjectuiv: procedure (id: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2453. glBindBuffer: procedure (target: GLenum; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2454. glDeleteBuffers: procedure (n: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2455. glGenBuffers: procedure (n: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2456. glIsBuffer: function (buffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2457. glBufferData: procedure (target: GLenum; size: GLsizeiptr; data: Pointer; usage: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2458. glBufferSubData: procedure (target: GLenum; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2459. glGetBufferSubData: procedure (target: GLenum; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2460. glMapBuffer: function (target: GLenum; access: GLenum): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2461. glUnmapBuffer: function (target: GLenum): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2462. glGetBufferParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2463. glGetBufferPointerv: procedure (target: GLenum; pname: GLenum; params: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2464. glBlendEquationSeparate: procedure (modeRGB: GLenum; modeAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2465. glDrawBuffers: procedure (n: GLsizei; bufs: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2466. glStencilOpSeparate: procedure (face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2467. glStencilFuncSeparate: procedure (face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2468. glStencilMaskSeparate: procedure (face: GLenum; mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2469. glAttachShader: procedure (program_: GLuint; shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2470. glBindAttribLocation: procedure (program_: GLuint; index: GLuint; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2471. glCompileShader: procedure (shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2472. glCreateProgram: function (): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2473. glCreateShader: function (type_: GLenum): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2474. glDeleteProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2475. glDeleteShader: procedure (shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2476. glDetachShader: procedure (program_: GLuint; shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2477. glDisableVertexAttribArray: procedure (index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2478. glEnableVertexAttribArray: procedure (index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2479. glGetActiveAttrib: procedure (program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; type_: PGLenum; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2480. glGetActiveUniform: procedure (program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; type_: PGLenum; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2481. glGetAttachedShaders: procedure (program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2482. glGetAttribLocation: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2483. glGetProgramiv: procedure (program_: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2484. glGetProgramInfoLog: procedure (program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2485. glGetShaderiv: procedure (shader: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2486. glGetShaderInfoLog: procedure (shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2487. glGetShaderSource: procedure (shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2488. glGetUniformLocation: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2489. glGetUniformfv: procedure (program_: GLuint; location: GLint; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2490. glGetUniformiv: procedure (program_: GLuint; location: GLint; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2491. glGetVertexAttribdv: procedure (index: GLuint; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2492. glGetVertexAttribfv: procedure (index: GLuint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2493. glGetVertexAttribiv: procedure (index: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2494. glGetVertexAttribPointerv: procedure (index: GLuint; pname: GLenum; pointer: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2495. glIsProgram: function (program_: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2496. glIsShader: function (shader: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2497. glLinkProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2498. glShaderSource: procedure (shader: GLuint; count: GLsizei; string_: PPGLchar; length: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2499. glUseProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2500. glUniform1f: procedure (location: GLint; v0: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2501. glUniform2f: procedure (location: GLint; v0: GLfloat; v1: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2502. glUniform3f: procedure (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2503. glUniform4f: procedure (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2504. glUniform1i: procedure (location: GLint; v0: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2505. glUniform2i: procedure (location: GLint; v0: GLint; v1: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2506. glUniform3i: procedure (location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2507. glUniform4i: procedure (location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2508. glUniform1fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2509. glUniform2fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2510. glUniform3fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2511. glUniform4fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2512. glUniform1iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2513. glUniform2iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2514. glUniform3iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2515. glUniform4iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2516. glUniformMatrix2fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2517. glUniformMatrix3fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2518. glUniformMatrix4fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2519. glValidateProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2520. glVertexAttrib1d: procedure (index: GLuint; x: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2521. glVertexAttrib1dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2522. glVertexAttrib1f: procedure (index: GLuint; x: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2523. glVertexAttrib1fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2524. glVertexAttrib1s: procedure (index: GLuint; x: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2525. glVertexAttrib1sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2526. glVertexAttrib2d: procedure (index: GLuint; x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2527. glVertexAttrib2dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2528. glVertexAttrib2f: procedure (index: GLuint; x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2529. glVertexAttrib2fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2530. glVertexAttrib2s: procedure (index: GLuint; x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2531. glVertexAttrib2sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2532. glVertexAttrib3d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2533. glVertexAttrib3dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2534. glVertexAttrib3f: procedure (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2535. glVertexAttrib3fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2536. glVertexAttrib3s: procedure (index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2537. glVertexAttrib3sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2538. glVertexAttrib4Nbv: procedure (index: GLuint; v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2539. glVertexAttrib4Niv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2540. glVertexAttrib4Nsv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2541. glVertexAttrib4Nub: procedure (index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2542. glVertexAttrib4Nubv: procedure (index: GLuint; v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2543. glVertexAttrib4Nuiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2544. glVertexAttrib4Nusv: procedure (index: GLuint; v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2545. glVertexAttrib4bv: procedure (index: GLuint; v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2546. glVertexAttrib4d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2547. glVertexAttrib4dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2548. glVertexAttrib4f: procedure (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2549. glVertexAttrib4fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2550. glVertexAttrib4iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2551. glVertexAttrib4s: procedure (index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2552. glVertexAttrib4sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2553. glVertexAttrib4ubv: procedure (index: GLuint; v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2554. glVertexAttrib4uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2555. glVertexAttrib4usv: procedure (index: GLuint; v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2556. glVertexAttribPointer: procedure (index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2557. glUniformMatrix2x3fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2558. glUniformMatrix3x2fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2559. glUniformMatrix2x4fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2560. glUniformMatrix4x2fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2561. glUniformMatrix3x4fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2562. glUniformMatrix4x3fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2563. glColorMaski: procedure (index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2564. glGetBooleani_v: procedure (target: GLenum; index: GLuint; data: PGLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2565. glGetIntegeri_v: procedure (target: GLenum; index: GLuint; data: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2566. glEnablei: procedure (target: GLenum; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2567. glDisablei: procedure (target: GLenum; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2568. glIsEnabledi: function (target: GLenum; index: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2569. glBeginTransformFeedback: procedure (primitiveMode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2570. glEndTransformFeedback: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2571. glBindBufferRange: procedure (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2572. glBindBufferBase: procedure (target: GLenum; index: GLuint; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2573. glTransformFeedbackVaryings: procedure (program_: GLuint; count: GLsizei; varyings: PPGLchar; bufferMode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2574. glGetTransformFeedbackVarying: procedure (program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLenum; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2575. glClampColor: procedure (target: GLenum; clamp: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2576. glBeginConditionalRender: procedure (id: GLuint; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2577. glEndConditionalRender: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2578. glVertexAttribIPointer: procedure (index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2579. glGetVertexAttribIiv: procedure (index: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2580. glGetVertexAttribIuiv: procedure (index: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2581. glVertexAttribI1i: procedure (index: GLuint; x: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2582. glVertexAttribI2i: procedure (index: GLuint; x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2583. glVertexAttribI3i: procedure (index: GLuint; x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2584. glVertexAttribI4i: procedure (index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2585. glVertexAttribI1ui: procedure (index: GLuint; x: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2586. glVertexAttribI2ui: procedure (index: GLuint; x: GLuint; y: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2587. glVertexAttribI3ui: procedure (index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2588. glVertexAttribI4ui: procedure (index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2589. glVertexAttribI1iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2590. glVertexAttribI2iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2591. glVertexAttribI3iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2592. glVertexAttribI4iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2593. glVertexAttribI1uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2594. glVertexAttribI2uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2595. glVertexAttribI3uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2596. glVertexAttribI4uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2597. glVertexAttribI4bv: procedure (index: GLuint; v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2598. glVertexAttribI4sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2599. glVertexAttribI4ubv: procedure (index: GLuint; v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2600. glVertexAttribI4usv: procedure (index: GLuint; v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2601. glGetUniformuiv: procedure (program_: GLuint; location: GLint; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2602. glBindFragDataLocation: procedure (program_: GLuint; color: GLuint; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2603. glGetFragDataLocation: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2604. glUniform1ui: procedure (location: GLint; v0: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2605. glUniform2ui: procedure (location: GLint; v0: GLuint; v1: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2606. glUniform3ui: procedure (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2607. glUniform4ui: procedure (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2608. glUniform1uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2609. glUniform2uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2610. glUniform3uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2611. glUniform4uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2612. glTexParameterIiv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2613. glTexParameterIuiv: procedure (target: GLenum; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2614. glGetTexParameterIiv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2615. glGetTexParameterIuiv: procedure (target: GLenum; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2616. glClearBufferiv: procedure (buffer: GLenum; drawbuffer: GLint; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2617. glClearBufferuiv: procedure (buffer: GLenum; drawbuffer: GLint; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2618. glClearBufferfv: procedure (buffer: GLenum; drawbuffer: GLint; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2619. glClearBufferfi: procedure (buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2620. glGetStringi: function (name: GLenum; index: GLuint): PGLubyte; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2621. glIsRenderbuffer: function (renderbuffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2622. glBindRenderbuffer: procedure (target: GLenum; renderbuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2623. glDeleteRenderbuffers: procedure (n: GLsizei; renderbuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2624. glGenRenderbuffers: procedure (n: GLsizei; renderbuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2625. glRenderbufferStorage: procedure (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2626. glGetRenderbufferParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2627. glIsFramebuffer: function (framebuffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2628. glBindFramebuffer: procedure (target: GLenum; framebuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2629. glDeleteFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2630. glGenFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2631. glCheckFramebufferStatus: function (target: GLenum): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2632. glFramebufferTexture1D: procedure (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2633. glFramebufferTexture2D: procedure (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2634. glFramebufferTexture3D: procedure (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2635. glFramebufferRenderbuffer: procedure (target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2636. glGetFramebufferAttachmentParameteriv: procedure (target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2637. glGenerateMipmap: procedure (target: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2638. glBlitFramebuffer: procedure (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2639. glRenderbufferStorageMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2640. glFramebufferTextureLayer: procedure (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2641. glMapBufferRange: function (target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2642. glFlushMappedBufferRange: procedure (target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2643. glBindVertexArray: procedure (array_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2644. glDeleteVertexArrays: procedure (n: GLsizei; arrays: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2645. glGenVertexArrays: procedure (n: GLsizei; arrays: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2646. glIsVertexArray: function (array_: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2647. glDrawArraysInstanced: procedure (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2648. glDrawElementsInstanced: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2649. glTexBuffer: procedure (target: GLenum; internalformat: GLenum; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2650. glPrimitiveRestartIndex: procedure (index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2651. glCopyBufferSubData: procedure (readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2652. glGetUniformIndices: procedure (program_: GLuint; uniformCount: GLsizei; uniformNames: PPGLchar; uniformIndices: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2653. glGetActiveUniformsiv: procedure (program_: GLuint; uniformCount: GLsizei; uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2654. glGetActiveUniformName: procedure (program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2655. glGetUniformBlockIndex: function (program_: GLuint; uniformBlockName: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2656. glGetActiveUniformBlockiv: procedure (program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2657. glGetActiveUniformBlockName: procedure (program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2658. glUniformBlockBinding: procedure (program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2659. glDrawElementsBaseVertex: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; basevertex: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2660. glDrawRangeElementsBaseVertex: procedure (mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; indices: Pointer; basevertex: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2661. glDrawElementsInstancedBaseVertex: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei; basevertex: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2662. glMultiDrawElementsBaseVertex: procedure (mode: GLenum; count: PGLsizei; type_: GLenum; indices: PPointer; drawcount: GLsizei; basevertex: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2663. glProvokingVertex: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2664. glFenceSync: function (condition: GLenum; flags: GLbitfield): GLsync; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2665. glIsSync: function (sync: GLsync): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2666. glDeleteSync: procedure (sync: GLsync); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2667. glClientWaitSync: function (sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2668. glWaitSync: procedure (sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2669. glGetInteger64v: procedure (pname: GLenum; data: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2670. glGetSynciv: procedure (sync: GLsync; pname: GLenum; count: GLsizei; length: PGLsizei; values: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2671. glGetInteger64i_v: procedure (target: GLenum; index: GLuint; data: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2672. glGetBufferParameteri64v: procedure (target: GLenum; pname: GLenum; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2673. glFramebufferTexture: procedure (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2674. glTexImage2DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2675. glTexImage3DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2676. glGetMultisamplefv: procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2677. glSampleMaski: procedure (maskNumber: GLuint; mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2678. glBindFragDataLocationIndexed: procedure (program_: GLuint; colorNumber: GLuint; index: GLuint; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2679. glGetFragDataIndex: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2680. glGenSamplers: procedure (count: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2681. glDeleteSamplers: procedure (count: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2682. glIsSampler: function (sampler: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2683. glBindSampler: procedure (unit_: GLuint; sampler: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2684. glSamplerParameteri: procedure (sampler: GLuint; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2685. glSamplerParameteriv: procedure (sampler: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2686. glSamplerParameterf: procedure (sampler: GLuint; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2687. glSamplerParameterfv: procedure (sampler: GLuint; pname: GLenum; param: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2688. glSamplerParameterIiv: procedure (sampler: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2689. glSamplerParameterIuiv: procedure (sampler: GLuint; pname: GLenum; param: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2690. glGetSamplerParameteriv: procedure (sampler: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2691. glGetSamplerParameterIiv: procedure (sampler: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2692. glGetSamplerParameterfv: procedure (sampler: GLuint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2693. glGetSamplerParameterIuiv: procedure (sampler: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2694. glQueryCounter: procedure (id: GLuint; target: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2695. glGetQueryObjecti64v: procedure (id: GLuint; pname: GLenum; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2696. glGetQueryObjectui64v: procedure (id: GLuint; pname: GLenum; params: PGLuint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2697. glVertexAttribDivisor: procedure (index: GLuint; divisor: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2698. glVertexAttribP1ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2699. glVertexAttribP1uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2700. glVertexAttribP2ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2701. glVertexAttribP2uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2702. glVertexAttribP3ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2703. glVertexAttribP3uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2704. glVertexAttribP4ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2705. glVertexAttribP4uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2706. glVertexP2ui: procedure (type_: GLenum; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2707. glVertexP2uiv: procedure (type_: GLenum; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2708. glVertexP3ui: procedure (type_: GLenum; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2709. glVertexP3uiv: procedure (type_: GLenum; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2710. glVertexP4ui: procedure (type_: GLenum; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2711. glVertexP4uiv: procedure (type_: GLenum; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2712. glTexCoordP1ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2713. glTexCoordP1uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2714. glTexCoordP2ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2715. glTexCoordP2uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2716. glTexCoordP3ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2717. glTexCoordP3uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2718. glTexCoordP4ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2719. glTexCoordP4uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2720. glMultiTexCoordP1ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2721. glMultiTexCoordP1uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2722. glMultiTexCoordP2ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2723. glMultiTexCoordP2uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2724. glMultiTexCoordP3ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2725. glMultiTexCoordP3uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2726. glMultiTexCoordP4ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2727. glMultiTexCoordP4uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2728. glNormalP3ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2729. glNormalP3uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2730. glColorP3ui: procedure (type_: GLenum; color: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2731. glColorP3uiv: procedure (type_: GLenum; color: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2732. glColorP4ui: procedure (type_: GLenum; color: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2733. glColorP4uiv: procedure (type_: GLenum; color: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2734. glSecondaryColorP3ui: procedure (type_: GLenum; color: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2735. glSecondaryColorP3uiv: procedure (type_: GLenum; color: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2736. glMinSampleShading: procedure (value: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2737. glBlendEquationi: procedure (buf: GLuint; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2738. glBlendEquationSeparatei: procedure (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2739. glBlendFunci: procedure (buf: GLuint; src: GLenum; dst: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2740. glBlendFuncSeparatei: procedure (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2741. glDrawArraysIndirect: procedure (mode: GLenum; indirect: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2742. glDrawElementsIndirect: procedure (mode: GLenum; type_: GLenum; indirect: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2743. glUniform1d: procedure (location: GLint; x: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2744. glUniform2d: procedure (location: GLint; x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2745. glUniform3d: procedure (location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2746. glUniform4d: procedure (location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2747. glUniform1dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2748. glUniform2dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2749. glUniform3dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2750. glUniform4dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2751. glUniformMatrix2dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2752. glUniformMatrix3dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2753. glUniformMatrix4dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2754. glUniformMatrix2x3dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2755. glUniformMatrix2x4dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2756. glUniformMatrix3x2dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2757. glUniformMatrix3x4dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2758. glUniformMatrix4x2dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2759. glUniformMatrix4x3dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2760. glGetUniformdv: procedure (program_: GLuint; location: GLint; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2761. glGetSubroutineUniformLocation: function (program_: GLuint; shadertype: GLenum; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2762. glGetSubroutineIndex: function (program_: GLuint; shadertype: GLenum; name: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2763. glGetActiveSubroutineUniformiv: procedure (program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2764. glGetActiveSubroutineUniformName: procedure (program_: GLuint; shadertype: GLenum; index: GLuint; bufSize: GLsizei; length: PGLsizei; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2765. glGetActiveSubroutineName: procedure (program_: GLuint; shadertype: GLenum; index: GLuint; bufSize: GLsizei; length: PGLsizei; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2766. glUniformSubroutinesuiv: procedure (shadertype: GLenum; count: GLsizei; indices: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2767. glGetUniformSubroutineuiv: procedure (shadertype: GLenum; location: GLint; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2768. glGetProgramStageiv: procedure (program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2769. glPatchParameteri: procedure (pname: GLenum; value: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2770. glPatchParameterfv: procedure (pname: GLenum; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2771. glBindTransformFeedback: procedure (target: GLenum; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2772. glDeleteTransformFeedbacks: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2773. glGenTransformFeedbacks: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2774. glIsTransformFeedback: function (id: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2775. glPauseTransformFeedback: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2776. glResumeTransformFeedback: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2777. glDrawTransformFeedback: procedure (mode: GLenum; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2778. glDrawTransformFeedbackStream: procedure (mode: GLenum; id: GLuint; stream: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2779. glBeginQueryIndexed: procedure (target: GLenum; index: GLuint; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2780. glEndQueryIndexed: procedure (target: GLenum; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2781. glGetQueryIndexediv: procedure (target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2782. glReleaseShaderCompiler: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2783. glShaderBinary: procedure (count: GLsizei; shaders: PGLuint; binaryFormat: GLenum; binary: Pointer; length: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2784. glGetShaderPrecisionFormat: procedure (shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2785. glDepthRangef: procedure (n: GLfloat; f: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2786. glClearDepthf: procedure (d: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2787. glGetProgramBinary: procedure (program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2788. glProgramBinary: procedure (program_: GLuint; binaryFormat: GLenum; binary: Pointer; length: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2789. glProgramParameteri: procedure (program_: GLuint; pname: GLenum; value: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2790. glUseProgramStages: procedure (pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2791. glActiveShaderProgram: procedure (pipeline: GLuint; program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2792. glCreateShaderProgramv: function (type_: GLenum; count: GLsizei; strings: PPGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2793. glBindProgramPipeline: procedure (pipeline: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2794. glDeleteProgramPipelines: procedure (n: GLsizei; pipelines: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2795. glGenProgramPipelines: procedure (n: GLsizei; pipelines: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2796. glIsProgramPipeline: function (pipeline: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2797. glGetProgramPipelineiv: procedure (pipeline: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2798. glProgramUniform1i: procedure (program_: GLuint; location: GLint; v0: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2799. glProgramUniform1iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2800. glProgramUniform1f: procedure (program_: GLuint; location: GLint; v0: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2801. glProgramUniform1fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2802. glProgramUniform1d: procedure (program_: GLuint; location: GLint; v0: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2803. glProgramUniform1dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2804. glProgramUniform1ui: procedure (program_: GLuint; location: GLint; v0: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2805. glProgramUniform1uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2806. glProgramUniform2i: procedure (program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2807. glProgramUniform2iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2808. glProgramUniform2f: procedure (program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2809. glProgramUniform2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2810. glProgramUniform2d: procedure (program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2811. glProgramUniform2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2812. glProgramUniform2ui: procedure (program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2813. glProgramUniform2uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2814. glProgramUniform3i: procedure (program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2815. glProgramUniform3iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2816. glProgramUniform3f: procedure (program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2817. glProgramUniform3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2818. glProgramUniform3d: procedure (program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2819. glProgramUniform3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2820. glProgramUniform3ui: procedure (program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2821. glProgramUniform3uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2822. glProgramUniform4i: procedure (program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2823. glProgramUniform4iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2824. glProgramUniform4f: procedure (program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2825. glProgramUniform4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2826. glProgramUniform4d: procedure (program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2827. glProgramUniform4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2828. glProgramUniform4ui: procedure (program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2829. glProgramUniform4uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2830. glProgramUniformMatrix2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2831. glProgramUniformMatrix3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2832. glProgramUniformMatrix4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2833. glProgramUniformMatrix2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2834. glProgramUniformMatrix3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2835. glProgramUniformMatrix4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2836. glProgramUniformMatrix2x3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2837. glProgramUniformMatrix3x2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2838. glProgramUniformMatrix2x4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2839. glProgramUniformMatrix4x2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2840. glProgramUniformMatrix3x4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2841. glProgramUniformMatrix4x3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2842. glProgramUniformMatrix2x3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2843. glProgramUniformMatrix3x2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2844. glProgramUniformMatrix2x4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2845. glProgramUniformMatrix4x2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2846. glProgramUniformMatrix3x4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2847. glProgramUniformMatrix4x3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2848. glValidateProgramPipeline: procedure (pipeline: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2849. glGetProgramPipelineInfoLog: procedure (pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2850. glVertexAttribL1d: procedure (index: GLuint; x: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2851. glVertexAttribL2d: procedure (index: GLuint; x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2852. glVertexAttribL3d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2853. glVertexAttribL4d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2854. glVertexAttribL1dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2855. glVertexAttribL2dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2856. glVertexAttribL3dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2857. glVertexAttribL4dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2858. glVertexAttribLPointer: procedure (index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2859. glGetVertexAttribLdv: procedure (index: GLuint; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2860. glViewportArrayv: procedure (first: GLuint; count: GLsizei; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2861. glViewportIndexedf: procedure (index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2862. glViewportIndexedfv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2863. glScissorArrayv: procedure (first: GLuint; count: GLsizei; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2864. glScissorIndexed: procedure (index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2865. glScissorIndexedv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2866. glDepthRangeArrayv: procedure (first: GLuint; count: GLsizei; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2867. glDepthRangeIndexed: procedure (index: GLuint; n: GLdouble; f: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2868. glGetFloati_v: procedure (target: GLenum; index: GLuint; data: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2869. glGetDoublei_v: procedure (target: GLenum; index: GLuint; data: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2870. glDrawArraysInstancedBaseInstance: procedure (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei; baseinstance: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2871. glDrawElementsInstancedBaseInstance: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei; baseinstance: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2872. glDrawElementsInstancedBaseVertexBaseInstance: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei; basevertex: GLint; baseinstance: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2873. glGetInternalformativ: procedure (target: GLenum; internalformat: GLenum; pname: GLenum; count: GLsizei; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2874. glGetActiveAtomicCounterBufferiv: procedure (program_: GLuint; bufferIndex: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2875. glBindImageTexture: procedure (unit_: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2876. glMemoryBarrier: procedure (barriers: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2877. glTexStorage1D: procedure (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2878. glTexStorage2D: procedure (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2879. glTexStorage3D: procedure (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2880. glDrawTransformFeedbackInstanced: procedure (mode: GLenum; id: GLuint; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2881. glDrawTransformFeedbackStreamInstanced: procedure (mode: GLenum; id: GLuint; stream: GLuint; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2882. glClearBufferData: procedure (target: GLenum; internalformat: GLenum; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2883. glClearBufferSubData: procedure (target: GLenum; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2884. glDispatchCompute: procedure (num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2885. glDispatchComputeIndirect: procedure (indirect: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2886. glCopyImageSubData: procedure (srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2887. glFramebufferParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2888. glGetFramebufferParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2889. glGetInternalformati64v: procedure (target: GLenum; internalformat: GLenum; pname: GLenum; count: GLsizei; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2890. glInvalidateTexSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2891. glInvalidateTexImage: procedure (texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2892. glInvalidateBufferSubData: procedure (buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2893. glInvalidateBufferData: procedure (buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2894. glInvalidateFramebuffer: procedure (target: GLenum; numAttachments: GLsizei; attachments: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2895. glInvalidateSubFramebuffer: procedure (target: GLenum; numAttachments: GLsizei; attachments: PGLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2896. glMultiDrawArraysIndirect: procedure (mode: GLenum; indirect: Pointer; drawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2897. glMultiDrawElementsIndirect: procedure (mode: GLenum; type_: GLenum; indirect: Pointer; drawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2898. glGetProgramInterfaceiv: procedure (program_: GLuint; programInterface: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2899. glGetProgramResourceIndex: function (program_: GLuint; programInterface: GLenum; name: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2900. glGetProgramResourceName: procedure (program_: GLuint; programInterface: GLenum; index: GLuint; bufSize: GLsizei; length: PGLsizei; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2901. glGetProgramResourceiv: procedure (program_: GLuint; programInterface: GLenum; index: GLuint; propCount: GLsizei; props: PGLenum; count: GLsizei; length: PGLsizei; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2902. glGetProgramResourceLocation: function (program_: GLuint; programInterface: GLenum; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2903. glGetProgramResourceLocationIndex: function (program_: GLuint; programInterface: GLenum; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2904. glShaderStorageBlockBinding: procedure (program_: GLuint; storageBlockIndex: GLuint; storageBlockBinding: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2905. glTexBufferRange: procedure (target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2906. glTexStorage2DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2907. glTexStorage3DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2908. glTextureView: procedure (texture: GLuint; target: GLenum; origtexture: GLuint; internalformat: GLenum; minlevel: GLuint; numlevels: GLuint; minlayer: GLuint; numlayers: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2909. glBindVertexBuffer: procedure (bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2910. glVertexAttribFormat: procedure (attribindex: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2911. glVertexAttribIFormat: procedure (attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2912. glVertexAttribLFormat: procedure (attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2913. glVertexAttribBinding: procedure (attribindex: GLuint; bindingindex: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2914. glVertexBindingDivisor: procedure (bindingindex: GLuint; divisor: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2915. glDebugMessageControl: procedure (source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; ids: PGLuint; enabled: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2916. glDebugMessageInsert: procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2917. glDebugMessageCallback: procedure (callback: GLDEBUGPROC; userParam: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2918. glGetDebugMessageLog: function (count: GLuint; bufSize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2919. glPushDebugGroup: procedure (source: GLenum; id: GLuint; length: GLsizei; message: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2920. glPopDebugGroup: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2921. glObjectLabel: procedure (identifier: GLenum; name: GLuint; length: GLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2922. glGetObjectLabel: procedure (identifier: GLenum; name: GLuint; bufSize: GLsizei; length: PGLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2923. glObjectPtrLabel: procedure (ptr: Pointer; length: GLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2924. glGetObjectPtrLabel: procedure (ptr: Pointer; bufSize: GLsizei; length: PGLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2925. glBufferStorage: procedure (target: GLenum; size: GLsizeiptr; data: Pointer; flags: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2926. glClearTexImage: procedure (texture: GLuint; level: GLint; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2927. glClearTexSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2928. glBindBuffersBase: procedure (target: GLenum; first: GLuint; count: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2929. glBindBuffersRange: procedure (target: GLenum; first: GLuint; count: GLsizei; buffers: PGLuint; offsets: PGLintptr; sizes: PGLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2930. glBindTextures: procedure (first: GLuint; count: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2931. glBindSamplers: procedure (first: GLuint; count: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2932. glBindImageTextures: procedure (first: GLuint; count: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2933. glBindVertexBuffers: procedure (first: GLuint; count: GLsizei; buffers: PGLuint; offsets: PGLintptr; strides: PGLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2934. glClipControl: procedure (origin: GLenum; depth: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2935. glCreateTransformFeedbacks: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2936. glTransformFeedbackBufferBase: procedure (xfb: GLuint; index: GLuint; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2937. glTransformFeedbackBufferRange: procedure (xfb: GLuint; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2938. glGetTransformFeedbackiv: procedure (xfb: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2939. glGetTransformFeedbacki_v: procedure (xfb: GLuint; pname: GLenum; index: GLuint; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2940. glGetTransformFeedbacki64_v: procedure (xfb: GLuint; pname: GLenum; index: GLuint; param: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2941. glCreateBuffers: procedure (n: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2942. glNamedBufferStorage: procedure (buffer: GLuint; size: GLsizeiptr; data: Pointer; flags: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2943. glNamedBufferData: procedure (buffer: GLuint; size: GLsizeiptr; data: Pointer; usage: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2944. glNamedBufferSubData: procedure (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2945. glCopyNamedBufferSubData: procedure (readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2946. glClearNamedBufferData: procedure (buffer: GLuint; internalformat: GLenum; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2947. glClearNamedBufferSubData: procedure (buffer: GLuint; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2948. glMapNamedBuffer: function (buffer: GLuint; access: GLenum): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2949. glMapNamedBufferRange: function (buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2950. glUnmapNamedBuffer: function (buffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2951. glFlushMappedNamedBufferRange: procedure (buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2952. glGetNamedBufferParameteriv: procedure (buffer: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2953. glGetNamedBufferParameteri64v: procedure (buffer: GLuint; pname: GLenum; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2954. glGetNamedBufferPointerv: procedure (buffer: GLuint; pname: GLenum; params: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2955. glGetNamedBufferSubData: procedure (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2956. glCreateFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2957. glNamedFramebufferRenderbuffer: procedure (framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2958. glNamedFramebufferParameteri: procedure (framebuffer: GLuint; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2959. glNamedFramebufferTexture: procedure (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2960. glNamedFramebufferTextureLayer: procedure (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2961. glNamedFramebufferDrawBuffer: procedure (framebuffer: GLuint; buf: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2962. glNamedFramebufferDrawBuffers: procedure (framebuffer: GLuint; n: GLsizei; bufs: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2963. glNamedFramebufferReadBuffer: procedure (framebuffer: GLuint; src: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2964. glInvalidateNamedFramebufferData: procedure (framebuffer: GLuint; numAttachments: GLsizei; attachments: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2965. glInvalidateNamedFramebufferSubData: procedure (framebuffer: GLuint; numAttachments: GLsizei; attachments: PGLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2966. glClearNamedFramebufferiv: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2967. glClearNamedFramebufferuiv: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2968. glClearNamedFramebufferfv: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2969. glClearNamedFramebufferfi: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2970. glBlitNamedFramebuffer: procedure (readFramebuffer: GLuint; drawFramebuffer: GLuint; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2971. glCheckNamedFramebufferStatus: function (framebuffer: GLuint; target: GLenum): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2972. glGetNamedFramebufferParameteriv: procedure (framebuffer: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2973. glGetNamedFramebufferAttachmentParameteriv: procedure (framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2974. glCreateRenderbuffers: procedure (n: GLsizei; renderbuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2975. glNamedRenderbufferStorage: procedure (renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2976. glNamedRenderbufferStorageMultisample: procedure (renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2977. glGetNamedRenderbufferParameteriv: procedure (renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2978. glCreateTextures: procedure (target: GLenum; n: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2979. glTextureBuffer: procedure (texture: GLuint; internalformat: GLenum; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2980. glTextureBufferRange: procedure (texture: GLuint; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2981. glTextureStorage1D: procedure (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2982. glTextureStorage2D: procedure (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2983. glTextureStorage3D: procedure (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2984. glTextureStorage2DMultisample: procedure (texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2985. glTextureStorage3DMultisample: procedure (texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2986. glTextureSubImage1D: procedure (texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2987. glTextureSubImage2D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2988. glTextureSubImage3D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2989. glCompressedTextureSubImage1D: procedure (texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2990. glCompressedTextureSubImage2D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2991. glCompressedTextureSubImage3D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2992. glCopyTextureSubImage1D: procedure (texture: GLuint; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2993. glCopyTextureSubImage2D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2994. glCopyTextureSubImage3D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2995. glTextureParameterf: procedure (texture: GLuint; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2996. glTextureParameterfv: procedure (texture: GLuint; pname: GLenum; param: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2997. glTextureParameteri: procedure (texture: GLuint; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2998. glTextureParameterIiv: procedure (texture: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  2999. glTextureParameterIuiv: procedure (texture: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3000. glTextureParameteriv: procedure (texture: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3001. glGenerateTextureMipmap: procedure (texture: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3002. glBindTextureUnit: procedure (unit_: GLuint; texture: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3003. glGetTextureImage: procedure (texture: GLuint; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3004. glGetCompressedTextureImage: procedure (texture: GLuint; level: GLint; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3005. glGetTextureLevelParameterfv: procedure (texture: GLuint; level: GLint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3006. glGetTextureLevelParameteriv: procedure (texture: GLuint; level: GLint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3007. glGetTextureParameterfv: procedure (texture: GLuint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3008. glGetTextureParameterIiv: procedure (texture: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3009. glGetTextureParameterIuiv: procedure (texture: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3010. glGetTextureParameteriv: procedure (texture: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3011. glCreateVertexArrays: procedure (n: GLsizei; arrays: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3012. glDisableVertexArrayAttrib: procedure (vaobj: GLuint; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3013. glEnableVertexArrayAttrib: procedure (vaobj: GLuint; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3014. glVertexArrayElementBuffer: procedure (vaobj: GLuint; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3015. glVertexArrayVertexBuffer: procedure (vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3016. glVertexArrayVertexBuffers: procedure (vaobj: GLuint; first: GLuint; count: GLsizei; buffers: PGLuint; offsets: PGLintptr; strides: PGLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3017. glVertexArrayAttribBinding: procedure (vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3018. glVertexArrayAttribFormat: procedure (vaobj: GLuint; attribindex: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3019. glVertexArrayAttribIFormat: procedure (vaobj: GLuint; attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3020. glVertexArrayAttribLFormat: procedure (vaobj: GLuint; attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3021. glVertexArrayBindingDivisor: procedure (vaobj: GLuint; bindingindex: GLuint; divisor: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3022. glGetVertexArrayiv: procedure (vaobj: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3023. glGetVertexArrayIndexediv: procedure (vaobj: GLuint; index: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3024. glGetVertexArrayIndexed64iv: procedure (vaobj: GLuint; index: GLuint; pname: GLenum; param: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3025. glCreateSamplers: procedure (n: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3026. glCreateProgramPipelines: procedure (n: GLsizei; pipelines: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3027. glCreateQueries: procedure (target: GLenum; n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3028. glGetQueryBufferObjecti64v: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3029. glGetQueryBufferObjectiv: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3030. glGetQueryBufferObjectui64v: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3031. glGetQueryBufferObjectuiv: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3032. glMemoryBarrierByRegion: procedure (barriers: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3033. glGetTextureSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3034. glGetCompressedTextureSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3035. glGetGraphicsResetStatus: function (): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3036. glGetnCompressedTexImage: procedure (target: GLenum; lod: GLint; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3037. glGetnTexImage: procedure (target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3038. glGetnUniformdv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3039. glGetnUniformfv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3040. glGetnUniformiv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3041. glGetnUniformuiv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3042. glReadnPixels: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3043. glGetnMapdv: procedure (target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3044. glGetnMapfv: procedure (target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3045. glGetnMapiv: procedure (target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3046. glGetnPixelMapfv: procedure (map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3047. glGetnPixelMapuiv: procedure (map: GLenum; bufSize: GLsizei; values: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3048. glGetnPixelMapusv: procedure (map: GLenum; bufSize: GLsizei; values: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3049. glGetnPolygonStipple: procedure (bufSize: GLsizei; pattern: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3050. glGetnColorTable: procedure (target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3051. glGetnConvolutionFilter: procedure (target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3052. glGetnSeparableFilter: procedure (target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: Pointer; columnBufSize: GLsizei; column: Pointer; span: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3053. glGetnHistogram: procedure (target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3054. glGetnMinmax: procedure (target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3055. glTextureBarrier: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3056. glSpecializeShader: procedure (shader: GLuint; pEntryPoint: PGLchar; numSpecializationConstants: GLuint; pConstantIndex: PGLuint; pConstantValue: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3057. glMultiDrawArraysIndirectCount: procedure (mode: GLenum; indirect: Pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3058. glMultiDrawElementsIndirectCount: procedure (mode: GLenum; type_: GLenum; indirect: Pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3059. glPolygonOffsetClamp: procedure (factor: GLfloat; units: GLfloat; clamp: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3060. glBlendBarrier: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3061. glPrimitiveBoundingBox: procedure (minX: GLfloat; minY: GLfloat; minZ: GLfloat; minW: GLfloat; maxX: GLfloat; maxY: GLfloat; maxZ: GLfloat; maxW: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF}
  3062. type
  3063. TLoadProc = function(proc: PAnsiChar): Pointer;
  3064. function gladLoadGL(load: TLoadProc): boolean;
  3065. function gladLoadGLES2(load: TLoadProc): boolean;
  3066. function gladLoadGLSC2(load: TLoadProc): boolean;
  3067. function hasExt(const extname: string): Boolean;
  3068. implementation
  3069. {$DEFINE HAS_GL_NUM_EXTENSIONS}
  3070. function hasExt(const extname: string): Boolean;
  3071. var
  3072. extensions: PChar;
  3073. loc, terminator: Pchar;
  3074. {$IFDEF HAS_GL_NUM_EXTENSIONS}
  3075. num_extensions, i: integer;
  3076. ext: pchar;
  3077. {$ENDIF}
  3078. begin
  3079. result := false;
  3080. {$IFDEF HAS_GL_NUM_EXTENSIONS}
  3081. if glVersionMajor >= 3 then begin
  3082. glGetIntegerv(GL_NUM_EXTENSIONS, @num_extensions);
  3083. for i := 0 to num_extensions - 1 do begin
  3084. ext := PChar( glGetStringi(GL_EXTENSIONS, i) );
  3085. if strcomp(ext, PChar(extname)) = 0 then
  3086. exit(true);
  3087. end;
  3088. exit;
  3089. end;
  3090. {$ENDIF}
  3091. extensions := PChar( glGetString(GL_EXTENSIONS) );
  3092. while true do begin
  3093. loc := strpos(extensions, PChar(extname));
  3094. if loc = nil then
  3095. exit;
  3096. terminator := loc + length(extname);
  3097. if (loc = extensions) or (loc[-1] = ' ') then
  3098. if (terminator[0] = ' ') or (terminator[0] = #0) then
  3099. exit(true);
  3100. extensions := terminator;
  3101. end;
  3102. end;
  3103. procedure load_GL_VERSION_1_0(load: TLoadProc);
  3104. begin
  3105. if not GLAD_GL_VERSION_1_0 then exit;
  3106. glCullFace := load('glCullFace');
  3107. glFrontFace := load('glFrontFace');
  3108. glHint := load('glHint');
  3109. glLineWidth := load('glLineWidth');
  3110. glPointSize := load('glPointSize');
  3111. glPolygonMode := load('glPolygonMode');
  3112. glScissor := load('glScissor');
  3113. glTexParameterf := load('glTexParameterf');
  3114. glTexParameterfv := load('glTexParameterfv');
  3115. glTexParameteri := load('glTexParameteri');
  3116. glTexParameteriv := load('glTexParameteriv');
  3117. glTexImage1D := load('glTexImage1D');
  3118. glTexImage2D := load('glTexImage2D');
  3119. glDrawBuffer := load('glDrawBuffer');
  3120. glClear := load('glClear');
  3121. glClearColor := load('glClearColor');
  3122. glClearStencil := load('glClearStencil');
  3123. glClearDepth := load('glClearDepth');
  3124. glStencilMask := load('glStencilMask');
  3125. glColorMask := load('glColorMask');
  3126. glDepthMask := load('glDepthMask');
  3127. glDisable := load('glDisable');
  3128. glEnable := load('glEnable');
  3129. glFinish := load('glFinish');
  3130. glFlush := load('glFlush');
  3131. glBlendFunc := load('glBlendFunc');
  3132. glLogicOp := load('glLogicOp');
  3133. glStencilFunc := load('glStencilFunc');
  3134. glStencilOp := load('glStencilOp');
  3135. glDepthFunc := load('glDepthFunc');
  3136. glPixelStoref := load('glPixelStoref');
  3137. glPixelStorei := load('glPixelStorei');
  3138. glReadBuffer := load('glReadBuffer');
  3139. glReadPixels := load('glReadPixels');
  3140. glGetBooleanv := load('glGetBooleanv');
  3141. glGetDoublev := load('glGetDoublev');
  3142. glGetError := load('glGetError');
  3143. glGetFloatv := load('glGetFloatv');
  3144. glGetIntegerv := load('glGetIntegerv');
  3145. glGetString := load('glGetString');
  3146. glGetTexImage := load('glGetTexImage');
  3147. glGetTexParameterfv := load('glGetTexParameterfv');
  3148. glGetTexParameteriv := load('glGetTexParameteriv');
  3149. glGetTexLevelParameterfv := load('glGetTexLevelParameterfv');
  3150. glGetTexLevelParameteriv := load('glGetTexLevelParameteriv');
  3151. glIsEnabled := load('glIsEnabled');
  3152. glDepthRange := load('glDepthRange');
  3153. glViewport := load('glViewport');
  3154. glNewList := load('glNewList');
  3155. glEndList := load('glEndList');
  3156. glCallList := load('glCallList');
  3157. glCallLists := load('glCallLists');
  3158. glDeleteLists := load('glDeleteLists');
  3159. glGenLists := load('glGenLists');
  3160. glListBase := load('glListBase');
  3161. glBegin := load('glBegin');
  3162. glBitmap := load('glBitmap');
  3163. glColor3b := load('glColor3b');
  3164. glColor3bv := load('glColor3bv');
  3165. glColor3d := load('glColor3d');
  3166. glColor3dv := load('glColor3dv');
  3167. glColor3f := load('glColor3f');
  3168. glColor3fv := load('glColor3fv');
  3169. glColor3i := load('glColor3i');
  3170. glColor3iv := load('glColor3iv');
  3171. glColor3s := load('glColor3s');
  3172. glColor3sv := load('glColor3sv');
  3173. glColor3ub := load('glColor3ub');
  3174. glColor3ubv := load('glColor3ubv');
  3175. glColor3ui := load('glColor3ui');
  3176. glColor3uiv := load('glColor3uiv');
  3177. glColor3us := load('glColor3us');
  3178. glColor3usv := load('glColor3usv');
  3179. glColor4b := load('glColor4b');
  3180. glColor4bv := load('glColor4bv');
  3181. glColor4d := load('glColor4d');
  3182. glColor4dv := load('glColor4dv');
  3183. glColor4f := load('glColor4f');
  3184. glColor4fv := load('glColor4fv');
  3185. glColor4i := load('glColor4i');
  3186. glColor4iv := load('glColor4iv');
  3187. glColor4s := load('glColor4s');
  3188. glColor4sv := load('glColor4sv');
  3189. glColor4ub := load('glColor4ub');
  3190. glColor4ubv := load('glColor4ubv');
  3191. glColor4ui := load('glColor4ui');
  3192. glColor4uiv := load('glColor4uiv');
  3193. glColor4us := load('glColor4us');
  3194. glColor4usv := load('glColor4usv');
  3195. glEdgeFlag := load('glEdgeFlag');
  3196. glEdgeFlagv := load('glEdgeFlagv');
  3197. glEnd := load('glEnd');
  3198. glIndexd := load('glIndexd');
  3199. glIndexdv := load('glIndexdv');
  3200. glIndexf := load('glIndexf');
  3201. glIndexfv := load('glIndexfv');
  3202. glIndexi := load('glIndexi');
  3203. glIndexiv := load('glIndexiv');
  3204. glIndexs := load('glIndexs');
  3205. glIndexsv := load('glIndexsv');
  3206. glNormal3b := load('glNormal3b');
  3207. glNormal3bv := load('glNormal3bv');
  3208. glNormal3d := load('glNormal3d');
  3209. glNormal3dv := load('glNormal3dv');
  3210. glNormal3f := load('glNormal3f');
  3211. glNormal3fv := load('glNormal3fv');
  3212. glNormal3i := load('glNormal3i');
  3213. glNormal3iv := load('glNormal3iv');
  3214. glNormal3s := load('glNormal3s');
  3215. glNormal3sv := load('glNormal3sv');
  3216. glRasterPos2d := load('glRasterPos2d');
  3217. glRasterPos2dv := load('glRasterPos2dv');
  3218. glRasterPos2f := load('glRasterPos2f');
  3219. glRasterPos2fv := load('glRasterPos2fv');
  3220. glRasterPos2i := load('glRasterPos2i');
  3221. glRasterPos2iv := load('glRasterPos2iv');
  3222. glRasterPos2s := load('glRasterPos2s');
  3223. glRasterPos2sv := load('glRasterPos2sv');
  3224. glRasterPos3d := load('glRasterPos3d');
  3225. glRasterPos3dv := load('glRasterPos3dv');
  3226. glRasterPos3f := load('glRasterPos3f');
  3227. glRasterPos3fv := load('glRasterPos3fv');
  3228. glRasterPos3i := load('glRasterPos3i');
  3229. glRasterPos3iv := load('glRasterPos3iv');
  3230. glRasterPos3s := load('glRasterPos3s');
  3231. glRasterPos3sv := load('glRasterPos3sv');
  3232. glRasterPos4d := load('glRasterPos4d');
  3233. glRasterPos4dv := load('glRasterPos4dv');
  3234. glRasterPos4f := load('glRasterPos4f');
  3235. glRasterPos4fv := load('glRasterPos4fv');
  3236. glRasterPos4i := load('glRasterPos4i');
  3237. glRasterPos4iv := load('glRasterPos4iv');
  3238. glRasterPos4s := load('glRasterPos4s');
  3239. glRasterPos4sv := load('glRasterPos4sv');
  3240. glRectd := load('glRectd');
  3241. glRectdv := load('glRectdv');
  3242. glRectf := load('glRectf');
  3243. glRectfv := load('glRectfv');
  3244. glRecti := load('glRecti');
  3245. glRectiv := load('glRectiv');
  3246. glRects := load('glRects');
  3247. glRectsv := load('glRectsv');
  3248. glTexCoord1d := load('glTexCoord1d');
  3249. glTexCoord1dv := load('glTexCoord1dv');
  3250. glTexCoord1f := load('glTexCoord1f');
  3251. glTexCoord1fv := load('glTexCoord1fv');
  3252. glTexCoord1i := load('glTexCoord1i');
  3253. glTexCoord1iv := load('glTexCoord1iv');
  3254. glTexCoord1s := load('glTexCoord1s');
  3255. glTexCoord1sv := load('glTexCoord1sv');
  3256. glTexCoord2d := load('glTexCoord2d');
  3257. glTexCoord2dv := load('glTexCoord2dv');
  3258. glTexCoord2f := load('glTexCoord2f');
  3259. glTexCoord2fv := load('glTexCoord2fv');
  3260. glTexCoord2i := load('glTexCoord2i');
  3261. glTexCoord2iv := load('glTexCoord2iv');
  3262. glTexCoord2s := load('glTexCoord2s');
  3263. glTexCoord2sv := load('glTexCoord2sv');
  3264. glTexCoord3d := load('glTexCoord3d');
  3265. glTexCoord3dv := load('glTexCoord3dv');
  3266. glTexCoord3f := load('glTexCoord3f');
  3267. glTexCoord3fv := load('glTexCoord3fv');
  3268. glTexCoord3i := load('glTexCoord3i');
  3269. glTexCoord3iv := load('glTexCoord3iv');
  3270. glTexCoord3s := load('glTexCoord3s');
  3271. glTexCoord3sv := load('glTexCoord3sv');
  3272. glTexCoord4d := load('glTexCoord4d');
  3273. glTexCoord4dv := load('glTexCoord4dv');
  3274. glTexCoord4f := load('glTexCoord4f');
  3275. glTexCoord4fv := load('glTexCoord4fv');
  3276. glTexCoord4i := load('glTexCoord4i');
  3277. glTexCoord4iv := load('glTexCoord4iv');
  3278. glTexCoord4s := load('glTexCoord4s');
  3279. glTexCoord4sv := load('glTexCoord4sv');
  3280. glVertex2d := load('glVertex2d');
  3281. glVertex2dv := load('glVertex2dv');
  3282. glVertex2f := load('glVertex2f');
  3283. glVertex2fv := load('glVertex2fv');
  3284. glVertex2i := load('glVertex2i');
  3285. glVertex2iv := load('glVertex2iv');
  3286. glVertex2s := load('glVertex2s');
  3287. glVertex2sv := load('glVertex2sv');
  3288. glVertex3d := load('glVertex3d');
  3289. glVertex3dv := load('glVertex3dv');
  3290. glVertex3f := load('glVertex3f');
  3291. glVertex3fv := load('glVertex3fv');
  3292. glVertex3i := load('glVertex3i');
  3293. glVertex3iv := load('glVertex3iv');
  3294. glVertex3s := load('glVertex3s');
  3295. glVertex3sv := load('glVertex3sv');
  3296. glVertex4d := load('glVertex4d');
  3297. glVertex4dv := load('glVertex4dv');
  3298. glVertex4f := load('glVertex4f');
  3299. glVertex4fv := load('glVertex4fv');
  3300. glVertex4i := load('glVertex4i');
  3301. glVertex4iv := load('glVertex4iv');
  3302. glVertex4s := load('glVertex4s');
  3303. glVertex4sv := load('glVertex4sv');
  3304. glClipPlane := load('glClipPlane');
  3305. glColorMaterial := load('glColorMaterial');
  3306. glFogf := load('glFogf');
  3307. glFogfv := load('glFogfv');
  3308. glFogi := load('glFogi');
  3309. glFogiv := load('glFogiv');
  3310. glLightf := load('glLightf');
  3311. glLightfv := load('glLightfv');
  3312. glLighti := load('glLighti');
  3313. glLightiv := load('glLightiv');
  3314. glLightModelf := load('glLightModelf');
  3315. glLightModelfv := load('glLightModelfv');
  3316. glLightModeli := load('glLightModeli');
  3317. glLightModeliv := load('glLightModeliv');
  3318. glLineStipple := load('glLineStipple');
  3319. glMaterialf := load('glMaterialf');
  3320. glMaterialfv := load('glMaterialfv');
  3321. glMateriali := load('glMateriali');
  3322. glMaterialiv := load('glMaterialiv');
  3323. glPolygonStipple := load('glPolygonStipple');
  3324. glShadeModel := load('glShadeModel');
  3325. glTexEnvf := load('glTexEnvf');
  3326. glTexEnvfv := load('glTexEnvfv');
  3327. glTexEnvi := load('glTexEnvi');
  3328. glTexEnviv := load('glTexEnviv');
  3329. glTexGend := load('glTexGend');
  3330. glTexGendv := load('glTexGendv');
  3331. glTexGenf := load('glTexGenf');
  3332. glTexGenfv := load('glTexGenfv');
  3333. glTexGeni := load('glTexGeni');
  3334. glTexGeniv := load('glTexGeniv');
  3335. glFeedbackBuffer := load('glFeedbackBuffer');
  3336. glSelectBuffer := load('glSelectBuffer');
  3337. glRenderMode := load('glRenderMode');
  3338. glInitNames := load('glInitNames');
  3339. glLoadName := load('glLoadName');
  3340. glPassThrough := load('glPassThrough');
  3341. glPopName := load('glPopName');
  3342. glPushName := load('glPushName');
  3343. glClearAccum := load('glClearAccum');
  3344. glClearIndex := load('glClearIndex');
  3345. glIndexMask := load('glIndexMask');
  3346. glAccum := load('glAccum');
  3347. glPopAttrib := load('glPopAttrib');
  3348. glPushAttrib := load('glPushAttrib');
  3349. glMap1d := load('glMap1d');
  3350. glMap1f := load('glMap1f');
  3351. glMap2d := load('glMap2d');
  3352. glMap2f := load('glMap2f');
  3353. glMapGrid1d := load('glMapGrid1d');
  3354. glMapGrid1f := load('glMapGrid1f');
  3355. glMapGrid2d := load('glMapGrid2d');
  3356. glMapGrid2f := load('glMapGrid2f');
  3357. glEvalCoord1d := load('glEvalCoord1d');
  3358. glEvalCoord1dv := load('glEvalCoord1dv');
  3359. glEvalCoord1f := load('glEvalCoord1f');
  3360. glEvalCoord1fv := load('glEvalCoord1fv');
  3361. glEvalCoord2d := load('glEvalCoord2d');
  3362. glEvalCoord2dv := load('glEvalCoord2dv');
  3363. glEvalCoord2f := load('glEvalCoord2f');
  3364. glEvalCoord2fv := load('glEvalCoord2fv');
  3365. glEvalMesh1 := load('glEvalMesh1');
  3366. glEvalPoint1 := load('glEvalPoint1');
  3367. glEvalMesh2 := load('glEvalMesh2');
  3368. glEvalPoint2 := load('glEvalPoint2');
  3369. glAlphaFunc := load('glAlphaFunc');
  3370. glPixelZoom := load('glPixelZoom');
  3371. glPixelTransferf := load('glPixelTransferf');
  3372. glPixelTransferi := load('glPixelTransferi');
  3373. glPixelMapfv := load('glPixelMapfv');
  3374. glPixelMapuiv := load('glPixelMapuiv');
  3375. glPixelMapusv := load('glPixelMapusv');
  3376. glCopyPixels := load('glCopyPixels');
  3377. glDrawPixels := load('glDrawPixels');
  3378. glGetClipPlane := load('glGetClipPlane');
  3379. glGetLightfv := load('glGetLightfv');
  3380. glGetLightiv := load('glGetLightiv');
  3381. glGetMapdv := load('glGetMapdv');
  3382. glGetMapfv := load('glGetMapfv');
  3383. glGetMapiv := load('glGetMapiv');
  3384. glGetMaterialfv := load('glGetMaterialfv');
  3385. glGetMaterialiv := load('glGetMaterialiv');
  3386. glGetPixelMapfv := load('glGetPixelMapfv');
  3387. glGetPixelMapuiv := load('glGetPixelMapuiv');
  3388. glGetPixelMapusv := load('glGetPixelMapusv');
  3389. glGetPolygonStipple := load('glGetPolygonStipple');
  3390. glGetTexEnvfv := load('glGetTexEnvfv');
  3391. glGetTexEnviv := load('glGetTexEnviv');
  3392. glGetTexGendv := load('glGetTexGendv');
  3393. glGetTexGenfv := load('glGetTexGenfv');
  3394. glGetTexGeniv := load('glGetTexGeniv');
  3395. glIsList := load('glIsList');
  3396. glFrustum := load('glFrustum');
  3397. glLoadIdentity := load('glLoadIdentity');
  3398. glLoadMatrixf := load('glLoadMatrixf');
  3399. glLoadMatrixd := load('glLoadMatrixd');
  3400. glMatrixMode := load('glMatrixMode');
  3401. glMultMatrixf := load('glMultMatrixf');
  3402. glMultMatrixd := load('glMultMatrixd');
  3403. glOrtho := load('glOrtho');
  3404. glPopMatrix := load('glPopMatrix');
  3405. glPushMatrix := load('glPushMatrix');
  3406. glRotated := load('glRotated');
  3407. glRotatef := load('glRotatef');
  3408. glScaled := load('glScaled');
  3409. glScalef := load('glScalef');
  3410. glTranslated := load('glTranslated');
  3411. glTranslatef := load('glTranslatef');
  3412. end;
  3413. procedure load_GL_VERSION_1_1(load: TLoadProc);
  3414. begin
  3415. if not GLAD_GL_VERSION_1_1 then exit;
  3416. glDrawArrays := load('glDrawArrays');
  3417. glDrawElements := load('glDrawElements');
  3418. glGetPointerv := load('glGetPointerv');
  3419. glPolygonOffset := load('glPolygonOffset');
  3420. glCopyTexImage1D := load('glCopyTexImage1D');
  3421. glCopyTexImage2D := load('glCopyTexImage2D');
  3422. glCopyTexSubImage1D := load('glCopyTexSubImage1D');
  3423. glCopyTexSubImage2D := load('glCopyTexSubImage2D');
  3424. glTexSubImage1D := load('glTexSubImage1D');
  3425. glTexSubImage2D := load('glTexSubImage2D');
  3426. glBindTexture := load('glBindTexture');
  3427. glDeleteTextures := load('glDeleteTextures');
  3428. glGenTextures := load('glGenTextures');
  3429. glIsTexture := load('glIsTexture');
  3430. glArrayElement := load('glArrayElement');
  3431. glColorPointer := load('glColorPointer');
  3432. glDisableClientState := load('glDisableClientState');
  3433. glEdgeFlagPointer := load('glEdgeFlagPointer');
  3434. glEnableClientState := load('glEnableClientState');
  3435. glIndexPointer := load('glIndexPointer');
  3436. glInterleavedArrays := load('glInterleavedArrays');
  3437. glNormalPointer := load('glNormalPointer');
  3438. glTexCoordPointer := load('glTexCoordPointer');
  3439. glVertexPointer := load('glVertexPointer');
  3440. glAreTexturesResident := load('glAreTexturesResident');
  3441. glPrioritizeTextures := load('glPrioritizeTextures');
  3442. glIndexub := load('glIndexub');
