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+{
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+ $Id$
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+
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+ Translation of the Mesa GL, GLU and GLX headers for FreePascal
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+ Copyright (C) 1999 Sebastian Guenther
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+
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+
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+ Mesa 3-D graphics library
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+ Version: 3.0
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+ Copyright (C) 1995-1998 Brian Paul
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Library General Public
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+ License as published by the Free Software Foundation; either
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+ version 2 of the License, or (at your option) any later version.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Library General Public License for more details.
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+
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+ You should have received a copy of the GNU Library General Public
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+ License along with this library; if not, write to the Free
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+ Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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+}
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+
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+{$MODE delphi} // objfpc would not work because of direct proc var assignments
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+
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+{You have to enable Macros (compiler switch "-Sm") for compiling this unit!
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+ This is necessary for supporting different platforms with different calling
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+ conventions via a single unit.}
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+
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+unit GL;
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+
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+interface
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+
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+{$IFDEF Linux}
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+ {$DEFINE gldecl := cdecl}
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+ {$DEFINE HasGLX} // Activate GLX stuff
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+ uses XLib;
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+{$ELSE}
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+ {$IFDEF Win32}
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+ {$DEFINE gldecl := stdcall}
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+ uses Windows;
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+ {$ENDIF}
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+{$ENDIF}
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+
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+
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+// =======================================================
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+// Unit specific extensions
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+// =======================================================
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+
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+function InitGLFromLibrary(libname: PChar): Boolean;
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+function InitGLUFromLibrary(libname: PChar): Boolean;
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+
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+{$IFDEF HasGLX}
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+// Requires that the GL library has already been initialized
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+function InitGLX: Boolean;
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+{$ENDIF}
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+
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+// determines automatically which libraries to use:
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+function InitGL: Boolean;
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+function InitGLU: Boolean;
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+
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+
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+var
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+ GLInitialized, GLUInitialized: Boolean;
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+ {$IFDEF HasGLX} GLXInitialized: Boolean; {$ENDIF}
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+
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+
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+// =======================================================
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+// GL consts, types and functions
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+// =======================================================
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+
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+
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+// -------------------------------------------------------
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+// GL types
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+// -------------------------------------------------------
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+
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+type
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+
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+ PSingle = ^Single;
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+ PDouble = ^Double;
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+
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+ GLclampf = Single; // single precision float in [0,1]
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+ GLclampd = Double; // double precision float in [0,1]
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+
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+ GLenum = Integer;
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+
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+type
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+ GLbitfield = set of (GL_CURRENT_BIT, GL_POINT_BIT, GL_LINE_BIT,
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+ GL_POLYGON_BIT, GL_POLYGON_STIPPLE_BIT, GL_PIXEL_MODE_BIT,
