Pascal Library of Utilities - Quick development library (AutoMapper, LinQ, IOC Dependency Injection, MemoryCache, Scheduled tasks, Json and Yml Config and Options pattern, Serializers, etc) with crossplatform support for Delphi/Firemonkey (Windows,Linux,OSX/IOS/Android) and freepascal (Windows/Linux).

Unknown fa63b9b09e Quick.Value improved 6 år sedan
samples 54601927e8 samples updated 6 år sedan
.gitignore 0f580ebc65 gitignore updated 6 år sedan
Delphinus.Info.json 9714a2490e Delphinus support 7 år sedan
Delphinus.Install.json 82f247daeb delphinus install fixed 6 år sedan
LICENSE.txt 0b2f621aaf First release 7 år sedan
Quick.Amazon.pas 3f2e0fbdd3 fpc compatibility 7 år sedan
Quick.AppService.pas 349a336cb9 improved fpc linux compatibility 7 år sedan
Quick.Arrays.Helper.pas 9dbb4d55bd New Quick.Arrays.Helper 6 år sedan
Quick.Arrays.pas d8ec710499 Quick.Array new implicit 6 år sedan
Quick.AutoMapper.pas 0c1484af41 AutoMapper allow property paths 6 år sedan
Quick.Azure.pas 9578281c41 Quick.Azure small bug fixed 6 år sedan
Quick.Base64.pas 92213786c4 small correction 7 år sedan
Quick.Chrono.pas c34235a8f3 OSX/IOS partial support 6 år sedan
Quick.CloudStorage.Provider.Amazon.pas 4c5fabce18 TAnonymousThread added 6 år sedan
Quick.CloudStorage.Provider.Azure.pas 4c5fabce18 TAnonymousThread added 6 år sedan
Quick.CloudStorage.pas 4c5fabce18 TAnonymousThread added 6 år sedan
Quick.Commons.pas 715a255d00 Quick.Commons new string functions 6 år sedan
Quick.Compression.pas d74dfe17c5 small changes 6 år sedan
Quick.Config.Base.pas d4a6da6552 Quick.Config cleanup 6 år sedan
Quick.Config.Json.pas 1d4ecad868 Quick.Config.Json cleanup 6 år sedan
Quick.Config.Registry.pas 00eaed60f8 Quick.Config registry small changes 6 år sedan
Quick.Console.pas ef68cb828a Quick.Console MACOS compatibility 6 år sedan
Quick.Crypto.pas 4c5fabce18 TAnonymousThread added 6 år sedan
Quick.FileMonitor.pas b98c5eb3ca Quick.FileMonitor fpc small fix 6 år sedan
Quick.Files.pas f0281de747 Quick.Files compatibility improved 6 år sedan
Quick.Format.pas 1a82f5a23c small changes 7 år sedan
Quick.HttpClient.pas bac215ce92 JsonHttpClient stream post method 6 år sedan
Quick.JSON.Helper.pas a34b0e975b renamed unit 6 år sedan
Quick.JSON.Utils.pas 2496e473e9 Json.Utils bug fix not mswindows 6 år sedan
Quick.JSONRecord.pas 77c6290d36 Quick.JsonRecord load/save from/to json file 6 år sedan
Quick.Json.Serializer.pas 461dac461b Quick.Json.Serializer cleanup 6 år sedan
Quick.Json.fpc.Compatibility.pas 6b2c5892fb small change 7 år sedan
Quick.Lists.pas e223a96a74 Quick.Lists compatibility improved 6 år sedan
Quick.Log.pas f3148d2ee2 Firemonkey OSX, IOS & Delphi Linux compatibility 6 år sedan
Quick.Network.pas 3f2e0fbdd3 fpc compatibility 7 år sedan
Quick.Process.pas a444a645b6 Quick.Process bug fix 7 år sedan
Quick.RTTI.Utils.pas 614e66214b RTTI.Utils updated 6 år sedan
Quick.SMTP.pas 9f00a8f6aa Quick.smtp multi recipient separators 7 år sedan
Quick.Service.pas ff3541cb0a bug fixed 7 år sedan
Quick.SyncObjs.Linux.Compatibility.pas f3148d2ee2 Firemonkey OSX, IOS & Delphi Linux compatibility 6 år sedan
Quick.SysInfo.pas f3148d2ee2 Firemonkey OSX, IOS & Delphi Linux compatibility 6 år sedan
Quick.Threads.pas 253c7e2f43 small bugs fixed 6 år sedan
Quick.Value.pas fa63b9b09e Quick.Value improved 6 år sedan
Quick.WebBrowser.pas 0b2f621aaf First release 7 år sedan
QuickLib.inc 722a02bdbe small changes 6 år sedan
QuickLib.png 9714a2490e Delphinus support 7 år sedan
README.md 577b58be97 readme updated 6 år sedan
quicklib.lpk e9a1e60edb quicklib fpc updated 6 år sedan
quicklib.pas 04d48b5c6d small changes 6 år sedan