  3443. glIndexubv := load('glIndexubv');
  3444. glPopClientAttrib := load('glPopClientAttrib');
  3445. glPushClientAttrib := load('glPushClientAttrib');
  3446. end;
  3447. procedure load_GL_VERSION_1_2(load: TLoadProc);
  3448. begin
  3449. if not GLAD_GL_VERSION_1_2 then exit;
  3450. glDrawRangeElements := load('glDrawRangeElements');
  3451. glTexImage3D := load('glTexImage3D');
  3452. glTexSubImage3D := load('glTexSubImage3D');
  3453. glCopyTexSubImage3D := load('glCopyTexSubImage3D');
  3454. end;
  3455. procedure load_GL_VERSION_1_3(load: TLoadProc);
  3456. begin
  3457. if not GLAD_GL_VERSION_1_3 then exit;
  3458. glActiveTexture := load('glActiveTexture');
  3459. glSampleCoverage := load('glSampleCoverage');
  3460. glCompressedTexImage3D := load('glCompressedTexImage3D');
  3461. glCompressedTexImage2D := load('glCompressedTexImage2D');
  3462. glCompressedTexImage1D := load('glCompressedTexImage1D');
  3463. glCompressedTexSubImage3D := load('glCompressedTexSubImage3D');
  3464. glCompressedTexSubImage2D := load('glCompressedTexSubImage2D');
  3465. glCompressedTexSubImage1D := load('glCompressedTexSubImage1D');
  3466. glGetCompressedTexImage := load('glGetCompressedTexImage');
  3467. glClientActiveTexture := load('glClientActiveTexture');
  3468. glMultiTexCoord1d := load('glMultiTexCoord1d');
  3469. glMultiTexCoord1dv := load('glMultiTexCoord1dv');
  3470. glMultiTexCoord1f := load('glMultiTexCoord1f');
  3471. glMultiTexCoord1fv := load('glMultiTexCoord1fv');
  3472. glMultiTexCoord1i := load('glMultiTexCoord1i');
  3473. glMultiTexCoord1iv := load('glMultiTexCoord1iv');
  3474. glMultiTexCoord1s := load('glMultiTexCoord1s');
  3475. glMultiTexCoord1sv := load('glMultiTexCoord1sv');
  3476. glMultiTexCoord2d := load('glMultiTexCoord2d');
  3477. glMultiTexCoord2dv := load('glMultiTexCoord2dv');
  3478. glMultiTexCoord2f := load('glMultiTexCoord2f');
  3479. glMultiTexCoord2fv := load('glMultiTexCoord2fv');
  3480. glMultiTexCoord2i := load('glMultiTexCoord2i');
  3481. glMultiTexCoord2iv := load('glMultiTexCoord2iv');
  3482. glMultiTexCoord2s := load('glMultiTexCoord2s');
  3483. glMultiTexCoord2sv := load('glMultiTexCoord2sv');
  3484. glMultiTexCoord3d := load('glMultiTexCoord3d');
  3485. glMultiTexCoord3dv := load('glMultiTexCoord3dv');
  3486. glMultiTexCoord3f := load('glMultiTexCoord3f');
  3487. glMultiTexCoord3fv := load('glMultiTexCoord3fv');
  3488. glMultiTexCoord3i := load('glMultiTexCoord3i');
  3489. glMultiTexCoord3iv := load('glMultiTexCoord3iv');
  3490. glMultiTexCoord3s := load('glMultiTexCoord3s');
  3491. glMultiTexCoord3sv := load('glMultiTexCoord3sv');
  3492. glMultiTexCoord4d := load('glMultiTexCoord4d');
  3493. glMultiTexCoord4dv := load('glMultiTexCoord4dv');
  3494. glMultiTexCoord4f := load('glMultiTexCoord4f');
  3495. glMultiTexCoord4fv := load('glMultiTexCoord4fv');
  3496. glMultiTexCoord4i := load('glMultiTexCoord4i');
  3497. glMultiTexCoord4iv := load('glMultiTexCoord4iv');
  3498. glMultiTexCoord4s := load('glMultiTexCoord4s');
  3499. glMultiTexCoord4sv := load('glMultiTexCoord4sv');
  3500. glLoadTransposeMatrixf := load('glLoadTransposeMatrixf');
  3501. glLoadTransposeMatrixd := load('glLoadTransposeMatrixd');
  3502. glMultTransposeMatrixf := load('glMultTransposeMatrixf');
  3503. glMultTransposeMatrixd := load('glMultTransposeMatrixd');
  3504. end;
  3505. procedure load_GL_VERSION_1_4(load: TLoadProc);
  3506. begin
  3507. if not GLAD_GL_VERSION_1_4 then exit;
  3508. glBlendFuncSeparate := load('glBlendFuncSeparate');
  3509. glMultiDrawArrays := load('glMultiDrawArrays');
  3510. glMultiDrawElements := load('glMultiDrawElements');
  3511. glPointParameterf := load('glPointParameterf');
  3512. glPointParameterfv := load('glPointParameterfv');
  3513. glPointParameteri := load('glPointParameteri');
  3514. glPointParameteriv := load('glPointParameteriv');
  3515. glFogCoordf := load('glFogCoordf');
  3516. glFogCoordfv := load('glFogCoordfv');
  3517. glFogCoordd := load('glFogCoordd');
  3518. glFogCoorddv := load('glFogCoorddv');
  3519. glFogCoordPointer := load('glFogCoordPointer');
  3520. glSecondaryColor3b := load('glSecondaryColor3b');
  3521. glSecondaryColor3bv := load('glSecondaryColor3bv');
  3522. glSecondaryColor3d := load('glSecondaryColor3d');
  3523. glSecondaryColor3dv := load('glSecondaryColor3dv');
  3524. glSecondaryColor3f := load('glSecondaryColor3f');
  3525. glSecondaryColor3fv := load('glSecondaryColor3fv');
  3526. glSecondaryColor3i := load('glSecondaryColor3i');
  3527. glSecondaryColor3iv := load('glSecondaryColor3iv');
  3528. glSecondaryColor3s := load('glSecondaryColor3s');
  3529. glSecondaryColor3sv := load('glSecondaryColor3sv');
  3530. glSecondaryColor3ub := load('glSecondaryColor3ub');
  3531. glSecondaryColor3ubv := load('glSecondaryColor3ubv');
  3532. glSecondaryColor3ui := load('glSecondaryColor3ui');
  3533. glSecondaryColor3uiv := load('glSecondaryColor3uiv');
  3534. glSecondaryColor3us := load('glSecondaryColor3us');
  3535. glSecondaryColor3usv := load('glSecondaryColor3usv');
  3536. glSecondaryColorPointer := load('glSecondaryColorPointer');
  3537. glWindowPos2d := load('glWindowPos2d');
  3538. glWindowPos2dv := load('glWindowPos2dv');
  3539. glWindowPos2f := load('glWindowPos2f');
  3540. glWindowPos2fv := load('glWindowPos2fv');
  3541. glWindowPos2i := load('glWindowPos2i');
  3542. glWindowPos2iv := load('glWindowPos2iv');
  3543. glWindowPos2s := load('glWindowPos2s');
  3544. glWindowPos2sv := load('glWindowPos2sv');
  3545. glWindowPos3d := load('glWindowPos3d');
  3546. glWindowPos3dv := load('glWindowPos3dv');
  3547. glWindowPos3f := load('glWindowPos3f');
  3548. glWindowPos3fv := load('glWindowPos3fv');
  3549. glWindowPos3i := load('glWindowPos3i');
  3550. glWindowPos3iv := load('glWindowPos3iv');
  3551. glWindowPos3s := load('glWindowPos3s');
  3552. glWindowPos3sv := load('glWindowPos3sv');
  3553. glBlendColor := load('glBlendColor');
  3554. glBlendEquation := load('glBlendEquation');
  3555. end;
  3556. procedure load_GL_VERSION_1_5(load: TLoadProc);
  3557. begin
  3558. if not GLAD_GL_VERSION_1_5 then exit;
  3559. glGenQueries := load('glGenQueries');
  3560. glDeleteQueries := load('glDeleteQueries');
  3561. glIsQuery := load('glIsQuery');
  3562. glBeginQuery := load('glBeginQuery');
  3563. glEndQuery := load('glEndQuery');
  3564. glGetQueryiv := load('glGetQueryiv');
  3565. glGetQueryObjectiv := load('glGetQueryObjectiv');
  3566. glGetQueryObjectuiv := load('glGetQueryObjectuiv');
  3567. glBindBuffer := load('glBindBuffer');
  3568. glDeleteBuffers := load('glDeleteBuffers');
  3569. glGenBuffers := load('glGenBuffers');
  3570. glIsBuffer := load('glIsBuffer');
  3571. glBufferData := load('glBufferData');
  3572. glBufferSubData := load('glBufferSubData');
  3573. glGetBufferSubData := load('glGetBufferSubData');
  3574. glMapBuffer := load('glMapBuffer');
  3575. glUnmapBuffer := load('glUnmapBuffer');
  3576. glGetBufferParameteriv := load('glGetBufferParameteriv');
  3577. glGetBufferPointerv := load('glGetBufferPointerv');
  3578. end;
  3579. procedure load_GL_VERSION_2_0(load: TLoadProc);
  3580. begin
  3581. if not GLAD_GL_VERSION_2_0 then exit;
  3582. glBlendEquationSeparate := load('glBlendEquationSeparate');
  3583. glDrawBuffers := load('glDrawBuffers');
  3584. glStencilOpSeparate := load('glStencilOpSeparate');
  3585. glStencilFuncSeparate := load('glStencilFuncSeparate');
  3586. glStencilMaskSeparate := load('glStencilMaskSeparate');
  3587. glAttachShader := load('glAttachShader');
  3588. glBindAttribLocation := load('glBindAttribLocation');
  3589. glCompileShader := load('glCompileShader');
  3590. glCreateProgram := load('glCreateProgram');
  3591. glCreateShader := load('glCreateShader');
  3592. glDeleteProgram := load('glDeleteProgram');
  3593. glDeleteShader := load('glDeleteShader');
  3594. glDetachShader := load('glDetachShader');
  3595. glDisableVertexAttribArray := load('glDisableVertexAttribArray');
  3596. glEnableVertexAttribArray := load('glEnableVertexAttribArray');
  3597. glGetActiveAttrib := load('glGetActiveAttrib');
  3598. glGetActiveUniform := load('glGetActiveUniform');
  3599. glGetAttachedShaders := load('glGetAttachedShaders');
  3600. glGetAttribLocation := load('glGetAttribLocation');
  3601. glGetProgramiv := load('glGetProgramiv');
  3602. glGetProgramInfoLog := load('glGetProgramInfoLog');
  3603. glGetShaderiv := load('glGetShaderiv');
  3604. glGetShaderInfoLog := load('glGetShaderInfoLog');
  3605. glGetShaderSource := load('glGetShaderSource');
  3606. glGetUniformLocation := load('glGetUniformLocation');
  3607. glGetUniformfv := load('glGetUniformfv');
  3608. glGetUniformiv := load('glGetUniformiv');
  3609. glGetVertexAttribdv := load('glGetVertexAttribdv');
  3610. glGetVertexAttribfv := load('glGetVertexAttribfv');
  3611. glGetVertexAttribiv := load('glGetVertexAttribiv');
  3612. glGetVertexAttribPointerv := load('glGetVertexAttribPointerv');
  3613. glIsProgram := load('glIsProgram');
  3614. glIsShader := load('glIsShader');
  3615. glLinkProgram := load('glLinkProgram');
  3616. glShaderSource := load('glShaderSource');
  3617. glUseProgram := load('glUseProgram');
  3618. glUniform1f := load('glUniform1f');
  3619. glUniform2f := load('glUniform2f');
  3620. glUniform3f := load('glUniform3f');
  3621. glUniform4f := load('glUniform4f');
  3622. glUniform1i := load('glUniform1i');
  3623. glUniform2i := load('glUniform2i');
  3624. glUniform3i := load('glUniform3i');
  3625. glUniform4i := load('glUniform4i');
  3626. glUniform1fv := load('glUniform1fv');
  3627. glUniform2fv := load('glUniform2fv');
  3628. glUniform3fv := load('glUniform3fv');
  3629. glUniform4fv := load('glUniform4fv');
  3630. glUniform1iv := load('glUniform1iv');
  3631. glUniform2iv := load('glUniform2iv');
  3632. glUniform3iv := load('glUniform3iv');
  3633. glUniform4iv := load('glUniform4iv');
  3634. glUniformMatrix2fv := load('glUniformMatrix2fv');
  3635. glUniformMatrix3fv := load('glUniformMatrix3fv');
  3636. glUniformMatrix4fv := load('glUniformMatrix4fv');
  3637. glValidateProgram := load('glValidateProgram');
  3638. glVertexAttrib1d := load('glVertexAttrib1d');
  3639. glVertexAttrib1dv := load('glVertexAttrib1dv');
  3640. glVertexAttrib1f := load('glVertexAttrib1f');
  3641. glVertexAttrib1fv := load('glVertexAttrib1fv');
  3642. glVertexAttrib1s := load('glVertexAttrib1s');
  3643. glVertexAttrib1sv := load('glVertexAttrib1sv');
  3644. glVertexAttrib2d := load('glVertexAttrib2d');
  3645. glVertexAttrib2dv := load('glVertexAttrib2dv');
  3646. glVertexAttrib2f := load('glVertexAttrib2f');
  3647. glVertexAttrib2fv := load('glVertexAttrib2fv');
  3648. glVertexAttrib2s := load('glVertexAttrib2s');
  3649. glVertexAttrib2sv := load('glVertexAttrib2sv');
  3650. glVertexAttrib3d := load('glVertexAttrib3d');
  3651. glVertexAttrib3dv := load('glVertexAttrib3dv');
  3652. glVertexAttrib3f := load('glVertexAttrib3f');
  3653. glVertexAttrib3fv := load('glVertexAttrib3fv');
  3654. glVertexAttrib3s := load('glVertexAttrib3s');
  3655. glVertexAttrib3sv := load('glVertexAttrib3sv');
  3656. glVertexAttrib4Nbv := load('glVertexAttrib4Nbv');
  3657. glVertexAttrib4Niv := load('glVertexAttrib4Niv');
  3658. glVertexAttrib4Nsv := load('glVertexAttrib4Nsv');
  3659. glVertexAttrib4Nub := load('glVertexAttrib4Nub');
  3660. glVertexAttrib4Nubv := load('glVertexAttrib4Nubv');
  3661. glVertexAttrib4Nuiv := load('glVertexAttrib4Nuiv');
  3662. glVertexAttrib4Nusv := load('glVertexAttrib4Nusv');
  3663. glVertexAttrib4bv := load('glVertexAttrib4bv');
  3664. glVertexAttrib4d := load('glVertexAttrib4d');
  3665. glVertexAttrib4dv := load('glVertexAttrib4dv');
  3666. glVertexAttrib4f := load('glVertexAttrib4f');
  3667. glVertexAttrib4fv := load('glVertexAttrib4fv');
  3668. glVertexAttrib4iv := load('glVertexAttrib4iv');
  3669. glVertexAttrib4s := load('glVertexAttrib4s');
  3670. glVertexAttrib4sv := load('glVertexAttrib4sv');
  3671. glVertexAttrib4ubv := load('glVertexAttrib4ubv');
  3672. glVertexAttrib4uiv := load('glVertexAttrib4uiv');
  3673. glVertexAttrib4usv := load('glVertexAttrib4usv');
  3674. glVertexAttribPointer := load('glVertexAttribPointer');
  3675. end;
  3676. procedure load_GL_VERSION_2_1(load: TLoadProc);
  3677. begin
  3678. if not GLAD_GL_VERSION_2_1 then exit;
  3679. glUniformMatrix2x3fv := load('glUniformMatrix2x3fv');
  3680. glUniformMatrix3x2fv := load('glUniformMatrix3x2fv');
  3681. glUniformMatrix2x4fv := load('glUniformMatrix2x4fv');
  3682. glUniformMatrix4x2fv := load('glUniformMatrix4x2fv');
  3683. glUniformMatrix3x4fv := load('glUniformMatrix3x4fv');
  3684. glUniformMatrix4x3fv := load('glUniformMatrix4x3fv');
  3685. end;
  3686. procedure load_GL_VERSION_3_0(load: TLoadProc);
  3687. begin
  3688. if not GLAD_GL_VERSION_3_0 then exit;
  3689. glColorMaski := load('glColorMaski');
  3690. glGetBooleani_v := load('glGetBooleani_v');
  3691. glGetIntegeri_v := load('glGetIntegeri_v');
  3692. glEnablei := load('glEnablei');
  3693. glDisablei := load('glDisablei');
  3694. glIsEnabledi := load('glIsEnabledi');
  3695. glBeginTransformFeedback := load('glBeginTransformFeedback');
  3696. glEndTransformFeedback := load('glEndTransformFeedback');
  3697. glBindBufferRange := load('glBindBufferRange');
  3698. glBindBufferBase := load('glBindBufferBase');
  3699. glTransformFeedbackVaryings := load('glTransformFeedbackVaryings');
  3700. glGetTransformFeedbackVarying := load('glGetTransformFeedbackVarying');
  3701. glClampColor := load('glClampColor');
  3702. glBeginConditionalRender := load('glBeginConditionalRender');
  3703. glEndConditionalRender := load('glEndConditionalRender');
  3704. glVertexAttribIPointer := load('glVertexAttribIPointer');
  3705. glGetVertexAttribIiv := load('glGetVertexAttribIiv');
  3706. glGetVertexAttribIuiv := load('glGetVertexAttribIuiv');
  3707. glVertexAttribI1i := load('glVertexAttribI1i');
  3708. glVertexAttribI2i := load('glVertexAttribI2i');
  3709. glVertexAttribI3i := load('glVertexAttribI3i');
  3710. glVertexAttribI4i := load('glVertexAttribI4i');
  3711. glVertexAttribI1ui := load('glVertexAttribI1ui');
  3712. glVertexAttribI2ui := load('glVertexAttribI2ui');
  3713. glVertexAttribI3ui := load('glVertexAttribI3ui');
  3714. glVertexAttribI4ui := load('glVertexAttribI4ui');
  3715. glVertexAttribI1iv := load('glVertexAttribI1iv');
  3716. glVertexAttribI2iv := load('glVertexAttribI2iv');
  3717. glVertexAttribI3iv := load('glVertexAttribI3iv');
  3718. glVertexAttribI4iv := load('glVertexAttribI4iv');
  3719. glVertexAttribI1uiv := load('glVertexAttribI1uiv');
  3720. glVertexAttribI2uiv := load('glVertexAttribI2uiv');
  3721. glVertexAttribI3uiv := load('glVertexAttribI3uiv');
  3722. glVertexAttribI4uiv := load('glVertexAttribI4uiv');
  3723. glVertexAttribI4bv := load('glVertexAttribI4bv');
  3724. glVertexAttribI4sv := load('glVertexAttribI4sv');
  3725. glVertexAttribI4ubv := load('glVertexAttribI4ubv');
  3726. glVertexAttribI4usv := load('glVertexAttribI4usv');
  3727. glGetUniformuiv := load('glGetUniformuiv');
  3728. glBindFragDataLocation := load('glBindFragDataLocation');
  3729. glGetFragDataLocation := load('glGetFragDataLocation');
  3730. glUniform1ui := load('glUniform1ui');
  3731. glUniform2ui := load('glUniform2ui');
  3732. glUniform3ui := load('glUniform3ui');
  3733. glUniform4ui := load('glUniform4ui');
  3734. glUniform1uiv := load('glUniform1uiv');
  3735. glUniform2uiv := load('glUniform2uiv');
  3736. glUniform3uiv := load('glUniform3uiv');
  3737. glUniform4uiv := load('glUniform4uiv');
  3738. glTexParameterIiv := load('glTexParameterIiv');
  3739. glTexParameterIuiv := load('glTexParameterIuiv');
  3740. glGetTexParameterIiv := load('glGetTexParameterIiv');
  3741. glGetTexParameterIuiv := load('glGetTexParameterIuiv');
  3742. glClearBufferiv := load('glClearBufferiv');
  3743. glClearBufferuiv := load('glClearBufferuiv');
  3744. glClearBufferfv := load('glClearBufferfv');
  3745. glClearBufferfi := load('glClearBufferfi');
  3746. glGetStringi := load('glGetStringi');
  3747. glIsRenderbuffer := load('glIsRenderbuffer');
  3748. glBindRenderbuffer := load('glBindRenderbuffer');
  3749. glDeleteRenderbuffers := load('glDeleteRenderbuffers');
  3750. glGenRenderbuffers := load('glGenRenderbuffers');
  3751. glRenderbufferStorage := load('glRenderbufferStorage');
  3752. glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv');
  3753. glIsFramebuffer := load('glIsFramebuffer');
  3754. glBindFramebuffer := load('glBindFramebuffer');
  3755. glDeleteFramebuffers := load('glDeleteFramebuffers');
  3756. glGenFramebuffers := load('glGenFramebuffers');
  3757. glCheckFramebufferStatus := load('glCheckFramebufferStatus');
  3758. glFramebufferTexture1D := load('glFramebufferTexture1D');
  3759. glFramebufferTexture2D := load('glFramebufferTexture2D');
  3760. glFramebufferTexture3D := load('glFramebufferTexture3D');
  3761. glFramebufferRenderbuffer := load('glFramebufferRenderbuffer');
  3762. glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv');
  3763. glGenerateMipmap := load('glGenerateMipmap');
  3764. glBlitFramebuffer := load('glBlitFramebuffer');
  3765. glRenderbufferStorageMultisample := load('glRenderbufferStorageMultisample');
  3766. glFramebufferTextureLayer := load('glFramebufferTextureLayer');
  3767. glMapBufferRange := load('glMapBufferRange');
  3768. glFlushMappedBufferRange := load('glFlushMappedBufferRange');
  3769. glBindVertexArray := load('glBindVertexArray');
  3770. glDeleteVertexArrays := load('glDeleteVertexArrays');
  3771. glGenVertexArrays := load('glGenVertexArrays');
  3772. glIsVertexArray := load('glIsVertexArray');
  3773. end;
  3774. procedure load_GL_VERSION_3_1(load: TLoadProc);
  3775. begin
  3776. if not GLAD_GL_VERSION_3_1 then exit;
  3777. glDrawArraysInstanced := load('glDrawArraysInstanced');
  3778. glDrawElementsInstanced := load('glDrawElementsInstanced');
  3779. glTexBuffer := load('glTexBuffer');
  3780. glPrimitiveRestartIndex := load('glPrimitiveRestartIndex');
  3781. glCopyBufferSubData := load('glCopyBufferSubData');
  3782. glGetUniformIndices := load('glGetUniformIndices');
  3783. glGetActiveUniformsiv := load('glGetActiveUniformsiv');
  3784. glGetActiveUniformName := load('glGetActiveUniformName');
  3785. glGetUniformBlockIndex := load('glGetUniformBlockIndex');
  3786. glGetActiveUniformBlockiv := load('glGetActiveUniformBlockiv');
  3787. glGetActiveUniformBlockName := load('glGetActiveUniformBlockName');
  3788. glUniformBlockBinding := load('glUniformBlockBinding');
  3789. glBindBufferRange := load('glBindBufferRange');
  3790. glBindBufferBase := load('glBindBufferBase');
  3791. glGetIntegeri_v := load('glGetIntegeri_v');
  3792. end;
  3793. procedure load_GL_VERSION_3_2(load: TLoadProc);
  3794. begin
  3795. if not GLAD_GL_VERSION_3_2 then exit;
  3796. glDrawElementsBaseVertex := load('glDrawElementsBaseVertex');
  3797. glDrawRangeElementsBaseVertex := load('glDrawRangeElementsBaseVertex');
  3798. glDrawElementsInstancedBaseVertex := load('glDrawElementsInstancedBaseVertex');
  3799. glMultiDrawElementsBaseVertex := load('glMultiDrawElementsBaseVertex');
  3800. glProvokingVertex := load('glProvokingVertex');
  3801. glFenceSync := load('glFenceSync');
  3802. glIsSync := load('glIsSync');
  3803. glDeleteSync := load('glDeleteSync');
  3804. glClientWaitSync := load('glClientWaitSync');
  3805. glWaitSync := load('glWaitSync');
  3806. glGetInteger64v := load('glGetInteger64v');
  3807. glGetSynciv := load('glGetSynciv');
  3808. glGetInteger64i_v := load('glGetInteger64i_v');