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+ GL_LIGHTING_BIT, GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT,
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+ GL_STENCIL_BUFFER_BIT, GL_VIEWPORT_BIT, GL_TRANSFORM_BIT, GL_ENABLE_BIT,
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+ GL_COLOR_BUFFER_BIT, GL_HINT_BIT, GL_EVAL_BIT, GL_LIST_BIT, GL_TEXTURE_BIT,
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+ GL_SCISSOR_BIT);
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+
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+const
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+ GL_ALL_ATTRIB_BITS = [Low(GLbitfield)..High(GLbitfield)];
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+
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+
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+// -------------------------------------------------------
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+// GL constants
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+// -------------------------------------------------------
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+
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+const
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+ GL_NO_ERROR = 0;
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+
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+ // Boolean values
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+ GL_FALSE = 0;
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+ GL_TRUE = 1;
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+
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+ // Data types
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+ GL_BYTE = $1400;
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+ GL_UNSIGNED_BYTE = $1401;
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+ GL_SHORT = $1402;
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+ GL_UNSIGNED_SHORT = $1403;
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+ GL_INT = $1404;
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+ GL_UNSIGNED_INT = $1405;
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+ GL_FLOAT = $1406;
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+ GL_DOUBLE = $140A;
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+ GL_2_BYTES = $1407;
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+ GL_3_BYTES = $1408;
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+ GL_4_BYTES = $1409;
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+
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+ // Primitives
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+ GL_LINES = $0001;
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+ GL_POINTS = $0000;
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+ GL_LINE_STRIP = $0003;
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+ GL_LINE_LOOP = $0002;
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+ GL_TRIANGLES = $0004;
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+ GL_TRIANGLE_STRIP = $0005;
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+ GL_TRIANGLE_FAN = $0006;
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+ GL_QUADS = $0007;
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+ GL_QUAD_STRIP = $0008;
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+ GL_POLYGON = $0009;
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+ GL_EDGE_FLAG = $0B43;
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+
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+ // Vertex arrays
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+ GL_VERTEX_ARRAY = $8074;
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+ GL_NORMAL_ARRAY = $8075;
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+ GL_COLOR_ARRAY = $8076;
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+ GL_INDEX_ARRAY = $8077;
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+ GL_TEXTURE_COORD_ARRAY = $8078;
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+ GL_EDGE_FLAG_ARRAY = $8079;
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+ GL_VERTEX_ARRAY_SIZE = $807A;
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+ GL_VERTEX_ARRAY_TYPE = $807B;
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+ GL_VERTEX_ARRAY_STRIDE = $807C;
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+ GL_NORMAL_ARRAY_TYPE = $807E;
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+ GL_NORMAL_ARRAY_STRIDE = $807F;
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+ GL_COLOR_ARRAY_SIZE = $8081;
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+ GL_COLOR_ARRAY_TYPE = $8082;
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+ GL_COLOR_ARRAY_STRIDE = $8083;
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+ GL_INDEX_ARRAY_TYPE = $8085;
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+ GL_INDEX_ARRAY_STRIDE = $8086;
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+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
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+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
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+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
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+ GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
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+ GL_VERTEX_ARRAY_POINTER = $808E;
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+ GL_NORMAL_ARRAY_POINTER = $808F;
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+ GL_COLOR_ARRAY_POINTER = $8090;
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+ GL_INDEX_ARRAY_POINTER = $8091;
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+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
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+ GL_EDGE_FLAG_ARRAY_POINTER = $8093;
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+ GL_V2F = $2A20;
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+ GL_V3F = $2A21;
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+ GL_C4UB_V2F = $2A22;
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+ GL_C4UB_V3F = $2A23;
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+ GL_C3F_V3F = $2A24;
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+ GL_N3F_V3F = $2A25;
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+ GL_C4F_N3F_V3F = $2A26;
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+ GL_T2F_V3F = $2A27;
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+ GL_T4F_V4F = $2A28;
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+ GL_T2F_C4UB_V3F = $2A29;
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+ GL_T2F_C3F_V3F = $2A2A;
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+ GL_T2F_N3F_V3F = $2A2B;
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+ GL_T2F_C4F_N3F_V3F = $2A2C;