README.md



QuickLib

Small delphi/Firemonkey(Windows, Linux, Android, OSX & IOS) and fpc(Windows & Linux) library containing interesting and quick to implement functions, created to simplify application development and crossplatform support and improve productivity.

  • NEW: FlexArray, FlexPair & FlexPairArray.
  • NEW: AutoMapper mapping procedures (see documentation below)
  • NEW: JsonSerializer improved
  • NEW: TXArray: array like TList
  • NEW: Delphi Linux compatibility
  • NEW: QuickConfigJson reload if config file changed
  • NEW: First version with OSX/IOS partial support
  • NEW: Refactorized Quick.Config (more easy)
  • NEW: TScheduledTasks: New schedule methods.
  • NEW: TAnonymousThread, TBackgroundTasks & TScheduledTasks _Sync methods
  • NEW: TBackgroundTasks & TScheduledTasks
  • NEW: TAnonymousThread simplified
  • NEW: TIndexedObjectList & TSearchObjectList.
  • NEW: RTTIUtils.
  • NEW: Improved firemonkey android compatibility.
  • NEW: JsonRecord
  • NEW: AutoMapper
  • NEW: JsonSerializer
  • NEW: Improved Linux compatibility.
  • NEW: Delphinus support

Quick.AppService: Allow a console app to run as console mode or service mode with same code simplifying debug tasks.

if not AppService.IsRunningAsService then
begin
    ...your code running as console
end
else
begin
    AppService.ServiceName := 'MyService';
    AppService.DisplayName := 'MyServicesvc';
    //you can pass an anonymous method to events
    AppService.OnStart := procedure
                          begin
                            ...your start code
	                      end;
    AppService.OnExecute := YourExecuteFunction;
    AppService.OnStop := YourStopFunction;
    AppService.CheckParams;
end;

Quick.Azure/Amazon: Simplifies blob iteraction with Azure and Amazon Cloud Storage.

//connect to a Azure blobstorage
QuickAzure := TQuickAzure.Create(AzureAccountName,AzureAccountKey);

//download a blob file to a stream
done := QuickAzure.GetBlob('MyContainer','MyFile.jpg',ResponseInfo,MyStream);
    
//check if exists a folder
found := ExistFolder('MyContainer','/Public/Documents/Personal');
    
//list blobs starting with a pattern (recursively or not)
for azBlob in ListBlobs('MyContainer','/Public/Documents',Recursive,ResponseInfo) do
begin
    if azBlob.Size > 1000 then Showmessage(azBlob.Name);
end;

Quick.Network: CIDR and IP Range functions.

//convert ip string to integer
IPv4ToInt('192.168.1.10');

//get first and last ip of a subnet scope
GetIpRange('192.168.100.0','255.255.255.0',LowIp,HighIP);

Quick.Commons: Functions frequently needed in the everyday of a developer.

//coverts UTC time TDateTime to Local date time
UTCToLocalTime(MyUTCTime);
    
//generate a 10 char length random password with alfanumeric and signs.
RandomPassword(10,[pfIncludeNumbers,pfIncludeSigns]);

//Capitalize every word of a phrase
CapitalizeAll('the grey fox'); //returns "The Grey Fox"

//Simple TCounter and TTimeCounter for loops
counter := TCounter;
counter.Init(200);
timecounter : TTimeCounter;
timecounter.Init(10000);
while true do
begin
    Inc(n);
    {your procedural process here}
    //every 200 steps writes to console
    if counter.Check then writeln(Format('Processed %d entries',[n]));
    //every 10 seconds writes to console
    if timecounter.Check then writeln('Im working...'); 
end;

Quick.Chrono: Chronometer and Benchmark a piece of code is simple.

