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@@ -0,0 +1,2065 @@
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+{
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+ $Id$
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+
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+ Translation of the Mesa GL headers for FreePascal
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+ Copyright (C) 1999 Sebastian Guenther
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+
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+
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+ Mesa 3-D graphics library
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+ Version: 3.0
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+ Copyright (C) 1995-1998 Brian Paul
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Library General Public
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+ License as published by the Free Software Foundation; either
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+ version 2 of the License, or (at your option) any later version.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Library General Public License for more details.
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+
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+ You should have received a copy of the GNU Library General Public
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+ License along with this library; if not, write to the Free
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+ Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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+}
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+
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+{$MODE delphi} // objfpc would not work because of direct proc var assignments
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+
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+{You have to enable Macros (compiler switch "-Sm") for compiling this unit!
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+ This is necessary for supporting different platforms with different calling
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+ conventions via a single unit.}
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+
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+unit GL;
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+
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+interface
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+
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+{$DEFINE GL1_0}
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+{$DEFINE GL1_1}
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+{$DEFINE GL1_2}
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+{$DEFINE MESA} {enable if you want to use some special mesa extensions}
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+{$DEFINE EXTENSIONS} {enable if you need one/all of extensions}
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+{$DEFINE SGI_EXTENSIONS} {enable if you need one/all of extensions}
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+
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+{$MACRO ON}
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+
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+{$IFDEF Linux}
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+ {$LINKLIB c}
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+{$ELSE}
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+ {$MESSAGE Unsupported platform.}
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+{$ENDIF}
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+
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+
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+// =======================================================
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+// Unit specific extensions
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+// =======================================================
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+
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+function InitGLFromLibrary(libname: PChar): Boolean;
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+
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+// determines automatically which libraries to use:
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+function InitGL: Boolean;
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+
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+
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+var
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+ GLDumpUnresolvedFunctions,
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+ GLInitialized: Boolean;
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+
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+
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+// =======================================================
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+// GL consts, types and functions
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+// =======================================================
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+
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+
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+// -------------------------------------------------------
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+// GL types
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+// -------------------------------------------------------
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+
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+type
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+ PSingle = ^Single;
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+ PDouble = ^Double;
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+
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+ GLvoid = Pointer;
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+ GLboolean = Byte;
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+
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+ GLbyte = ShortInt; // 1-byte signed
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+ GLshort = Integer; // 2-byte signed
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+ GLint = LongInt; // 4-byte signed
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+
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+ GLubyte = Byte; // 1-byte unsigned
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+ GLushort = Word; // 2-byte unsigned
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+ GLuint = DWord; // 4-byte signed
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+
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+ GLsizei = LongInt; // 4-byte signed
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+
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+ GLfloat = Single; // single precision float
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+ GLclampf = Single; // single precision float in [0,1]
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+ GLdouble = Double; // double precision float
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+ GLclampd = Double; // double precision float in [0,1]
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+
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+ GLenum = DWord;
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+
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+ PGLBoolean = ^GLBoolean;
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+ PGLFloat = ^GLfloat;
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+ PGLDouble = ^GLDouble;
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+
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+type
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+ GLbitfield = DWord; { was an enum - no corresponding thing in pascal }
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+const
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+ GL_CURRENT_BIT = $00000001;
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+ GL_POINT_BIT = $00000002;
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+ GL_LINE_BIT = $00000004;
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+ GL_POLYGON_BIT = $00000008;
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+ GL_POLYGON_STIPPLE_BIT= $00000010;
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+ GL_PIXEL_MODE_BIT = $00000020;
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+ GL_LIGHTING_BIT = $00000040;
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+ GL_FOG_BIT = $00000080;
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+ GL_DEPTH_BUFFER_BIT = $00000100;
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+ GL_ACCUM_BUFFER_BIT = $00000200;
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+ GL_STENCIL_BUFFER_BIT = $00000400;
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+ GL_VIEWPORT_BIT = $00000800;
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+ GL_TRANSFORM_BIT = $00001000;
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+ GL_ENABLE_BIT = $00002000;
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+ GL_COLOR_BUFFER_BIT = $00004000;
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+ GL_HINT_BIT = $00008000;
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+ GL_EVAL_BIT = $00010000;
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+ GL_LIST_BIT = $00020000;
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+ GL_TEXTURE_BIT = $00040000;
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+ GL_SCISSOR_BIT = $00080000;
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+ GL_ALL_ATTRIB_BITS = $000fffff;
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+
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+
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+// -------------------------------------------------------
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+// GL constants
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+// -------------------------------------------------------
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+
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+{$IFDEF GL1_0}
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+
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+const
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+ GL_NO_ERROR = 0;
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+
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+ // Boolean values
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+ GL_FALSE = 0;
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+ GL_TRUE = 1;
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+
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+ // Data types
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+ GL_BYTE = $1400;
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+ GL_UNSIGNED_BYTE = $1401;
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+ GL_SHORT = $1402;
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+ GL_UNSIGNED_SHORT = $1403;
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+ GL_INT = $1404;
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+ GL_UNSIGNED_INT = $1405;
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+ GL_FLOAT = $1406;
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+ GL_DOUBLE = $140A;
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+ GL_2_BYTES = $1407;
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+ GL_3_BYTES = $1408;
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+ GL_4_BYTES = $1409;
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+
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+ // Primitives
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+ GL_LINES = $0001;
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+ GL_POINTS = $0000;
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+ GL_LINE_STRIP = $0003;
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+ GL_LINE_LOOP = $0002;
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+ GL_TRIANGLES = $0004;
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+ GL_TRIANGLE_STRIP = $0005;
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+ GL_TRIANGLE_FAN = $0006;
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+ GL_QUADS = $0007;
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+ GL_QUAD_STRIP = $0008;
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+ GL_POLYGON = $0009;
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+ GL_EDGE_FLAG = $0B43;
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+
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+ // Vertex arrays
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+ GL_VERTEX_ARRAY = $8074;
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+ GL_NORMAL_ARRAY = $8075;
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+ GL_COLOR_ARRAY = $8076;
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+ GL_INDEX_ARRAY = $8077;
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+ GL_TEXTURE_COORD_ARRAY = $8078;
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+ GL_EDGE_FLAG_ARRAY = $8079;
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+ GL_VERTEX_ARRAY_SIZE = $807A;
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+ GL_VERTEX_ARRAY_TYPE = $807B;
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+ GL_VERTEX_ARRAY_STRIDE = $807C;
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+ GL_NORMAL_ARRAY_TYPE = $807E;
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+ GL_NORMAL_ARRAY_STRIDE = $807F;
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+ GL_COLOR_ARRAY_SIZE = $8081;