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+ GL_T4F_C4F_N3F_V4F = $2A2D;
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+
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+ // Matrix Mode
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+ GL_MATRIX_MODE = $0BA0;
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+ GL_MODELVIEW = $1700;
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+ GL_PROJECTION = $1701;
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+ GL_TEXTURE = $1702;
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+
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+ // Points
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+ GL_POINT_SMOOTH = $0B10;
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+ GL_POINT_SIZE = $0B11;
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+ GL_POINT_SIZE_GRANULARITY = $0B13;
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+ GL_POINT_SIZE_RANGE = $0B12;
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+
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+ // Lines
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+ GL_LINE_SMOOTH = $0B20;
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+ GL_LINE_STIPPLE = $0B24;
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+ GL_LINE_STIPPLE_PATTERN = $0B25;
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+ GL_LINE_STIPPLE_REPEAT = $0B26;
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+ GL_LINE_WIDTH = $0B21;
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+ GL_LINE_WIDTH_GRANULARITY = $0B23;
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+ GL_LINE_WIDTH_RANGE = $0B22;
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+
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+ // Polygons
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+ GL_POINT = $1B00;
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+ GL_LINE = $1B01;
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+ GL_FILL = $1B02;
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+ GL_CCW = $0901;
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+ GL_CW = $0900;
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+ GL_FRONT = $0404;
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+ GL_BACK = $0405;
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+ GL_CULL_FACE = $0B44;
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+ GL_CULL_FACE_MODE = $0B45;
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+ GL_POLYGON_SMOOTH = $0B41;
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+ GL_POLYGON_STIPPLE = $0B42;
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+ GL_FRONT_FACE = $0B46;
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+ GL_POLYGON_MODE = $0B40;
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+ GL_POLYGON_OFFSET_FACTOR = $8038;
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+ GL_POLYGON_OFFSET_UNITS = $2A00;
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+ GL_POLYGON_OFFSET_POINT = $2A01;
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+ GL_POLYGON_OFFSET_LINE = $2A02;
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+ GL_POLYGON_OFFSET_FILL = $8037;
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+
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+ // Display lists
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+ GL_COMPILE = $1300;
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+ GL_COMPILE_AND_EXECUTE = $1301;
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+ GL_LIST_BASE = $0B32;
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+ GL_LIST_INDEX = $0B33;
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+ GL_LIST_MODE = $0B30;
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+
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+ // Depth buffer
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+ GL_NEVER = $0200;
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+ GL_LESS = $0201;
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+ GL_GEQUAL = $0206;
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+ GL_LEQUAL = $0203;
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+ GL_GREATER = $0204;
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+ GL_NOTEQUAL = $0205;
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+ GL_EQUAL = $0202;
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+ GL_ALWAYS = $0207;
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+ GL_DEPTH_TEST = $0B71;
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+ GL_DEPTH_BITS = $0D56;
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+ GL_DEPTH_CLEAR_VALUE = $0B73;
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+ GL_DEPTH_FUNC = $0B74;
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+ GL_DEPTH_RANGE = $0B70;
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+ GL_DEPTH_WRITEMASK = $0B72;
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+ GL_DEPTH_COMPONENT = $1902;
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+
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+ // Lighting
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+ GL_LIGHTING = $0B50;
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+ GL_LIGHT0 = $4000;
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+ GL_LIGHT1 = $4001;
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+ GL_LIGHT2 = $4002;
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+ GL_LIGHT3 = $4003;
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+ GL_LIGHT4 = $4004;
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+ GL_LIGHT5 = $4005;
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+ GL_LIGHT6 = $4006;
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+ GL_LIGHT7 = $4007;
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+ GL_SPOT_EXPONENT = $1205;
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+ GL_SPOT_CUTOFF = $1206;
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+ GL_CONSTANT_ATTENUATION = $1207;
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+ GL_LINEAR_ATTENUATION = $1208;
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+ GL_QUADRATIC_ATTENUATION = $1209;
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+ GL_AMBIENT = $1200;
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+ GL_DIFFUSE = $1201;
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+ GL_SPECULAR = $1202;
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+ GL_SHININESS = $1601;
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+ GL_EMISSION = $1600;
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+ GL_POSITION = $1203;
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+ GL_SPOT_DIRECTION = $1204;
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+ GL_AMBIENT_AND_DIFFUSE = $1602;
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+ GL_COLOR_INDEXES = $1603;