//get elapsed time execution of a code part
Chrono := TChronometer.Create(False);
Chrono.Start;
...code you need benchmark
Chrono.Stop;

//shows elapsed time in LongTime format (2 hour(s) and 10 minute(s))
Showmessage(Chrono.TimeElapsed(True));

//shows elapsed time in ShortTime format (02:10:00)
Showmessage(Chrono.TimeElapsed(False));
//get benchmak info of a process
Chrono := TChronoBenchMark.Create;
Chrono.TotalProcess := 100000;
for i := 1 to 10000 do
begin
    {your process here}
    Chrono.CurrentProcess := i;
    //shows estimated time your process will take in x hour(s), x minute(s) x second(s) format
    writeln(Chrono.EstimatedTime(True));
    //shows speed: num items per second processed of your process
    writeln(Format('Items processed %d/sec',[Chrono.Speed]));
end;
writeln(Chrono.ElapsedTime(False)); //shows total time elapsed in 00:00:00 format

Quick.Console: Write log messages to console with colors and more...

//define which level of output needed
Console.Verbose := LOG_DEBUG;

//writes line to console in red color
cout('Error x',etError); 

//writes formatted line in green color
coutFmt('Proccess %s finished',[ProccesName],etSuccess);

//writes integer
cout(12348);

//Connect a QuickLog and write to disk and screen with one line of code (with independent verbose levels)
MyQuickLog := TQuickLog.Create;
MyQuickLog.Verbose := LOG_ALL;
Console.Verbose := LOG_ONLYERRORS;
Console.Log := MyQuickLog;

Quick.Log: Log to disk or memory with verbose levels and daily or max space rotation.

//write a header on start with info as running path, appname, debugmode, user, etc...
Log.ShowHeader := True;

//sets log with rotation at 20MB
Log.SetLog('.\mylog.log',False,20);

//write an error message
Log.Add('Error x',etError);

//write formatted error message
Log.Add('Error is %s',[ErrorStr],etError);

Quick.Config: Load/Save a config as json file or Windows Registry keys. Create a descend class from TAppConfigJson or TAppConfigRegistry and add private variables will be loaded/saved. TAppConfiJson allow detect if config file was changed and do a config reload.

//create a class heritage
TMyConfig = class(TAppConfigJson)
private
    fName : string;
    fSurname : string;
    fStatus : Integer;
published
    property Name : string read fName write fName;
    property SurName : string read fSurname write fSurname;
    property Status : Integer read fStatus write fStatus;
end;

//create your config to json file
//Add Quick.Config.Json to your uses
MyConfig := TMyConfig.Create('Config.json');
MyConfig.Provider.CreateIfNotExists := True;
MyConfig.Provider.ReloadIfFileModified := True;
MyConfig.Name := 'John';
MyConfig.Surname := 'Smith';
//load
MyConfig.Load;
//save
MyConfig.Save;
  
//create your config to Windows Registry
//Add Quick.Config.Registry to your uses
MyConfig := TMyConfig.Create;
//Define Registry as HKEY_CURRENT_USER\Software\MyApp
MyConfig.HRoot := HKEY_CURRENT_USER; 
MyConfig.MainKey := 'MyApp';
MyConfig.Name := 'John';
MyConfig.Surname := 'Smith';
//load
MyConfig.Load;
//save
MyConfig.Save;

//Create a custom Config with no default provider
TMyConfig = class(TAppConfig)
...your properties
end;

MyConfig := TMyConfig.Create(TAppConfigJsonProvider.Create('.\config.json');

Quick.FileMonitor: Monitorizes a file for changes and throws events.

FileMonitor.Filename := '.\myfile.txt';
//check file changes every 2 seconds
FileMonitor.Interval := 2000;
//watch for deleted or modified file events
FileMonitor.Notifies := [mnFileModified, mnFileDeleted)];
FileMonitor.OnFileChange := MyFileChangeFunction;
FileMonitor.Enabled := True;

Quick.JsonUtils: Utils for working with json objects.