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+ GL_COLOR_ARRAY_TYPE = $8082;
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+ GL_COLOR_ARRAY_STRIDE = $8083;
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+ GL_INDEX_ARRAY_TYPE = $8085;
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+ GL_INDEX_ARRAY_STRIDE = $8086;
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+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
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+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
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+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
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+ GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
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+ GL_VERTEX_ARRAY_POINTER = $808E;
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+ GL_NORMAL_ARRAY_POINTER = $808F;
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+ GL_COLOR_ARRAY_POINTER = $8090;
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+ GL_INDEX_ARRAY_POINTER = $8091;
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+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
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+ GL_EDGE_FLAG_ARRAY_POINTER = $8093;
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+ GL_V2F = $2A20;
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+ GL_V3F = $2A21;
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+ GL_C4UB_V2F = $2A22;
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+ GL_C4UB_V3F = $2A23;
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+ GL_C3F_V3F = $2A24;
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+ GL_N3F_V3F = $2A25;
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+ GL_C4F_N3F_V3F = $2A26;
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+ GL_T2F_V3F = $2A27;
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+ GL_T4F_V4F = $2A28;
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+ GL_T2F_C4UB_V3F = $2A29;
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+ GL_T2F_C3F_V3F = $2A2A;
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+ GL_T2F_N3F_V3F = $2A2B;
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+ GL_T2F_C4F_N3F_V3F = $2A2C;
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+ GL_T4F_C4F_N3F_V4F = $2A2D;
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+
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+ // Matrix Mode
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+ GL_MATRIX_MODE = $0BA0;
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+ GL_MODELVIEW = $1700;
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+ GL_PROJECTION = $1701;
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+ GL_TEXTURE = $1702;
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+
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+ // Points
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+ GL_POINT_SMOOTH = $0B10;
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+ GL_POINT_SIZE = $0B11;
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+ GL_POINT_SIZE_GRANULARITY = $0B13;
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+ GL_POINT_SIZE_RANGE = $0B12;
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+
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+ // Lines
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+ GL_LINE_SMOOTH = $0B20;
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+ GL_LINE_STIPPLE = $0B24;
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+ GL_LINE_STIPPLE_PATTERN = $0B25;
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+ GL_LINE_STIPPLE_REPEAT = $0B26;
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+ GL_LINE_WIDTH = $0B21;
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+ GL_LINE_WIDTH_GRANULARITY = $0B23;
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+ GL_LINE_WIDTH_RANGE = $0B22;
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+
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+ // Polygons
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+ GL_POINT = $1B00;
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+ GL_LINE = $1B01;
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+ GL_FILL = $1B02;
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+ GL_CCW = $0901;
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+ GL_CW = $0900;
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+ GL_FRONT = $0404;
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+ GL_BACK = $0405;
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+ GL_CULL_FACE = $0B44;
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+ GL_CULL_FACE_MODE = $0B45;
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+ GL_POLYGON_SMOOTH = $0B41;
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+ GL_POLYGON_STIPPLE = $0B42;
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+ GL_FRONT_FACE = $0B46;
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+ GL_POLYGON_MODE = $0B40;
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+ GL_POLYGON_OFFSET_FACTOR = $8038;
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+ GL_POLYGON_OFFSET_UNITS = $2A00;
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+ GL_POLYGON_OFFSET_POINT = $2A01;
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+ GL_POLYGON_OFFSET_LINE = $2A02;
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+ GL_POLYGON_OFFSET_FILL = $8037;
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+
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+ // Display lists
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+ GL_COMPILE = $1300;
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+ GL_COMPILE_AND_EXECUTE = $1301;
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+ GL_LIST_BASE = $0B32;
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+ GL_LIST_INDEX = $0B33;
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+ GL_LIST_MODE = $0B30;
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+
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+ // Depth buffer
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+ GL_NEVER = $0200;
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+ GL_LESS = $0201;
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+ GL_GEQUAL = $0206;
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+ GL_LEQUAL = $0203;
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+ GL_GREATER = $0204;
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+ GL_NOTEQUAL = $0205;
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+ GL_EQUAL = $0202;
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+ GL_ALWAYS = $0207;
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+ GL_DEPTH_TEST = $0B71;
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+ GL_DEPTH_BITS = $0D56;
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+ GL_DEPTH_CLEAR_VALUE = $0B73;
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+ GL_DEPTH_FUNC = $0B74;
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+ GL_DEPTH_RANGE = $0B70;
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+ GL_DEPTH_WRITEMASK = $0B72;
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+ GL_DEPTH_COMPONENT = $1902;
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+
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+ // Lighting
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+ GL_LIGHTING = $0B50;
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+ GL_LIGHT0 = $4000;
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+ GL_LIGHT1 = $4001;
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+ GL_LIGHT2 = $4002;
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+ GL_LIGHT3 = $4003;
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+ GL_LIGHT4 = $4004;
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+ GL_LIGHT5 = $4005;
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+ GL_LIGHT6 = $4006;
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+ GL_LIGHT7 = $4007;
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+ GL_SPOT_EXPONENT = $1205;
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+ GL_SPOT_CUTOFF = $1206;
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+ GL_CONSTANT_ATTENUATION = $1207;
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+ GL_LINEAR_ATTENUATION = $1208;
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+ GL_QUADRATIC_ATTENUATION = $1209;
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+ GL_AMBIENT = $1200;
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+ GL_DIFFUSE = $1201;
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+ GL_SPECULAR = $1202;
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+ GL_SHININESS = $1601;
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+ GL_EMISSION = $1600;
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+ GL_POSITION = $1203;
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+ GL_SPOT_DIRECTION = $1204;
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+ GL_AMBIENT_AND_DIFFUSE = $1602;
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+ GL_COLOR_INDEXES = $1603;
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+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
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+ GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
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+ GL_LIGHT_MODEL_AMBIENT = $0B53;
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+ GL_FRONT_AND_BACK = $0408;
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+ GL_SHADE_MODEL = $0B54;
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+ GL_FLAT = $1D00;
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+ GL_SMOOTH = $1D01;
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+ GL_COLOR_MATERIAL = $0B57;
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+ GL_COLOR_MATERIAL_FACE = $0B55;
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+ GL_COLOR_MATERIAL_PARAMETER = $0B56;
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+ GL_NORMALIZE = $0BA1;
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+
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+ // User clipping planes
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+ GL_CLIP_PLANE0 = $3000;
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+ GL_CLIP_PLANE1 = $3001;
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+ GL_CLIP_PLANE2 = $3002;
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+ GL_CLIP_PLANE3 = $3003;
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+ GL_CLIP_PLANE4 = $3004;
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+ GL_CLIP_PLANE5 = $3005;
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+
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+ // Accumulation buffer
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+ GL_ACCUM_RED_BITS = $0D58;
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+ GL_ACCUM_GREEN_BITS = $0D59;
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+ GL_ACCUM_BLUE_BITS = $0D5A;
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+ GL_ACCUM_ALPHA_BITS = $0D5B;
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+ GL_ACCUM_CLEAR_VALUE = $0B80;
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+ GL_ACCUM = $0100;
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+ GL_ADD = $0104;
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+ GL_LOAD = $0101;
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+ GL_MULT = $0103;
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+ GL_RETURN = $0102;
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+
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+ // Alpha testing
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+ GL_ALPHA_TEST = $0BC0;
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+ GL_ALPHA_TEST_REF = $0BC2;
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+ GL_ALPHA_TEST_FUNC = $0BC1;
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+
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+ // Blending
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+ GL_BLEND = $0BE2;
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+ GL_BLEND_SRC = $0BE1;
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+ GL_BLEND_DST = $0BE0;
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+ GL_ZERO = 0;
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+ GL_ONE = 1;
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+ GL_SRC_COLOR = $0300;
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+ GL_ONE_MINUS_SRC_COLOR = $0301;
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+ GL_DST_COLOR = $0306;
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+ GL_ONE_MINUS_DST_COLOR = $0307;
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+ GL_SRC_ALPHA = $0302;
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+ GL_ONE_MINUS_SRC_ALPHA = $0303;
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+ GL_DST_ALPHA = $0304;
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+ GL_ONE_MINUS_DST_ALPHA = $0305;
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+ GL_SRC_ALPHA_SATURATE = $0308;
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+ GL_CONSTANT_COLOR = $8001;
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+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
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+ GL_CONSTANT_ALPHA = $8003;
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+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
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+
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+ // Render mode
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+ GL_FEEDBACK = $1C01;