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+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
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+ GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
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+ GL_LIGHT_MODEL_AMBIENT = $0B53;
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+ GL_FRONT_AND_BACK = $0408;
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+ GL_SHADE_MODEL = $0B54;
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+ GL_FLAT = $1D00;
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+ GL_SMOOTH = $1D01;
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+ GL_COLOR_MATERIAL = $0B57;
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+ GL_COLOR_MATERIAL_FACE = $0B55;
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+ GL_COLOR_MATERIAL_PARAMETER = $0B56;
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+ GL_NORMALIZE = $0BA1;
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+
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+ // User clipping planes
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+ GL_CLIP_PLANE0 = $3000;
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+ GL_CLIP_PLANE1 = $3001;
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+ GL_CLIP_PLANE2 = $3002;
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+ GL_CLIP_PLANE3 = $3003;
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+ GL_CLIP_PLANE4 = $3004;
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+ GL_CLIP_PLANE5 = $3005;
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+
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+ // Accumulation buffer
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+ GL_ACCUM_RED_BITS = $0D58;
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+ GL_ACCUM_GREEN_BITS = $0D59;
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+ GL_ACCUM_BLUE_BITS = $0D5A;
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+ GL_ACCUM_ALPHA_BITS = $0D5B;
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+ GL_ACCUM_CLEAR_VALUE = $0B80;
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+ GL_ACCUM = $0100;
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+ GL_ADD = $0104;
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+ GL_LOAD = $0101;
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+ GL_MULT = $0103;
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+ GL_RETURN = $0102;
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+
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+ // Alpha testing
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+ GL_ALPHA_TEST = $0BC0;
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+ GL_ALPHA_TEST_REF = $0BC2;
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+ GL_ALPHA_TEST_FUNC = $0BC1;
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+
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+ // Blending
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+ GL_BLEND = $0BE2;
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+ GL_BLEND_SRC = $0BE1;
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+ GL_BLEND_DST = $0BE0;
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+ GL_ZERO = 0;
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+ GL_ONE = 1;
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+ GL_SRC_COLOR = $0300;
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+ GL_ONE_MINUS_SRC_COLOR = $0301;
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+ GL_DST_COLOR = $0306;
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+ GL_ONE_MINUS_DST_COLOR = $0307;
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+ GL_SRC_ALPHA = $0302;
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+ GL_ONE_MINUS_SRC_ALPHA = $0303;
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+ GL_DST_ALPHA = $0304;
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+ GL_ONE_MINUS_DST_ALPHA = $0305;
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+ GL_SRC_ALPHA_SATURATE = $0308;
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+ GL_CONSTANT_COLOR = $8001;
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+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
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+ GL_CONSTANT_ALPHA = $8003;
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+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
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+
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+ // Render mode
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+ GL_FEEDBACK = $1C01;
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+ GL_RENDER = $1C00;
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+ GL_SELECT = $1C02;
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+
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+ // Feedback
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+ GL_2D = $0600;
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+ GL_3D = $0601;
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+ GL_3D_COLOR = $0602;
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+ GL_3D_COLOR_TEXTURE = $0603;
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+ GL_4D_COLOR_TEXTURE = $0604;
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+ GL_POINT_TOKEN = $0701;
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+ GL_LINE_TOKEN = $0702;
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+ GL_LINE_RESET_TOKEN = $0707;
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+ GL_POLYGON_TOKEN = $0703;
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+ GL_BITMAP_TOKEN = $0704;
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+ GL_DRAW_PIXEL_TOKEN = $0705;
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+ GL_COPY_PIXEL_TOKEN = $0706;
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+ GL_PASS_THROUGH_TOKEN = $0700;
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+ GL_FEEDBACK_BUFFER_POINTER = $0DF0;
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+ GL_FEEDBACK_BUFFER_SIZE = $0DF1;
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+ GL_FEEDBACK_BUFFER_TYPE = $0DF2;
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+
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+ // Selection
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+ GL_SELECTION_BUFFER_POINTER = $0DF3;
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+ GL_SELECTION_BUFFER_SIZE = $0DF4;
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+
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+ // Fog
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+ GL_FOG = $0B60;
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+ GL_FOG_MODE = $0B65;
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+ GL_FOG_DENSITY = $0B62;