  3809. glGetBufferParameteri64v := load('glGetBufferParameteri64v');
  3810. glFramebufferTexture := load('glFramebufferTexture');
  3811. glTexImage2DMultisample := load('glTexImage2DMultisample');
  3812. glTexImage3DMultisample := load('glTexImage3DMultisample');
  3813. glGetMultisamplefv := load('glGetMultisamplefv');
  3814. glSampleMaski := load('glSampleMaski');
  3815. end;
  3816. procedure load_GL_VERSION_3_3(load: TLoadProc);
  3817. begin
  3818. if not GLAD_GL_VERSION_3_3 then exit;
  3819. glBindFragDataLocationIndexed := load('glBindFragDataLocationIndexed');
  3820. glGetFragDataIndex := load('glGetFragDataIndex');
  3821. glGenSamplers := load('glGenSamplers');
  3822. glDeleteSamplers := load('glDeleteSamplers');
  3823. glIsSampler := load('glIsSampler');
  3824. glBindSampler := load('glBindSampler');
  3825. glSamplerParameteri := load('glSamplerParameteri');
  3826. glSamplerParameteriv := load('glSamplerParameteriv');
  3827. glSamplerParameterf := load('glSamplerParameterf');
  3828. glSamplerParameterfv := load('glSamplerParameterfv');
  3829. glSamplerParameterIiv := load('glSamplerParameterIiv');
  3830. glSamplerParameterIuiv := load('glSamplerParameterIuiv');
  3831. glGetSamplerParameteriv := load('glGetSamplerParameteriv');
  3832. glGetSamplerParameterIiv := load('glGetSamplerParameterIiv');
  3833. glGetSamplerParameterfv := load('glGetSamplerParameterfv');
  3834. glGetSamplerParameterIuiv := load('glGetSamplerParameterIuiv');
  3835. glQueryCounter := load('glQueryCounter');
  3836. glGetQueryObjecti64v := load('glGetQueryObjecti64v');
  3837. glGetQueryObjectui64v := load('glGetQueryObjectui64v');
  3838. glVertexAttribDivisor := load('glVertexAttribDivisor');
  3839. glVertexAttribP1ui := load('glVertexAttribP1ui');
  3840. glVertexAttribP1uiv := load('glVertexAttribP1uiv');
  3841. glVertexAttribP2ui := load('glVertexAttribP2ui');
  3842. glVertexAttribP2uiv := load('glVertexAttribP2uiv');
  3843. glVertexAttribP3ui := load('glVertexAttribP3ui');
  3844. glVertexAttribP3uiv := load('glVertexAttribP3uiv');
  3845. glVertexAttribP4ui := load('glVertexAttribP4ui');
  3846. glVertexAttribP4uiv := load('glVertexAttribP4uiv');
  3847. glVertexP2ui := load('glVertexP2ui');
  3848. glVertexP2uiv := load('glVertexP2uiv');
  3849. glVertexP3ui := load('glVertexP3ui');
  3850. glVertexP3uiv := load('glVertexP3uiv');
  3851. glVertexP4ui := load('glVertexP4ui');
  3852. glVertexP4uiv := load('glVertexP4uiv');
  3853. glTexCoordP1ui := load('glTexCoordP1ui');
  3854. glTexCoordP1uiv := load('glTexCoordP1uiv');
  3855. glTexCoordP2ui := load('glTexCoordP2ui');
  3856. glTexCoordP2uiv := load('glTexCoordP2uiv');
  3857. glTexCoordP3ui := load('glTexCoordP3ui');
  3858. glTexCoordP3uiv := load('glTexCoordP3uiv');
  3859. glTexCoordP4ui := load('glTexCoordP4ui');
  3860. glTexCoordP4uiv := load('glTexCoordP4uiv');
  3861. glMultiTexCoordP1ui := load('glMultiTexCoordP1ui');
  3862. glMultiTexCoordP1uiv := load('glMultiTexCoordP1uiv');
  3863. glMultiTexCoordP2ui := load('glMultiTexCoordP2ui');
  3864. glMultiTexCoordP2uiv := load('glMultiTexCoordP2uiv');
  3865. glMultiTexCoordP3ui := load('glMultiTexCoordP3ui');
  3866. glMultiTexCoordP3uiv := load('glMultiTexCoordP3uiv');
  3867. glMultiTexCoordP4ui := load('glMultiTexCoordP4ui');
  3868. glMultiTexCoordP4uiv := load('glMultiTexCoordP4uiv');
  3869. glNormalP3ui := load('glNormalP3ui');
  3870. glNormalP3uiv := load('glNormalP3uiv');
  3871. glColorP3ui := load('glColorP3ui');
  3872. glColorP3uiv := load('glColorP3uiv');
  3873. glColorP4ui := load('glColorP4ui');
  3874. glColorP4uiv := load('glColorP4uiv');
  3875. glSecondaryColorP3ui := load('glSecondaryColorP3ui');
  3876. glSecondaryColorP3uiv := load('glSecondaryColorP3uiv');
  3877. end;
  3878. procedure load_GL_VERSION_4_0(load: TLoadProc);
  3879. begin
  3880. if not GLAD_GL_VERSION_4_0 then exit;
  3881. glMinSampleShading := load('glMinSampleShading');
  3882. glBlendEquationi := load('glBlendEquationi');
  3883. glBlendEquationSeparatei := load('glBlendEquationSeparatei');
  3884. glBlendFunci := load('glBlendFunci');
  3885. glBlendFuncSeparatei := load('glBlendFuncSeparatei');
  3886. glDrawArraysIndirect := load('glDrawArraysIndirect');
  3887. glDrawElementsIndirect := load('glDrawElementsIndirect');
  3888. glUniform1d := load('glUniform1d');
  3889. glUniform2d := load('glUniform2d');
  3890. glUniform3d := load('glUniform3d');
  3891. glUniform4d := load('glUniform4d');
  3892. glUniform1dv := load('glUniform1dv');
  3893. glUniform2dv := load('glUniform2dv');
  3894. glUniform3dv := load('glUniform3dv');
  3895. glUniform4dv := load('glUniform4dv');
  3896. glUniformMatrix2dv := load('glUniformMatrix2dv');
  3897. glUniformMatrix3dv := load('glUniformMatrix3dv');
  3898. glUniformMatrix4dv := load('glUniformMatrix4dv');
  3899. glUniformMatrix2x3dv := load('glUniformMatrix2x3dv');
  3900. glUniformMatrix2x4dv := load('glUniformMatrix2x4dv');
  3901. glUniformMatrix3x2dv := load('glUniformMatrix3x2dv');
  3902. glUniformMatrix3x4dv := load('glUniformMatrix3x4dv');
  3903. glUniformMatrix4x2dv := load('glUniformMatrix4x2dv');
  3904. glUniformMatrix4x3dv := load('glUniformMatrix4x3dv');
  3905. glGetUniformdv := load('glGetUniformdv');
  3906. glGetSubroutineUniformLocation := load('glGetSubroutineUniformLocation');
  3907. glGetSubroutineIndex := load('glGetSubroutineIndex');
  3908. glGetActiveSubroutineUniformiv := load('glGetActiveSubroutineUniformiv');
  3909. glGetActiveSubroutineUniformName := load('glGetActiveSubroutineUniformName');
  3910. glGetActiveSubroutineName := load('glGetActiveSubroutineName');
  3911. glUniformSubroutinesuiv := load('glUniformSubroutinesuiv');
  3912. glGetUniformSubroutineuiv := load('glGetUniformSubroutineuiv');
  3913. glGetProgramStageiv := load('glGetProgramStageiv');
  3914. glPatchParameteri := load('glPatchParameteri');
  3915. glPatchParameterfv := load('glPatchParameterfv');
  3916. glBindTransformFeedback := load('glBindTransformFeedback');
  3917. glDeleteTransformFeedbacks := load('glDeleteTransformFeedbacks');
  3918. glGenTransformFeedbacks := load('glGenTransformFeedbacks');
  3919. glIsTransformFeedback := load('glIsTransformFeedback');
  3920. glPauseTransformFeedback := load('glPauseTransformFeedback');
  3921. glResumeTransformFeedback := load('glResumeTransformFeedback');
  3922. glDrawTransformFeedback := load('glDrawTransformFeedback');
  3923. glDrawTransformFeedbackStream := load('glDrawTransformFeedbackStream');
  3924. glBeginQueryIndexed := load('glBeginQueryIndexed');
  3925. glEndQueryIndexed := load('glEndQueryIndexed');
  3926. glGetQueryIndexediv := load('glGetQueryIndexediv');
  3927. end;
  3928. procedure load_GL_VERSION_4_1(load: TLoadProc);
  3929. begin
  3930. if not GLAD_GL_VERSION_4_1 then exit;
  3931. glReleaseShaderCompiler := load('glReleaseShaderCompiler');
  3932. glShaderBinary := load('glShaderBinary');
  3933. glGetShaderPrecisionFormat := load('glGetShaderPrecisionFormat');
  3934. glDepthRangef := load('glDepthRangef');
  3935. glClearDepthf := load('glClearDepthf');
  3936. glGetProgramBinary := load('glGetProgramBinary');
  3937. glProgramBinary := load('glProgramBinary');
  3938. glProgramParameteri := load('glProgramParameteri');
  3939. glUseProgramStages := load('glUseProgramStages');
  3940. glActiveShaderProgram := load('glActiveShaderProgram');
  3941. glCreateShaderProgramv := load('glCreateShaderProgramv');
  3942. glBindProgramPipeline := load('glBindProgramPipeline');
  3943. glDeleteProgramPipelines := load('glDeleteProgramPipelines');
  3944. glGenProgramPipelines := load('glGenProgramPipelines');
  3945. glIsProgramPipeline := load('glIsProgramPipeline');
  3946. glGetProgramPipelineiv := load('glGetProgramPipelineiv');
  3947. glProgramParameteri := load('glProgramParameteri');
  3948. glProgramUniform1i := load('glProgramUniform1i');
  3949. glProgramUniform1iv := load('glProgramUniform1iv');
  3950. glProgramUniform1f := load('glProgramUniform1f');
  3951. glProgramUniform1fv := load('glProgramUniform1fv');
  3952. glProgramUniform1d := load('glProgramUniform1d');
  3953. glProgramUniform1dv := load('glProgramUniform1dv');
  3954. glProgramUniform1ui := load('glProgramUniform1ui');
  3955. glProgramUniform1uiv := load('glProgramUniform1uiv');
  3956. glProgramUniform2i := load('glProgramUniform2i');
  3957. glProgramUniform2iv := load('glProgramUniform2iv');
  3958. glProgramUniform2f := load('glProgramUniform2f');
  3959. glProgramUniform2fv := load('glProgramUniform2fv');
  3960. glProgramUniform2d := load('glProgramUniform2d');
  3961. glProgramUniform2dv := load('glProgramUniform2dv');
  3962. glProgramUniform2ui := load('glProgramUniform2ui');
  3963. glProgramUniform2uiv := load('glProgramUniform2uiv');
  3964. glProgramUniform3i := load('glProgramUniform3i');
  3965. glProgramUniform3iv := load('glProgramUniform3iv');
  3966. glProgramUniform3f := load('glProgramUniform3f');
  3967. glProgramUniform3fv := load('glProgramUniform3fv');
  3968. glProgramUniform3d := load('glProgramUniform3d');
  3969. glProgramUniform3dv := load('glProgramUniform3dv');
  3970. glProgramUniform3ui := load('glProgramUniform3ui');
  3971. glProgramUniform3uiv := load('glProgramUniform3uiv');
  3972. glProgramUniform4i := load('glProgramUniform4i');
  3973. glProgramUniform4iv := load('glProgramUniform4iv');
  3974. glProgramUniform4f := load('glProgramUniform4f');
  3975. glProgramUniform4fv := load('glProgramUniform4fv');
  3976. glProgramUniform4d := load('glProgramUniform4d');
  3977. glProgramUniform4dv := load('glProgramUniform4dv');
  3978. glProgramUniform4ui := load('glProgramUniform4ui');
  3979. glProgramUniform4uiv := load('glProgramUniform4uiv');
  3980. glProgramUniformMatrix2fv := load('glProgramUniformMatrix2fv');
  3981. glProgramUniformMatrix3fv := load('glProgramUniformMatrix3fv');
  3982. glProgramUniformMatrix4fv := load('glProgramUniformMatrix4fv');
  3983. glProgramUniformMatrix2dv := load('glProgramUniformMatrix2dv');
  3984. glProgramUniformMatrix3dv := load('glProgramUniformMatrix3dv');
  3985. glProgramUniformMatrix4dv := load('glProgramUniformMatrix4dv');
  3986. glProgramUniformMatrix2x3fv := load('glProgramUniformMatrix2x3fv');
  3987. glProgramUniformMatrix3x2fv := load('glProgramUniformMatrix3x2fv');
  3988. glProgramUniformMatrix2x4fv := load('glProgramUniformMatrix2x4fv');
  3989. glProgramUniformMatrix4x2fv := load('glProgramUniformMatrix4x2fv');
  3990. glProgramUniformMatrix3x4fv := load('glProgramUniformMatrix3x4fv');
  3991. glProgramUniformMatrix4x3fv := load('glProgramUniformMatrix4x3fv');
  3992. glProgramUniformMatrix2x3dv := load('glProgramUniformMatrix2x3dv');
  3993. glProgramUniformMatrix3x2dv := load('glProgramUniformMatrix3x2dv');
  3994. glProgramUniformMatrix2x4dv := load('glProgramUniformMatrix2x4dv');
  3995. glProgramUniformMatrix4x2dv := load('glProgramUniformMatrix4x2dv');
  3996. glProgramUniformMatrix3x4dv := load('glProgramUniformMatrix3x4dv');
  3997. glProgramUniformMatrix4x3dv := load('glProgramUniformMatrix4x3dv');
  3998. glValidateProgramPipeline := load('glValidateProgramPipeline');
  3999. glGetProgramPipelineInfoLog := load('glGetProgramPipelineInfoLog');
  4000. glVertexAttribL1d := load('glVertexAttribL1d');
  4001. glVertexAttribL2d := load('glVertexAttribL2d');
  4002. glVertexAttribL3d := load('glVertexAttribL3d');
  4003. glVertexAttribL4d := load('glVertexAttribL4d');
  4004. glVertexAttribL1dv := load('glVertexAttribL1dv');
  4005. glVertexAttribL2dv := load('glVertexAttribL2dv');
  4006. glVertexAttribL3dv := load('glVertexAttribL3dv');
  4007. glVertexAttribL4dv := load('glVertexAttribL4dv');
  4008. glVertexAttribLPointer := load('glVertexAttribLPointer');
  4009. glGetVertexAttribLdv := load('glGetVertexAttribLdv');
  4010. glViewportArrayv := load('glViewportArrayv');
  4011. glViewportIndexedf := load('glViewportIndexedf');
  4012. glViewportIndexedfv := load('glViewportIndexedfv');
  4013. glScissorArrayv := load('glScissorArrayv');
  4014. glScissorIndexed := load('glScissorIndexed');
  4015. glScissorIndexedv := load('glScissorIndexedv');
  4016. glDepthRangeArrayv := load('glDepthRangeArrayv');
  4017. glDepthRangeIndexed := load('glDepthRangeIndexed');
  4018. glGetFloati_v := load('glGetFloati_v');
  4019. glGetDoublei_v := load('glGetDoublei_v');
  4020. end;
  4021. procedure load_GL_VERSION_4_2(load: TLoadProc);
  4022. begin
  4023. if not GLAD_GL_VERSION_4_2 then exit;
  4024. glDrawArraysInstancedBaseInstance := load('glDrawArraysInstancedBaseInstance');
  4025. glDrawElementsInstancedBaseInstance := load('glDrawElementsInstancedBaseInstance');
  4026. glDrawElementsInstancedBaseVertexBaseInstance := load('glDrawElementsInstancedBaseVertexBaseInstance');
  4027. glGetInternalformativ := load('glGetInternalformativ');
  4028. glGetActiveAtomicCounterBufferiv := load('glGetActiveAtomicCounterBufferiv');
  4029. glBindImageTexture := load('glBindImageTexture');
  4030. glMemoryBarrier := load('glMemoryBarrier');
  4031. glTexStorage1D := load('glTexStorage1D');
  4032. glTexStorage2D := load('glTexStorage2D');
  4033. glTexStorage3D := load('glTexStorage3D');
  4034. glDrawTransformFeedbackInstanced := load('glDrawTransformFeedbackInstanced');
  4035. glDrawTransformFeedbackStreamInstanced := load('glDrawTransformFeedbackStreamInstanced');
  4036. end;
  4037. procedure load_GL_VERSION_4_3(load: TLoadProc);
  4038. begin
  4039. if not GLAD_GL_VERSION_4_3 then exit;
  4040. glClearBufferData := load('glClearBufferData');
  4041. glClearBufferSubData := load('glClearBufferSubData');
  4042. glDispatchCompute := load('glDispatchCompute');
  4043. glDispatchComputeIndirect := load('glDispatchComputeIndirect');
  4044. glCopyImageSubData := load('glCopyImageSubData');
  4045. glFramebufferParameteri := load('glFramebufferParameteri');
  4046. glGetFramebufferParameteriv := load('glGetFramebufferParameteriv');
  4047. glGetInternalformati64v := load('glGetInternalformati64v');
  4048. glInvalidateTexSubImage := load('glInvalidateTexSubImage');
  4049. glInvalidateTexImage := load('glInvalidateTexImage');
  4050. glInvalidateBufferSubData := load('glInvalidateBufferSubData');
  4051. glInvalidateBufferData := load('glInvalidateBufferData');
  4052. glInvalidateFramebuffer := load('glInvalidateFramebuffer');
  4053. glInvalidateSubFramebuffer := load('glInvalidateSubFramebuffer');
  4054. glMultiDrawArraysIndirect := load('glMultiDrawArraysIndirect');
  4055. glMultiDrawElementsIndirect := load('glMultiDrawElementsIndirect');
  4056. glGetProgramInterfaceiv := load('glGetProgramInterfaceiv');
  4057. glGetProgramResourceIndex := load('glGetProgramResourceIndex');
  4058. glGetProgramResourceName := load('glGetProgramResourceName');
  4059. glGetProgramResourceiv := load('glGetProgramResourceiv');
  4060. glGetProgramResourceLocation := load('glGetProgramResourceLocation');
  4061. glGetProgramResourceLocationIndex := load('glGetProgramResourceLocationIndex');
  4062. glShaderStorageBlockBinding := load('glShaderStorageBlockBinding');
  4063. glTexBufferRange := load('glTexBufferRange');
  4064. glTexStorage2DMultisample := load('glTexStorage2DMultisample');
  4065. glTexStorage3DMultisample := load('glTexStorage3DMultisample');
  4066. glTextureView := load('glTextureView');
  4067. glBindVertexBuffer := load('glBindVertexBuffer');
  4068. glVertexAttribFormat := load('glVertexAttribFormat');
  4069. glVertexAttribIFormat := load('glVertexAttribIFormat');
  4070. glVertexAttribLFormat := load('glVertexAttribLFormat');
  4071. glVertexAttribBinding := load('glVertexAttribBinding');
  4072. glVertexBindingDivisor := load('glVertexBindingDivisor');
  4073. glDebugMessageControl := load('glDebugMessageControl');
  4074. glDebugMessageInsert := load('glDebugMessageInsert');
  4075. glDebugMessageCallback := load('glDebugMessageCallback');
  4076. glGetDebugMessageLog := load('glGetDebugMessageLog');
  4077. glPushDebugGroup := load('glPushDebugGroup');
  4078. glPopDebugGroup := load('glPopDebugGroup');
  4079. glObjectLabel := load('glObjectLabel');
  4080. glGetObjectLabel := load('glGetObjectLabel');
  4081. glObjectPtrLabel := load('glObjectPtrLabel');
  4082. glGetObjectPtrLabel := load('glGetObjectPtrLabel');
  4083. glGetPointerv := load('glGetPointerv');
  4084. end;
  4085. procedure load_GL_VERSION_4_4(load: TLoadProc);
  4086. begin
  4087. if not GLAD_GL_VERSION_4_4 then exit;
  4088. glBufferStorage := load('glBufferStorage');
  4089. glClearTexImage := load('glClearTexImage');
  4090. glClearTexSubImage := load('glClearTexSubImage');
  4091. glBindBuffersBase := load('glBindBuffersBase');
  4092. glBindBuffersRange := load('glBindBuffersRange');
  4093. glBindTextures := load('glBindTextures');
  4094. glBindSamplers := load('glBindSamplers');
  4095. glBindImageTextures := load('glBindImageTextures');
  4096. glBindVertexBuffers := load('glBindVertexBuffers');
  4097. end;
  4098. procedure load_GL_VERSION_4_5(load: TLoadProc);
  4099. begin
  4100. if not GLAD_GL_VERSION_4_5 then exit;
  4101. glClipControl := load('glClipControl');
  4102. glCreateTransformFeedbacks := load('glCreateTransformFeedbacks');
  4103. glTransformFeedbackBufferBase := load('glTransformFeedbackBufferBase');
  4104. glTransformFeedbackBufferRange := load('glTransformFeedbackBufferRange');
  4105. glGetTransformFeedbackiv := load('glGetTransformFeedbackiv');
  4106. glGetTransformFeedbacki_v := load('glGetTransformFeedbacki_v');
  4107. glGetTransformFeedbacki64_v := load('glGetTransformFeedbacki64_v');
  4108. glCreateBuffers := load('glCreateBuffers');
  4109. glNamedBufferStorage := load('glNamedBufferStorage');
  4110. glNamedBufferData := load('glNamedBufferData');
  4111. glNamedBufferSubData := load('glNamedBufferSubData');
  4112. glCopyNamedBufferSubData := load('glCopyNamedBufferSubData');
  4113. glClearNamedBufferData := load('glClearNamedBufferData');
  4114. glClearNamedBufferSubData := load('glClearNamedBufferSubData');
  4115. glMapNamedBuffer := load('glMapNamedBuffer');
  4116. glMapNamedBufferRange := load('glMapNamedBufferRange');
  4117. glUnmapNamedBuffer := load('glUnmapNamedBuffer');
  4118. glFlushMappedNamedBufferRange := load('glFlushMappedNamedBufferRange');
  4119. glGetNamedBufferParameteriv := load('glGetNamedBufferParameteriv');
  4120. glGetNamedBufferParameteri64v := load('glGetNamedBufferParameteri64v');
  4121. glGetNamedBufferPointerv := load('glGetNamedBufferPointerv');
  4122. glGetNamedBufferSubData := load('glGetNamedBufferSubData');
  4123. glCreateFramebuffers := load('glCreateFramebuffers');
  4124. glNamedFramebufferRenderbuffer := load('glNamedFramebufferRenderbuffer');
  4125. glNamedFramebufferParameteri := load('glNamedFramebufferParameteri');
  4126. glNamedFramebufferTexture := load('glNamedFramebufferTexture');
  4127. glNamedFramebufferTextureLayer := load('glNamedFramebufferTextureLayer');
  4128. glNamedFramebufferDrawBuffer := load('glNamedFramebufferDrawBuffer');
  4129. glNamedFramebufferDrawBuffers := load('glNamedFramebufferDrawBuffers');
  4130. glNamedFramebufferReadBuffer := load('glNamedFramebufferReadBuffer');
  4131. glInvalidateNamedFramebufferData := load('glInvalidateNamedFramebufferData');
  4132. glInvalidateNamedFramebufferSubData := load('glInvalidateNamedFramebufferSubData');
  4133. glClearNamedFramebufferiv := load('glClearNamedFramebufferiv');
  4134. glClearNamedFramebufferuiv := load('glClearNamedFramebufferuiv');
  4135. glClearNamedFramebufferfv := load('glClearNamedFramebufferfv');
  4136. glClearNamedFramebufferfi := load('glClearNamedFramebufferfi');
  4137. glBlitNamedFramebuffer := load('glBlitNamedFramebuffer');