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+ GL_RENDER = $1C00;
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+ GL_SELECT = $1C02;
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+
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+ // Feedback
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+ GL_2D = $0600;
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+ GL_3D = $0601;
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+ GL_3D_COLOR = $0602;
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+ GL_3D_COLOR_TEXTURE = $0603;
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+ GL_4D_COLOR_TEXTURE = $0604;
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+ GL_POINT_TOKEN = $0701;
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+ GL_LINE_TOKEN = $0702;
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+ GL_LINE_RESET_TOKEN = $0707;
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+ GL_POLYGON_TOKEN = $0703;
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+ GL_BITMAP_TOKEN = $0704;
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+ GL_DRAW_PIXEL_TOKEN = $0705;
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+ GL_COPY_PIXEL_TOKEN = $0706;
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+ GL_PASS_THROUGH_TOKEN = $0700;
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+ GL_FEEDBACK_BUFFER_POINTER = $0DF0;
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+ GL_FEEDBACK_BUFFER_SIZE = $0DF1;
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+ GL_FEEDBACK_BUFFER_TYPE = $0DF2;
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+
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+ // Selection
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+ GL_SELECTION_BUFFER_POINTER = $0DF3;
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+ GL_SELECTION_BUFFER_SIZE = $0DF4;
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+
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|
+ // Fog
|
|
|
+ GL_FOG = $0B60;
|
|
|
+ GL_FOG_MODE = $0B65;
|
|
|
+ GL_FOG_DENSITY = $0B62;
|
|
|
+ GL_FOG_COLOR = $0B66;
|
|
|
+ GL_FOG_INDEX = $0B61;
|
|
|
+ GL_FOG_START = $0B63;
|
|
|
+ GL_FOG_END = $0B64;
|
|
|
+ GL_LINEAR = $2601;
|
|
|
+ GL_EXP = $0800;
|
|
|
+ GL_EXP2 = $0801;
|
|
|
+
|
|
|
+ // Logic ops
|
|
|
+ GL_LOGIC_OP = $0BF1;
|
|
|
+ GL_INDEX_LOGIC_OP = $0BF1;
|
|
|
+ GL_COLOR_LOGIC_OP = $0BF2;
|
|
|
+ GL_LOGIC_OP_MODE = $0BF0;
|
|
|
+ GL_CLEAR = $1500;
|
|
|
+ GL_SET = $150F;
|
|
|
+ GL_COPY = $1503;
|
|
|
+ GL_COPY_INVERTED = $150C;
|
|
|
+ GL_NOOP = $1505;
|
|
|
+ GL_INVERT = $150A;
|
|
|
+ GL_AND = $1501;
|
|
|
+ GL_NAND = $150E;
|
|
|
+ GL_OR = $1507;
|
|
|
+ GL_NOR = $1508;
|
|
|
+ GL_XOR = $1506;
|
|
|
+ GL_EQUIV = $1509;
|
|
|
+ GL_AND_REVERSE = $1502;
|
|
|
+ GL_AND_INVERTED = $1504;
|
|
|
+ GL_OR_REVERSE = $150B;
|
|
|
+ GL_OR_INVERTED = $150D;
|
|
|
+
|
|
|
+ // Stencil
|
|
|
+ GL_STENCIL_TEST = $0B90;
|
|
|
+ GL_STENCIL_WRITEMASK = $0B98;
|
|
|
+ GL_STENCIL_BITS = $0D57;
|
|
|
+ GL_STENCIL_FUNC = $0B92;
|
|
|
+ GL_STENCIL_VALUE_MASK = $0B93;
|
|
|
+ GL_STENCIL_REF = $0B97;
|
|
|
+ GL_STENCIL_FAIL = $0B94;
|
|
|
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
|
|
|
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
|
|
|
+ GL_STENCIL_CLEAR_VALUE = $0B91;
|
|
|
+ GL_STENCIL_INDEX = $1901;
|
|
|
+ GL_KEEP = $1E00;
|
|
|
+ GL_REPLACE = $1E01;
|
|
|
+ GL_INCR = $1E02;
|
|
|
+ GL_DECR = $1E03;
|
|
|
+
|
|
|
+ // Buffers, Pixel Drawing/Reading
|
|
|
+ GL_NONE = 0;
|
|
|
+ GL_LEFT = $0406;
|
|
|
+ GL_RIGHT = $0407;
|
|
|
+ //GL_FRONT = $0404;
|
|
|
+ //GL_BACK = $0405;
|
|
|
+ //GL_FRONT_AND_BACK = $0408;
|
|
|
+ GL_FRONT_LEFT = $0400;
|
|
|
+ GL_FRONT_RIGHT = $0401;
|
|
|
+ GL_BACK_LEFT = $0402;
|
|
|
+ GL_BACK_RIGHT = $0403;
|
|
|
+ GL_AUX0 = $0409;
|
|
|
+ GL_AUX1 = $040A;
|
|
|
+ GL_AUX2 = $040B;
|
|
|
+ GL_AUX3 = $040C;
|
|
|
+ GL_COLOR_INDEX = $1900;
|
|
|
+ GL_RED = $1903;
|
|
|
+ GL_GREEN = $1904;
|
|
|
+ GL_BLUE = $1905;
|
|
|
+ GL_ALPHA = $1906;
|
|
|
+ GL_LUMINANCE = $1909;
|
|
|
+ GL_LUMINANCE_ALPHA = $190A;
|
|
|
+ GL_ALPHA_BITS = $0D55;
|
|
|
+ GL_RED_BITS = $0D52;
|
|
|
+ GL_GREEN_BITS = $0D53;
|
|
|
+ GL_BLUE_BITS = $0D54;
|
|
|
+ GL_INDEX_BITS = $0D51;
|
|
|
+ GL_SUBPIXEL_BITS = $0D50;
|
|
|
+ GL_AUX_BUFFERS = $0C00;
|
|
|
+ GL_READ_BUFFER = $0C02;
|
|
|
+ GL_DRAW_BUFFER = $0C01;
|
|
|
+ GL_DOUBLEBUFFER = $0C32;
|
|
|
+ GL_STEREO = $0C33;
|
|
|
+ GL_BITMAP = $1A00;
|
|
|
+ GL_COLOR = $1800;
|
|
|
+ GL_DEPTH = $1801;
|
|
|
+ GL_STENCIL = $1802;
|
|
|
+ GL_DITHER = $0BD0;
|
|
|
+ GL_RGB = $1907;
|
|
|
+ GL_RGBA = $1908;
|
|
|
+
|
|
|
+ // Implementation limits
|
|
|
+ GL_MAX_LIST_NESTING = $0B31;
|
|
|
+ GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
|
|
|
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
|
|
|
+ GL_MAX_NAME_STACK_DEPTH = $0D37;
|
|
|
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
|
|
|
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
|
|
|
+ GL_MAX_EVAL_ORDER = $0D30;
|
|
|
+ GL_MAX_LIGHTS = $0D31;
|
|
|
+ GL_MAX_CLIP_PLANES = $0D32;
|
|
|
+ GL_MAX_TEXTURE_SIZE = $0D33;
|
|
|
+ GL_MAX_PIXEL_MAP_TABLE = $0D34;
|
|
|
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
|
|
|
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
|
|
|
+
|
|
|
+ // Gets
|
|
|
+ GL_ATTRIB_STACK_DEPTH = $0BB0;
|
|
|
+ GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
|
|
|
+ GL_COLOR_CLEAR_VALUE = $0C22;
|
|
|
+ GL_COLOR_WRITEMASK = $0C23;
|
|
|
+ GL_CURRENT_INDEX = $0B01;
|
|
|
+ GL_CURRENT_COLOR = $0B00;
|
|
|
+ GL_CURRENT_NORMAL = $0B02;
|
|
|
+ GL_CURRENT_RASTER_COLOR = $0B04;
|
|
|
+ GL_CURRENT_RASTER_DISTANCE = $0B09;
|
|
|
+ GL_CURRENT_RASTER_INDEX = $0B05;
|
|
|
+ GL_CURRENT_RASTER_POSITION = $0B07;
|
|
|
+ GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
|
|
|
+ GL_CURRENT_RASTER_POSITION_VALID = $0B08;
|
|
|
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
|
|
|
+ GL_INDEX_CLEAR_VALUE = $0C20;
|
|
|
+ GL_INDEX_MODE = $0C30;
|
|
|
+ GL_INDEX_WRITEMASK = $0C21;
|
|
|
+ GL_MODELVIEW_MATRIX = $0BA6;
|
|
|
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
|
|
|
+ GL_NAME_STACK_DEPTH = $0D70;
|
|
|
+ GL_PROJECTION_MATRIX = $0BA7;
|
|
|
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
|
|
|
+ GL_RENDER_MODE = $0C40;
|
|
|
+ GL_RGBA_MODE = $0C31;
|
|
|
+ GL_TEXTURE_MATRIX = $0BA8;
|
|
|
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
|
|
|
+ GL_VIEWPORT = $0BA2;
|
|
|
+
|
|
|
+ // Evaluators
|
|
|
+ GL_AUTO_NORMAL = $0D80;
|
|
|
+ GL_MAP1_COLOR_4 = $0D90;
|
|
|
+ GL_MAP1_GRID_DOMAIN = $0DD0;
|
|
|
+ GL_MAP1_GRID_SEGMENTS = $0DD1;
|
|
|
+ GL_MAP1_INDEX = $0D91;
|
|
|
+ GL_MAP1_NORMAL = $0D92;
|
|
|
+ GL_MAP1_TEXTURE_COORD_1 = $0D93;
|
|
|
+ GL_MAP1_TEXTURE_COORD_2 = $0D94;
|
|
|
+ GL_MAP1_TEXTURE_COORD_3 = $0D95;
|
|
|
+ GL_MAP1_TEXTURE_COORD_4 = $0D96;
|
|
|
+ GL_MAP1_VERTEX_3 = $0D97;
|
|
|
+ GL_MAP1_VERTEX_4 = $0D98;
|
|
|
+ GL_MAP2_COLOR_4 = $0DB0;
|
|
|
+ GL_MAP2_GRID_DOMAIN = $0DD2;
|
|
|
+ GL_MAP2_GRID_SEGMENTS = $0DD3;
|
|
|
+ GL_MAP2_INDEX = $0DB1;
|
|
|
+ GL_MAP2_NORMAL = $0DB2;
|
|
|
+ GL_MAP2_TEXTURE_COORD_1 = $0DB3;
|
|
|
+ GL_MAP2_TEXTURE_COORD_2 = $0DB4;
|
|
|
+ GL_MAP2_TEXTURE_COORD_3 = $0DB5;
|
|
|
+ GL_MAP2_TEXTURE_COORD_4 = $0DB6;
|
|
|
+ GL_MAP2_VERTEX_3 = $0DB7;
|
|
|
+ GL_MAP2_VERTEX_4 = $0DB8;
|
|
|
+ GL_COEFF = $0A00;
|
|
|
+ GL_DOMAIN = $0A02;
|
|
|
+ GL_ORDER = $0A01;
|
|
|
+
|
|
|
+ // Hints
|
|
|
+ GL_FOG_HINT = $0C54;
|
|
|
+ GL_LINE_SMOOTH_HINT = $0C52;
|
|
|
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
|
|
|
+ GL_POINT_SMOOTH_HINT = $0C51;
|
|
|
+ GL_POLYGON_SMOOTH_HINT = $0C53;
|
|
|
+ GL_DONT_CARE = $1100;
|
|
|
+ GL_FASTEST = $1101;
|
|
|
+ GL_NICEST = $1102;
|
|
|
+
|
|
|
+ // Scissor box
|
|
|
+ GL_SCISSOR_TEST = $0C11;
|
|
|
+ GL_SCISSOR_BOX = $0C10;
|
|
|
+
|
|
|
+ // Pixel Mode / Transfer
|
|
|
+ GL_MAP_COLOR = $0D10;
|
|
|
+ GL_MAP_STENCIL = $0D11;
|
|
|
+ GL_INDEX_SHIFT = $0D12;
|
|
|
+ GL_INDEX_OFFSET = $0D13;
|
|
|
+ GL_RED_SCALE = $0D14;
|
|
|
+ GL_RED_BIAS = $0D15;
|
|
|
+ GL_GREEN_SCALE = $0D18;
|
|
|
+ GL_GREEN_BIAS = $0D19;
|
|
|
+ GL_BLUE_SCALE = $0D1A;
|
|
|
+ GL_BLUE_BIAS = $0D1B;
|
|
|
+ GL_ALPHA_SCALE = $0D1C;
|
|
|
+ GL_ALPHA_BIAS = $0D1D;
|
|
|
+ GL_DEPTH_SCALE = $0D1E;
|
|
|
+ GL_DEPTH_BIAS = $0D1F;
|
|
|
+ GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
|
|
|
+ GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
|
|
|
+ GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
|
|
|
+ GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
|
|
|
+ GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
|
|
|
+ GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
|
|
|
+ GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
|
|
|
+ GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
|
|
|
+ GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
|
|
|
+ GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
|
|
|
+ GL_PIXEL_MAP_S_TO_S = $0C71;
|
|
|
+ GL_PIXEL_MAP_I_TO_I = $0C70;
|
|
|
+ GL_PIXEL_MAP_I_TO_R = $0C72;
|
|
|
+ GL_PIXEL_MAP_I_TO_G = $0C73;
|
|
|
+ GL_PIXEL_MAP_I_TO_B = $0C74;
|
|
|
+ GL_PIXEL_MAP_I_TO_A = $0C75;
|
|
|
+ GL_PIXEL_MAP_R_TO_R = $0C76;
|
|
|
+ GL_PIXEL_MAP_G_TO_G = $0C77;
|
|
|
+ GL_PIXEL_MAP_B_TO_B = $0C78;
|
|
|
+ GL_PIXEL_MAP_A_TO_A = $0C79;
|
|
|
+ GL_PACK_ALIGNMENT = $0D05;
|
|
|
+ GL_PACK_LSB_FIRST = $0D01;
|
|
|
+ GL_PACK_ROW_LENGTH = $0D02;
|
|
|
+ GL_PACK_SKIP_PIXELS = $0D04;
|
|
|
+ GL_PACK_SKIP_ROWS = $0D03;
|
|
|
+ GL_PACK_SWAP_BYTES = $0D00;
|
|
|
+ GL_UNPACK_ALIGNMENT = $0CF5;
|
|
|
+ GL_UNPACK_LSB_FIRST = $0CF1;
|
|
|
+ GL_UNPACK_ROW_LENGTH = $0CF2;
|
|
|
+ GL_UNPACK_SKIP_PIXELS = $0CF4;
|
|
|
+ GL_UNPACK_SKIP_ROWS = $0CF3;
|
|
|
+ GL_UNPACK_SWAP_BYTES = $0CF0;
|
|
|
+ GL_ZOOM_X = $0D16;
|
|
|
+ GL_ZOOM_Y = $0D17;
|
|
|
+
|
|
|
+ // Texture mapping
|
|
|
+ GL_TEXTURE_ENV = $2300;
|
|
|
+ GL_TEXTURE_ENV_MODE = $2200;
|
|
|
+ GL_TEXTURE_1D = $0DE0;
|
|
|
+ GL_TEXTURE_2D = $0DE1;
|
|
|
+ GL_TEXTURE_WRAP_S = $2802;
|
|
|
+ GL_TEXTURE_WRAP_T = $2803;
|
|
|
+ GL_TEXTURE_MAG_FILTER = $2800;
|
|
|
+ GL_TEXTURE_MIN_FILTER = $2801;
|
|
|
+ GL_TEXTURE_ENV_COLOR = $2201;
|
|
|
+ GL_TEXTURE_GEN_S = $0C60;
|
|
|
+ GL_TEXTURE_GEN_T = $0C61;
|
|
|
+ GL_TEXTURE_GEN_MODE = $2500;
|
|
|
+ GL_TEXTURE_BORDER_COLOR = $1004;
|
|
|
+ GL_TEXTURE_WIDTH = $1000;
|
|
|
+ GL_TEXTURE_HEIGHT = $1001;
|
|
|
+ GL_TEXTURE_BORDER = $1005;
|
|
|
+ GL_TEXTURE_COMPONENTS = $1003;
|
|
|
+ GL_TEXTURE_RED_SIZE = $805C;
|
|
|
+ GL_TEXTURE_GREEN_SIZE = $805D;
|
|
|
+ GL_TEXTURE_BLUE_SIZE = $805E;
|
|
|
+ GL_TEXTURE_ALPHA_SIZE = $805F;
|
|
|
+ GL_TEXTURE_LUMINANCE_SIZE = $8060;
|
|
|
+ GL_TEXTURE_INTENSITY_SIZE = $8061;
|
|
|
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
|
|
|
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
|
|
|
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
|
|
|
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
|
|
|
+ GL_OBJECT_LINEAR = $2401;
|
|
|
+ GL_OBJECT_PLANE = $2501;
|
|
|
+ GL_EYE_LINEAR = $2400;
|
|
|
+ GL_EYE_PLANE = $2502;
|
|
|
+ GL_SPHERE_MAP = $2402;
|
|
|
+ GL_DECAL = $2101;
|
|
|
+ GL_MODULATE = $2100;
|
|
|
+ GL_NEAREST = $2600;
|
|
|
+ GL_REPEAT = $2901;
|
|
|
+ GL_CLAMP = $2900;
|
|
|
+ GL_S = $2000;
|
|
|
+ GL_T = $2001;
|
|
|
+ GL_R = $2002;
|
|
|
+ GL_Q = $2003;
|
|
|
+ GL_TEXTURE_GEN_R = $0C62;
|
|
|
+ GL_TEXTURE_GEN_Q = $0C63;
|
|
|
+{$ENDIF GL1_0}
|
|
|
+
|
|
|
+{$IFDEF GL1_1}
|
|
|
+
|
|
|
+const
|
|
|
+ // GL 1.1 texturing
|
|
|
+ GL_PROXY_TEXTURE_1D = $8063;
|
|
|
+ GL_PROXY_TEXTURE_2D = $8064;
|
|
|
+ GL_TEXTURE_PRIORITY = $8066;
|
|
|
+ GL_TEXTURE_RESIDENT = $8067;
|
|
|
+ GL_TEXTURE_BINDING_1D = $8068;
|
|
|
+ GL_TEXTURE_BINDING_2D = $8069;
|
|
|
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
|
|
+
|
|
|
+ // Internal texture formats (GL 1.1)
|
|
|
+ GL_ALPHA4 = $803B;
|
|
|
+ GL_ALPHA8 = $803C;
|
|
|
+ GL_ALPHA12 = $803D;
|
|
|
+ GL_ALPHA16 = $803E;
|
|
|
+ GL_LUMINANCE4 = $803F;
|
|
|
+ GL_LUMINANCE8 = $8040;
|
|
|
+ GL_LUMINANCE12 = $8041;
|
|
|
+ GL_LUMINANCE16 = $8042;
|
|
|
+ GL_LUMINANCE4_ALPHA4 = $8043;
|
|
|
+ GL_LUMINANCE6_ALPHA2 = $8044;
|
|
|
+ GL_LUMINANCE8_ALPHA8 = $8045;
|
|
|
+ GL_LUMINANCE12_ALPHA4 = $8046;
|
|
|
+ GL_LUMINANCE12_ALPHA12 = $8047;
|
|
|
+ GL_LUMINANCE16_ALPHA16 = $8048;
|
|
|
+ GL_INTENSITY = $8049;
|
|
|
+ GL_INTENSITY4 = $804A;
|
|
|
+ GL_INTENSITY8 = $804B;
|
|
|
+ GL_INTENSITY12 = $804C;
|
|
|
+ GL_INTENSITY16 = $804D;
|
|
|
+ GL_R3_G3_B2 = $2A10;
|
|
|
+ GL_RGB4 = $804F;
|
|
|
+ GL_RGB5 = $8050;
|
|
|
+ GL_RGB8 = $8051;
|
|
|
+ GL_RGB10 = $8052;
|
|
|
+ GL_RGB12 = $8053;
|
|
|
+ GL_RGB16 = $8054;
|
|
|
+ GL_RGBA2 = $8055;
|
|
|
+ GL_RGBA4 = $8056;
|
|
|
+ GL_RGB5_A1 = $8057;
|
|
|
+ GL_RGBA8 = $8058;
|
|
|
+ GL_RGB10_A2 = $8059;
|
|
|
+ GL_RGBA12 = $805A;
|
|
|
+ GL_RGBA16 = $805B;
|
|
|
+
|
|
|
+{$ENDIF GL1_1}
|
|
|
+
|
|
|
+{$IFDEF GL1_2}
|
|
|
+
|
|
|
+const
|
|
|
+ // GL 1.2 texturing
|
|
|
+ GL_PACK_SKIP_IMAGES = $806B;
|
|
|
+ GL_PACK_IMAGE_HEIGHT = $806C;
|
|
|
+ GL_UNPACK_SKIP_IMAGES = $806D;
|
|
|
+ GL_UNPACK_IMAGE_HEIGHT = $806E;
|
|
|
+ GL_TEXTURE_3D = $806F;
|
|
|
+ GL_PROXY_TEXTURE_3D = $8070;
|
|
|
+ GL_TEXTURE_DEPTH = $8071;
|
|
|
+ GL_TEXTURE_WRAP_R = $8072;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE = $8073;
|
|
|
+ GL_TEXTURE_BINDING_3D = $806A;
|
|
|
+
|
|
|
+const
|
|
|
+ GL_RESCALE_NORMAL = $803A;
|
|
|
+ GL_CLAMP_TO_EDGE = $812F;
|
|
|
+ GL_MAX_ELEMENTS_VERTICES = $F0E8;
|
|
|
+ GL_MAX_ELEMENTS_INDICES = $F0E9;
|
|
|
+ GL_BGR = $80E0;
|
|
|
+ GL_BGRA = $80E1;
|
|
|
+ GL_UNSIGNED_BYTE_3_3_2 = $8032;
|
|
|
+ GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
|
|
|
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
|
|
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
|
|
|
+ GL_UNSIGNED_INT_8_8_8_8 = $8035;
|
|
|
+ GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
|
|
|
+ GL_UNSIGNED_INT_10_10_10_2 = $8036;
|
|
|
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
|
|