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+ GL_FOG_COLOR = $0B66;
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+ GL_FOG_INDEX = $0B61;
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+ GL_FOG_START = $0B63;
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+ GL_FOG_END = $0B64;
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+ GL_LINEAR = $2601;
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+ GL_EXP = $0800;
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+ GL_EXP2 = $0801;
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+
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+ // Logic ops
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+ GL_LOGIC_OP = $0BF1;
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+ GL_INDEX_LOGIC_OP = $0BF1;
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+ GL_COLOR_LOGIC_OP = $0BF2;
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+ GL_LOGIC_OP_MODE = $0BF0;
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+ GL_CLEAR = $1500;
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+ GL_SET = $150F;
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+ GL_COPY = $1503;
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+ GL_COPY_INVERTED = $150C;
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+ GL_NOOP = $1505;
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+ GL_INVERT = $150A;
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+ GL_AND = $1501;
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+ GL_NAND = $150E;
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+ GL_OR = $1507;
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+ GL_NOR = $1508;
|
|
|
+ GL_XOR = $1506;
|
|
|
+ GL_EQUIV = $1509;
|
|
|
+ GL_AND_REVERSE = $1502;
|
|
|
+ GL_AND_INVERTED = $1504;
|
|
|
+ GL_OR_REVERSE = $150B;
|
|
|
+ GL_OR_INVERTED = $150D;
|
|
|
+
|
|
|
+ // Stencil
|
|
|
+ GL_STENCIL_TEST = $0B90;
|
|
|
+ GL_STENCIL_WRITEMASK = $0B98;
|
|
|
+ GL_STENCIL_BITS = $0D57;
|
|
|
+ GL_STENCIL_FUNC = $0B92;
|
|
|
+ GL_STENCIL_VALUE_MASK = $0B93;
|
|
|
+ GL_STENCIL_REF = $0B97;
|
|
|
+ GL_STENCIL_FAIL = $0B94;
|
|
|
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
|
|
|
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
|
|
|
+ GL_STENCIL_CLEAR_VALUE = $0B91;
|
|
|
+ GL_STENCIL_INDEX = $1901;
|
|
|
+ GL_KEEP = $1E00;
|
|
|
+ GL_REPLACE = $1E01;
|
|
|
+ GL_INCR = $1E02;
|
|
|
+ GL_DECR = $1E03;
|
|
|
+
|
|
|
+ // Buffers, Pixel Drawing/Reading
|
|
|
+ GL_NONE = 0;
|
|
|
+ GL_LEFT = $0406;
|
|
|
+ GL_RIGHT = $0407;
|
|
|
+ //GL_FRONT = $0404;
|
|
|
+ //GL_BACK = $0405;
|
|
|
+ //GL_FRONT_AND_BACK = $0408;
|
|
|
+ GL_FRONT_LEFT = $0400;
|
|
|
+ GL_FRONT_RIGHT = $0401;
|
|
|
+ GL_BACK_LEFT = $0402;
|
|
|
+ GL_BACK_RIGHT = $0403;
|
|
|
+ GL_AUX0 = $0409;
|
|
|
+ GL_AUX1 = $040A;
|
|
|
+ GL_AUX2 = $040B;
|
|
|
+ GL_AUX3 = $040C;
|
|
|
+ GL_COLOR_INDEX = $1900;
|
|
|
+ GL_RED = $1903;
|
|
|
+ GL_GREEN = $1904;
|
|
|
+ GL_BLUE = $1905;
|
|
|
+ GL_ALPHA = $1906;
|
|
|
+ GL_LUMINANCE = $1909;
|
|
|
+ GL_LUMINANCE_ALPHA = $190A;
|
|
|
+ GL_ALPHA_BITS = $0D55;
|
|
|
+ GL_RED_BITS = $0D52;
|
|
|
+ GL_GREEN_BITS = $0D53;
|
|
|
+ GL_BLUE_BITS = $0D54;
|
|
|
+ GL_INDEX_BITS = $0D51;
|
|
|
+ GL_SUBPIXEL_BITS = $0D50;
|
|
|
+ GL_AUX_BUFFERS = $0C00;
|
|
|
+ GL_READ_BUFFER = $0C02;
|
|
|
+ GL_DRAW_BUFFER = $0C01;
|
|
|
+ GL_DOUBLEBUFFER = $0C32;
|
|
|
+ GL_STEREO = $0C33;
|
|
|
+ GL_BITMAP = $1A00;
|
|
|
+ GL_COLOR = $1800;
|
|
|
+ GL_DEPTH = $1801;
|
|
|
+ GL_STENCIL = $1802;
|
|
|
+ GL_DITHER = $0BD0;
|
|
|
+ GL_RGB = $1907;
|
|
|
+ GL_RGBA = $1908;
|
|
|
+
|
|
|
+ // Implementation limits
|
|
|
+ GL_MAX_LIST_NESTING = $0B31;
|
|
|
+ GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
|
|
|
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
|
|
|
+ GL_MAX_NAME_STACK_DEPTH = $0D37;
|
|
|
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
|
|
|
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
|
|
|
+ GL_MAX_EVAL_ORDER = $0D30;
|
|
|
+ GL_MAX_LIGHTS = $0D31;
|
|
|
+ GL_MAX_CLIP_PLANES = $0D32;
|
|
|
+ GL_MAX_TEXTURE_SIZE = $0D33;
|
|
|
+ GL_MAX_PIXEL_MAP_TABLE = $0D34;
|
|
|
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
|
|
|
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
|
|
|
+
|
|
|
+ // Gets
|
|
|
+ GL_ATTRIB_STACK_DEPTH = $0BB0;
|
|
|
+ GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
|
|
|
+ GL_COLOR_CLEAR_VALUE = $0C22;
|
|
|
+ GL_COLOR_WRITEMASK = $0C23;
|
|
|
+ GL_CURRENT_INDEX = $0B01;
|
|
|
+ GL_CURRENT_COLOR = $0B00;
|
|
|
+ GL_CURRENT_NORMAL = $0B02;
|
|
|
+ GL_CURRENT_RASTER_COLOR = $0B04;
|
|
|
+ GL_CURRENT_RASTER_DISTANCE = $0B09;
|
|
|
+ GL_CURRENT_RASTER_INDEX = $0B05;
|
|
|
+ GL_CURRENT_RASTER_POSITION = $0B07;
|
|
|
+ GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
|
|
|
+ GL_CURRENT_RASTER_POSITION_VALID = $0B08;
|
|
|
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
|
|
|
+ GL_INDEX_CLEAR_VALUE = $0C20;
|
|
|
+ GL_INDEX_MODE = $0C30;
|
|
|
+ GL_INDEX_WRITEMASK = $0C21;
|
|
|
+ GL_MODELVIEW_MATRIX = $0BA6;
|
|
|
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
|
|
|
+ GL_NAME_STACK_DEPTH = $0D70;
|
|
|
+ GL_PROJECTION_MATRIX = $0BA7;
|
|
|
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
|
|
|
+ GL_RENDER_MODE = $0C40;
|
|
|
+ GL_RGBA_MODE = $0C31;
|
|
|
+ GL_TEXTURE_MATRIX = $0BA8;
|
|
|
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
|
|
|
+ GL_VIEWPORT = $0BA2;
|
|
|
+
|
|
|
+ // Evaluators
|
|
|
+ GL_AUTO_NORMAL = $0D80;
|
|
|
+ GL_MAP1_COLOR_4 = $0D90;
|
|
|
+ GL_MAP1_GRID_DOMAIN = $0DD0;
|
|
|
+ GL_MAP1_GRID_SEGMENTS = $0DD1;
|
|
|
+ GL_MAP1_INDEX = $0D91;
|
|
|
+ GL_MAP1_NORMAL = $0D92;
|
|
|
+ GL_MAP1_TEXTURE_COORD_1 = $0D93;
|
|
|
+ GL_MAP1_TEXTURE_COORD_2 = $0D94;
|
|
|
+ GL_MAP1_TEXTURE_COORD_3 = $0D95;
|
|
|
+ GL_MAP1_TEXTURE_COORD_4 = $0D96;
|
|
|
+ GL_MAP1_VERTEX_3 = $0D97;
|
|
|
+ GL_MAP1_VERTEX_4 = $0D98;
|
|
|
+ GL_MAP2_COLOR_4 = $0DB0;
|
|
|
+ GL_MAP2_GRID_DOMAIN = $0DD2;
|
|
|
+ GL_MAP2_GRID_SEGMENTS = $0DD3;
|
|
|
+ GL_MAP2_INDEX = $0DB1;
|
|
|
+ GL_MAP2_NORMAL = $0DB2;
|
|
|
+ GL_MAP2_TEXTURE_COORD_1 = $0DB3;
|
|
|
+ GL_MAP2_TEXTURE_COORD_2 = $0DB4;
|
|
|
+ GL_MAP2_TEXTURE_COORD_3 = $0DB5;
|
|
|
+ GL_MAP2_TEXTURE_COORD_4 = $0DB6;
|
|
|
+ GL_MAP2_VERTEX_3 = $0DB7;
|
|
|
+ GL_MAP2_VERTEX_4 = $0DB8;
|
|
|
+ GL_COEFF = $0A00;
|
|
|
+ GL_DOMAIN = $0A02;
|
|
|
+ GL_ORDER = $0A01;
|
|
|
+
|
|
|
+ // Hints
|
|
|
+ GL_FOG_HINT = $0C54;
|
|
|
+ GL_LINE_SMOOTH_HINT = $0C52;
|
|
|
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
|
|
|
+ GL_POINT_SMOOTH_HINT = $0C51;
|
|
|
+ GL_POLYGON_SMOOTH_HINT = $0C53;
|
|
|
+ GL_DONT_CARE = $1100;
|
|
|
+ GL_FASTEST = $1101;
|
|
|
+ GL_NICEST = $1102;
|
|
|
+
|
|
|
+ // Scissor box
|
|
|
+ GL_SCISSOR_TEST = $0C11;
|
|
|
+ GL_SCISSOR_BOX = $0C10;
|
|
|
+
|
|
|
+ // Pixel Mode / Transfer
|
|
|
+ GL_MAP_COLOR = $0D10;
|
|
|
+ GL_MAP_STENCIL = $0D11;
|
|
|
+ GL_INDEX_SHIFT = $0D12;
|
|
|