  4138. glCheckNamedFramebufferStatus := load('glCheckNamedFramebufferStatus');
  4139. glGetNamedFramebufferParameteriv := load('glGetNamedFramebufferParameteriv');
  4140. glGetNamedFramebufferAttachmentParameteriv := load('glGetNamedFramebufferAttachmentParameteriv');
  4141. glCreateRenderbuffers := load('glCreateRenderbuffers');
  4142. glNamedRenderbufferStorage := load('glNamedRenderbufferStorage');
  4143. glNamedRenderbufferStorageMultisample := load('glNamedRenderbufferStorageMultisample');
  4144. glGetNamedRenderbufferParameteriv := load('glGetNamedRenderbufferParameteriv');
  4145. glCreateTextures := load('glCreateTextures');
  4146. glTextureBuffer := load('glTextureBuffer');
  4147. glTextureBufferRange := load('glTextureBufferRange');
  4148. glTextureStorage1D := load('glTextureStorage1D');
  4149. glTextureStorage2D := load('glTextureStorage2D');
  4150. glTextureStorage3D := load('glTextureStorage3D');
  4151. glTextureStorage2DMultisample := load('glTextureStorage2DMultisample');
  4152. glTextureStorage3DMultisample := load('glTextureStorage3DMultisample');
  4153. glTextureSubImage1D := load('glTextureSubImage1D');
  4154. glTextureSubImage2D := load('glTextureSubImage2D');
  4155. glTextureSubImage3D := load('glTextureSubImage3D');
  4156. glCompressedTextureSubImage1D := load('glCompressedTextureSubImage1D');
  4157. glCompressedTextureSubImage2D := load('glCompressedTextureSubImage2D');
  4158. glCompressedTextureSubImage3D := load('glCompressedTextureSubImage3D');
  4159. glCopyTextureSubImage1D := load('glCopyTextureSubImage1D');
  4160. glCopyTextureSubImage2D := load('glCopyTextureSubImage2D');
  4161. glCopyTextureSubImage3D := load('glCopyTextureSubImage3D');
  4162. glTextureParameterf := load('glTextureParameterf');
  4163. glTextureParameterfv := load('glTextureParameterfv');
  4164. glTextureParameteri := load('glTextureParameteri');
  4165. glTextureParameterIiv := load('glTextureParameterIiv');
  4166. glTextureParameterIuiv := load('glTextureParameterIuiv');
  4167. glTextureParameteriv := load('glTextureParameteriv');
  4168. glGenerateTextureMipmap := load('glGenerateTextureMipmap');
  4169. glBindTextureUnit := load('glBindTextureUnit');
  4170. glGetTextureImage := load('glGetTextureImage');
  4171. glGetCompressedTextureImage := load('glGetCompressedTextureImage');
  4172. glGetTextureLevelParameterfv := load('glGetTextureLevelParameterfv');
  4173. glGetTextureLevelParameteriv := load('glGetTextureLevelParameteriv');
  4174. glGetTextureParameterfv := load('glGetTextureParameterfv');
  4175. glGetTextureParameterIiv := load('glGetTextureParameterIiv');
  4176. glGetTextureParameterIuiv := load('glGetTextureParameterIuiv');
  4177. glGetTextureParameteriv := load('glGetTextureParameteriv');
  4178. glCreateVertexArrays := load('glCreateVertexArrays');
  4179. glDisableVertexArrayAttrib := load('glDisableVertexArrayAttrib');
  4180. glEnableVertexArrayAttrib := load('glEnableVertexArrayAttrib');
  4181. glVertexArrayElementBuffer := load('glVertexArrayElementBuffer');
  4182. glVertexArrayVertexBuffer := load('glVertexArrayVertexBuffer');
  4183. glVertexArrayVertexBuffers := load('glVertexArrayVertexBuffers');
  4184. glVertexArrayAttribBinding := load('glVertexArrayAttribBinding');
  4185. glVertexArrayAttribFormat := load('glVertexArrayAttribFormat');
  4186. glVertexArrayAttribIFormat := load('glVertexArrayAttribIFormat');
  4187. glVertexArrayAttribLFormat := load('glVertexArrayAttribLFormat');
  4188. glVertexArrayBindingDivisor := load('glVertexArrayBindingDivisor');
  4189. glGetVertexArrayiv := load('glGetVertexArrayiv');
  4190. glGetVertexArrayIndexediv := load('glGetVertexArrayIndexediv');
  4191. glGetVertexArrayIndexed64iv := load('glGetVertexArrayIndexed64iv');
  4192. glCreateSamplers := load('glCreateSamplers');
  4193. glCreateProgramPipelines := load('glCreateProgramPipelines');
  4194. glCreateQueries := load('glCreateQueries');
  4195. glGetQueryBufferObjecti64v := load('glGetQueryBufferObjecti64v');
  4196. glGetQueryBufferObjectiv := load('glGetQueryBufferObjectiv');
  4197. glGetQueryBufferObjectui64v := load('glGetQueryBufferObjectui64v');
  4198. glGetQueryBufferObjectuiv := load('glGetQueryBufferObjectuiv');
  4199. glMemoryBarrierByRegion := load('glMemoryBarrierByRegion');
  4200. glGetTextureSubImage := load('glGetTextureSubImage');
  4201. glGetCompressedTextureSubImage := load('glGetCompressedTextureSubImage');
  4202. glGetGraphicsResetStatus := load('glGetGraphicsResetStatus');
  4203. glGetnCompressedTexImage := load('glGetnCompressedTexImage');
  4204. glGetnTexImage := load('glGetnTexImage');
  4205. glGetnUniformdv := load('glGetnUniformdv');
  4206. glGetnUniformfv := load('glGetnUniformfv');
  4207. glGetnUniformiv := load('glGetnUniformiv');
  4208. glGetnUniformuiv := load('glGetnUniformuiv');
  4209. glReadnPixels := load('glReadnPixels');
  4210. glGetnMapdv := load('glGetnMapdv');
  4211. glGetnMapfv := load('glGetnMapfv');
  4212. glGetnMapiv := load('glGetnMapiv');
  4213. glGetnPixelMapfv := load('glGetnPixelMapfv');
  4214. glGetnPixelMapuiv := load('glGetnPixelMapuiv');
  4215. glGetnPixelMapusv := load('glGetnPixelMapusv');
  4216. glGetnPolygonStipple := load('glGetnPolygonStipple');
  4217. glGetnColorTable := load('glGetnColorTable');
  4218. glGetnConvolutionFilter := load('glGetnConvolutionFilter');
  4219. glGetnSeparableFilter := load('glGetnSeparableFilter');
  4220. glGetnHistogram := load('glGetnHistogram');
  4221. glGetnMinmax := load('glGetnMinmax');
  4222. glTextureBarrier := load('glTextureBarrier');
  4223. end;
  4224. procedure load_GL_VERSION_4_6(load: TLoadProc);
  4225. begin
  4226. if not GLAD_GL_VERSION_4_6 then exit;
  4227. glSpecializeShader := load('glSpecializeShader');
  4228. glMultiDrawArraysIndirectCount := load('glMultiDrawArraysIndirectCount');
  4229. glMultiDrawElementsIndirectCount := load('glMultiDrawElementsIndirectCount');
  4230. glPolygonOffsetClamp := load('glPolygonOffsetClamp');
  4231. end;
  4232. procedure findExtensionsGL();
  4233. begin
  4234. end;
  4235. procedure findCoreGL(glVersion: string);
  4236. { Thank you @elmindreda
  4237. https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176
  4238. https://github.com/glfw/glfw/blob/master/src/context.c//L36 }
  4239. const
  4240. prefixes: array[0..2] of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES ');
  4241. var
  4242. version, p: string;
  4243. major, minor: integer;
  4244. begin
  4245. version := glVersion;
  4246. for p in prefixes do
  4247. if LeftStr(version, length(p)) = p then begin
  4248. version := StringReplace(version, p, '', [rfReplaceAll]);
  4249. break;
  4250. end;
  4251. major := ord(version[1]) - ord('0');
  4252. minor := ord(version[3]) - ord('0');
  4253. glVersionMajor := major;
  4254. glVersionMinor := minor;
  4255. GLAD_GL_VERSION_1_0 := ((major = 1) and (minor >= 0)) or (major > 1);
  4256. GLAD_GL_VERSION_1_1 := ((major = 1) and (minor >= 1)) or (major > 1);
  4257. GLAD_GL_VERSION_1_2 := ((major = 1) and (minor >= 2)) or (major > 1);
  4258. GLAD_GL_VERSION_1_3 := ((major = 1) and (minor >= 3)) or (major > 1);
  4259. GLAD_GL_VERSION_1_4 := ((major = 1) and (minor >= 4)) or (major > 1);
  4260. GLAD_GL_VERSION_1_5 := ((major = 1) and (minor >= 5)) or (major > 1);
  4261. GLAD_GL_VERSION_2_0 := ((major = 2) and (minor >= 0)) or (major > 2);
  4262. GLAD_GL_VERSION_2_1 := ((major = 2) and (minor >= 1)) or (major > 2);
  4263. GLAD_GL_VERSION_3_0 := ((major = 3) and (minor >= 0)) or (major > 3);
  4264. GLAD_GL_VERSION_3_1 := ((major = 3) and (minor >= 1)) or (major > 3);
  4265. GLAD_GL_VERSION_3_2 := ((major = 3) and (minor >= 2)) or (major > 3);
  4266. GLAD_GL_VERSION_3_3 := ((major = 3) and (minor >= 3)) or (major > 3);
  4267. GLAD_GL_VERSION_4_0 := ((major = 4) and (minor >= 0)) or (major > 4);
  4268. GLAD_GL_VERSION_4_1 := ((major = 4) and (minor >= 1)) or (major > 4);
  4269. GLAD_GL_VERSION_4_2 := ((major = 4) and (minor >= 2)) or (major > 4);
  4270. GLAD_GL_VERSION_4_3 := ((major = 4) and (minor >= 3)) or (major > 4);
  4271. GLAD_GL_VERSION_4_4 := ((major = 4) and (minor >= 4)) or (major > 4);
  4272. GLAD_GL_VERSION_4_5 := ((major = 4) and (minor >= 5)) or (major > 4);
  4273. GLAD_GL_VERSION_4_6 := ((major = 4) and (minor >= 6)) or (major > 4);
  4274. end;
  4275. function gladLoadGL(load: TLoadProc): boolean;
  4276. var
  4277. glVersion: PAnsiChar;
  4278. begin
  4279. glGetString := load('glGetString');
  4280. if not Assigned(glGetString) then exit(false);
  4281. glVersion := PAnsiChar( glGetString(GL_VERSION) );
  4282. if glVersion = nil then exit(false);
  4283. findCoreGL(glVersion);
  4284. load_GL_VERSION_1_0(load);
  4285. load_GL_VERSION_1_1(load);
  4286. load_GL_VERSION_1_2(load);
  4287. load_GL_VERSION_1_3(load);
  4288. load_GL_VERSION_1_4(load);
  4289. load_GL_VERSION_1_5(load);
  4290. load_GL_VERSION_2_0(load);
  4291. load_GL_VERSION_2_1(load);
  4292. load_GL_VERSION_3_0(load);
  4293. load_GL_VERSION_3_1(load);
  4294. load_GL_VERSION_3_2(load);
  4295. load_GL_VERSION_3_3(load);
  4296. load_GL_VERSION_4_0(load);
  4297. load_GL_VERSION_4_1(load);
  4298. load_GL_VERSION_4_2(load);
  4299. load_GL_VERSION_4_3(load);
  4300. load_GL_VERSION_4_4(load);
  4301. load_GL_VERSION_4_5(load);
  4302. load_GL_VERSION_4_6(load);
  4303. findExtensionsGL();
  4304. result := (glVersionMajor <> 0) or (glVersionMinor <> 0);
  4305. end;
  4306. procedure load_GL_ES_VERSION_2_0(load: TLoadProc);
  4307. begin
  4308. if not GLAD_GL_ES_VERSION_2_0 then exit;
  4309. glActiveTexture := load('glActiveTexture');
  4310. glAttachShader := load('glAttachShader');
  4311. glBindAttribLocation := load('glBindAttribLocation');
  4312. glBindBuffer := load('glBindBuffer');
  4313. glBindFramebuffer := load('glBindFramebuffer');
  4314. glBindRenderbuffer := load('glBindRenderbuffer');
  4315. glBindTexture := load('glBindTexture');
  4316. glBlendColor := load('glBlendColor');
  4317. glBlendEquation := load('glBlendEquation');
  4318. glBlendEquationSeparate := load('glBlendEquationSeparate');
  4319. glBlendFunc := load('glBlendFunc');
  4320. glBlendFuncSeparate := load('glBlendFuncSeparate');
  4321. glBufferData := load('glBufferData');
  4322. glBufferSubData := load('glBufferSubData');
  4323. glCheckFramebufferStatus := load('glCheckFramebufferStatus');
  4324. glClear := load('glClear');
  4325. glClearColor := load('glClearColor');
  4326. glClearDepthf := load('glClearDepthf');
  4327. glClearStencil := load('glClearStencil');
  4328. glColorMask := load('glColorMask');
  4329. glCompileShader := load('glCompileShader');
  4330. glCompressedTexImage2D := load('glCompressedTexImage2D');
  4331. glCompressedTexSubImage2D := load('glCompressedTexSubImage2D');
  4332. glCopyTexImage2D := load('glCopyTexImage2D');
  4333. glCopyTexSubImage2D := load('glCopyTexSubImage2D');
  4334. glCreateProgram := load('glCreateProgram');
  4335. glCreateShader := load('glCreateShader');
  4336. glCullFace := load('glCullFace');
  4337. glDeleteBuffers := load('glDeleteBuffers');
  4338. glDeleteFramebuffers := load('glDeleteFramebuffers');
  4339. glDeleteProgram := load('glDeleteProgram');
  4340. glDeleteRenderbuffers := load('glDeleteRenderbuffers');
  4341. glDeleteShader := load('glDeleteShader');
  4342. glDeleteTextures := load('glDeleteTextures');
  4343. glDepthFunc := load('glDepthFunc');
  4344. glDepthMask := load('glDepthMask');
  4345. glDepthRangef := load('glDepthRangef');
  4346. glDetachShader := load('glDetachShader');
  4347. glDisable := load('glDisable');
  4348. glDisableVertexAttribArray := load('glDisableVertexAttribArray');
  4349. glDrawArrays := load('glDrawArrays');
  4350. glDrawElements := load('glDrawElements');
  4351. glEnable := load('glEnable');
  4352. glEnableVertexAttribArray := load('glEnableVertexAttribArray');
  4353. glFinish := load('glFinish');
  4354. glFlush := load('glFlush');
  4355. glFramebufferRenderbuffer := load('glFramebufferRenderbuffer');
  4356. glFramebufferTexture2D := load('glFramebufferTexture2D');
  4357. glFrontFace := load('glFrontFace');
  4358. glGenBuffers := load('glGenBuffers');
  4359. glGenerateMipmap := load('glGenerateMipmap');
  4360. glGenFramebuffers := load('glGenFramebuffers');
  4361. glGenRenderbuffers := load('glGenRenderbuffers');
  4362. glGenTextures := load('glGenTextures');
  4363. glGetActiveAttrib := load('glGetActiveAttrib');
  4364. glGetActiveUniform := load('glGetActiveUniform');
  4365. glGetAttachedShaders := load('glGetAttachedShaders');
  4366. glGetAttribLocation := load('glGetAttribLocation');
  4367. glGetBooleanv := load('glGetBooleanv');
  4368. glGetBufferParameteriv := load('glGetBufferParameteriv');
  4369. glGetError := load('glGetError');
  4370. glGetFloatv := load('glGetFloatv');
  4371. glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv');
  4372. glGetIntegerv := load('glGetIntegerv');
  4373. glGetProgramiv := load('glGetProgramiv');
  4374. glGetProgramInfoLog := load('glGetProgramInfoLog');
  4375. glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv');
  4376. glGetShaderiv := load('glGetShaderiv');
  4377. glGetShaderInfoLog := load('glGetShaderInfoLog');
  4378. glGetShaderPrecisionFormat := load('glGetShaderPrecisionFormat');
  4379. glGetShaderSource := load('glGetShaderSource');
  4380. glGetString := load('glGetString');
  4381. glGetTexParameterfv := load('glGetTexParameterfv');
  4382. glGetTexParameteriv := load('glGetTexParameteriv');
  4383. glGetUniformfv := load('glGetUniformfv');
  4384. glGetUniformiv := load('glGetUniformiv');
  4385. glGetUniformLocation := load('glGetUniformLocation');
  4386. glGetVertexAttribfv := load('glGetVertexAttribfv');
  4387. glGetVertexAttribiv := load('glGetVertexAttribiv');
  4388. glGetVertexAttribPointerv := load('glGetVertexAttribPointerv');
  4389. glHint := load('glHint');
  4390. glIsBuffer := load('glIsBuffer');
  4391. glIsEnabled := load('glIsEnabled');
  4392. glIsFramebuffer := load('glIsFramebuffer');
  4393. glIsProgram := load('glIsProgram');
  4394. glIsRenderbuffer := load('glIsRenderbuffer');
  4395. glIsShader := load('glIsShader');
  4396. glIsTexture := load('glIsTexture');
  4397. glLineWidth := load('glLineWidth');
  4398. glLinkProgram := load('glLinkProgram');
  4399. glPixelStorei := load('glPixelStorei');
  4400. glPolygonOffset := load('glPolygonOffset');
  4401. glReadPixels := load('glReadPixels');
  4402. glReleaseShaderCompiler := load('glReleaseShaderCompiler');
  4403. glRenderbufferStorage := load('glRenderbufferStorage');
  4404. glSampleCoverage := load('glSampleCoverage');
  4405. glScissor := load('glScissor');
  4406. glShaderBinary := load('glShaderBinary');
  4407. glShaderSource := load('glShaderSource');
  4408. glStencilFunc := load('glStencilFunc');
  4409. glStencilFuncSeparate := load('glStencilFuncSeparate');
  4410. glStencilMask := load('glStencilMask');
  4411. glStencilMaskSeparate := load('glStencilMaskSeparate');
  4412. glStencilOp := load('glStencilOp');
  4413. glStencilOpSeparate := load('glStencilOpSeparate');
  4414. glTexImage2D := load('glTexImage2D');
  4415. glTexParameterf := load('glTexParameterf');
  4416. glTexParameterfv := load('glTexParameterfv');
  4417. glTexParameteri := load('glTexParameteri');
  4418. glTexParameteriv := load('glTexParameteriv');
  4419. glTexSubImage2D := load('glTexSubImage2D');
  4420. glUniform1f := load('glUniform1f');
  4421. glUniform1fv := load('glUniform1fv');
  4422. glUniform1i := load('glUniform1i');
  4423. glUniform1iv := load('glUniform1iv');
  4424. glUniform2f := load('glUniform2f');
  4425. glUniform2fv := load('glUniform2fv');
  4426. glUniform2i := load('glUniform2i');
  4427. glUniform2iv := load('glUniform2iv');
  4428. glUniform3f := load('glUniform3f');
  4429. glUniform3fv := load('glUniform3fv');
  4430. glUniform3i := load('glUniform3i');
  4431. glUniform3iv := load('glUniform3iv');
  4432. glUniform4f := load('glUniform4f');
  4433. glUniform4fv := load('glUniform4fv');
  4434. glUniform4i := load('glUniform4i');
  4435. glUniform4iv := load('glUniform4iv');
  4436. glUniformMatrix2fv := load('glUniformMatrix2fv');
  4437. glUniformMatrix3fv := load('glUniformMatrix3fv');
  4438. glUniformMatrix4fv := load('glUniformMatrix4fv');
  4439. glUseProgram := load('glUseProgram');
  4440. glValidateProgram := load('glValidateProgram');
  4441. glVertexAttrib1f := load('glVertexAttrib1f');
  4442. glVertexAttrib1fv := load('glVertexAttrib1fv');
  4443. glVertexAttrib2f := load('glVertexAttrib2f');
  4444. glVertexAttrib2fv := load('glVertexAttrib2fv');
  4445. glVertexAttrib3f := load('glVertexAttrib3f');
  4446. glVertexAttrib3fv := load('glVertexAttrib3fv');
  4447. glVertexAttrib4f := load('glVertexAttrib4f');
  4448. glVertexAttrib4fv := load('glVertexAttrib4fv');
  4449. glVertexAttribPointer := load('glVertexAttribPointer');
  4450. glViewport := load('glViewport');
  4451. end;
  4452. procedure load_GL_ES_VERSION_3_0(load: TLoadProc);
  4453. begin
  4454. if not GLAD_GL_ES_VERSION_3_0 then exit;
  4455. glReadBuffer := load('glReadBuffer');
  4456. glDrawRangeElements := load('glDrawRangeElements');
  4457. glTexImage3D := load('glTexImage3D');
  4458. glTexSubImage3D := load('glTexSubImage3D');
  4459. glCopyTexSubImage3D := load('glCopyTexSubImage3D');
  4460. glCompressedTexImage3D := load('glCompressedTexImage3D');
  4461. glCompressedTexSubImage3D := load('glCompressedTexSubImage3D');
  4462. glGenQueries := load('glGenQueries');
  4463. glDeleteQueries := load('glDeleteQueries');
  4464. glIsQuery := load('glIsQuery');
  4465. glBeginQuery := load('glBeginQuery');
  4466. glEndQuery := load('glEndQuery');
  4467. glGetQueryiv := load('glGetQueryiv');
  4468. glGetQueryObjectuiv := load('glGetQueryObjectuiv');
  4469. glUnmapBuffer := load('glUnmapBuffer');
  4470. glGetBufferPointerv := load('glGetBufferPointerv');
  4471. glDrawBuffers := load('glDrawBuffers');
  4472. glUniformMatrix2x3fv := load('glUniformMatrix2x3fv');
  4473. glUniformMatrix3x2fv := load('glUniformMatrix3x2fv');
  4474. glUniformMatrix2x4fv := load('glUniformMatrix2x4fv');
  4475. glUniformMatrix4x2fv := load('glUniformMatrix4x2fv');
  4476. glUniformMatrix3x4fv := load('glUniformMatrix3x4fv');
  4477. glUniformMatrix4x3fv := load('glUniformMatrix4x3fv');
  4478. glBlitFramebuffer := load('glBlitFramebuffer');
  4479. glRenderbufferStorageMultisample := load('glRenderbufferStorageMultisample');
  4480. glFramebufferTextureLayer := load('glFramebufferTextureLayer');
  4481. glMapBufferRange := load('glMapBufferRange');
  4482. glFlushMappedBufferRange := load('glFlushMappedBufferRange');
  4483. glBindVertexArray := load('glBindVertexArray');
  4484. glDeleteVertexArrays := load('glDeleteVertexArrays');
  4485. glGenVertexArrays := load('glGenVertexArrays');
  4486. glIsVertexArray := load('glIsVertexArray');
  4487. glGetIntegeri_v := load('glGetIntegeri_v');
  4488. glBeginTransformFeedback := load('glBeginTransformFeedback');
  4489. glEndTransformFeedback := load('glEndTransformFeedback');
  4490. glBindBufferRange := load('glBindBufferRange');
  4491. glBindBufferBase := load('glBindBufferBase');
  4492. glTransformFeedbackVaryings := load('glTransformFeedbackVaryings');
  4493. glGetTransformFeedbackVarying := load('glGetTransformFeedbackVarying');
  4494. glVertexAttribIPointer := load('glVertexAttribIPointer');
  4495. glGetVertexAttribIiv := load('glGetVertexAttribIiv');
  4496. glGetVertexAttribIuiv := load('glGetVertexAttribIuiv');
  4497. glVertexAttribI4i := load('glVertexAttribI4i');
  4498. glVertexAttribI4ui := load('glVertexAttribI4ui');
  4499. glVertexAttribI4iv := load('glVertexAttribI4iv');