//When unit declared in uses, a TObject Helper allows all your objects to be loaded or saved to/from json string
MyObject.FromJson := jsonstring;
MyString := MyObject.ToJson;

//You can clone simple objects with clone function
MyObject1.Clone(MyObject2);

Quick.SMTP: Send email with two code lines.

//Send email
SMTP := TSMTP.Create('mail.domain.com',25,False);
SMTP.SendMail('[email protected]','[email protected]','Email subject','My message body');

//You can define more advanced options
SMTP.SenderName := 'John';
SMTP.From := '[email protected]';
SMTP.Recipient := '[email protected],[email protected]';
SMTP.Subject := 'Email subject';
SMTP.AddBodyFromFile := '.\body.html';
SMTP.CC := '[email protected]';
SMTP.BCC := '[email protected]';
SMTP.Attachments.Add('.\notes.txt');
SMTP.SendMail;

Quick.Threads: Thread safe classes.

  • TThreadedQueueCS: Version of TThreadedQueue with Critical Section.
  • TThreadObjectList: Thread safe Object List.
  • TThreadedQueueList: Thread safe Queue List. Autogrow and with Critical Section.
  • TAnonymousThread: Creates anonymous thread defining unchained Execute and OnTerminate methods. Use Execute_Sync and OnTerminate_Sync methods if code needs to update UI.

    • Execute: Specify code to execute on start.
    • Execute_Sync: Like Execute but runs code with syncronized thread method (avoids problems if your code updates UI).
    • OnTerminate: Specify code to execute when task finishes.
    • OnTerminate_Sync: Like OnTerminate but runs code with syncronized thread method (avoids problems if your code updates UI).
    • Start: Starts thread execution.

      //simple anonymousthread
      TAnonymousThread.Execute(
      procedure
      var
      i : Integer;
      begin
      for i := 0 to 10 do cout('Working %d',[i],etTrace);
      cout('executed thread',etSuccess);
      end)
      .OnTerminate(
      procedure
      begin
      cout('terminated thread',etSuccess);
      cout('PRESS <ENTER> TO EXIT',etInfo);
      end)
      .Start;
      
  • TBackgroundsTasks: Launch tasks in background allowing number of concurrent workers. Use AddTask_Sync and OnTerminate_Sync methods if code needs to update UI.

    • AddTask: Specify Task name, parameters to pass to anonymous method(If OwnedParams=true, task will free params on expiration task) and method than will be executed.
    • AddTask_Sync: Like AddTask but runs code with synchronize thread method (avoids problems if your code updates UI).
    • OnTerminate: Specify code to execute when task finishes.
    • OnTerminate_Sync: Like OnTerminate but runs code with syncronized thread method (avoids problems if your code updates UI).
    • OnException: Specify code to execute when task generates an exception.
    • Start: Starts tasks execution.

      backgroundtasks := TBackgroundTasks.Create(10);
      for i := 1 to 100 do
      begin
      mytask := TMyTask.Create;
      mytask.Id := i;
      mytask.Name := 'Task' + i.ToString;
      backgroundtasks.AddTask([mytask],False,
                            procedure(task : ITask)
                            begin
                              cout('task %d started',[TMyTask(task.Param[0].AsObject).Id],etDebug);
                              TMyTask(task.Param[0].AsObject).DoJob;
                            end
                          ).OnException(
                            procedure(task : ITask; aException : Exception)
                            begin
                              cout('task %d failed (%s)',[TMyTask(task.Param[0].AsObject).Id,aException.Message],etError);
                            end
                          ).OnTerminated(
                            procedure(task : ITask)
                            begin
                              cout('task %d finished',[TMyTask(task.Param[0].AsObject).Id],etDebug);
                              TMyTask(task.Param[0].AsObject).Free;
                            end
                          ).Run;
      end;
      backgroundtasks.Start;
      
  • TScheduledTasks: Alternative to Timer. You can assign tasks with start time, repeat options and expiration date. Use AddTask_Sync, OnTerminate_Sync and OnExpired_Sync if code needs to update UI. You can assign anonymous methods to execute, exception, terminate and expiration events.