+ GL_INDEX_OFFSET = $0D13;
|
|
|
+ GL_RED_SCALE = $0D14;
|
|
|
+ GL_RED_BIAS = $0D15;
|
|
|
+ GL_GREEN_SCALE = $0D18;
|
|
|
+ GL_GREEN_BIAS = $0D19;
|
|
|
+ GL_BLUE_SCALE = $0D1A;
|
|
|
+ GL_BLUE_BIAS = $0D1B;
|
|
|
+ GL_ALPHA_SCALE = $0D1C;
|
|
|
+ GL_ALPHA_BIAS = $0D1D;
|
|
|
+ GL_DEPTH_SCALE = $0D1E;
|
|
|
+ GL_DEPTH_BIAS = $0D1F;
|
|
|
+ GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
|
|
|
+ GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
|
|
|
+ GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
|
|
|
+ GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
|
|
|
+ GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
|
|
|
+ GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
|
|
|
+ GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
|
|
|
+ GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
|
|
|
+ GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
|
|
|
+ GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
|
|
|
+ GL_PIXEL_MAP_S_TO_S = $0C71;
|
|
|
+ GL_PIXEL_MAP_I_TO_I = $0C70;
|
|
|
+ GL_PIXEL_MAP_I_TO_R = $0C72;
|
|
|
+ GL_PIXEL_MAP_I_TO_G = $0C73;
|
|
|
+ GL_PIXEL_MAP_I_TO_B = $0C74;
|
|
|
+ GL_PIXEL_MAP_I_TO_A = $0C75;
|
|
|
+ GL_PIXEL_MAP_R_TO_R = $0C76;
|
|
|
+ GL_PIXEL_MAP_G_TO_G = $0C77;
|
|
|
+ GL_PIXEL_MAP_B_TO_B = $0C78;
|
|
|
+ GL_PIXEL_MAP_A_TO_A = $0C79;
|
|
|
+ GL_PACK_ALIGNMENT = $0D05;
|
|
|
+ GL_PACK_LSB_FIRST = $0D01;
|
|
|
+ GL_PACK_ROW_LENGTH = $0D02;
|
|
|
+ GL_PACK_SKIP_PIXELS = $0D04;
|
|
|
+ GL_PACK_SKIP_ROWS = $0D03;
|
|
|
+ GL_PACK_SWAP_BYTES = $0D00;
|
|
|
+ GL_UNPACK_ALIGNMENT = $0CF5;
|
|
|
+ GL_UNPACK_LSB_FIRST = $0CF1;
|
|
|
+ GL_UNPACK_ROW_LENGTH = $0CF2;
|
|
|
+ GL_UNPACK_SKIP_PIXELS = $0CF4;
|
|
|
+ GL_UNPACK_SKIP_ROWS = $0CF3;
|
|
|
+ GL_UNPACK_SWAP_BYTES = $0CF0;
|
|
|
+ GL_ZOOM_X = $0D16;
|
|
|
+ GL_ZOOM_Y = $0D17;
|
|
|
+
|
|
|
+ // Texture mapping
|
|
|
+ GL_TEXTURE_ENV = $2300;
|
|
|
+ GL_TEXTURE_ENV_MODE = $2200;
|
|
|
+ GL_TEXTURE_1D = $0DE0;
|
|
|
+ GL_TEXTURE_2D = $0DE1;
|
|
|
+ GL_TEXTURE_WRAP_S = $2802;
|
|
|
+ GL_TEXTURE_WRAP_T = $2803;
|
|
|
+ GL_TEXTURE_MAG_FILTER = $2800;
|
|
|
+ GL_TEXTURE_MIN_FILTER = $2801;
|
|
|
+ GL_TEXTURE_ENV_COLOR = $2201;
|
|
|
+ GL_TEXTURE_GEN_S = $0C60;
|
|
|
+ GL_TEXTURE_GEN_T = $0C61;
|
|
|
+ GL_TEXTURE_GEN_MODE = $2500;
|
|
|
+ GL_TEXTURE_BORDER_COLOR = $1004;
|
|
|
+ GL_TEXTURE_WIDTH = $1000;
|
|
|
+ GL_TEXTURE_HEIGHT = $1001;
|
|
|
+ GL_TEXTURE_BORDER = $1005;
|
|
|
+ GL_TEXTURE_COMPONENTS = $1003;
|
|
|
+ GL_TEXTURE_RED_SIZE = $805C;
|
|
|
+ GL_TEXTURE_GREEN_SIZE = $805D;
|
|
|
+ GL_TEXTURE_BLUE_SIZE = $805E;
|
|
|
+ GL_TEXTURE_ALPHA_SIZE = $805F;
|
|
|
+ GL_TEXTURE_LUMINANCE_SIZE = $8060;
|
|
|
+ GL_TEXTURE_INTENSITY_SIZE = $8061;
|
|
|
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
|
|
|
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
|
|
|
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
|
|
|
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
|
|
|
+ GL_OBJECT_LINEAR = $2401;
|
|
|
+ GL_OBJECT_PLANE = $2501;
|
|
|
+ GL_EYE_LINEAR = $2400;
|
|
|
+ GL_EYE_PLANE = $2502;
|
|
|
+ GL_SPHERE_MAP = $2402;
|
|
|
+ GL_DECAL = $2101;
|
|
|
+ GL_MODULATE = $2100;
|
|
|
+ GL_NEAREST = $2600;
|
|
|
+ GL_REPEAT = $2901;
|
|
|
+ GL_CLAMP = $2900;
|
|
|
+ GL_S = $2000;
|
|
|
+ GL_T = $2001;
|
|
|
+ GL_R = $2002;
|
|
|
+ GL_Q = $2003;
|
|
|
+ GL_TEXTURE_GEN_R = $0C62;
|
|
|
+ GL_TEXTURE_GEN_Q = $0C63;
|
|
|
+
|
|
|
+ // GL 1.1 texturing
|
|
|
+ GL_PROXY_TEXTURE_1D = $8063;
|
|
|
+ GL_PROXY_TEXTURE_2D = $8064;
|
|
|
+ GL_TEXTURE_PRIORITY = $8066;
|
|
|
+ GL_TEXTURE_RESIDENT = $8067;
|
|
|
+ GL_TEXTURE_BINDING_1D = $8068;
|
|
|
+ GL_TEXTURE_BINDING_2D = $8069;
|
|
|
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
|
|
+
|
|
|
+
|
|
|
+ // GL 1.2 texturing
|
|
|
+ GL_PACK_SKIP_IMAGES = $806B;
|
|
|
+ GL_PACK_IMAGE_HEIGHT = $806C;
|
|
|
+ GL_UNPACK_SKIP_IMAGES = $806D;
|
|
|
+ GL_UNPACK_IMAGE_HEIGHT = $806E;
|
|
|
+ GL_TEXTURE_3D = $806F;
|
|
|
+ GL_PROXY_TEXTURE_3D = $8070;
|
|
|
+ GL_TEXTURE_DEPTH = $8071;
|
|
|
+ GL_TEXTURE_WRAP_R = $8072;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE = $8073;
|
|
|
+ GL_TEXTURE_BINDING_3D = $806A;
|
|
|
+
|
|
|
+ // Internal texture formats (GL 1.1)
|
|
|
+ GL_ALPHA4 = $803B;
|
|
|
+ GL_ALPHA8 = $803C;
|
|
|
+ GL_ALPHA12 = $803D;
|
|
|
+ GL_ALPHA16 = $803E;
|
|
|
+ GL_LUMINANCE4 = $803F;
|
|
|
+ GL_LUMINANCE8 = $8040;
|
|
|
+ GL_LUMINANCE12 = $8041;
|
|
|
+ GL_LUMINANCE16 = $8042;
|
|
|
+ GL_LUMINANCE4_ALPHA4 = $8043;
|
|
|
+ GL_LUMINANCE6_ALPHA2 = $8044;
|
|
|
+ GL_LUMINANCE8_ALPHA8 = $8045;
|
|
|
+ GL_LUMINANCE12_ALPHA4 = $8046;
|
|
|
+ GL_LUMINANCE12_ALPHA12 = $8047;
|
|
|
+ GL_LUMINANCE16_ALPHA16 = $8048;
|
|
|
+ GL_INTENSITY = $8049;
|
|
|
+ GL_INTENSITY4 = $804A;
|
|
|
+ GL_INTENSITY8 = $804B;
|
|
|
+ GL_INTENSITY12 = $804C;
|
|
|
+ GL_INTENSITY16 = $804D;
|
|
|
+ GL_R3_G3_B2 = $2A10;
|
|
|
+ GL_RGB4 = $804F;
|
|
|
+ GL_RGB5 = $8050;
|
|
|
+ GL_RGB8 = $8051;
|
|
|
+ GL_RGB10 = $8052;
|
|
|
+ GL_RGB12 = $8053;
|
|
|
+ GL_RGB16 = $8054;
|
|
|
+ GL_RGBA2 = $8055;
|
|
|
+ GL_RGBA4 = $8056;
|
|
|
+ GL_RGB5_A1 = $8057;
|
|
|
+ GL_RGBA8 = $8058;
|
|
|
+ GL_RGB10_A2 = $8059;
|
|
|
+ GL_RGBA12 = $805A;
|
|
|
+ GL_RGBA16 = $805B;
|
|
|
+
|
|
|
+ // Utility
|
|
|
+ GL_VENDOR = $1F00;
|
|
|
+ GL_RENDERER = $1F01;
|
|
|
+ GL_VERSION = $1F02;
|
|
|
+ GL_EXTENSIONS = $1F03;
|
|
|
+
|
|
|
+ // Errors
|
|
|
+ GL_INVALID_VALUE = $0501;
|
|
|
+ GL_INVALID_ENUM = $0500;
|
|
|
+ GL_INVALID_OPERATION = $0502;
|
|
|
+ GL_STACK_OVERFLOW = $0503;
|
|
|
+ GL_STACK_UNDERFLOW = $0504;
|
|
|
+ GL_OUT_OF_MEMORY = $0505;
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL extensions constants
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+ // GL_EXT_blend_minmax and GL_EXT_blend_color
|
|
|
+ GL_CONSTANT_COLOR_EXT = $8001;
|
|
|
+ GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
|
|
|
+ GL_CONSTANT_ALPHA_EXT = $8003;
|
|
|
+ GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
|
|
|
+ GL_BLEND_EQUATION_EXT = $8009;
|
|
|
+ GL_MIN_EXT = $8007;
|
|
|
+ GL_MAX_EXT = $8008;
|
|
|
+ GL_FUNC_ADD_EXT = $8006;
|
|
|
+ GL_FUNC_SUBTRACT_EXT = $800A;
|
|
|
+ GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
|
|
|
+ GL_BLEND_COLOR_EXT = $8005;
|
|
|
+
|
|
|
+ // GL_EXT_polygon_offset
|
|
|
+ GL_POLYGON_OFFSET_EXT = $8037;
|
|
|
+ GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
|
|
|
+ GL_POLYGON_OFFSET_BIAS_EXT = $8039;
|
|
|
+
|
|
|
+ // GL_EXT_vertex_array
|
|
|
+ GL_VERTEX_ARRAY_EXT = $8074;
|
|
|
+ GL_NORMAL_ARRAY_EXT = $8075;
|
|
|
+ GL_COLOR_ARRAY_EXT = $8076;
|
|
|
+ GL_INDEX_ARRAY_EXT = $8077;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_EXT = $8078;
|
|
|
+ GL_EDGE_FLAG_ARRAY_EXT = $8079;
|
|
|
+ GL_VERTEX_ARRAY_SIZE_EXT = $807A;
|
|
|
+ GL_VERTEX_ARRAY_TYPE_EXT = $807B;
|
|
|
+ GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
|
|
|
+ GL_VERTEX_ARRAY_COUNT_EXT = $807D;
|
|
|