|
+ GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
|
|
|
+ GL_SINGLE_COLOR = $81F9;
|
|
|
+ GL_SEPARATE_SPECULAR_COLOR = $81FA;
|
|
|
+ GL_TEXTURE_MIN_LOD = $813A;
|
|
|
+ GL_TEXTURE_MAX_LOD = $813B;
|
|
|
+ GL_TEXTURE_BASE_LEVEL = $813C;
|
|
|
+ GL_TEXTURE_MAX_LEVEL = $813D;
|
|
|
+
|
|
|
+{$ENDIF GL1_2}
|
|
|
+
|
|
|
+const
|
|
|
+ // Utility
|
|
|
+ GL_VENDOR = $1F00;
|
|
|
+ GL_RENDERER = $1F01;
|
|
|
+ GL_VERSION = $1F02;
|
|
|
+ GL_EXTENSIONS = $1F03;
|
|
|
+
|
|
|
+ // Errors
|
|
|
+ GL_INVALID_VALUE = $0501;
|
|
|
+ GL_INVALID_ENUM = $0500;
|
|
|
+ GL_INVALID_OPERATION = $0502;
|
|
|
+ GL_STACK_OVERFLOW = $0503;
|
|
|
+ GL_STACK_UNDERFLOW = $0504;
|
|
|
+ GL_OUT_OF_MEMORY = $0505;
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL extensions constants
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+{$IFDEF EXTENSIONS}
|
|
|
+
|
|
|
+const
|
|
|
+ // GL_EXT_blend_minmax and GL_EXT_blend_color
|
|
|
+ GL_CONSTANT_COLOR_EXT = $8001;
|
|
|
+ GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
|
|
|
+ GL_CONSTANT_ALPHA_EXT = $8003;
|
|
|
+ GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
|
|
|
+ GL_BLEND_EQUATION_EXT = $8009;
|
|
|
+ GL_MIN_EXT = $8007;
|
|
|
+ GL_MAX_EXT = $8008;
|
|
|
+ GL_FUNC_ADD_EXT = $8006;
|
|
|
+ GL_FUNC_SUBTRACT_EXT = $800A;
|
|
|
+ GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
|
|
|
+ GL_BLEND_COLOR_EXT = $8005;
|
|
|
+
|
|
|
+ // GL_EXT_polygon_offset
|
|
|
+ GL_POLYGON_OFFSET_EXT = $8037;
|
|
|
+ GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
|
|
|
+ GL_POLYGON_OFFSET_BIAS_EXT = $8039;
|
|
|
+
|
|
|
+ // GL_EXT_vertex_array
|
|
|
+ GL_VERTEX_ARRAY_EXT = $8074;
|
|
|
+ GL_NORMAL_ARRAY_EXT = $8075;
|
|
|
+ GL_COLOR_ARRAY_EXT = $8076;
|
|
|
+ GL_INDEX_ARRAY_EXT = $8077;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_EXT = $8078;
|
|
|
+ GL_EDGE_FLAG_ARRAY_EXT = $8079;
|
|
|
+ GL_VERTEX_ARRAY_SIZE_EXT = $807A;
|
|
|
+ GL_VERTEX_ARRAY_TYPE_EXT = $807B;
|
|
|
+ GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
|
|
|
+ GL_VERTEX_ARRAY_COUNT_EXT = $807D;
|
|
|
+ GL_NORMAL_ARRAY_TYPE_EXT = $807E;
|
|
|
+ GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
|
|
|
+ GL_NORMAL_ARRAY_COUNT_EXT = $8080;
|
|
|
+ GL_COLOR_ARRAY_SIZE_EXT = $8081;
|
|
|
+ GL_COLOR_ARRAY_TYPE_EXT = $8082;
|
|
|
+ GL_COLOR_ARRAY_STRIDE_EXT = $8083;
|
|
|
+ GL_COLOR_ARRAY_COUNT_EXT = $8084;
|
|
|
+ GL_INDEX_ARRAY_TYPE_EXT = $8085;
|
|
|
+ GL_INDEX_ARRAY_STRIDE_EXT = $8086;
|
|
|
+ GL_INDEX_ARRAY_COUNT_EXT = $8087;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
|
|
|
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
|
|
|
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
|
|
|
+ GL_VERTEX_ARRAY_POINTER_EXT = $808E;
|
|
|
+ GL_NORMAL_ARRAY_POINTER_EXT = $808F;
|
|
|
+ GL_COLOR_ARRAY_POINTER_EXT = $8090;
|
|
|
+ GL_INDEX_ARRAY_POINTER_EXT = $8091;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
|
|
|
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
|
|
|
+
|
|
|
+ // GL_EXT_texture_object
|
|
|
+ GL_TEXTURE_PRIORITY_EXT = $8066;
|
|
|
+ GL_TEXTURE_RESIDENT_EXT = $8067;
|
|
|
+ GL_TEXTURE_1D_BINDING_EXT = $8068;
|
|
|
+ GL_TEXTURE_2D_BINDING_EXT = $8069;
|
|
|
+
|
|
|
+ // GL_EXT_texture3D
|
|
|
+ GL_PACK_SKIP_IMAGES_EXT = $806B;
|
|
|
+ GL_PACK_IMAGE_HEIGHT_EXT = $806C;
|
|
|
+ GL_UNPACK_SKIP_IMAGES_EXT = $806D;
|
|
|
+ GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
|
|
|
+ GL_TEXTURE_3D_EXT = $806F;
|
|
|
+ GL_PROXY_TEXTURE_3D_EXT = $8070;
|
|
|
+ GL_TEXTURE_DEPTH_EXT = $8071;
|
|
|
+ GL_TEXTURE_WRAP_R_EXT = $8072;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
|
|
|
+ GL_TEXTURE_3D_BINDING_EXT = $806A;
|
|
|
+
|
|
|
+ // GL_EXT_paletted_texture
|
|
|
+ GL_TABLE_TOO_LARGE_EXT = $8031;
|
|
|
+ GL_COLOR_TABLE_FORMAT_EXT = $80D8;
|
|
|
+ GL_COLOR_TABLE_WIDTH_EXT = $80D9;
|
|
|
+ GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
|
|
|
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
|
|
|
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
|
|
|
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
|
|
|
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
|
|
|
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
|
|
|
+ GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
|
|
|
+ GL_COLOR_INDEX1_EXT = $80E2;
|
|
|
+ GL_COLOR_INDEX2_EXT = $80E3;
|
|
|
+ GL_COLOR_INDEX4_EXT = $80E4;
|
|
|
+ GL_COLOR_INDEX8_EXT = $80E5;
|
|
|
+ GL_COLOR_INDEX12_EXT = $80E6;
|
|
|
+ GL_COLOR_INDEX16_EXT = $80E7;
|
|
|
+
|
|
|
+ // GL_EXT_shared_texture_palette
|
|
|
+ GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
|
|
|
+
|
|
|
+ // GL_EXT_point_parameters
|
|
|
+ GL_POINT_SIZE_MIN_EXT = $8126;
|
|
|
+ GL_POINT_SIZE_MAX_EXT = $8127;
|
|
|
+ GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
|
|
|
+ GL_DISTANCE_ATTENUATION_EXT = $8129;
|
|
|
+
|
|
|
+ // GL_EXT_rescale_normal
|
|
|
+ GL_RESCALE_NORMAL_EXT = $803A;
|
|
|
+
|
|
|
+ // GL_EXT_abgr
|
|
|
+ GL_ABGR_EXT = $8000;
|
|
|
+
|
|
|
+const
|
|
|
+ // GL_EXT_multitexture
|
|
|
+ GL_SELECTED_TEXTURE_EXT = $83C0;
|
|
|
+ GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
|
|
|
+ GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
|
|
|
+ GL_MAX_TEXTURES_EXT = $83C3;
|
|
|
+ GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
|
|
|
+ GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
|
|
|
+ GL_TEXTURE0_EXT = $83C6;
|
|
|
+ GL_TEXTURE1_EXT = $83C7;
|
|
|
+ GL_TEXTURE2_EXT = $83C8;
|
|
|
+ GL_TEXTURE3_EXT = $83C9;
|
|
|
+
|
|
|
+{$ENDIF EXTENSIONS}
|
|
|
+
|
|
|
+{$IFDEF SGI_EXTENSIONS}
|
|
|
+
|
|
|
+const
|
|
|
+ // GL_SGIS_multitexture
|
|
|
+ GL_SELECTED_TEXTURE_SGIS = $835C;
|
|
|
+ GL_SELECTED_TEXTURE_COORD_SET_SGIS = $835D;
|
|
|
+ GL_MAX_TEXTURES_SGIS = $835E;
|
|
|
+ GL_TEXTURE0_SGIS = $835F;
|
|
|
+ GL_TEXTURE1_SGIS = $8360;
|
|
|
+ GL_TEXTURE2_SGIS = $8361;
|
|
|
+ GL_TEXTURE3_SGIS = $8362;
|
|
|
+ GL_TEXTURE_COORD_SET_SOURCE_SGIS = $8363;
|
|
|
+
|
|
|
+const
|
|
|
+ // GL_SGIS_texture_edge_clamp
|
|
|
+ GL_CLAMP_TO_EDGE_SGIS = $812F;
|
|
|
+
|
|
|
+{$ENDIF SGI_EXTENSIONS}
|
|
|
+
|
|
|
+{$IFDEF MESA}
|
|
|
+{$ENDIF MESA}
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL procedures and functions
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+{$IFDEF GL1_0}
|
|
|
+var
|
|
|
+// Miscellaneous
|
|
|
+glClearIndex: procedure(c: Single); cdecl;
|
|
|
+glClearColor: procedure(red, green, blue, alpha: GLclampf); cdecl;
|
|
|
+glClear: procedure(mask: GLbitfield); cdecl;
|
|
|
+glIndexMask: procedure(mask: LongWord); cdecl;
|
|
|
+glColorMask: procedure(red, green, blue, alpha: GLboolean); cdecl;
|
|
|
+glAlphaFunc: procedure(func: GLenum; ref: GLclampf); cdecl;
|
|
|
+glBlendFunc: procedure(sfactor, dfactor: GLenum); cdecl;
|
|
|
+glLogicOp: procedure(opcode: GLenum); cdecl;
|
|
|
+glCullFace: procedure(mode: GLenum); cdecl;
|
|
|
+glFrontFace: procedure(mode: GLenum); cdecl;
|
|
|
+glPointSize: procedure(size: Single); cdecl;
|
|
|
+glLineWidth: procedure(width: Single); cdecl;
|
|
|
+glLineStipple: procedure(factor: LongInt; pattern: Word); cdecl;
|
|
|
+glPolygonMode: procedure(face, mode: GLenum); cdecl;
|
|
|
+glPolygonOffset: procedure(factor, units: Single); cdecl;
|
|
|
+glPolygonStipple: procedure(var mask: Byte); cdecl;
|
|
|
+glGetPolygonStipple: procedure(var mask: Byte); cdecl;
|
|
|
+glEdgeFlag: procedure(flag: GLBoolean); cdecl;
|
|
|
+glEdgeFlagv: procedure(var flag: GLBoolean); cdecl;
|
|
|
+glScissor: procedure(x, y, width, height: LongInt); cdecl;
|
|
|
+glClipPlane: procedure(plane: GLenum; var equation: Double); cdecl;
|
|
|
+glGetClipPlane: procedure(plane: GLenum; var equation: Double); cdecl;
|
|
|
+glDrawBuffer: procedure(mode: GLenum); cdecl;
|
|
|
+glReadBuffer: procedure(mode: GLenum); cdecl;
|
|
|
+glEnable: procedure(cap: LongInt); cdecl;
|
|
|
+glDisable: procedure(cap: LongInt); cdecl;
|
|
|
+glIsEnabled: function(cap: GLenum): GLBoolean; cdecl;
|
|
|
+glGetBooleanv: procedure(pname: GLenum; params : PGLBoolean); cdecl;
|
|
|
+glGetDoublev: procedure(pname: GLenum; params : PDouble); cdecl;
|
|
|
+glGetFloatv: procedure(pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetIntegerv: procedure(pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glPushAttrib: procedure(mask: GLbitfield); cdecl;
|
|
|
+glPopAttrib: procedure; cdecl;
|
|
|
+glRenderMode: function(mode: GLenum): LongInt; cdecl;
|
|
|
+glGetError: function: GLenum; cdecl;
|
|
|
+glGetString: function(name: GLenum): PChar; cdecl;
|
|
|
+glFinish: procedure; cdecl;
|
|
|
+glFlush: procedure; cdecl;
|
|
|
+glHint: procedure(target, mode: GLenum); cdecl;
|
|
|
+
|
|
|
+// Depth Buffer
|
|
|
+glClearDepth: procedure(depth: GLclampd); cdecl;
|
|
|
+glDepthFunc: procedure(func: LongInt); cdecl;
|
|
|
+glDepthMask: procedure(flag: GLBoolean); cdecl;
|
|
|
+glDepthRange: procedure(near_val, far_val: GLclampd); cdecl;
|
|
|
+
|
|
|
+// Accumulation Buffer
|
|
|
+glClearAccum: procedure(red, green, blue, alpha: Single); cdecl;
|
|
|
+glAccum: procedure(op: GLenum; value: Single); cdecl;
|
|
|
+
|
|
|
+// Tranformation
|
|
|
+glMatrixMode: procedure(mode: GLenum); cdecl;
|
|
|
+glOrtho: procedure(left, right, bottom, top, near_val, far_val: Double); cdecl;
|
|
|
+glFrustum: procedure(left, right, bottom, top, near_val, far_val: Double); cdecl;
|
|
|
+glViewport: procedure(x, y, width, height: LongInt); cdecl;
|
|
|
+glPushMatrix: procedure; cdecl;
|
|
|
+glPopMatrix: procedure; cdecl;
|
|
|
+glLoadIdentity: procedure; cdecl;
|
|
|
+glLoadMatrixd: procedure(var m: Double); cdecl;
|
|
|
+glLoadMatrixf: procedure(var m: PSingle); cdecl;
|
|
|
+glMultMatrixd: procedure(var m: Double); cdecl;
|
|
|
+glMultMatrixf: procedure(var m: Single); cdecl;
|
|
|
+glRotated: procedure(angle, x, y, z: Double); cdecl;
|
|
|
+glRotatef: procedure(angle, x, y, z: Single); cdecl;
|
|
|
+glScaled: procedure(x, y, z: Double); cdecl;
|
|
|
+glScalef: procedure(x, y, z: Single); cdecl;
|
|
|
+glTranslated: procedure(x, y, z: Double); cdecl;
|
|
|
+glTranslatef: procedure(x, y, z: Single); cdecl;
|
|
|
+
|
|
|
+// Display Lists
|
|
|
+glIsList: function(list: LongWord): GLBoolean; cdecl;
|
|
|
+glDeleteLists: procedure(list: LongWord; range: LongInt); cdecl;
|
|
|
+glGenLists: function(range: LongInt): LongWord; cdecl;
|
|
|
+glNewList: procedure(list: LongWord; mode: GLenum); cdecl;
|
|
|
+glEndList: procedure; cdecl;
|
|
|
+glCallList: procedure(list: LongWord); cdecl;
|
|
|
+glCallLists: procedure(n: LongInt; AType: GLenum; var lists); cdecl;
|
|
|
+glListBase: procedure(base: LongWord); cdecl;
|
|
|
+
|
|
|
+// Drawing Functions
|
|
|
+glBegin: procedure(mode: GLenum); cdecl;
|
|
|
+glEnd: procedure; cdecl;
|
|
|
+glVertex2d: procedure(x, y: Double); cdecl;
|
|
|
+glVertex2f: procedure(x, y: Single); cdecl;
|
|
|
+glVertex2i: procedure(x, y: LongInt); cdecl;
|
|
|
+glVertex2s: procedure(x, y: SmallInt); cdecl;
|
|
|
+glVertex3d: procedure(x, y, z: Double); cdecl;
|
|
|
+glVertex3f: procedure(x, y, z: Single); cdecl;
|
|
|
+glVertex3i: procedure(x, y, z: LongInt); cdecl;
|
|
|
+glVertex3s: procedure(x, y, z: SmallInt); cdecl;
|
|
|
+glVertex4d: procedure(x, y, z, w: Double); cdecl;
|
|
|
+glVertex4f: procedure(x, y, z, w: Single); cdecl;
|
|
|
+glVertex4i: procedure(x, y, z, w: LongInt); cdecl;
|
|
|
+glVertex4s: procedure(x, y, z, w: SmallInt); cdecl;
|
|
|
+glVertex2dv: procedure(var v: Double); cdecl;
|
|
|
+glVertex2fv: procedure(var v: Single); cdecl;
|
|
|
+glVertex2iv: procedure(var v: LongInt); cdecl;
|
|
|
+glVertex2sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glVertex3dv: procedure(var v: Double); cdecl;
|
|
|
+glVertex3fv: procedure(var v: Single); cdecl;
|
|
|
+glVertex3iv: procedure(var v: LongInt); cdecl;
|
|
|
+glVertex3sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glVertex4dv: procedure(var v: Double); cdecl;
|
|
|
+glVertex4fv: procedure(var v: Single); cdecl;
|
|
|
+glVertex4iv: procedure(var v: LongInt); cdecl;
|
|
|
+glVertex4sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glNormal3b: procedure(nx, ny, nz: Byte); cdecl;
|
|
|
+glNormal3d: procedure(nx, ny, nz: Double); cdecl;
|
|
|
+glNormal3f: procedure(nx, ny, nz: Single); cdecl;
|
|
|
+glNormal3i: procedure(nx, ny, nz: LongInt); cdecl;
|
|
|
+glNormal3s: procedure(nx, ny, nz: SmallInt); cdecl;
|
|
|
+glNormal3bv: procedure(var v: ShortInt); cdecl;
|
|
|
+glNormal3dv: procedure(var v: Double); cdecl;
|
|
|
+glNormal3fv: procedure(var v: Single); cdecl;
|
|
|
+glNormal3iv: procedure(var v: LongInt); cdecl;
|
|
|
+glNormal3sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glIndexd: procedure(c: Double); cdecl;
|
|
|
+glIndexf: procedure(c: Single); cdecl;
|
|
|
+glIndexi: procedure(c: LongInt); cdecl;
|
|
|
+glIndexs: procedure(c: SmallInt); cdecl;
|
|
|
+glIndexdv: procedure(var c: Double); cdecl;
|
|
|
+glIndexfv: procedure(var c: Single); cdecl;
|
|
|
+glIndexiv: procedure(var c: LongInt); cdecl;
|
|
|
+glIndexsv: procedure(var c: SmallInt); cdecl;
|
|
|
+glColor3b: procedure (red, green, blue: ShortInt); cdecl;
|
|
|
+glColor3d: procedure (red, green, blue: Double); cdecl;
|
|
|
+glColor3f: procedure (red, green, blue: Single); cdecl;
|
|
|
+glColor3i: procedure (red, green, blue: LongInt); cdecl;
|
|
|
+glColor3s: procedure (red, green, blue: SmallInt); cdecl;
|
|
|
+glColor3ub: procedure(red, green, blue: Byte); cdecl;
|
|
|
+glColor3ui: procedure(red, green, blue: LongWord); cdecl;
|
|
|
+glColor3us: procedure(red, green, blue: Word); cdecl;
|
|
|
+glColor4b: procedure (red, green, blue, alpha: ShortInt); cdecl;
|
|
|
+glColor4d: procedure (red, green, blue, alpha: Double); cdecl;
|
|
|
+glColor4f: procedure (red, green, blue, alpha: Single); cdecl;
|
|
|
+glColor4i: procedure (red, green, blue, alpha: LongInt); cdecl;
|
|
|
+glColor4s: procedure (red, green, blue, alpha: SmallInt); cdecl;
|
|
|
+glColor4ub: procedure(red, green, blue, alpha: Byte); cdecl;
|
|
|
