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@@ -440,6 +440,7 @@ begin
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FTextureAverageColorComputed := true;
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FTextureAverageColorComputed := true;
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end;
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end;
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result := FTextureAverageColor;
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result := FTextureAverageColor;
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+ result.alpha := BGRABlend.ApplyOpacity(result.alpha, TextureOpacity);
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end
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end
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else {vftSolid} result := SolidColor;
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else {vftSolid} result := SolidColor;
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end;
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end;
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