+ GL_NORMAL_ARRAY_TYPE_EXT = $807E;
|
|
|
+ GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
|
|
|
+ GL_NORMAL_ARRAY_COUNT_EXT = $8080;
|
|
|
+ GL_COLOR_ARRAY_SIZE_EXT = $8081;
|
|
|
+ GL_COLOR_ARRAY_TYPE_EXT = $8082;
|
|
|
+ GL_COLOR_ARRAY_STRIDE_EXT = $8083;
|
|
|
+ GL_COLOR_ARRAY_COUNT_EXT = $8084;
|
|
|
+ GL_INDEX_ARRAY_TYPE_EXT = $8085;
|
|
|
+ GL_INDEX_ARRAY_STRIDE_EXT = $8086;
|
|
|
+ GL_INDEX_ARRAY_COUNT_EXT = $8087;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
|
|
|
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
|
|
|
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
|
|
|
+ GL_VERTEX_ARRAY_POINTER_EXT = $808E;
|
|
|
+ GL_NORMAL_ARRAY_POINTER_EXT = $808F;
|
|
|
+ GL_COLOR_ARRAY_POINTER_EXT = $8090;
|
|
|
+ GL_INDEX_ARRAY_POINTER_EXT = $8091;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
|
|
|
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
|
|
|
+
|
|
|
+ // GL_EXT_texture_object
|
|
|
+ GL_TEXTURE_PRIORITY_EXT = $8066;
|
|
|
+ GL_TEXTURE_RESIDENT_EXT = $8067;
|
|
|
+ GL_TEXTURE_1D_BINDING_EXT = $8068;
|
|
|
+ GL_TEXTURE_2D_BINDING_EXT = $8069;
|
|
|
+
|
|
|
+ // GL_EXT_texture3D
|
|
|
+ GL_PACK_SKIP_IMAGES_EXT = $806B;
|
|
|
+ GL_PACK_IMAGE_HEIGHT_EXT = $806C;
|
|
|
+ GL_UNPACK_SKIP_IMAGES_EXT = $806D;
|
|
|
+ GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
|
|
|
+ GL_TEXTURE_3D_EXT = $806F;
|
|
|
+ GL_PROXY_TEXTURE_3D_EXT = $8070;
|
|
|
+ GL_TEXTURE_DEPTH_EXT = $8071;
|
|
|
+ GL_TEXTURE_WRAP_R_EXT = $8072;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
|
|
|
+ GL_TEXTURE_3D_BINDING_EXT = $806A;
|
|
|
+
|
|
|
+ // GL_EXT_paletted_texture
|
|
|
+ GL_TABLE_TOO_LARGE_EXT = $8031;
|
|
|
+ GL_COLOR_TABLE_FORMAT_EXT = $80D8;
|
|
|
+ GL_COLOR_TABLE_WIDTH_EXT = $80D9;
|
|
|
+ GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
|
|
|
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
|
|
|
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
|
|
|
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
|
|
|
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
|
|
|
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
|
|
|
+ GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
|
|
|
+ GL_COLOR_INDEX1_EXT = $80E2;
|
|
|
+ GL_COLOR_INDEX2_EXT = $80E3;
|
|
|
+ GL_COLOR_INDEX4_EXT = $80E4;
|
|
|
+ GL_COLOR_INDEX8_EXT = $80E5;
|
|
|
+ GL_COLOR_INDEX12_EXT = $80E6;
|
|
|
+ GL_COLOR_INDEX16_EXT = $80E7;
|
|
|
+
|
|
|
+ // GL_EXT_shared_texture_palette
|
|
|
+ GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
|
|
|
+
|
|
|
+ // GL_EXT_point_parameters
|
|
|
+ GL_POINT_SIZE_MIN_EXT = $8126;
|
|
|
+ GL_POINT_SIZE_MAX_EXT = $8127;
|
|
|
+ GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
|
|
|
+ GL_DISTANCE_ATTENUATION_EXT = $8129;
|
|
|
+
|
|
|
+ // GL_EXT_rescale_normal
|
|
|
+ GL_RESCALE_NORMAL_EXT = $803A;
|
|
|
+
|
|
|
+ // GL_EXT_abgr
|
|
|
+ GL_ABGR_EXT = $8000;
|
|
|
+
|
|
|
+ // GL_SGIS_multitexture
|
|
|
+ GL_SELECTED_TEXTURE_SGIS = $835C;
|
|
|
+ GL_SELECTED_TEXTURE_COORD_SET_SGIS = $835D;
|
|
|
+ GL_MAX_TEXTURES_SGIS = $835E;
|
|
|
+ GL_TEXTURE0_SGIS = $835F;
|
|
|
+ GL_TEXTURE1_SGIS = $8360;
|
|
|
+ GL_TEXTURE2_SGIS = $8361;
|
|
|
+ GL_TEXTURE3_SGIS = $8362;
|
|
|
+ GL_TEXTURE_COORD_SET_SOURCE_SGIS = $8363;
|
|
|
+
|
|
|
+ // GL_EXT_multitexture
|
|
|
+ GL_SELECTED_TEXTURE_EXT = $83C0;
|
|
|
+ GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
|
|
|
+ GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
|
|
|
+ GL_MAX_TEXTURES_EXT = $83C3;
|
|
|
+ GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
|
|
|
+ GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
|
|
|
+ GL_TEXTURE0_EXT = $83C6;
|
|
|
+ GL_TEXTURE1_EXT = $83C7;
|
|
|
+ GL_TEXTURE2_EXT = $83C8;
|
|
|
+ GL_TEXTURE3_EXT = $83C9;
|
|
|
+
|
|
|
+ // GL_SGIS_texture_edge_clamp
|
|
|
+ GL_CLAMP_TO_EDGE_SGIS = $812F;
|
|
|
+
|
|
|
+ // OpenGL 1.2
|
|
|
+ GL_RESCALE_NORMAL = $803A;
|
|
|
+ GL_CLAMP_TO_EDGE = $812F;
|
|
|
+ GL_MAX_ELEMENTS_VERTICES = $F0E8;
|
|
|
+ GL_MAX_ELEMENTS_INDICES = $F0E9;
|
|
|
+ GL_BGR = $80E0;
|
|
|
+ GL_BGRA = $80E1;
|
|
|
+ GL_UNSIGNED_BYTE_3_3_2 = $8032;
|
|
|
+ GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
|
|
|
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
|
|
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
|
|
|
+ GL_UNSIGNED_INT_8_8_8_8 = $8035;
|
|
|
+ GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
|
|
|
+ GL_UNSIGNED_INT_10_10_10_2 = $8036;
|
|
|
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
|
|
|
+ GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
|
|
|
+ GL_SINGLE_COLOR = $81F9;
|
|
|
+ GL_SEPARATE_SPECULAR_COLOR = $81FA;
|
|
|
+ GL_TEXTURE_MIN_LOD = $813A;
|
|
|
+ GL_TEXTURE_MAX_LOD = $813B;
|
|
|
+ GL_TEXTURE_BASE_LEVEL = $813C;
|
|
|
+ GL_TEXTURE_MAX_LEVEL = $813D;
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL procedures and functions
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+var
|
|
|
+ // Miscellaneous
|
|
|
+ glClearIndex: procedure(c: Single); gldecl;
|
|
|
+ glClearColor: procedure(red, green, blue, alpha: GLclampf); gldecl;
|
|
|
+ glClear: procedure(mask: GLbitfield); gldecl;
|
|
|
+ glIndexMask: procedure(mask: LongWord); gldecl;
|
|
|
+ glColorMask: procedure(red, green, blue, alpha: Boolean); gldecl;
|
|
|
+ glAlphaFunc: procedure(func: GLenum; ref: GLclampf); gldecl;
|
|
|
+ glBlendFunc: procedure(sfactor, dfactor: GLenum); gldecl;
|
|
|
+ glLogicOp: procedure(opcode: GLenum); gldecl;
|
|
|
+ glCullFace: procedure(mode: GLenum); gldecl;
|
|
|
+ glFrontFace: procedure(mode: GLenum); gldecl;
|
|
|
+ glPointSize: procedure(size: Single); gldecl;
|
|
|
+ glLineWidth: procedure(width: Single); gldecl;
|
|
|
+ glLineStipple: procedure(factor: LongInt; pattern: Word); gldecl;
|
|
|
+ glPolygonMode: procedure(face, mode: GLenum); gldecl;
|
|
|
+ glPolygonOffset: procedure(factor, units: Single); gldecl;
|
|
|
+ glPolygonStipple: procedure(var mask: Byte); gldecl;
|
|
|
+ glGetPolygonStipple: procedure(var mask: Byte); gldecl;
|
|
|
+ glEdgeFlag: procedure(flag: Boolean); gldecl;
|
|
|
+ glEdgeFlagv: procedure(var flag: Boolean); gldecl;
|
|
|
+ glScissor: procedure(x, y, width, height: LongInt); gldecl;
|
|
|
+ glClipPlane: procedure(plane: GLenum; var equation: Double); gldecl;
|
|
|
+ glGetClipPlane: procedure(plane: GLenum; var equation: Double); gldecl;
|
|
|
+ glDrawBuffer: procedure(mode: GLenum); gldecl;
|
|
|
+ glReadBuffer: procedure(mode: GLenum); gldecl;
|
|
|
+ glEnable: procedure(cap: LongInt); gldecl;
|
|
|
+ glDisable: procedure(cap: LongInt); gldecl;
|
|
|
+ glIsEnabled: function(cap: GLenum): Boolean; gldecl;
|
|
|
+ glEnableClientState: procedure(cap: GLenum); gldecl; // 1.1
|
|
|
+ glDisableClientState: procedure(cap: GLenum); gldecl; // 1.1
|
|
|
+ glGetBooleanv: procedure(pname: GLenum; var params: Boolean); gldecl;
|
|
|
+ glGetDoublev: procedure(pname: GLenum; var params: Double); gldecl;
|
|
|