+glColor4ui: procedure(red, green, blue, alpha: LongWord); cdecl;
|
|
|
+glColor4us: procedure(red, green, blue, alpha: Word); cdecl;
|
|
|
+glColor3bv: procedure (var v: ShortInt); cdecl;
|
|
|
+glColor3dv: procedure (var v: Double); cdecl;
|
|
|
+glColor3fv: procedure (var v: Single); cdecl;
|
|
|
+glColor3iv: procedure (var v: LongInt); cdecl;
|
|
|
+glColor3sv: procedure (var v: SmallInt); cdecl;
|
|
|
+glColor3ubv: procedure(var v: Byte); cdecl;
|
|
|
+glColor3uiv: procedure(var v: LongWord); cdecl;
|
|
|
+glColor3usv: procedure(var v: Word); cdecl;
|
|
|
+glColor4bv: procedure (var v: ShortInt); cdecl;
|
|
|
+glColor4dv: procedure (var v: Double); cdecl;
|
|
|
+glColor4fv: procedure (var v: Single); cdecl;
|
|
|
+glColor4iv: procedure (var v: LongInt); cdecl;
|
|
|
+glColor4sv: procedure (var v: SmallInt); cdecl;
|
|
|
+glColor4ubv: procedure(var v: Byte); cdecl;
|
|
|
+glColor4uiv: procedure(var v: LongWord); cdecl;
|
|
|
+glColor4usv: procedure(var v: Word); cdecl;
|
|
|
+glTexCoord1d: procedure(s: Double); cdecl;
|
|
|
+glTexCoord1f: procedure(s: Single); cdecl;
|
|
|
+glTexCoord1i: procedure(s: LongInt); cdecl;
|
|
|
+glTexCoord1s: procedure(s: SmallInt); cdecl;
|
|
|
+glTexCoord2d: procedure(s, t: Double); cdecl;
|
|
|
+glTexCoord2f: procedure(s, t: Single); cdecl;
|
|
|
+glTexCoord2i: procedure(s, t: LongInt); cdecl;
|
|
|
+glTexCoord2s: procedure(s, t: SmallInt); cdecl;
|
|
|
+glTexCoord3d: procedure(s, t, r: Double); cdecl;
|
|
|
+glTexCoord3f: procedure(s, t, r: Single); cdecl;
|
|
|
+glTexCoord3i: procedure(s, t, r: LongInt); cdecl;
|
|
|
+glTexCoord3s: procedure(s, t, r: SmallInt); cdecl;
|
|
|
+glTexCoord4d: procedure(s, t, r, q: Double); cdecl;
|
|
|
+glTexCoord4f: procedure(s, t, r, q: Single); cdecl;
|
|
|
+glTexCoord4i: procedure(s, t, r, q: LongInt); cdecl;
|
|
|
+glTexCoord4s: procedure(s, t, r, q: SmallInt); cdecl;
|
|
|
+glTexCoord1dv: procedure(var v: Double); cdecl;
|
|
|
+glTexCoord1fv: procedure(var v: Single); cdecl;
|
|
|
+glTexCoord1iv: procedure(var v: LongInt); cdecl;
|
|
|
+glTexCoord1sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glTexCoord2dv: procedure(var v: Double); cdecl;
|
|
|
+glTexCoord2fv: procedure(var v: Single); cdecl;
|
|
|
+glTexCoord2iv: procedure(var v: LongInt); cdecl;
|
|
|
+glTexCoord2sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glTexCoord3dv: procedure(var v: Double); cdecl;
|
|
|
+glTexCoord3fv: procedure(var v: Single); cdecl;
|
|
|
+glTexCoord3iv: procedure(var v: LongInt); cdecl;
|
|
|
+glTexCoord3sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glTexCoord4dv: procedure(var v: Double); cdecl;
|
|
|
+glTexCoord4fv: procedure(var v: Single); cdecl;
|
|
|
+glTexCoord4iv: procedure(var v: LongInt); cdecl;
|
|
|
+glTexCoord4sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glRasterPos2d: procedure(x, y: Double); cdecl;
|
|
|
+glRasterPos2f: procedure(x, y: Single); cdecl;
|
|
|
+glRasterPos2i: procedure(x, y: LongInt); cdecl;
|
|
|
+glRasterPos2s: procedure(x, y: SmallInt); cdecl;
|
|
|
+glRasterPos3d: procedure(x, y, z: Double); cdecl;
|
|
|
+glRasterPos3f: procedure(x, y, z: Single); cdecl;
|
|
|
+glRasterPos3i: procedure(x, y, z: LongInt); cdecl;
|
|
|
+glRasterPos3s: procedure(x, y, z: SmallInt); cdecl;
|
|
|
+glRasterPos4d: procedure(x, y, z, w: Double); cdecl;
|
|
|
+glRasterPos4f: procedure(x, y, z, w: Single); cdecl;
|
|
|
+glRasterPos4i: procedure(x, y, z, w: LongInt); cdecl;
|
|
|
+glRasterPos4s: procedure(x, y, z, w: SmallInt); cdecl;
|
|
|
+glRasterPos2dv: procedure(var v: Double); cdecl;
|
|
|
+glRasterPos2fv: procedure(var v: Single); cdecl;
|
|
|
+glRasterPos2iv: procedure(var v: LongInt); cdecl;
|
|
|
+glRasterPos2sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glRasterPos3dv: procedure(var v: Double); cdecl;
|
|
|
+glRasterPos3fv: procedure(var v: Single); cdecl;
|
|
|
+glRasterPos3iv: procedure(var v: LongInt); cdecl;
|
|
|
+glRasterPos3sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glRasterPos4dv: procedure(var v: Double); cdecl;
|
|
|
+glRasterPos4fv: procedure(var v: Single); cdecl;
|
|
|
+glRasterPos4iv: procedure(var v: LongInt); cdecl;
|
|
|
+glRasterPos4sv: procedure(var v: SmallInt); cdecl;
|
|
|
+glRectd: procedure(x1, y1, x2, y2: Double); cdecl;
|
|
|
+glRectf: procedure(x1, y1, x2, y2: Single); cdecl;
|
|
|
+glRecti: procedure(x1, y1, x2, y2: LongInt); cdecl;
|
|
|
+glRects: procedure(x1, y1, x2, y2: SmallInt); cdecl;
|
|
|
+glRectdv: procedure(var v1, v2: Double); cdecl;
|
|
|
+glRectfv: procedure(var v1, v2: Single); cdecl;
|
|
|
+glRectiv: procedure(var v1, v2: LongInt); cdecl;
|
|
|
+glRectsv: procedure(var v1, v2: SmallInt); cdecl;
|
|
|
+
|
|
|
+// Lighting
|
|
|
+glShadeModel: procedure(mode: GLenum); cdecl;
|
|
|
+glLightf: procedure(light, pname: GLenum; param: Single); cdecl;
|
|
|
+glLighti: procedure(light, pname: GLenum; param: LongInt); cdecl;
|
|
|
+glLightfv: procedure(light, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glLightiv: procedure(light, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glGetLightfv: procedure(light, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetLightiv: procedure(light, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glLightModelf: procedure(pname: GLenum; param: Single); cdecl;
|
|
|
+glLightModeli: procedure(pname: GLenum; param: LongInt); cdecl;
|
|
|
+glLightModelfv: procedure(pname: GLenum; params : PSingle); cdecl;
|
|
|
+glLightModeliv: procedure(pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glMaterialf: procedure(face, pname: GLenum; param: Single); cdecl;
|
|
|
+glMateriali: procedure(face, pname: GLenum; param: LongInt); cdecl;
|
|
|
+glMaterialfv: procedure(face, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glMaterialiv: procedure(face, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glGetMaterialfv: procedure(face, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetMaterialiv: procedure(face, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glColorMaterial: procedure(face, mode: GLenum); cdecl;
|
|
|
+
|
|
|
+// Raster Functions
|
|
|
+glPixelZoom: procedure(xfactor, yfactor: Single); cdecl;
|
|
|
+glPixelStoref: procedure(pname: GLenum; param: Single); cdecl;
|
|
|
+glPixelStorei: procedure(pname: GLenum; param: LongInt); cdecl;
|
|
|
+glPixelTransferf: procedure(pname: GLenum; param: Single); cdecl;
|
|
|
+glPixelTransferi: procedure(pname: GLenum; param: LongInt); cdecl;
|
|
|
+glPixelMapfv: procedure(map: GLenum; mapsize: LongInt; var values: Single); cdecl;
|
|
|
+glPixelMapuiv: procedure(map: GLenum; mapsize: LongInt; var values: LongWord); cdecl;
|
|
|
+glPixelMapusv: procedure(map: GLenum; mapsize: LongInt; var values: Word); cdecl;
|
|
|
+glGetPixelMapfv: procedure(map: GLenum; var values: Single); cdecl;
|
|
|
+glGetPixelMapuiv: procedure(map: GLenum; var values: LongWord); cdecl;
|
|
|
+glGetPixelMapusv: procedure(map: GLenum; var values: Word); cdecl;
|
|
|
+glBitmap: procedure(width, height: LongInt; xorig, yorig, xmove, ymove: Single; var bitmap); cdecl;
|
|
|
+glReadPixels: procedure(x, y, width, height: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glDrawPixels: procedure(width, height: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glCopyPixels: procedure(x, y, width, height: LongInt; AType: GLenum); cdecl;
|
|
|
+
|
|
|
+// Stenciling
|
|
|
+glStencilFunc: procedure(func: GLenum; ref: LongInt; mask: LongWord); cdecl;
|
|
|
+glStencilMask: procedure(mask: LongWord); cdecl;
|
|
|
+glStencilOp: procedure(fail, zfail, zpass: GLenum); cdecl;
|
|
|
+glClearStencil: procedure(s: LongInt); cdecl;
|
|
|
+
|
|
|
+// Texture Mapping
|
|
|
+glTexGend: procedure(cord, pname: GLenum; param: Double); cdecl;
|
|
|
+glTexGenf: procedure(cord, pname: GLenum; param: Single); cdecl;
|
|
|
+glTexGeni: procedure(cord, pname: GLenum; param: LongInt); cdecl;
|
|
|
+glTexGendv: procedure(cord, pname: GLenum; params : PDouble); cdecl;
|
|
|
+glTexGenfv: procedure(cord, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glTexGeniv: procedure(cord, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glGetTexGendv: procedure(cord, pname: GLenum; params : PDouble); cdecl;
|
|
|
+glGetTexGenfv: procedure(cord, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetTexGeniv: procedure(cord, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glTexEnvf: procedure(target, pname: GLenum; param: Single); cdecl;
|
|
|
+glTexEnvi: procedure(target, pname: GLenum; param: LongInt); cdecl;
|
|
|
+glTexEnvfv: procedure(target, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glTexEnviv: procedure(target, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glGetTexEnvfv: procedure(target, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetTexEnviv: procedure(target, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glTexParameterf: procedure(target, pname: GLenum; param: Single); cdecl;
|
|
|
+glTexParameteri: procedure(target, pname: GLenum; param: LongInt); cdecl;
|
|
|
+glTexParameterfv: procedure(target, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glTexParameteriv: procedure(target, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glGetTexParameterfv: procedure(target, pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetTexParameteriv: procedure(target, pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glGetTexLevelParameterfv: procedure(target: GLenum; level: LongInt; pname: GLenum; params : PSingle); cdecl;
|
|
|
+glGetTexLevelParameteriv: procedure(target: GLenum; level: LongInt; pname: GLenum; params : PLongInt); cdecl;
|
|
|
+glTexImage1D: procedure(target: GLenum; level, internalFormat, width, border: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glTexImage2D: procedure(target: GLenum; level, internalFormat, width, height, border: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glGetTexImage: procedure(target: GLenum; level: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+
|
|
|
+// Evaluators
|
|
|
+glMap1d: procedure(target: GLenum; u1, u2: Double; stride, order: LongInt; var points: Double); cdecl;
|
|
|
+glMap1f: procedure(target: GLenum; u1, u2: Single; stride, order: LongInt; var points: Single); cdecl;
|
|
|
+glMap2d: procedure(target: GLenum; u1, u2: Double; ustride, uorder: LongInt; v1, v2: Double; vstride, vorder: LongInt; var points: Double); cdecl;
|
|
|
+glMap2f: procedure(target: GLenum; u1, u2: Single; ustride, uorder: LongInt; v1, v2: Single; vstride, vorder: LongInt; var points: Single); cdecl;
|
|
|
+glGetMapdv: procedure(target, query: GLenum; var v: Double); cdecl;
|
|
|
+glGetMapfv: procedure(target, query: GLenum; var v: Single); cdecl;
|
|
|
+glGetMapiv: procedure(target, query: GLenum; var v: LongInt); cdecl;
|
|
|
+glEvalCoord1d: procedure(u: Double); cdecl;
|
|
|
+glEvalCoord1f: procedure(u: Single); cdecl;
|
|
|
+glEvalCoord1dv: procedure(var u: Double); cdecl;
|
|
|
+glEvalCoord1fv: procedure(var u: Single); cdecl;
|
|
|
+glEvalCoord2d: procedure(u, v: Double); cdecl;
|
|
|
+glEvalCoord2f: procedure(u, v: Single); cdecl;
|
|
|
+glEvalCoord2dv: procedure(var u, v: Double); cdecl;
|
|
|
+glEvalCoord2fv: procedure(var u, v: Single); cdecl;
|
|
|
+glMapGrid1d: procedure(un: LongInt; u1, u2: Double); cdecl;
|
|
|
+glMapGrid1f: procedure(un: LongInt; u1, u2: Single); cdecl;
|
|
|
+glMapGrid2d: procedure(un: LongInt; u1, u2: Double; vn: LongInt; v1, v2: Double); cdecl;
|
|
|
+glMapGrid2f: procedure(un: LongInt; u1, u2: Single; vn: LongInt; v1, v2: Single); cdecl;
|
|
|
+glEvalPoint1: procedure(i: LongInt); cdecl;
|
|
|
+glEvalPoint2: procedure(i, j: LongInt); cdecl;
|
|
|
+glEvalMesh1: procedure(mode: GLenum; i1, i2: LongInt); cdecl;
|
|
|
+glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: LongInt); cdecl;
|
|
|
+
|
|
|
+// Fog
|
|
|
+glFogf: procedure(pname: GLenum; param: Single); cdecl;
|
|
|
+glFogi: procedure(pname: GLenum; param: LongInt); cdecl;
|
|
|
+glFogfv: procedure(pname: GLenum; params : PSingle); cdecl;
|
|
|
+glFogiv: procedure(pname: GLenum; params : PLongInt); cdecl;
|
|
|
+
|
|
|
+// Selection and Feedback
|
|
|
+glFeedbackBuffer: procedure(size: LongInt; AType: GLenum; var buffer: Single); cdecl;
|
|
|
+glPassThrough: procedure(token: Single); cdecl;
|
|
|
+glSelectBuffer: procedure(size: LongInt; var buffer: LongWord); cdecl;
|
|
|
+glInitNames: procedure; cdecl;
|
|
|
+glLoadName: procedure(name: LongWord); cdecl;
|
|
|
+glPushName: procedure(name: LongWord); cdecl;
|
|
|
+glPopName: procedure; cdecl;
|
|
|
+
|
|
|
+{$ENDIF GL1_0}
|
|
|
+
|
|
|
+{$IFDEF GL1_1}
|
|
|
+var
|
|
|
+
|
|
|
+// Miscellaneous
|
|
|
+glEnableClientState: procedure(cap: GLenum); cdecl;
|
|
|
+glDisableClientState: procedure(cap: GLenum); cdecl;
|
|
|
+glPushClientAttrib: procedure(mask: GLbitfield); cdecl;
|
|
|
+glPopClientAttrib: procedure; cdecl;
|
|
|
+
|
|
|
+// Drawing Functions
|
|
|
+glIndexub: procedure(c: Byte); cdecl;
|
|
|
+glIndexubv: procedure(var c: Byte); cdecl;
|
|
|
+
|
|
|
+// Vertex Arrays
|
|
|
+glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); cdecl;
|
|
|
+glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr); cdecl;
|
|
|
+glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); cdecl;
|
|
|
+glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr); cdecl;
|
|
|
+glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); cdecl;
|
|
|
+glEdgeFlagPointer: procedure(stride: LongInt; var ptr); cdecl;
|
|
|
+glGetPointerv: procedure(pname: GLenum; var params: Pointer); cdecl;
|
|
|
+glArrayElement: procedure(i: LongInt); cdecl;
|
|
|
+glDrawArrays: procedure(mode: GLenum; first, count: LongInt); cdecl;
|
|
|
+glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices); cdecl;
|
|
|
+glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer); cdecl;
|
|
|
+
|
|
|
+// Texture Mapping
|
|
|
+glGenTextures: procedure(n: LongInt; var textures: LongWord); cdecl;
|
|
|
+glDeleteTextures: procedure(n: LongInt; var textures: LongWord); cdecl;
|
|
|
