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fix texture average opacity

johann %!s(int64=5) %!d(string=hai) anos
pai
achega
b9cc21213d
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      lazpaintcontrols/lcvectorialfill.pas

+ 1 - 0
lazpaintcontrols/lcvectorialfill.pas

@@ -440,6 +440,7 @@ begin
         FTextureAverageColorComputed := true;
       end;
       result := FTextureAverageColor;
+      result.alpha := BGRABlend.ApplyOpacity(result.alpha, TextureOpacity);
     end
   else {vftSolid} result := SolidColor;
   end;