  • Add a task to execute:

    • AddTask: Specify Task name, parameters to pass to anonymous method(If OwnedParams=true, task will free params on expiration task) and method than will be executed.
    • AddTask_Sync: Like AddTask but runs code with synchronize thread method (avoids problems if your code updates UI).
  • Define events to control:

    • OnTerminate: Specify code to execute when task finishes.
    • OnTerminate_Sync: Like OnTerminate but runs code with syncronized thread method (avoids problems if your code updates UI).
    • OnExpire: Specify code to execute when task expiration reached or task was cancelled.
    • OnExpire_Sync: Like OnExpire but runs code with synchronized thread method (avoids problems if your code updates UI).
    • OnException: Specify code to execute when task generates an exception.
  • Define when to start task:

    • StartNow: Start task immediately.
    • StartAt: Date and time to start task.
    • StartTodayAt: Start task today at defined time.
    • StartTomorrowAt: Start task tomorrow at defined time.
    • StartOnDayChange: Start task when day changes.
    • StartInMinutes: Start task after x minutes.
    • StartInSeconds: Start task after x seconds.
  • Define if needs to repeat or not (if not defined a previous StartAt, StartOn, etc, task will be executed immediately):

    • RunOnce: Task will be executed one time only.
    • RepeatEvery: Can indicate repeat step over time and expiration date.
    • RepeatEveryDay: Repeat task every day at same hour.
    • RepeatEveryWeek: Repeat task every week at same hour.
  • Start/Stop scheduler:

    • Start: Starts scheduler.
    • Stop: Stops scheduler.

      myjob := TMyJob.Create;
      myjob.Name := Format('Run at %s and repeat every 1 second until %s',[DateTimeToStr(ScheduledDate),DateTimeToStr(ExpirationDate)]);
      scheduledtasks.AddTask('Task1',[myjob],True,
                          procedure(task : ITask)
                          begin
                            cout('task "%s" started',[TMyTask(task.Param[0]).Name],etDebug);
                            TMyJob(task.Param[0]).DoJob;
                          end
                        ).OnException(
                          procedure(task : ITask; aException : Exception)
                          begin
                            cout('task "%s" failed (%s)',[TMyJob(task.Param[0]).Name,aException.Message],etError);
                          end
                        ).OnTerminated(
                          procedure(task : ITask)
                          begin
                            cout('task "%s" finished',[TMyJob(task.Param[0]).Name],etDebug);
                          end
                        ).OnExpired(
                          procedure(task : ITask)
                          begin
                            cout('task "%s" expired',[TMyJob(task.Param[0]).Name],etWarning);
                          end
                        ).StartAt(ScheduledDate
                        ).RepeatEvery(1,TTimeMeasure.tmSeconds,ExpirationDate);
      scheduledtasks.Start;
      

Quick.Process: Manages windows processes.

//kill explorer process
KillProcess('explorer.exe');
//determine if an application is running
if IsProcessRunning('explorer.exe') then Showmessage('Explorer is running!');
//get username who is running an exe
writeln('Explorer.exe open by: ' + GetProcessUser('explorer.exe');
//gets handle of a window with a 20 seconds timeout
if FindWindowTimeout('MainWindow',20) then writeln('Window detected');

Quick.Process: Manages windows services.

//detect if a service is installed
if not ServiceIsPresent('localhost','MySvc') then raise Exception.Create('Service not installed!');
//Start a service
ServiceStart('localhost','MySvc');
//Uninstall a service
ServiceUninstall('MySvc');

Quick.Format: String format.

//Format bytes to MB, GB, TB...
FormatBytes(50000) //shows 50KB
FormatBytes(90000000) //shows 90MB

Quick.JsonSerializer: Serializes an object from/to json text. You can define if public or published will be processed (only Delphi, fpc rtti only supports published properties)

json := '{"name":"Peter","age":30}';
serializer := TJsonSerializer.Create(TSerializeLevel.slPublishedProperty);
try
   serializer.JsonToObject(user,json);
finally
   serializer.Free;
end;

Quick.AutoMapper: Map fields from one class to another class. Allows custom mappings to match different fields and custom mapping procedure to cast/convert fields manually.