+glBindTexture: procedure(target: GLenum; texture: LongWord); cdecl;
|
|
|
+glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf); cdecl;
|
|
|
+glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; cdecl;
|
|
|
+glIsTexture: function(texture: LongWord): Boolean; cdecl;
|
|
|
+glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt); cdecl;
|
|
|
+glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt); cdecl;
|
|
|
+glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt); cdecl;
|
|
|
+glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt); cdecl;
|
|
|
+
|
|
|
+{$ENDIF GL1_1}
|
|
|
+
|
|
|
+{$IFDEF GL1_2}
|
|
|
+var
|
|
|
+glDrawRangeElements: procedure(mode: GLenum; AStart, AEnd: LongWord; count: LongInt; AType: GLenum; var indices); cdecl;
|
|
|
+glTexImage3D: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLEnum; var pixels); cdecl;
|
|
|
+glTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLEnum; var pixels); cdecl;
|
|
|
+glCopyTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, x, y, width, height: LongInt); cdecl;
|
|
|
+{$ENDIF GL1_2}
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL Extensions
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+{$IFDEF EXTENSIONS}
|
|
|
+var
|
|
|
+
|
|
|
+// === 1.0 Extensions ===
|
|
|
+
|
|
|
+// GL_EXT_blend_minmax
|
|
|
+glBlendEquationEXT: procedure(mode: GLenum); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_blend_color
|
|
|
+glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_polygon_offset
|
|
|
+glPolygonOffsetEXT: procedure(factor, bias: Single); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_vertex_array
|
|
|
+glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); cdecl;
|
|
|
+glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); cdecl;
|
|
|
+glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); cdecl;
|
|
|
+glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); cdecl;
|
|
|
+glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); cdecl;
|
|
|
+glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean); cdecl;
|
|
|
+glGetPointervEXT: procedure(pname: GLenum; var params: Pointer); cdecl;
|
|
|
+glArrayElementEXT: procedure(i: LongInt); cdecl;
|
|
|
+glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_texture_object
|
|
|
+glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord); cdecl;
|
|
|
+glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord); cdecl;
|
|
|
+glBindTextureEXT: procedure(target: GLenum; texture: LongWord); cdecl;
|
|
|
+glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf); cdecl;
|
|
|
+glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; cdecl;
|
|
|
+glIsTextureEXT: function(texture: LongWord): Boolean; cdecl;
|
|
|
+
|
|
|
+// GL_EXT_texture3D
|
|
|
+glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels); cdecl;
|
|
|
+glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_color_table
|
|
|
+glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table); cdecl;
|
|
|
+glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data); cdecl;
|
|
|
+glGetColorTableEXT: procedure(target, format, AType: GLenum; var table); cdecl;
|
|
|
+glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single); cdecl;
|
|
|
+glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt); cdecl;
|
|
|
+
|
|
|
+{$ENDIF EXTENSIONS}
|
|
|
+
|
|
|
+// library dependent extensions
|
|
|
+
|
|
|
+{$IFDEF SGI_EXTENSIONS}
|
|
|
+var
|
|
|
+
|
|
|
+// GL_SGIS_multitexture
|
|
|
+glMultiTexCoord1dSGIS: procedure(target: GLenum; s: Double); cdecl;
|
|
|
+glMultiTexCoord1dvSGIS: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord1fSGIS: procedure(target: GLenum; s: Single); cdecl;
|
|
|
+glMultiTexCoord1fvSGIS: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord1iSGIS: procedure(target: GLenum; s: LongInt); cdecl;
|
|
|
+glMultiTexCoord1ivSGIS: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord1sSGIS: procedure(target: GLenum; s: ShortInt); cdecl;
|
|
|
+glMultiTexCoord1svSGIS: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoord2dSGIS: procedure(target: GLenum; s, t: Double); cdecl;
|
|
|
+glMultiTexCoord2dvSGIS: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord2fSGIS: procedure(target: GLenum; s, t: Single); cdecl;
|
|
|
+glMultiTexCoord2fvSGIS: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord2iSGIS: procedure(target: GLenum; s, t: LongInt); cdecl;
|
|
|
+glMultiTexCoord2ivSGIS: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord2sSGIS: procedure(target: GLenum; s, t: ShortInt); cdecl;
|
|
|
+glMultiTexCoord2svSGIS: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoord3dSGIS: procedure(target: GLenum; s, t, r: Double); cdecl;
|
|
|
+glMultiTexCoord3dvSGIS: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord3fSGIS: procedure(target: GLenum; s, t, r: Single); cdecl;
|
|
|
+glMultiTexCoord3fvSGIS: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord3iSGIS: procedure(target: GLenum; s, t, r: LongInt); cdecl;
|
|
|
+glMultiTexCoord3ivSGIS: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord3sSGIS: procedure(target: GLenum; s, t, r: ShortInt); cdecl;
|
|
|
+glMultiTexCoord3svSGIS: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoord4dSGIS: procedure(target: GLenum; s, t, r, q: Double); cdecl;
|
|
|
+glMultiTexCoord4dvSGIS: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord4fSGIS: procedure(target: GLenum; s, t, r, q: Single); cdecl;
|
|
|
+glMultiTexCoord4fvSGIS: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord4iSGIS: procedure(target: GLenum; s, t, r, q: LongInt); cdecl;
|
|
|
+glMultiTexCoord4ivSGIS: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord4sSGIS: procedure(target: GLenum; s, t, r, q: ShortInt); cdecl;
|
|
|
+glMultiTexCoord4svSGIS: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoordPointerSGIS: procedure(target: GLenum; size: LongInt; AType: GLEnum; stride: LongInt; var APointer); cdecl;
|
|
|
+glSelectTextureSGIS: procedure(target: GLenum); cdecl;
|
|
|
+glSelectTextureCoordSetSGIS: procedure(target: GLenum); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_multitexture
|
|
|
+glMultiTexCoord1dEXT: procedure(target: GLenum; s: Double); cdecl;
|
|
|
+glMultiTexCoord1dvEXT: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord1fEXT: procedure(target: GLenum; s: Single); cdecl;
|
|
|
+glMultiTexCoord1fvEXT: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord1iEXT: procedure(target: GLenum; s: LongInt); cdecl;
|
|
|
+glMultiTexCoord1ivEXT: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord1sEXT: procedure(target: GLenum; s: ShortInt); cdecl;
|
|
|
+glMultiTexCoord1svEXT: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoord2dEXT: procedure(target: GLenum; s, t: Double); cdecl;
|
|
|
+glMultiTexCoord2dvEXT: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord2fEXT: procedure(target: GLenum; s, t: Single); cdecl;
|
|
|
+glMultiTexCoord2fvEXT: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord2iEXT: procedure(target: GLenum; s, t: LongInt); cdecl;
|
|
|
+glMultiTexCoord2ivEXT: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord2sEXT: procedure(target: GLenum; s, t: ShortInt); cdecl;
|
|
|
+glMultiTexCoord2svEXT: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoord3dEXT: procedure(target: GLenum; s, t, r: Double); cdecl;
|
|
|
+glMultiTexCoord3dvEXT: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord3fEXT: procedure(target: GLenum; s, t, r: Single); cdecl;
|
|
|
+glMultiTexCoord3fvEXT: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord3iEXT: procedure(target: GLenum; s, t, r: LongInt); cdecl;
|
|
|
+glMultiTexCoord3ivEXT: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord3sEXT: procedure(target: GLenum; s, t, r: ShortInt); cdecl;
|
|
|
+glMultiTexCoord3svEXT: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glMultiTexCoord4dEXT: procedure(target: GLenum; s, t, r, q: Double); cdecl;
|
|
|
+glMultiTexCoord4dvEXT: procedure(target: GLenum; var v: Double); cdecl;
|
|
|
+glMultiTexCoord4fEXT: procedure(target: GLenum; s, t, r, q: Single); cdecl;
|
|
|
+glMultiTexCoord4fvEXT: procedure(target: GLenum; var v: Single); cdecl;
|
|
|
+glMultiTexCoord4iEXT: procedure(target: GLenum; s, t, r, q: LongInt); cdecl;
|
|
|
+glMultiTexCoord4ivEXT: procedure(target: GLenum; var v: LongInt); cdecl;
|
|
|
+glMultiTexCoord4sEXT: procedure(target: GLenum; s, t, r, q: ShortInt); cdecl;
|
|
|
+glMultiTexCoord4svEXT: procedure(target: GLenum; var v: ShortInt); cdecl;
|
|
|
+glInterleavedTextureCoordSetsEXT: procedure(factor: LongInt); cdecl;
|
|
|
+glSelectTextureEXT: procedure(target: GLenum); cdecl;
|
|
|
+glSelectTextureCoordSetEXT: procedure(target: GLenum); cdecl;
|
|
|
+glSelectTextureTransformEXT: procedure(target: GLenum); cdecl;
|
|
|
+
|
|
|
+// GL_EXT_point_parameters
|
|
|
+glPointParameterfEXT: procedure(pname: GLenum; param: Single); cdecl;
|
|
|
+glPointParameterfvEXT: procedure(pname: GLenum; var params: Single); cdecl;
|
|
|
+
|
|
|
+{$ENDIF SGI_EXTENSIONS}
|
|
|
+
|
|
|
+{$ifdef MESA}
|
|
|
+var
|
|
|
+// GL_MESA_window_pos
|
|
|
+glWindowPos2iMESA: procedure(x, y: LongInt); cdecl;
|
|
|
+glWindowPos2sMESA: procedure(x, y: ShortInt); cdecl;
|
|
|
+glWindowPos2fMESA: procedure(x, y: Single); cdecl;
|
|
|
+glWindowPos2dMESA: procedure(x, y: Double); cdecl;
|
|
|
+glWindowPos2ivMESA: procedure(var p: LongInt); cdecl;
|
|
|
+glWindowPos2svMESA: procedure(var p: ShortInt); cdecl;
|
|
|
+glWindowPos2fvMESA: procedure(var p: Single); cdecl;
|
|
|
+glWindowPos2dvMESA: procedure(var p: Double); cdecl;
|
|
|
+glWindowPos3iMESA: procedure(x, y, z: LongInt); cdecl;
|
|
|
+glWindowPos3sMESA: procedure(x, y, z: ShortInt); cdecl;
|
|
|
+glWindowPos3fMESA: procedure(x, y, z: Single); cdecl;
|
|
|
+glWindowPos3dMESA: procedure(x, y, z: Double); cdecl;
|
|
|
+glWindowPos3ivMESA: procedure(var p: LongInt); cdecl;
|
|
|
+glWindowPos3svMESA: procedure(var p: ShortInt); cdecl;
|
|
|
+glWindowPos3fvMESA: procedure(var p: Single); cdecl;
|
|
|
+glWindowPos3dvMESA: procedure(var p: Double); cdecl;
|
|
|
+glWindowPos4iMESA: procedure(x, y, z, w: LongInt); cdecl;
|
|
|
+glWindowPos4sMESA: procedure(x, y, z, w: ShortInt); cdecl;
|
|
|
+glWindowPos4fMESA: procedure(x, y, z, w: Single); cdecl;
|
|
|
+glWindowPos4dMESA: procedure(x, y, z, w: Double); cdecl;
|
|
|
+glWindowPos4ivMESA: procedure(var p: LongInt); cdecl;
|
|
|
+glWindowPos4svMESA: procedure(var p: ShortInt); cdecl;
|
|
|
+glWindowPos4fvMESA: procedure(var p: Single); cdecl;
|
|
|
+glWindowPos4dvMESA: procedure(var p: Double); cdecl;
|
|
|
+
|
|
|
+// GL_MESA_resize_buffers
|
|
|
+glResizeBuffersMESA: procedure; cdecl;
|
|
|
+{$endif MESA}
|
|
|
+
|
|
|
+
|
|
|
+// =======================================================
|
|
|
+// =======================================================
|
|
|
+
|
|
|
+implementation
|
|
|
+
|
|
|
+
|
|
|
+{$LINKLIB m}
|
|
|
+
|
|
|
+function dlopen(AFile: PChar; mode: LongInt): Pointer; external 'dl';
|
|
|
+function dlclose(handle: Pointer): LongInt; external 'dl';
|
|
|
+function dlsym(handle: Pointer; name: PChar): Pointer; external 'dl';
|
|
|
+
|
|
|
+function LoadLibrary(name: PChar): Pointer;
|
|
|
+begin
|
|
|
+ Result := dlopen(name, $101 {RTLD_GLOBAL or RTLD_LAZY});
|
|
|
+end;
|
|
|
+
|
|
|
+function GetProc(handle: Pointer; name: PChar): Pointer;
|
|
|
+begin
|
|
|
+ Result := dlsym(handle, name);
|
|
|
+ if (Result = nil) and GLDumpUnresolvedFunctions then
|
|
|
+ WriteLn('Unresolved: ', name);
|
|
|
+end;
|
|
|
+
|
|
|
+var
|
|
|
+ libGL : Pointer;
|
|
|
+
|
|
|
+function InitGLFromLibrary(libname: PChar): Boolean;
|
|
|
+begin
|
|
|
+ Result := False;
|
|
|
+ libGL := LoadLibrary(libname);
|
|
|
+ if not Assigned(libGL) then exit;
|
|
|
+
|
|
|
+{$ifdef GL1_0}
|
|
|
+// Miscellaneous
|
|
|
+ glClearIndex := GetProc(libgl, 'glClearIndex');
|
|
|
+ glClearColor := GetProc(libgl, 'glClearColor');
|
|
|
+ glClear := GetProc(libgl, 'glClear');
|
|
|
+ glIndexMask := GetProc(libgl, 'glIndexMask');
|
|
|
+ glColorMask := GetProc(libgl, 'glColorMask');
|
|
|
+ glAlphaFunc := GetProc(libgl, 'glAlphaFunc');
|
|
|
+ glBlendFunc := GetProc(libgl, 'glBlendFunc');
|
|
|
+ glLogicOp := GetProc(libgl, 'glLogicOp');
|
|
|
+ glCullFace := GetProc(libgl, 'glCullFace');
|
|
|
+ glFrontFace := GetProc(libgl, 'glFrontFace');
|
|
|
+ glPointSize := GetProc(libgl, 'glPointSize');
|
|
|
+ glLineWidth := GetProc(libgl, 'glLineWidth');
|
|
|
+ glLineStipple := GetProc(libgl, 'glLineStipple');
|
|
|
+ glPolygonMode := GetProc(libgl, 'glPolygonMode');
|
|
|
+ glPolygonOffset := GetProc(libgl, 'glPolygonOffset');
|
|
|
+ glPolygonStipple := GetProc(libgl, 'glPolygonStipple');
|
|
|
+ glGetPolygonStipple := GetProc(libgl, 'glGetPolygonStipple');
|
|
|
+ glEdgeFlag := GetProc(libgl, 'glEdgeFlag');
|
|
|
+ glEdgeFlagv := GetProc(libgl, 'glEdgeFlagv');
|
|
|
+ glScissor := GetProc(libgl, 'glScissor');
|
|
|
+ glClipPlane := GetProc(libgl, 'glClipPlane');
|
|
|
+ glGetClipPlane := GetProc(libgl, 'glGetClipPlane');
|
|
|
+ glDrawBuffer := GetProc(libgl, 'glDrawBuffer');
|
|
|
+ glReadBuffer := GetProc(libgl, 'glReadBuffer');
|
|
|
+ glEnable := GetProc(libgl, 'glEnable');
|
|
|
+ glDisable := GetProc(libgl, 'glDisable');
|
|
|
+ glIsEnabled := GetProc(libgl, 'glIsEnabled');
|
|
|
+ glGetBooleanv := GetProc(libgl, 'glGetBooleanv');
|
|
|
+ glGetDoublev := GetProc(libgl, 'glGetDoublev');
|
|
|
+ glGetFloatv := GetProc(libgl, 'glGetFloatv');
|
|
|
+ glGetIntegerv := GetProc(libgl, 'glGetIntegerv');
|
|
|
+ glPushAttrib := GetProc(libgl, 'glPushAttrib');
|
|
|
+ glPopAttrib := GetProc(libgl, 'glPopAttrib');
|
|
|
+ glRenderMode := GetProc(libgl, 'glRenderMode');
|
|
|
+ glGetError := GetProc(libgl, 'glGetError');
|
|
|
+ glGetString := GetProc(libgl, 'glGetString');
|
|
|
+ glFinish := GetProc(libgl, 'glFinish');
|
|
|
+ glFlush := GetProc(libgl, 'glFlush');
|
|
|
+ glHint := GetProc(libgl, 'glHint');
|
|
|
+// Depth Buffer
|
|
|
