@@ -234,7 +234,7 @@ var spost, alpha, alphainc : glFloat;
I : Integer;
begin
alpha := 0.2;
-
+ spost := 0.0;
glEnable(GL_TEXTURE_2D); // Enable 2D Texture Mapping
glDisable(GL_DEPTH_TEST); // Disable Depth Testing
glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Set Blending Mode