//Map values from User1 to User2
TMapper<TUser2>.Map(User);

//Map custom mappings
AutoMapper := TAutoMapper<TUser,TUser2>.Create;

//option1: you can define auto map different named properties
AutoMapper.CustomMapping.AddMap('Cash','Money');
AutoMapper.CustomMapping.AddMap('Id','IdUser');

//option2: you can decide to modify each property manually or allow to auto someones
AutoMapper.OnDoMapping := procedure(const aSrcObj : TUser; const aTargetName : string; out Value : TFlexValue)
                          begin
                            if aTargetName = 'Money' then Value := aSrcObj.Cash * 2
                              else if aTargetName = 'IdUser' then Value := aSrcObj.Id;
                          end;

//option3: you can modify some properties after automapping done
AutoMapper.OnAfterMapping := procedure(const aSrcObj : TUser; aTgtObj : TUser2)
                             begin
                               aTgtObj.Money := aSrcObj.Cash * 2;
                               aTgtObj.IdUser := aSrcObj.Id;
                             end;

User2 := AutoMapper.Map(User);

Quick.JsonRecord: Used as a DTO class, with json serialize and mapping functions included.

type
   TUser = class(TJsonRecord)
   private
      fName : string;
      fAge : Integer;
   published
      property Name : string read fName write fName;
      property Age : Integer read fAge write fAge;
   end;
var
   user, user2 : TUser;
begin
   user := TUser.Create;
   //show as json string
   Writeln(user.ToJson);
   //mapping to other class
   user.Mapto(User2);
   Writeln(user2.ToJson);
   //load from file
   user.LoadFromFile('.\user.json');
   //save to file
   user2.SaveToFile('.\user2.json');
end;

Quick.Lists: Improved lists with indexing or search features.

  • TIndexedObjectList: Allows fast hashed searches by object properties or fields.
  • TSearchObjectList: Allows iteration search by object properties or fields.

    var
    users : TIndexedObjectList<TUser>;
    begin
    users := TIndexedObjectList<TUser>.Create(True);
    //create index by property "Name"
    users.Indexes.Add('Name','Name',TClassField.cfProperty);
    //create index by private field "Id"
    users.Indexes.Add('Id','fId',TClassField.cfField);
    //get user by "Name" index
    writeln(users.Get('Name','Peter').SurName);
    end;
    
    **Quick.Arrays:** Improved arrays.
    - TXArray: Array with methods like TList.
    

    delphi

var users : TXArray; begin users.Add(User); if users.Count:= TIndexedObjectList.Create(True); //create index by property "Name" users.Indexes.Add('Name','Name',TClassField.cfProperty); //create index by private field "Id" users.Indexes.Add('Id','fId',TClassField.cfField); //get user by "Name" index writeln(users.Get('Name','Peter').SurName); end;

- TFlexArray: Array with methods like TList than can storage different value types into same array.

delphi var flexarray : TFlexArray; begin

flexarray.Add(10);
flexarray.Add('Hello');
user := TUser.Create;
try
  user.Name := 'Joe';
  flexarray.Add(user);

  cout('Integer Item = %d',[flexarray[0].AsInteger],etInfo);
  cout('String Item = %s',[flexarray[1].AsString],etInfo);
  cout('Record Item = %s',[TUser(flexarray[2]).Name],etInfo);
finally
  user.Free;
end;

end;

- TFlexPairArray: Array with methods like TList than can storage different value types into same array, and search by item name.

delphi var flexarray : TFlexPairArray; begin

flexarray.Add('onenumber',10);
flexarray.Add('other','Hello boy!');
user := TUser.Create;
try
  user.Name := 'Joe';
  flexarray.Add('myuser',user);

  cout('Integer Item = %d',[flexarray.GetValue('onenumber').AsInteger],etInfo);
  cout('String Item = %s',[flexarray.GetValue('other').AsString],etInfo);
  cout('Record Item = %s',[TUser(flexarray.GetValue('myuser')).Name],etInfo);
finally
  user.Free;
end;

end; ```