+ glClearDepth := GetProc(libgl, 'glClearDepth');
|
|
|
+ glDepthFunc := GetProc(libgl, 'glDepthFunc');
|
|
|
+ glDepthMask := GetProc(libgl, 'glDepthMask');
|
|
|
+ glDepthRange := GetProc(libgl, 'glDepthRange');
|
|
|
+// Accumulation Buffer
|
|
|
+ glClearAccum := GetProc(libgl, 'glClearAccum');
|
|
|
+ glAccum := GetProc(libgl, 'glAccum');
|
|
|
+// Tranformation
|
|
|
+ glMatrixMode := GetProc(libgl, 'glMatrixMode');
|
|
|
+ glOrtho := GetProc(libgl, 'glOrtho');
|
|
|
+ glFrustum := GetProc(libgl, 'glFrustum');
|
|
|
+ glViewport := GetProc(libgl, 'glViewport');
|
|
|
+ glPushMatrix := GetProc(libgl, 'glPushMatrix');
|
|
|
+ glPopMatrix := GetProc(libgl, 'glPopMatrix');
|
|
|
+ glLoadIdentity := GetProc(libgl, 'glLoadIdentity');
|
|
|
+ glLoadMatrixd := GetProc(libgl, 'glLoadMatrixd');
|
|
|
+ glLoadMatrixf := GetProc(libgl, 'glLoadMatrixf');
|
|
|
+ glMultMatrixd := GetProc(libgl, 'glMultMatrixd');
|
|
|
+ glMultMatrixf := GetProc(libgl, 'glMultMatrixf');
|
|
|
+ glRotated := GetProc(libgl, 'glRotated');
|
|
|
+ glRotatef := GetProc(libgl, 'glRotatef');
|
|
|
+ glScaled := GetProc(libgl, 'glScaled');
|
|
|
+ glScalef := GetProc(libgl, 'glScalef');
|
|
|
+ glTranslated := GetProc(libgl, 'glTranslated');
|
|
|
+ glTranslatef := GetProc(libgl, 'glTranslatef');
|
|
|
+// Display Lists
|
|
|
+ glIsList := GetProc(libgl, 'glIsList');
|
|
|
+ glDeleteLists := GetProc(libgl, 'glDeleteLists');
|
|
|
+ glGenLists := GetProc(libgl, 'glGenLists');
|
|
|
+ glNewList := GetProc(libgl, 'glNewList');
|
|
|
+ glEndList := GetProc(libgl, 'glEndList');
|
|
|
+ glCallList := GetProc(libgl, 'glCallList');
|
|
|
+ glCallLists := GetProc(libgl, 'glCallLists');
|
|
|
+ glListBase := GetProc(libgl, 'glListBase');
|
|
|
+// Drawing Functions
|
|
|
+ glBegin := GetProc(libgl, 'glBegin');
|
|
|
+ glEnd := GetProc(libgl, 'glEnd');
|
|
|
+ glVertex2d := GetProc(libgl, 'glVertex2d');
|
|
|
+ glVertex2f := GetProc(libgl, 'glVertex2f');
|
|
|
+ glVertex2i := GetProc(libgl, 'glVertex2i');
|
|
|
+ glVertex2s := GetProc(libgl, 'glVertex2s');
|
|
|
+ glVertex3d := GetProc(libgl, 'glVertex3d');
|
|
|
+ glVertex3f := GetProc(libgl, 'glVertex3f');
|
|
|
+ glVertex3i := GetProc(libgl, 'glVertex3i');
|
|
|
+ glVertex3s := GetProc(libgl, 'glVertex3s');
|
|
|
+ glVertex4d := GetProc(libgl, 'glVertex4d');
|
|
|
+ glVertex4f := GetProc(libgl, 'glVertex4f');
|
|
|
+ glVertex4i := GetProc(libgl, 'glVertex4i');
|
|
|
+ glVertex4s := GetProc(libgl, 'glVertex4s');
|
|
|
+ glVertex2dv := GetProc(libgl, 'glVertex2dv');
|
|
|
+ glVertex2fv := GetProc(libgl, 'glVertex2fv');
|
|
|
+ glVertex2iv := GetProc(libgl, 'glVertex2iv');
|
|
|
+ glVertex2sv := GetProc(libgl, 'glVertex2sv');
|
|
|
+ glVertex3dv := GetProc(libgl, 'glVertex3dv');
|
|
|
+ glVertex3fv := GetProc(libgl, 'glVertex3fv');
|
|
|
+ glVertex3iv := GetProc(libgl, 'glVertex3iv');
|
|
|
+ glVertex3sv := GetProc(libgl, 'glVertex3sv');
|
|
|
+ glVertex4dv := GetProc(libgl, 'glVertex4dv');
|
|
|
+ glVertex4fv := GetProc(libgl, 'glVertex4fv');
|
|
|
+ glVertex4iv := GetProc(libgl, 'glVertex4iv');
|
|
|
+ glVertex4sv := GetProc(libgl, 'glVertex4sv');
|
|
|
+ glNormal3b := GetProc(libgl, 'glNormal3b');
|
|
|
+ glNormal3d := GetProc(libgl, 'glNormal3d');
|
|
|
+ glNormal3f := GetProc(libgl, 'glNormal3f');
|
|
|
+ glNormal3i := GetProc(libgl, 'glNormal3i');
|
|
|
+ glNormal3s := GetProc(libgl, 'glNormal3s');
|
|
|
+ glNormal3bv := GetProc(libgl, 'glNormal3bv');
|
|
|
+ glNormal3dv := GetProc(libgl, 'glNormal3dv');
|
|
|
+ glNormal3fv := GetProc(libgl, 'glNormal3fv');
|
|
|
+ glNormal3iv := GetProc(libgl, 'glNormal3iv');
|
|
|
+ glNormal3sv := GetProc(libgl, 'glNormal3sv');
|
|
|
+ glIndexd := GetProc(libgl, 'glIndexd');
|
|
|
+ glIndexf := GetProc(libgl, 'glIndexf');
|
|
|
+ glIndexi := GetProc(libgl, 'glIndexi');
|
|
|
+ glIndexs := GetProc(libgl, 'glIndexs');
|
|
|
+ glIndexdv := GetProc(libgl, 'glIndexdv');
|
|
|
+ glIndexfv := GetProc(libgl, 'glIndexfv');
|
|
|
+ glIndexiv := GetProc(libgl, 'glIndexiv');
|
|
|
+ glIndexsv := GetProc(libgl, 'glIndexsv');
|
|
|
+ glColor3b := GetProc(libgl, 'glColor3b');
|
|
|
+ glColor3d := GetProc(libgl, 'glColor3d');
|
|
|
+ glColor3f := GetProc(libgl, 'glColor3f');
|
|
|
+ glColor3i := GetProc(libgl, 'glColor3i');
|
|
|
+ glColor3s := GetProc(libgl, 'glColor3s');
|
|
|
+ glColor3ub := GetProc(libgl, 'glColor3ub');
|
|
|
+ glColor3ui := GetProc(libgl, 'glColor3ui');
|
|
|
+ glColor3us := GetProc(libgl, 'glColor3us');
|
|
|
+ glColor4b := GetProc(libgl, 'glColor4b');
|
|
|
+ glColor4d := GetProc(libgl, 'glColor4d');
|
|
|
+ glColor4f := GetProc(libgl, 'glColor4f');
|
|
|
+ glColor4i := GetProc(libgl, 'glColor4i');
|
|
|
+ glColor4s := GetProc(libgl, 'glColor4s');
|
|
|
+ glColor4ub := GetProc(libgl, 'glColor4ub');
|
|
|
+ glColor4ui := GetProc(libgl, 'glColor4ui');
|
|
|
+ glColor4us := GetProc(libgl, 'glColor4us');
|
|
|
+ glColor3bv := GetProc(libgl, 'glColor3bv');
|
|
|
+ glColor3dv := GetProc(libgl, 'glColor3dv');
|
|
|
+ glColor3fv := GetProc(libgl, 'glColor3fv');
|
|
|
+ glColor3iv := GetProc(libgl, 'glColor3iv');
|
|
|
+ glColor3sv := GetProc(libgl, 'glColor3sv');
|
|
|
+ glColor3ubv := GetProc(libgl, 'glColor3ubv');
|
|
|
+ glColor3uiv := GetProc(libgl, 'glColor3uiv');
|
|
|
+ glColor3usv := GetProc(libgl, 'glColor3usv');
|
|
|
+ glColor4bv := GetProc(libgl, 'glColor4bv');
|
|
|
+ glColor4dv := GetProc(libgl, 'glColor4dv');
|
|
|
+ glColor4fv := GetProc(libgl, 'glColor4fv');
|
|
|
+ glColor4iv := GetProc(libgl, 'glColor4iv');
|
|
|
+ glColor4sv := GetProc(libgl, 'glColor4sv');
|
|
|
+ glColor4ubv := GetProc(libgl, 'glColor4ubv');
|
|
|
+ glColor4uiv := GetProc(libgl, 'glColor4uiv');
|
|
|
+ glColor4usv := GetProc(libgl, 'glColor4usv');
|
|
|
+ glTexCoord1d := GetProc(libgl, 'glTexCoord1d');
|
|
|
+ glTexCoord1f := GetProc(libgl, 'glTexCoord1f');
|
|
|
+ glTexCoord1i := GetProc(libgl, 'glTexCoord1i');
|
|
|
+ glTexCoord1s := GetProc(libgl, 'glTexCoord1s');
|
|
|
+ glTexCoord2d := GetProc(libgl, 'glTexCoord2d');
|
|
|
+ glTexCoord2f := GetProc(libgl, 'glTexCoord2f');
|
|
|
+ glTexCoord2i := GetProc(libgl, 'glTexCoord2i');
|
|
|
+ glTexCoord2s := GetProc(libgl, 'glTexCoord2s');
|
|
|
+ glTexCoord3d := GetProc(libgl, 'glTexCoord3d');
|
|
|
+ glTexCoord3f := GetProc(libgl, 'glTexCoord3f');
|
|
|
+ glTexCoord3i := GetProc(libgl, 'glTexCoord3i');
|
|
|
+ glTexCoord3s := GetProc(libgl, 'glTexCoord3s');
|
|
|
+ glTexCoord4d := GetProc(libgl, 'glTexCoord4d');
|
|
|
+ glTexCoord4f := GetProc(libgl, 'glTexCoord4f');
|
|
|
+ glTexCoord4i := GetProc(libgl, 'glTexCoord4i');
|
|
|
+ glTexCoord4s := GetProc(libgl, 'glTexCoord4s');
|
|
|
+ glTexCoord1dv := GetProc(libgl, 'glTexCoord1dv');
|
|
|
+ glTexCoord1fv := GetProc(libgl, 'glTexCoord1fv');
|
|
|
+ glTexCoord1iv := GetProc(libgl, 'glTexCoord1iv');
|
|
|
+ glTexCoord1sv := GetProc(libgl, 'glTexCoord1sv');
|
|
|
+ glTexCoord2dv := GetProc(libgl, 'glTexCoord2dv');
|
|
|
+ glTexCoord2fv := GetProc(libgl, 'glTexCoord2fv');
|
|
|
+ glTexCoord2iv := GetProc(libgl, 'glTexCoord2iv');
|
|
|
+ glTexCoord2sv := GetProc(libgl, 'glTexCoord2sv');
|
|
|
+ glTexCoord3dv := GetProc(libgl, 'glTexCoord3dv');
|
|
|
+ glTexCoord3fv := GetProc(libgl, 'glTexCoord3fv');
|
|
|
+ glTexCoord3iv := GetProc(libgl, 'glTexCoord3iv');
|
|
|
+ glTexCoord3sv := GetProc(libgl, 'glTexCoord3sv');
|
|
|
+ glTexCoord4dv := GetProc(libgl, 'glTexCoord4dv');
|
|
|
+ glTexCoord4fv := GetProc(libgl, 'glTexCoord4fv');
|
|
|
+ glTexCoord4iv := GetProc(libgl, 'glTexCoord4iv');
|
|
|
+ glTexCoord4sv := GetProc(libgl, 'glTexCoord4sv');
|
|
|
+ glRasterPos2d := GetProc(libgl, 'glRasterPos2d');
|
|
|
+ glRasterPos2f := GetProc(libgl, 'glRasterPos2f');
|
|
|
+ glRasterPos2i := GetProc(libgl, 'glRasterPos2i');
|
|
|
+ glRasterPos2s := GetProc(libgl, 'glRasterPos2s');
|
|
|
+ glRasterPos3d := GetProc(libgl, 'glRasterPos3d');
|
|
|
+ glRasterPos3f := GetProc(libgl, 'glRasterPos3f');
|
|
|
+ glRasterPos3i := GetProc(libgl, 'glRasterPos3i');
|
|
|
+ glRasterPos3s := GetProc(libgl, 'glRasterPos3s');
|
|
|
+ glRasterPos4d := GetProc(libgl, 'glRasterPos4d');
|
|
|
+ glRasterPos4f := GetProc(libgl, 'glRasterPos4f');
|
|
|
+ glRasterPos4i := GetProc(libgl, 'glRasterPos4i');
|
|
|
+ glRasterPos4s := GetProc(libgl, 'glRasterPos4s');
|
|
|
+ glRasterPos2dv := GetProc(libgl, 'glRasterPos2dv');
|
|
|
+ glRasterPos2fv := GetProc(libgl, 'glRasterPos2fv');
|
|
|
+ glRasterPos2iv := GetProc(libgl, 'glRasterPos2iv');
|
|
|
+ glRasterPos2sv := GetProc(libgl, 'glRasterPos2sv');
|
|
|
+ glRasterPos3dv := GetProc(libgl, 'glRasterPos3dv');
|
|
|
+ glRasterPos3fv := GetProc(libgl, 'glRasterPos3fv');
|
|
|
+ glRasterPos3iv := GetProc(libgl, 'glRasterPos3iv');
|
|
|
+ glRasterPos3sv := GetProc(libgl, 'glRasterPos3sv');
|
|
|
+ glRasterPos4dv := GetProc(libgl, 'glRasterPos4dv');
|
|
|
+ glRasterPos4fv := GetProc(libgl, 'glRasterPos4fv');
|
|
|
+ glRasterPos4iv := GetProc(libgl, 'glRasterPos4iv');
|
|
|
+ glRasterPos4sv := GetProc(libgl, 'glRasterPos4sv');
|
|
|
+ glRectd := GetProc(libgl, 'glRectd');
|
|
|
+ glRectf := GetProc(libgl, 'glRectf');
|
|
|
+ glRecti := GetProc(libgl, 'glRecti');
|
|
|
+ glRects := GetProc(libgl, 'glRects');
|
|
|
+ glRectdv := GetProc(libgl, 'glRectdv');
|
|
|
+ glRectfv := GetProc(libgl, 'glRectfv');
|
|
|
+ glRectiv := GetProc(libgl, 'glRectiv');
|
|
|
+ glRectsv := GetProc(libgl, 'glRectsv');
|
|
|
+// Lighting
|
|
|
+ glShadeModel := GetProc(libgl, 'glShadeModel');
|
|
|
+ glLightf := GetProc(libgl, 'glLightf');
|
|
|
+ glLighti := GetProc(libgl, 'glLighti');
|
|
|
+ glLightfv := GetProc(libgl, 'glLightfv');
|
|
|
+ glLightiv := GetProc(libgl, 'glLightiv');
|
|
|
+ glGetLightfv := GetProc(libgl, 'glGetLightfv');
|
|
|
+ glGetLightiv := GetProc(libgl, 'glGetLightiv');
|
|
|
+ glLightModelf := GetProc(libgl, 'glLightModelf');
|
|
|
+ glLightModeli := GetProc(libgl, 'glLightModeli');
|
|
|
+ glLightModelfv := GetProc(libgl, 'glLightModelfv');
|
|
|
+ glLightModeliv := GetProc(libgl, 'glLightModeliv');
|
|
|
+ glMaterialf := GetProc(libgl, 'glMaterialf');
|
|
|
+ glMateriali := GetProc(libgl, 'glMateriali');
|
|
|
+ glMaterialfv := GetProc(libgl, 'glMaterialfv');
|
|
|
+ glMaterialiv := GetProc(libgl, 'glMaterialiv');
|
|
|
+ glGetMaterialfv := GetProc(libgl, 'glGetMaterialfv');
|
|
|
+ glGetMaterialiv := GetProc(libgl, 'glGetMaterialiv');
|
|
|
+ glColorMaterial := GetProc(libgl, 'glColorMaterial');
|
|
|
+// Raster Functions
|
|
|
+ glPixelZoom := GetProc(libgl, 'glPixelZoom');
|
|
|
+ glPixelStoref := GetProc(libgl, 'glPixelStoref');
|
|
|
+ glPixelStorei := GetProc(libgl, 'glPixelStorei');
|
|
|
+ glPixelTransferf := GetProc(libgl, 'glPixelTransferf');
|
|
|
+ glPixelTransferi := GetProc(libgl, 'glPixelTransferi');
|
|
|
+ glPixelMapfv := GetProc(libgl, 'glPixelMapfv');
|
|
|
+ glPixelMapuiv := GetProc(libgl, 'glPixelMapuiv');
|
|
|
+ glPixelMapusv := GetProc(libgl, 'glPixelMapusv');
|
|
|
+ glGetPixelMapfv := GetProc(libgl, 'glGetPixelMapfv');
|
|
|
+ glGetPixelMapuiv := GetProc(libgl, 'glGetPixelMapuiv');
|
|
|
+ glGetPixelMapusv := GetProc(libgl, 'glGetPixelMapusv');
|
|
|
+ glBitmap := GetProc(libgl, 'glBitmap');
|
|
|
+ glReadPixels := GetProc(libgl, 'glReadPixels');
|
|
|
+ glDrawPixels := GetProc(libgl, 'glDrawPixels');
|
|
|
+ glCopyPixels := GetProc(libgl, 'glCopyPixels');
|
|
|
+// Stenciling
|
|
|
+ glStencilFunc := GetProc(libgl, 'glStencilFunc');
|
|
|
+ glStencilMask := GetProc(libgl, 'glStencilMask');
|
|
|
+ glStencilOp := GetProc(libgl, 'glStencilOp');
|
|
|
+ glClearStencil := GetProc(libgl, 'glClearStencil');
|
|
|
+// Texture Mapping
|
|
|
+ glTexGend := GetProc(libgl, 'glTexGend');
|
|
|
+ glTexGenf := GetProc(libgl, 'glTexGenf');
|
|
|
+ glTexGeni := GetProc(libgl, 'glTexGeni');
|
|
|
+ glTexGendv := GetProc(libgl, 'glTexGendv');
|
|
|
+ glTexGenfv := GetProc(libgl, 'glTexGenfv');
|
|
|
+ glTexGeniv := GetProc(libgl, 'glTexGeniv');
|
|
|
+ glGetTexGendv := GetProc(libgl, 'glGetTexGendv');
|
|
|
+ glGetTexGenfv := GetProc(libgl, 'glGetTexGenfv');
|
|
|
+ glGetTexGeniv := GetProc(libgl, 'glGetTexGeniv');
|
|
|
+ glTexEnvf := GetProc(libgl, 'glTexEnvf');
|
|
|
+ glTexEnvi := GetProc(libgl, 'glTexEnvi');
|
|
|
+ glTexEnvfv := GetProc(libgl, 'glTexEnvfv');
|
|
|
+ glTexEnviv := GetProc(libgl, 'glTexEnviv');
|
|
|
+ glGetTexEnvfv := GetProc(libgl, 'glGetTexEnvfv');
|
|
|
+ glGetTexEnviv := GetProc(libgl, 'glGetTexEnviv');
|
|
|
+ glTexParameterf := GetProc(libgl, 'glTexParameterf');
|
|
|
+ glTexParameteri := GetProc(libgl, 'glTexParameteri');
|
|
|
+ glTexParameterfv := GetProc(libgl, 'glTexParameterfv');
|
|
|
+ glTexParameteriv := GetProc(libgl, 'glTexParameteriv');
|
|
|
+ glGetTexParameterfv := GetProc(libgl, 'glGetTexParameterfv');
|
|
|
+ glGetTexParameteriv := GetProc(libgl, 'glGetTexParameteriv');
|
|
|
+ glGetTexLevelParameterfv := GetProc(libgl, 'glGetTexLevelParameterfv');
|
|
|
+ glGetTexLevelParameteriv := GetProc(libgl, 'glGetTexLevelParameteriv');
|
|
|
+ glTexImage1D := GetProc(libgl, 'glTexImage1D');
|
|
|
+ glTexImage2D := GetProc(libgl, 'glTexImage2D');
|
|
|
+ glGetTexImage := GetProc(libgl, 'glGetTexImage');
|
|
|
+// Evaluators
|
|
|
+ glMap1d := GetProc(libgl, 'glMap1d');
|
|
|
+ glMap1f := GetProc(libgl, 'glMap1f');
|
|
|
+ glMap2d := GetProc(libgl, 'glMap2d');
|
|
|
+ glMap2f := GetProc(libgl, 'glMap2f');
|
|
|
+ glGetMapdv := GetProc(libgl, 'glGetMapdv');
|
|
|
+ glGetMapfv := GetProc(libgl, 'glGetMapfv');
|
|
|
+ glGetMapiv := GetProc(libgl, 'glGetMapiv');
|
|
|
+ glEvalCoord1d := GetProc(libgl, 'glEvalCoord1d');
|
|
|
+ glEvalCoord1f := GetProc(libgl, 'glEvalCoord1f');
|
|
|
+ glEvalCoord1dv := GetProc(libgl, 'glEvalCoord1dv');
|
|
|
+ glEvalCoord1fv := GetProc(libgl, 'glEvalCoord1fv');
|
|
|
+ glEvalCoord2d := GetProc(libgl, 'glEvalCoord2d');
|
|
|
+ glEvalCoord2f := GetProc(libgl, 'glEvalCoord2f');
|
|
|
+ glEvalCoord2dv := GetProc(libgl, 'glEvalCoord2dv');
|
|
|
+ glEvalCoord2fv := GetProc(libgl, 'glEvalCoord2fv');
|
|
|
+ glMapGrid1d := GetProc(libgl, 'glMapGrid1d');