  4500. glVertexAttribI4uiv := load('glVertexAttribI4uiv');
  4501. glGetUniformuiv := load('glGetUniformuiv');
  4502. glGetFragDataLocation := load('glGetFragDataLocation');
  4503. glUniform1ui := load('glUniform1ui');
  4504. glUniform2ui := load('glUniform2ui');
  4505. glUniform3ui := load('glUniform3ui');
  4506. glUniform4ui := load('glUniform4ui');
  4507. glUniform1uiv := load('glUniform1uiv');
  4508. glUniform2uiv := load('glUniform2uiv');
  4509. glUniform3uiv := load('glUniform3uiv');
  4510. glUniform4uiv := load('glUniform4uiv');
  4511. glClearBufferiv := load('glClearBufferiv');
  4512. glClearBufferuiv := load('glClearBufferuiv');
  4513. glClearBufferfv := load('glClearBufferfv');
  4514. glClearBufferfi := load('glClearBufferfi');
  4515. glGetStringi := load('glGetStringi');
  4516. glCopyBufferSubData := load('glCopyBufferSubData');
  4517. glGetUniformIndices := load('glGetUniformIndices');
  4518. glGetActiveUniformsiv := load('glGetActiveUniformsiv');
  4519. glGetUniformBlockIndex := load('glGetUniformBlockIndex');
  4520. glGetActiveUniformBlockiv := load('glGetActiveUniformBlockiv');
  4521. glGetActiveUniformBlockName := load('glGetActiveUniformBlockName');
  4522. glUniformBlockBinding := load('glUniformBlockBinding');
  4523. glDrawArraysInstanced := load('glDrawArraysInstanced');
  4524. glDrawElementsInstanced := load('glDrawElementsInstanced');
  4525. glFenceSync := load('glFenceSync');
  4526. glIsSync := load('glIsSync');
  4527. glDeleteSync := load('glDeleteSync');
  4528. glClientWaitSync := load('glClientWaitSync');
  4529. glWaitSync := load('glWaitSync');
  4530. glGetInteger64v := load('glGetInteger64v');
  4531. glGetSynciv := load('glGetSynciv');
  4532. glGetInteger64i_v := load('glGetInteger64i_v');
  4533. glGetBufferParameteri64v := load('glGetBufferParameteri64v');
  4534. glGenSamplers := load('glGenSamplers');
  4535. glDeleteSamplers := load('glDeleteSamplers');
  4536. glIsSampler := load('glIsSampler');
  4537. glBindSampler := load('glBindSampler');
  4538. glSamplerParameteri := load('glSamplerParameteri');
  4539. glSamplerParameteriv := load('glSamplerParameteriv');
  4540. glSamplerParameterf := load('glSamplerParameterf');
  4541. glSamplerParameterfv := load('glSamplerParameterfv');
  4542. glGetSamplerParameteriv := load('glGetSamplerParameteriv');
  4543. glGetSamplerParameterfv := load('glGetSamplerParameterfv');
  4544. glVertexAttribDivisor := load('glVertexAttribDivisor');
  4545. glBindTransformFeedback := load('glBindTransformFeedback');
  4546. glDeleteTransformFeedbacks := load('glDeleteTransformFeedbacks');
  4547. glGenTransformFeedbacks := load('glGenTransformFeedbacks');
  4548. glIsTransformFeedback := load('glIsTransformFeedback');
  4549. glPauseTransformFeedback := load('glPauseTransformFeedback');
  4550. glResumeTransformFeedback := load('glResumeTransformFeedback');
  4551. glGetProgramBinary := load('glGetProgramBinary');
  4552. glProgramBinary := load('glProgramBinary');
  4553. glProgramParameteri := load('glProgramParameteri');
  4554. glInvalidateFramebuffer := load('glInvalidateFramebuffer');
  4555. glInvalidateSubFramebuffer := load('glInvalidateSubFramebuffer');
  4556. glTexStorage2D := load('glTexStorage2D');
  4557. glTexStorage3D := load('glTexStorage3D');
  4558. glGetInternalformativ := load('glGetInternalformativ');
  4559. end;
  4560. procedure load_GL_ES_VERSION_3_1(load: TLoadProc);
  4561. begin
  4562. if not GLAD_GL_ES_VERSION_3_1 then exit;
  4563. glDispatchCompute := load('glDispatchCompute');
  4564. glDispatchComputeIndirect := load('glDispatchComputeIndirect');
  4565. glDrawArraysIndirect := load('glDrawArraysIndirect');
  4566. glDrawElementsIndirect := load('glDrawElementsIndirect');
  4567. glFramebufferParameteri := load('glFramebufferParameteri');
  4568. glGetFramebufferParameteriv := load('glGetFramebufferParameteriv');
  4569. glGetProgramInterfaceiv := load('glGetProgramInterfaceiv');
  4570. glGetProgramResourceIndex := load('glGetProgramResourceIndex');
  4571. glGetProgramResourceName := load('glGetProgramResourceName');
  4572. glGetProgramResourceiv := load('glGetProgramResourceiv');
  4573. glGetProgramResourceLocation := load('glGetProgramResourceLocation');
  4574. glUseProgramStages := load('glUseProgramStages');
  4575. glActiveShaderProgram := load('glActiveShaderProgram');
  4576. glCreateShaderProgramv := load('glCreateShaderProgramv');
  4577. glBindProgramPipeline := load('glBindProgramPipeline');
  4578. glDeleteProgramPipelines := load('glDeleteProgramPipelines');
  4579. glGenProgramPipelines := load('glGenProgramPipelines');
  4580. glIsProgramPipeline := load('glIsProgramPipeline');
  4581. glGetProgramPipelineiv := load('glGetProgramPipelineiv');
  4582. glProgramUniform1i := load('glProgramUniform1i');
  4583. glProgramUniform2i := load('glProgramUniform2i');
  4584. glProgramUniform3i := load('glProgramUniform3i');
  4585. glProgramUniform4i := load('glProgramUniform4i');
  4586. glProgramUniform1ui := load('glProgramUniform1ui');
  4587. glProgramUniform2ui := load('glProgramUniform2ui');
  4588. glProgramUniform3ui := load('glProgramUniform3ui');
  4589. glProgramUniform4ui := load('glProgramUniform4ui');
  4590. glProgramUniform1f := load('glProgramUniform1f');
  4591. glProgramUniform2f := load('glProgramUniform2f');
  4592. glProgramUniform3f := load('glProgramUniform3f');
  4593. glProgramUniform4f := load('glProgramUniform4f');
  4594. glProgramUniform1iv := load('glProgramUniform1iv');
  4595. glProgramUniform2iv := load('glProgramUniform2iv');
  4596. glProgramUniform3iv := load('glProgramUniform3iv');
  4597. glProgramUniform4iv := load('glProgramUniform4iv');
  4598. glProgramUniform1uiv := load('glProgramUniform1uiv');
  4599. glProgramUniform2uiv := load('glProgramUniform2uiv');
  4600. glProgramUniform3uiv := load('glProgramUniform3uiv');
  4601. glProgramUniform4uiv := load('glProgramUniform4uiv');
  4602. glProgramUniform1fv := load('glProgramUniform1fv');
  4603. glProgramUniform2fv := load('glProgramUniform2fv');
  4604. glProgramUniform3fv := load('glProgramUniform3fv');
  4605. glProgramUniform4fv := load('glProgramUniform4fv');
  4606. glProgramUniformMatrix2fv := load('glProgramUniformMatrix2fv');
  4607. glProgramUniformMatrix3fv := load('glProgramUniformMatrix3fv');
  4608. glProgramUniformMatrix4fv := load('glProgramUniformMatrix4fv');
  4609. glProgramUniformMatrix2x3fv := load('glProgramUniformMatrix2x3fv');
  4610. glProgramUniformMatrix3x2fv := load('glProgramUniformMatrix3x2fv');
  4611. glProgramUniformMatrix2x4fv := load('glProgramUniformMatrix2x4fv');
  4612. glProgramUniformMatrix4x2fv := load('glProgramUniformMatrix4x2fv');
  4613. glProgramUniformMatrix3x4fv := load('glProgramUniformMatrix3x4fv');
  4614. glProgramUniformMatrix4x3fv := load('glProgramUniformMatrix4x3fv');
  4615. glValidateProgramPipeline := load('glValidateProgramPipeline');
  4616. glGetProgramPipelineInfoLog := load('glGetProgramPipelineInfoLog');
  4617. glBindImageTexture := load('glBindImageTexture');
  4618. glGetBooleani_v := load('glGetBooleani_v');
  4619. glMemoryBarrier := load('glMemoryBarrier');
  4620. glMemoryBarrierByRegion := load('glMemoryBarrierByRegion');
  4621. glTexStorage2DMultisample := load('glTexStorage2DMultisample');
  4622. glGetMultisamplefv := load('glGetMultisamplefv');
  4623. glSampleMaski := load('glSampleMaski');
  4624. glGetTexLevelParameteriv := load('glGetTexLevelParameteriv');
  4625. glGetTexLevelParameterfv := load('glGetTexLevelParameterfv');
  4626. glBindVertexBuffer := load('glBindVertexBuffer');
  4627. glVertexAttribFormat := load('glVertexAttribFormat');
  4628. glVertexAttribIFormat := load('glVertexAttribIFormat');
  4629. glVertexAttribBinding := load('glVertexAttribBinding');
  4630. glVertexBindingDivisor := load('glVertexBindingDivisor');
  4631. end;
  4632. procedure load_GL_ES_VERSION_3_2(load: TLoadProc);
  4633. begin
  4634. if not GLAD_GL_ES_VERSION_3_2 then exit;
  4635. glBlendBarrier := load('glBlendBarrier');
  4636. glCopyImageSubData := load('glCopyImageSubData');
  4637. glDebugMessageControl := load('glDebugMessageControl');
  4638. glDebugMessageInsert := load('glDebugMessageInsert');
  4639. glDebugMessageCallback := load('glDebugMessageCallback');
  4640. glGetDebugMessageLog := load('glGetDebugMessageLog');
  4641. glPushDebugGroup := load('glPushDebugGroup');
  4642. glPopDebugGroup := load('glPopDebugGroup');
  4643. glObjectLabel := load('glObjectLabel');
  4644. glGetObjectLabel := load('glGetObjectLabel');
  4645. glObjectPtrLabel := load('glObjectPtrLabel');
  4646. glGetObjectPtrLabel := load('glGetObjectPtrLabel');
  4647. glGetPointerv := load('glGetPointerv');
  4648. glEnablei := load('glEnablei');
  4649. glDisablei := load('glDisablei');
  4650. glBlendEquationi := load('glBlendEquationi');
  4651. glBlendEquationSeparatei := load('glBlendEquationSeparatei');
  4652. glBlendFunci := load('glBlendFunci');
  4653. glBlendFuncSeparatei := load('glBlendFuncSeparatei');
  4654. glColorMaski := load('glColorMaski');
  4655. glIsEnabledi := load('glIsEnabledi');
  4656. glDrawElementsBaseVertex := load('glDrawElementsBaseVertex');
  4657. glDrawRangeElementsBaseVertex := load('glDrawRangeElementsBaseVertex');
  4658. glDrawElementsInstancedBaseVertex := load('glDrawElementsInstancedBaseVertex');
  4659. glFramebufferTexture := load('glFramebufferTexture');
  4660. glPrimitiveBoundingBox := load('glPrimitiveBoundingBox');
  4661. glGetGraphicsResetStatus := load('glGetGraphicsResetStatus');
  4662. glReadnPixels := load('glReadnPixels');
  4663. glGetnUniformfv := load('glGetnUniformfv');
  4664. glGetnUniformiv := load('glGetnUniformiv');
  4665. glGetnUniformuiv := load('glGetnUniformuiv');
  4666. glMinSampleShading := load('glMinSampleShading');
  4667. glPatchParameteri := load('glPatchParameteri');
  4668. glTexParameterIiv := load('glTexParameterIiv');
  4669. glTexParameterIuiv := load('glTexParameterIuiv');
  4670. glGetTexParameterIiv := load('glGetTexParameterIiv');
  4671. glGetTexParameterIuiv := load('glGetTexParameterIuiv');
  4672. glSamplerParameterIiv := load('glSamplerParameterIiv');
  4673. glSamplerParameterIuiv := load('glSamplerParameterIuiv');
  4674. glGetSamplerParameterIiv := load('glGetSamplerParameterIiv');
  4675. glGetSamplerParameterIuiv := load('glGetSamplerParameterIuiv');
  4676. glTexBuffer := load('glTexBuffer');
  4677. glTexBufferRange := load('glTexBufferRange');
  4678. glTexStorage3DMultisample := load('glTexStorage3DMultisample');
  4679. end;
  4680. procedure findExtensionsGLES2();
  4681. begin
  4682. end;
  4683. procedure findCoreGLES2(glVersion: string);
  4684. { Thank you @elmindreda
  4685. https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176
  4686. https://github.com/glfw/glfw/blob/master/src/context.c//L36 }
  4687. const
  4688. prefixes: array[0..2] of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES ');
  4689. var
  4690. version, p: string;
  4691. major, minor: integer;
  4692. begin
  4693. version := glVersion;
  4694. for p in prefixes do
  4695. if LeftStr(version, length(p)) = p then begin
  4696. version := StringReplace(version, p, '', [rfReplaceAll]);
  4697. break;
  4698. end;
  4699. major := ord(version[1]) - ord('0');
  4700. minor := ord(version[3]) - ord('0');
  4701. glVersionMajor := major;
  4702. glVersionMinor := minor;
  4703. GLAD_GL_ES_VERSION_2_0 := ((major = 2) and (minor >= 0)) or (major > 2);
  4704. GLAD_GL_ES_VERSION_3_0 := ((major = 3) and (minor >= 0)) or (major > 3);
  4705. GLAD_GL_ES_VERSION_3_1 := ((major = 3) and (minor >= 1)) or (major > 3);
  4706. GLAD_GL_ES_VERSION_3_2 := ((major = 3) and (minor >= 2)) or (major > 3);
  4707. end;
  4708. function gladLoadGLES2(load: TLoadProc): boolean;
  4709. var
  4710. glVersion: PAnsiChar;
  4711. begin
  4712. glGetString := load('glGetString');
  4713. if not Assigned(glGetString) then exit(false);
  4714. glVersion := PAnsiChar( glGetString(GL_VERSION) );
  4715. if glVersion = nil then exit(false);
  4716. findCoreGLES2(glVersion);
  4717. load_GL_ES_VERSION_2_0(load);
  4718. load_GL_ES_VERSION_3_0(load);
  4719. load_GL_ES_VERSION_3_1(load);
  4720. load_GL_ES_VERSION_3_2(load);
  4721. findExtensionsGLES2();
  4722. result := (glVersionMajor <> 0) or (glVersionMinor <> 0);
  4723. end;
  4724. procedure load_GL_SC_VERSION_2_0(load: TLoadProc);
  4725. begin
  4726. if not GLAD_GL_SC_VERSION_2_0 then exit;
  4727. glActiveTexture := load('glActiveTexture');
  4728. glBindBuffer := load('glBindBuffer');
  4729. glBindFramebuffer := load('glBindFramebuffer');
  4730. glBindRenderbuffer := load('glBindRenderbuffer');
  4731. glBindTexture := load('glBindTexture');
  4732. glBlendColor := load('glBlendColor');
  4733. glBlendEquation := load('glBlendEquation');
  4734. glBlendEquationSeparate := load('glBlendEquationSeparate');
  4735. glBlendFunc := load('glBlendFunc');
  4736. glBlendFuncSeparate := load('glBlendFuncSeparate');
  4737. glBufferData := load('glBufferData');
  4738. glBufferSubData := load('glBufferSubData');
  4739. glCheckFramebufferStatus := load('glCheckFramebufferStatus');
  4740. glClear := load('glClear');
  4741. glClearColor := load('glClearColor');
  4742. glClearDepthf := load('glClearDepthf');
  4743. glClearStencil := load('glClearStencil');
  4744. glColorMask := load('glColorMask');
  4745. glCompressedTexSubImage2D := load('glCompressedTexSubImage2D');
  4746. glCreateProgram := load('glCreateProgram');
  4747. glCullFace := load('glCullFace');
  4748. glDepthFunc := load('glDepthFunc');
  4749. glDepthMask := load('glDepthMask');
  4750. glDepthRangef := load('glDepthRangef');
  4751. glDisable := load('glDisable');
  4752. glDisableVertexAttribArray := load('glDisableVertexAttribArray');
  4753. glDrawArrays := load('glDrawArrays');
  4754. glDrawRangeElements := load('glDrawRangeElements');
  4755. glEnable := load('glEnable');
  4756. glEnableVertexAttribArray := load('glEnableVertexAttribArray');
  4757. glFinish := load('glFinish');
  4758. glFlush := load('glFlush');
  4759. glFramebufferRenderbuffer := load('glFramebufferRenderbuffer');
  4760. glFramebufferTexture2D := load('glFramebufferTexture2D');
  4761. glFrontFace := load('glFrontFace');
  4762. glGenBuffers := load('glGenBuffers');
  4763. glGenerateMipmap := load('glGenerateMipmap');
  4764. glGenFramebuffers := load('glGenFramebuffers');
  4765. glGenRenderbuffers := load('glGenRenderbuffers');
  4766. glGenTextures := load('glGenTextures');
  4767. glGetAttribLocation := load('glGetAttribLocation');
  4768. glGetBooleanv := load('glGetBooleanv');
  4769. glGetBufferParameteriv := load('glGetBufferParameteriv');
  4770. glGetError := load('glGetError');
  4771. glGetFloatv := load('glGetFloatv');
  4772. glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv');
  4773. glGetGraphicsResetStatus := load('glGetGraphicsResetStatus');
  4774. glGetIntegerv := load('glGetIntegerv');
  4775. glGetProgramiv := load('glGetProgramiv');
  4776. glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv');
  4777. glGetString := load('glGetString');
  4778. glGetTexParameterfv := load('glGetTexParameterfv');
  4779. glGetTexParameteriv := load('glGetTexParameteriv');
  4780. glGetnUniformfv := load('glGetnUniformfv');
  4781. glGetnUniformiv := load('glGetnUniformiv');
  4782. glGetUniformLocation := load('glGetUniformLocation');
  4783. glGetVertexAttribfv := load('glGetVertexAttribfv');
  4784. glGetVertexAttribiv := load('glGetVertexAttribiv');
  4785. glGetVertexAttribPointerv := load('glGetVertexAttribPointerv');
  4786. glHint := load('glHint');
  4787. glIsEnabled := load('glIsEnabled');
  4788. glLineWidth := load('glLineWidth');
  4789. glPixelStorei := load('glPixelStorei');
  4790. glPolygonOffset := load('glPolygonOffset');
  4791. glProgramBinary := load('glProgramBinary');
  4792. glReadnPixels := load('glReadnPixels');
  4793. glRenderbufferStorage := load('glRenderbufferStorage');
  4794. glSampleCoverage := load('glSampleCoverage');
  4795. glScissor := load('glScissor');
  4796. glStencilFunc := load('glStencilFunc');
  4797. glStencilFuncSeparate := load('glStencilFuncSeparate');
  4798. glStencilMask := load('glStencilMask');
  4799. glStencilMaskSeparate := load('glStencilMaskSeparate');
  4800. glStencilOp := load('glStencilOp');
  4801. glStencilOpSeparate := load('glStencilOpSeparate');
  4802. glTexStorage2D := load('glTexStorage2D');
  4803. glTexParameterf := load('glTexParameterf');
  4804. glTexParameterfv := load('glTexParameterfv');
  4805. glTexParameteri := load('glTexParameteri');
  4806. glTexParameteriv := load('glTexParameteriv');
  4807. glTexSubImage2D := load('glTexSubImage2D');
  4808. glUniform1f := load('glUniform1f');
  4809. glUniform1fv := load('glUniform1fv');
  4810. glUniform1i := load('glUniform1i');
  4811. glUniform1iv := load('glUniform1iv');
  4812. glUniform2f := load('glUniform2f');
  4813. glUniform2fv := load('glUniform2fv');
  4814. glUniform2i := load('glUniform2i');
  4815. glUniform2iv := load('glUniform2iv');
  4816. glUniform3f := load('glUniform3f');
  4817. glUniform3fv := load('glUniform3fv');
  4818. glUniform3i := load('glUniform3i');
  4819. glUniform3iv := load('glUniform3iv');
  4820. glUniform4f := load('glUniform4f');
  4821. glUniform4fv := load('glUniform4fv');
  4822. glUniform4i := load('glUniform4i');
  4823. glUniform4iv := load('glUniform4iv');
  4824. glUniformMatrix2fv := load('glUniformMatrix2fv');
  4825. glUniformMatrix3fv := load('glUniformMatrix3fv');
  4826. glUniformMatrix4fv := load('glUniformMatrix4fv');
  4827. glUseProgram := load('glUseProgram');
  4828. glVertexAttrib1f := load('glVertexAttrib1f');
  4829. glVertexAttrib1fv := load('glVertexAttrib1fv');
  4830. glVertexAttrib2f := load('glVertexAttrib2f');
  4831. glVertexAttrib2fv := load('glVertexAttrib2fv');
  4832. glVertexAttrib3f := load('glVertexAttrib3f');
  4833. glVertexAttrib3fv := load('glVertexAttrib3fv');
  4834. glVertexAttrib4f := load('glVertexAttrib4f');
  4835. glVertexAttrib4fv := load('glVertexAttrib4fv');
  4836. glVertexAttribPointer := load('glVertexAttribPointer');
  4837. glViewport := load('glViewport');
  4838. end;
  4839. procedure findExtensionsGLSC2();
  4840. begin
  4841. end;
  4842. procedure findCoreGLSC2(glVersion: string);
  4843. { Thank you @elmindreda
  4844. https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176
  4845. https://github.com/glfw/glfw/blob/master/src/context.c//L36 }
  4846. const
  4847. prefixes: array[0..2] of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES ');
  4848. var
  4849. version, p: string;
  4850. major, minor: integer;
  4851. begin
  4852. version := glVersion;
  4853. for p in prefixes do
  4854. if LeftStr(version, length(p)) = p then begin
  4855. version := StringReplace(version, p, '', [rfReplaceAll]);
  4856. break;
  4857. end;
  4858. major := ord(version[1]) - ord('0');
  4859. minor := ord(version[3]) - ord('0');
  4860. glVersionMajor := major;
  4861. glVersionMinor := minor;
  4862. GLAD_GL_SC_VERSION_2_0 := ((major = 2) and (minor >= 0)) or (major > 2);
  4863. end;
  4864. function gladLoadGLSC2(load: TLoadProc): boolean;
  4865. var
  4866. glVersion: PAnsiChar;
  4867. begin
  4868. glGetString := load('glGetString');
  4869. if not Assigned(glGetString) then exit(false);
  4870. glVersion := PAnsiChar( glGetString(GL_VERSION) );
  4871. if glVersion = nil then exit(false);
  4872. findCoreGLSC2(glVersion);
  4873. load_GL_SC_VERSION_2_0(load);
  4874. findExtensionsGLSC2();
  4875. result := (glVersionMajor <> 0) or (glVersionMinor <> 0);
  4876. end;
  4877. end.