|
|
|
+ glMapGrid1f := GetProc(libgl, 'glMapGrid1f');
|
|
|
+ glMapGrid2d := GetProc(libgl, 'glMapGrid2d');
|
|
|
+ glMapGrid2f := GetProc(libgl, 'glMapGrid2f');
|
|
|
+ glEvalPoint1 := GetProc(libgl, 'glEvalPoint1');
|
|
|
+ glEvalPoint2 := GetProc(libgl, 'glEvalPoint2');
|
|
|
+ glEvalMesh1 := GetProc(libgl, 'glEvalMesh1');
|
|
|
+ glEvalMesh2 := GetProc(libgl, 'glEvalMesh2');
|
|
|
+// Fog
|
|
|
+ glFogf := GetProc(libgl, 'glFogf');
|
|
|
+ glFogi := GetProc(libgl, 'glFogi');
|
|
|
+ glFogfv := GetProc(libgl, 'glFogfv');
|
|
|
+ glFogiv := GetProc(libgl, 'glFogiv');
|
|
|
+// Selection and Feedback
|
|
|
+ glFeedbackBuffer := GetProc(libgl, 'glFeedbackBuffer');
|
|
|
+ glPassThrough := GetProc(libgl, 'glPassThrough');
|
|
|
+ glSelectBuffer := GetProc(libgl, 'glSelectBuffer');
|
|
|
+ glInitNames := GetProc(libgl, 'glInitNames');
|
|
|
+ glLoadName := GetProc(libgl, 'glLoadName');
|
|
|
+ glPushName := GetProc(libgl, 'glPushName');
|
|
|
+ glPopName := GetProc(libgl, 'glPopName');
|
|
|
+{$endif GL1_0}
|
|
|
+
|
|
|
+{$ifdef GL1_1}
|
|
|
+// Miscellaneous
|
|
|
+ glEnableClientState := GetProc(libgl, 'glEnableClientState');
|
|
|
+ glDisableClientState := GetProc(libgl, 'glDisableClientState');
|
|
|
+ glPushClientAttrib := GetProc(libgl, 'glPushClientAttrib');
|
|
|
+ glPopClientAttrib := GetProc(libgl, 'glPopClientAttrib');
|
|
|
+// Drawing Functions
|
|
|
+ glIndexub := GetProc(libgl, 'glIndexub');
|
|
|
+ glIndexubv := GetProc(libgl, 'glIndexubv');
|
|
|
+// Vertex Arrays
|
|
|
+ glVertexPointer := GetProc(libgl, 'glVertexPointer');
|
|
|
+ glNormalPointer := GetProc(libgl, 'glNormalPointer');
|
|
|
+ glColorPointer := GetProc(libgl, 'glColorPointer');
|
|
|
+ glIndexPointer := GetProc(libgl, 'glIndexPointer');
|
|
|
+ glTexCoordPointer := GetProc(libgl, 'glTexCoordPointer');
|
|
|
+ glEdgeFlagPointer := GetProc(libgl, 'glEdgeFlagPointer');
|
|
|
+ glGetPointerv := GetProc(libgl, 'glGetPointerv');
|
|
|
+ glArrayElement := GetProc(libgl, 'glArrayElement');
|
|
|
+ glDrawArrays := GetProc(libgl, 'glDrawArrays');
|
|
|
+ glDrawElements := GetProc(libgl, 'glDrawElements');
|
|
|
+ glInterleavedArrays := GetProc(libgl, 'glInterleavedArrays');
|
|
|
+// Texture Mapping
|
|
|
+ glGenTextures := GetProc(libgl, 'glGenTextures');
|
|
|
+ glDeleteTextures := GetProc(libgl, 'glDeleteTextures');
|
|
|
+ glBindTexture := GetProc(libgl, 'glBindTexture');
|
|
|
+ glPrioritizeTextures := GetProc(libgl, 'glPrioritizeTextures');
|
|
|
+ glAreTexturesResident := GetProc(libgl, 'glAreTexturesResident');
|
|
|
+ glIsTexture := GetProc(libgl, 'glIsTexture');
|
|
|
+ glTexSubImage1D := GetProc(libgl, 'glTexSubImage1D');
|
|
|
+ glTexSubImage2D := GetProc(libgl, 'glTexSubImage2D');
|
|
|
+ glCopyTexImage1D := GetProc(libgl, 'glCopyTexImage1D');
|
|
|
+ glCopyTexImage2D := GetProc(libgl, 'glCopyTexImage2D');
|
|
|
+ glCopyTexSubImage1D := GetProc(libgl, 'glCopyTexSubImage1D');
|
|
|
+ glCopyTexSubImage2D := GetProc(libgl, 'glCopyTexSubImage2D');
|
|
|
+{$endif GL1_1}
|
|
|
+
|
|
|
+{$ifdef GL1_2}
|
|
|
+ glDrawRangeElements := GetProc(libgl, 'glDrawRangeElements');
|
|
|
+ glTexImage3D := GetProc(libgl, 'glTexImage3D');
|
|
|
+ glTexSubImage3D := GetProc(libgl, 'glTexSubImage3D');
|
|
|
+ glCopyTexSubImage3D := GetProc(libgl, 'glCopyTexSubImage3D');
|
|
|
+{$endif GL1_2}
|
|
|
+
|
|
|
+{$ifdef EXTENSIONS}
|
|
|
+// === 1.0 Extensions ===
|
|
|
+// GL_EXT_blend_minmax
|
|
|
+ glBlendEquationEXT := GetProc(libgl, 'glBlendEquationEXT');
|
|
|
+// GL_EXT_blend_color
|
|
|
+ glBlendColorEXT := GetProc(libgl, 'glBlendColorEXT');
|
|
|
+// GL_EXT_polygon_offset
|
|
|
+ glPolygonOffsetEXT := GetProc(libgl, 'glPolygonOffsetEXT');
|
|
|
+// GL_EXT_vertex_array
|
|
|
+ glVertexPointerEXT := GetProc(libgl, 'glVertexPointerEXT');
|
|
|
+ glNormalPointerEXT := GetProc(libgl, 'glNormalPointerEXT');
|
|
|
+ glColorPointerEXT := GetProc(libgl, 'glColorPointerEXT');
|
|
|
+ glIndexPointerEXT := GetProc(libgl, 'glIndexPointerEXT');
|
|
|
+ glTexCoordPointerEXT := GetProc(libgl, 'glTexCoordPointerEXT');
|
|
|
+ glEdgeFlagPointerEXT := GetProc(libgl, 'glEdgeFlagPointerEXT');
|
|
|
+ glGetPointervEXT := GetProc(libgl, 'glGetPointervEXT');
|
|
|
+ glArrayElementEXT := GetProc(libgl, 'glArrayElementEXT');
|
|
|
+ glDrawArraysEXT := GetProc(libgl, 'glDrawArraysEXT');
|
|
|
+// GL_EXT_texture_object
|
|
|
+ glGenTexturesEXT := GetProc(libgl, 'glGenTexturesEXT');
|
|
|
+ glDeleteTexturesEXT := GetProc(libgl, 'glDeleteTexturesEXT');
|
|
|
+ glBindTextureEXT := GetProc(libgl, 'glBindTextureEXT');
|
|
|
+ glPrioritizeTexturesEXT := GetProc(libgl, 'glPrioritizeTexturesEXT');
|
|
|
+ glAreTexturesResidentEXT := GetProc(libgl, 'glAreTexturesResidentEXT');
|
|
|
+ glIsTextureEXT := GetProc(libgl, 'glIsTextureEXT');
|
|
|
+// GL_EXT_texture3D
|
|
|
+ glTexImage3DEXT := GetProc(libgl, 'glTexImage3DEXT');
|
|
|
+ glTexSubImage3DEXT := GetProc(libgl, 'glTexSubImage3DEXT');
|
|
|
+ glCopyTexSubImage3DEXT := GetProc(libgl, 'glCopyTexSubImage3DEXT');
|
|
|
+// GL_EXT_color_table
|
|
|
+ glColorTableEXT := GetProc(libgl, 'glColorTableEXT');
|
|
|
+ glColorSubTableEXT := GetProc(libgl, 'glColorSubTableEXT');
|
|
|
+ glGetColorTableEXT := GetProc(libgl, 'glGetColorTableEXT');
|
|
|
+ glGetColorTableParameterfvEXT := GetProc(libgl, 'glGetColorTableParameterfvEXT');
|
|
|
+ glGetColorTableParameterivEXT := GetProc(libgl, 'glGetColorTableParameterivEXT');
|
|
|
+{$endif EXTENSIONS}
|
|
|
+
|
|
|
+{$ifdef SGI_EXTENSIONS}
|
|
|
+// GL_SGIS_multitexture
|
|
|
+ glMultiTexCoord1dSGIS := GetProc(libgl, 'glMultiTexCoord1dSGIS');
|
|
|
+ glMultiTexCoord1dvSGIS := GetProc(libgl, 'glMultiTexCoord1dvSGIS');
|
|
|
+ glMultiTexCoord1fSGIS := GetProc(libgl, 'glMultiTexCoord1fSGIS');
|
|
|
+ glMultiTexCoord1fvSGIS := GetProc(libgl, 'glMultiTexCoord1fvSGIS');
|
|
|
+ glMultiTexCoord1iSGIS := GetProc(libgl, 'glMultiTexCoord1iSGIS');
|
|
|
+ glMultiTexCoord1ivSGIS := GetProc(libgl, 'glMultiTexCoord1ivSGIS');
|
|
|
+ glMultiTexCoord1sSGIS := GetProc(libgl, 'glMultiTexCoord1sSGIS');
|
|
|
+ glMultiTexCoord1svSGIS := GetProc(libgl, 'glMultiTexCoord1svSGIS');
|
|
|
+ glMultiTexCoord2dSGIS := GetProc(libgl, 'glMultiTexCoord2dSGIS');
|
|
|
+ glMultiTexCoord2dvSGIS := GetProc(libgl, 'glMultiTexCoord2dvSGIS');
|
|
|
+ glMultiTexCoord2fSGIS := GetProc(libgl, 'glMultiTexCoord2fSGIS');
|
|
|
+ glMultiTexCoord2fvSGIS := GetProc(libgl, 'glMultiTexCoord2fvSGIS');
|
|
|
+ glMultiTexCoord2iSGIS := GetProc(libgl, 'glMultiTexCoord2iSGIS');
|
|
|
+ glMultiTexCoord2ivSGIS := GetProc(libgl, 'glMultiTexCoord2ivSGIS');
|
|
|
+ glMultiTexCoord2sSGIS := GetProc(libgl, 'glMultiTexCoord2sSGIS');
|
|
|
+ glMultiTexCoord2svSGIS := GetProc(libgl, 'glMultiTexCoord2svSGIS');
|
|
|
+ glMultiTexCoord3dSGIS := GetProc(libgl, 'glMultiTexCoord3dSGIS');
|
|
|
+ glMultiTexCoord3dvSGIS := GetProc(libgl, 'glMultiTexCoord3dvSGIS');
|
|
|
+ glMultiTexCoord3fSGIS := GetProc(libgl, 'glMultiTexCoord3fSGIS');
|
|
|
+ glMultiTexCoord3fvSGIS := GetProc(libgl, 'glMultiTexCoord3fvSGIS');
|
|
|
+ glMultiTexCoord3iSGIS := GetProc(libgl, 'glMultiTexCoord3iSGIS');
|
|
|
+ glMultiTexCoord3ivSGIS := GetProc(libgl, 'glMultiTexCoord3ivSGIS');
|
|
|
+ glMultiTexCoord3sSGIS := GetProc(libgl, 'glMultiTexCoord3sSGIS');
|
|
|
+ glMultiTexCoord3svSGIS := GetProc(libgl, 'glMultiTexCoord3svSGIS');
|
|
|
+ glMultiTexCoord4dSGIS := GetProc(libgl, 'glMultiTexCoord4dSGIS');
|
|
|
+ glMultiTexCoord4dvSGIS := GetProc(libgl, 'glMultiTexCoord4dvSGIS');
|
|
|
+ glMultiTexCoord4fSGIS := GetProc(libgl, 'glMultiTexCoord4fSGIS');
|
|
|
+ glMultiTexCoord4fvSGIS := GetProc(libgl, 'glMultiTexCoord4fvSGIS');
|
|
|
+ glMultiTexCoord4iSGIS := GetProc(libgl, 'glMultiTexCoord4iSGIS');
|
|
|
+ glMultiTexCoord4ivSGIS := GetProc(libgl, 'glMultiTexCoord4ivSGIS');
|
|
|
+ glMultiTexCoord4sSGIS := GetProc(libgl, 'glMultiTexCoord4sSGIS');
|
|
|
+ glMultiTexCoord4svSGIS := GetProc(libgl, 'glMultiTexCoord4svSGIS');
|
|
|
+ glMultiTexCoordPointerSGIS := GetProc(libgl, 'glMultiTexCoordPointerSGIS');
|
|
|
+ glSelectTextureSGIS := GetProc(libgl, 'glSelectTextureSGIS');
|
|
|
+ glSelectTextureCoordSetSGIS := GetProc(libgl, 'glSelectTextureCoordSetSGIS');
|
|
|
+// GL_EXT_multitexture
|
|
|
+ glMultiTexCoord1dEXT := GetProc(libgl, 'glMultiTexCoord1dEXT');
|
|
|
+ glMultiTexCoord1dvEXT := GetProc(libgl, 'glMultiTexCoord1dvEXT');
|
|
|
+ glMultiTexCoord1fEXT := GetProc(libgl, 'glMultiTexCoord1fEXT');
|
|
|
+ glMultiTexCoord1fvEXT := GetProc(libgl, 'glMultiTexCoord1fvEXT');
|
|
|
+ glMultiTexCoord1iEXT := GetProc(libgl, 'glMultiTexCoord1iEXT');
|
|
|
+ glMultiTexCoord1ivEXT := GetProc(libgl, 'glMultiTexCoord1ivEXT');
|
|
|
+ glMultiTexCoord1sEXT := GetProc(libgl, 'glMultiTexCoord1sEXT');
|
|
|
+ glMultiTexCoord1svEXT := GetProc(libgl, 'glMultiTexCoord1svEXT');
|
|
|
+ glMultiTexCoord2dEXT := GetProc(libgl, 'glMultiTexCoord2dEXT');
|
|
|
+ glMultiTexCoord2dvEXT := GetProc(libgl, 'glMultiTexCoord2dvEXT');
|
|
|
+ glMultiTexCoord2fEXT := GetProc(libgl, 'glMultiTexCoord2fEXT');
|
|
|
+ glMultiTexCoord2fvEXT := GetProc(libgl, 'glMultiTexCoord2fvEXT');
|
|
|
+ glMultiTexCoord2iEXT := GetProc(libgl, 'glMultiTexCoord2iEXT');
|
|
|
+ glMultiTexCoord2ivEXT := GetProc(libgl, 'glMultiTexCoord2ivEXT');
|
|
|
+ glMultiTexCoord2sEXT := GetProc(libgl, 'glMultiTexCoord2sEXT');
|
|
|
+ glMultiTexCoord2svEXT := GetProc(libgl, 'glMultiTexCoord2svEXT');
|
|
|
+ glMultiTexCoord3dEXT := GetProc(libgl, 'glMultiTexCoord3dEXT');
|
|
|
+ glMultiTexCoord3dvEXT := GetProc(libgl, 'glMultiTexCoord3dvEXT');
|
|
|
+ glMultiTexCoord3fEXT := GetProc(libgl, 'glMultiTexCoord3fEXT');
|
|
|
+ glMultiTexCoord3fvEXT := GetProc(libgl, 'glMultiTexCoord3fvEXT');
|
|
|
+ glMultiTexCoord3iEXT := GetProc(libgl, 'glMultiTexCoord3iEXT');
|
|
|
+ glMultiTexCoord3ivEXT := GetProc(libgl, 'glMultiTexCoord3ivEXT');
|
|
|
+ glMultiTexCoord3sEXT := GetProc(libgl, 'glMultiTexCoord3sEXT');
|
|
|
+ glMultiTexCoord3svEXT := GetProc(libgl, 'glMultiTexCoord3svEXT');
|
|
|
+ glMultiTexCoord4dEXT := GetProc(libgl, 'glMultiTexCoord4dEXT');
|
|
|
+ glMultiTexCoord4dvEXT := GetProc(libgl, 'glMultiTexCoord4dvEXT');
|
|
|
+ glMultiTexCoord4fEXT := GetProc(libgl, 'glMultiTexCoord4fEXT');
|
|
|
+ glMultiTexCoord4fvEXT := GetProc(libgl, 'glMultiTexCoord4fvEXT');
|
|
|
+ glMultiTexCoord4iEXT := GetProc(libgl, 'glMultiTexCoord4iEXT');
|
|
|
+ glMultiTexCoord4ivEXT := GetProc(libgl, 'glMultiTexCoord4ivEXT');
|
|
|
+ glMultiTexCoord4sEXT := GetProc(libgl, 'glMultiTexCoord4sEXT');
|
|
|
+ glMultiTexCoord4svEXT := GetProc(libgl, 'glMultiTexCoord4svEXT');
|
|
|
+ glInterleavedTextureCoordSetsEXT := GetProc(libgl, 'glInterleavedTextureCoordSetsEXT');
|
|
|
+ glSelectTextureEXT := GetProc(libgl, 'glSelectTextureEXT');
|
|
|
+ glSelectTextureCoordSetEXT := GetProc(libgl, 'glSelectTextureCoordSetEXT');
|
|
|
+ glSelectTextureTransformEXT := GetProc(libgl, 'glSelectTextureTransformEXT');
|
|
|
+// GL_EXT_point_parameters
|
|
|
+ glPointParameterfEXT := GetProc(libgl, 'glPointParameterfEXT');
|
|
|
+ glPointParameterfvEXT := GetProc(libgl, 'glPointParameterfvEXT');
|
|
|
+{$endif SGI_EXTENSIONS}
|
|
|
+
|
|
|
+{$ifdef MESA}
|
|
|
+// GL_MESA_window_pos
|
|
|
+ glWindowPos2iMESA := GetProc(libgl, 'glWindowPos2iMESA');
|
|
|
+ glWindowPos2sMESA := GetProc(libgl, 'glWindowPos2sMESA');
|
|
|
+ glWindowPos2fMESA := GetProc(libgl, 'glWindowPos2fMESA');
|
|
|
+ glWindowPos2dMESA := GetProc(libgl, 'glWindowPos2dMESA');
|
|
|
+ glWindowPos2ivMESA := GetProc(libgl, 'glWindowPos2ivMESA');
|
|
|
+ glWindowPos2svMESA := GetProc(libgl, 'glWindowPos2svMESA');
|
|
|
+ glWindowPos2fvMESA := GetProc(libgl, 'glWindowPos2fvMESA');
|
|
|
+ glWindowPos2dvMESA := GetProc(libgl, 'glWindowPos2dvMESA');
|
|
|
+ glWindowPos3iMESA := GetProc(libgl, 'glWindowPos3iMESA');
|
|
|
+ glWindowPos3sMESA := GetProc(libgl, 'glWindowPos3sMESA');
|
|
|
+ glWindowPos3fMESA := GetProc(libgl, 'glWindowPos3fMESA');
|
|
|
+ glWindowPos3dMESA := GetProc(libgl, 'glWindowPos3dMESA');
|
|
|
+ glWindowPos3ivMESA := GetProc(libgl, 'glWindowPos3ivMESA');
|
|
|
+ glWindowPos3svMESA := GetProc(libgl, 'glWindowPos3svMESA');
|
|
|
+ glWindowPos3fvMESA := GetProc(libgl, 'glWindowPos3fvMESA');
|
|
|
+ glWindowPos3dvMESA := GetProc(libgl, 'glWindowPos3dvMESA');
|
|
|
+ glWindowPos4iMESA := GetProc(libgl, 'glWindowPos4iMESA');
|
|
|
+ glWindowPos4sMESA := GetProc(libgl, 'glWindowPos4sMESA');
|
|
|
+ glWindowPos4fMESA := GetProc(libgl, 'glWindowPos4fMESA');
|
|
|
+ glWindowPos4dMESA := GetProc(libgl, 'glWindowPos4dMESA');
|
|
|
+ glWindowPos4ivMESA := GetProc(libgl, 'glWindowPos4ivMESA');
|
|
|
+ glWindowPos4svMESA := GetProc(libgl, 'glWindowPos4svMESA');
|
|
|
+ glWindowPos4fvMESA := GetProc(libgl, 'glWindowPos4fvMESA');
|
|
|
+ glWindowPos4dvMESA := GetProc(libgl, 'glWindowPos4dvMESA');
|
|
|
+// GL_MESA_resize_buffers
|
|
|
+ glResizeBuffersMESA := GetProc(libgl, 'glResizeBuffersMESA');
|
|
|
+{$endif MESA}
|
|
|
+
|
|
|
+ GLInitialized := True;
|
|
|
+ Result := True;
|
|
|
+end;
|
|
|
+
|
|
|
+function InitGL: Boolean;
|
|
|
+begin
|
|
|
+ Result := InitGLFromLibrary('libGL.so') or
|
|
|
+ InitGLFromLibrary('libGL.so.1') or
|
|
|
+ InitGLFromLibrary('libMesaGL.so') or
|
|
|
+ InitGLFromLibrary('libMesaGL.so.3');
|
|
|
+end;
|
|
|
+
|
|
|
+initialization
|
|
|
+ InitGL;
|
|
|
+finalization
|
|
|
+ if Assigned(libGL) then dlclose(libGL);
|
|
|
+end.
|
|
|
+{
|
|
|
+ $Log$
|
|
|
+ Revision 1.4 2000-09-03 21:25:45 peter
|
|
|
+ * new updated version
|
|
|
+ * gtkglarea unit and demo
|
|
|
+ * win32 opengl headers
|
|
|
+ * morph3d demo
|
|
|
+
|
|
|
+ Revision 1.1 2000/07/13 06:34:17 michael
|
|
|
+ + Initial import
|
|
|
+
|
|
|
+ Revision 1.2 2000/05/31 00:34:28 alex
|
|
|
+ made templates work
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+{
|
|
|
+ $Log$
|
|
|
+ Revision 1.4 2000-09-03 21:25:45 peter
|
|
|
+ * new updated version
|
|
|
+ * gtkglarea unit and demo
|
|
|
+ * win32 opengl headers
|
|
|
+ * morph3d demo
|
|
|
+
|
|
|
+}
|