+ glGetFloatv: procedure(pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetIntegerv: procedure(pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glPushAttrib: procedure(mask: GLbitfield); gldecl;
|
|
|
+ glPopAttrib: procedure; gldecl;
|
|
|
+ glPushClientAttrib: procedure(mask: GLbitfield); gldecl; // 1.1
|
|
|
+ glPopClientAttrib: procedure; gldecl; // 1.1
|
|
|
+ glRenderMode: function(mode: GLenum): LongInt; gldecl;
|
|
|
+ glGetError: function: GLenum; gldecl;
|
|
|
+ glGetString: function(name: GLenum): PChar; gldecl;
|
|
|
+ glFinish: procedure; gldecl;
|
|
|
+ glFlush: procedure; gldecl;
|
|
|
+ glHint: procedure(target, mode: GLenum); gldecl;
|
|
|
+
|
|
|
+
|
|
|
+ // Depth Buffer
|
|
|
+ glClearDepth: procedure(depth: GLclampd); gldecl;
|
|
|
+ glDepthFunc: procedure(func: LongInt); gldecl;
|
|
|
+ glDepthMask: procedure(flag: Boolean); gldecl;
|
|
|
+ glDepthRange: procedure(near_val, far_val: GLclampd); gldecl;
|
|
|
+
|
|
|
+ // Accumulation Buffer
|
|
|
+ glClearAccum: procedure(red, green, blue, alpha: Single); gldecl;
|
|
|
+ glAccum: procedure(op: GLenum; value: Single); gldecl;
|
|
|
+
|
|
|
+ // Tranformation
|
|
|
+ glMatrixMode: procedure(mode: GLenum); gldecl;
|
|
|
+ glOrtho: procedure(left, right, bottom, top, near_val, far_val: Double); gldecl;
|
|
|
+ glFrustum: procedure(left, right, bottom, top, near_val, far_val: Double); gldecl;
|
|
|
+ glViewport: procedure(x, y, width, height: LongInt); gldecl;
|
|
|
+ glPushMatrix: procedure; gldecl;
|
|
|
+ glPopMatrix: procedure; gldecl;
|
|
|
+ glLoadIdentity: procedure; gldecl;
|
|
|
+ glLoadMatrixd: procedure(var m: Double); gldecl;
|
|
|
+ glLoadMatrixf: procedure(var m: PSingle); gldecl;
|
|
|
+ glMultMatrixd: procedure(var m: Double); gldecl;
|
|
|
+ glMultMatrixf: procedure(var m: Single); gldecl;
|
|
|
+ glRotated: procedure(angle, x, y, z: Double); gldecl;
|
|
|
+ glRotatef: procedure(angle, x, y, z: Single); gldecl;
|
|
|
+ glScaled: procedure(x, y, z: Double); gldecl;
|
|
|
+ glScalef: procedure(x, y, z: Single); gldecl;
|
|
|
+ glTranslated: procedure(x, y, z: Double); gldecl;
|
|
|
+ glTranslatef: procedure(x, y, z: Single); gldecl;
|
|
|
+
|
|
|
+ // Display Lists
|
|
|
+ glIsList: function(list: LongWord): Boolean; gldecl;
|
|
|
+ glDeleteLists: procedure(list: LongWord; range: LongInt); gldecl;
|
|
|
+ glGenLists: function(range: LongInt): LongWord; gldecl;
|
|
|
+ glNewList: procedure(list: LongWord; mode: GLenum); gldecl;
|
|
|
+ glEndList: procedure; gldecl;
|
|
|
+ glCallList: procedure(list: LongWord); gldecl;
|
|
|
+ glCallLists: procedure(n: LongInt; AType: GLenum; var lists); gldecl;
|
|
|
+ glListBase: procedure(base: LongWord); gldecl;
|
|
|
+
|
|
|
+ // Drawing Functions
|
|
|
+ glBegin: procedure(mode: GLenum); gldecl;
|
|
|
+ glEnd: procedure; gldecl;
|
|
|
+ glVertex2d: procedure(x, y: Double); gldecl;
|
|
|
+ glVertex2f: procedure(x, y: Single); gldecl;
|
|
|
+ glVertex2i: procedure(x, y: LongInt); gldecl;
|
|
|
+ glVertex2s: procedure(x, y: SmallInt); gldecl;
|
|
|
+ glVertex3d: procedure(x, y, z: Double); gldecl;
|
|
|
+ glVertex3f: procedure(x, y, z: Single); gldecl;
|
|
|
+ glVertex3i: procedure(x, y, z: LongInt); gldecl;
|
|
|
+ glVertex3s: procedure(x, y, z: SmallInt); gldecl;
|
|
|
+ glVertex4d: procedure(x, y, z, w: Double); gldecl;
|
|
|
+ glVertex4f: procedure(x, y, z, w: Single); gldecl;
|
|
|
+ glVertex4i: procedure(x, y, z, w: LongInt); gldecl;
|
|
|
+ glVertex4s: procedure(x, y, z, w: SmallInt); gldecl;
|
|
|
+ glVertex2dv: procedure(var v: Double); gldecl;
|
|
|
+ glVertex2fv: procedure(var v: Single); gldecl;
|
|
|
+ glVertex2iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glVertex2sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glVertex3dv: procedure(var v: Double); gldecl;
|
|
|
+ glVertex3fv: procedure(var v: Single); gldecl;
|
|
|
+ glVertex3iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glVertex3sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glVertex4dv: procedure(var v: Double); gldecl;
|
|
|
+ glVertex4fv: procedure(var v: Single); gldecl;
|
|
|
+ glVertex4iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glVertex4sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glNormal3b: procedure(nx, ny, nz: Byte); gldecl;
|
|
|
+ glNormal3d: procedure(nx, ny, nz: Double); gldecl;
|
|
|
+ glNormal3f: procedure(nx, ny, nz: Single); gldecl;
|
|
|
+ glNormal3i: procedure(nx, ny, nz: LongInt); gldecl;
|
|
|
+ glNormal3s: procedure(nx, ny, nz: SmallInt); gldecl;
|
|
|
+ glNormal3bv: procedure(var v: ShortInt); gldecl;
|
|
|
+ glNormal3dv: procedure(var v: Double); gldecl;
|
|
|
+ glNormal3fv: procedure(var v: Single); gldecl;
|
|
|
+ glNormal3iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glNormal3sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glIndexd: procedure(c: Double); gldecl;
|
|
|
+ glIndexf: procedure(c: Single); gldecl;
|
|
|
+ glIndexi: procedure(c: LongInt); gldecl;
|
|
|
+ glIndexs: procedure(c: SmallInt); gldecl;
|
|
|
+ glIndexub: procedure(c: Byte); gldecl; // 1.1
|
|
|
+ glIndexdv: procedure(var c: Double); gldecl;
|
|
|
+ glIndexfv: procedure(var c: Single); gldecl;
|
|
|
+ glIndexiv: procedure(var c: LongInt); gldecl;
|
|
|
+ glIndexsv: procedure(var c: SmallInt); gldecl;
|
|
|
+ glIndexubv: procedure(var c: Byte); gldecl; // 1.1
|
|
|
+ glColor3b : procedure(red, green, blue: ShortInt); gldecl;
|
|
|
+ glColor3d : procedure(red, green, blue: Double); gldecl;
|
|
|
+ glColor3f : procedure(red, green, blue: Single); gldecl;
|
|
|
+ glColor3i : procedure(red, green, blue: LongInt); gldecl;
|
|
|
+ glColor3s : procedure(red, green, blue: SmallInt); gldecl;
|
|
|
+ glColor3ub: procedure(red, green, blue: Byte); gldecl;
|
|
|
+ glColor3ui: procedure(red, green, blue: LongWord); gldecl;
|
|
|
+ glColor3us: procedure(red, green, blue: Word); gldecl;
|
|
|
+ glColor4b : procedure(red, green, blue, alpha: ShortInt); gldecl;
|
|
|
+ glColor4d : procedure(red, green, blue, alpha: Double); gldecl;
|
|
|
+ glColor4f : procedure(red, green, blue, alpha: Single); gldecl;
|
|
|
+ glColor4i : procedure(red, green, blue, alpha: LongInt); gldecl;
|
|
|
+ glColor4s : procedure(red, green, blue, alpha: SmallInt); gldecl;
|
|
|
+ glColor4ub: procedure(red, green, blue, alpha: Byte); gldecl;
|
|
|
+ glColor4ui: procedure(red, green, blue, alpha: LongWord); gldecl;
|
|
|
+ glColor4us: procedure(red, green, blue, alpha: Word); gldecl;
|
|
|
+ glColor3bv : procedure(var v: ShortInt); gldecl;
|
|
|
+ glColor3dv : procedure(var v: Double); gldecl;
|
|
|
+ glColor3fv : procedure(var v: Single); gldecl;
|
|
|
+ glColor3iv : procedure(var v: LongInt); gldecl;
|
|
|
+ glColor3sv : procedure(var v: SmallInt); gldecl;
|
|
|
+ glColor3ubv: procedure(var v: Byte); gldecl;
|
|
|
+ glColor3uiv: procedure(var v: LongWord); gldecl;
|
|
|
+ glColor3usv: procedure(var v: Word); gldecl;
|
|
|
+ glColor4bv : procedure(var v: ShortInt); gldecl;
|
|
|
+ glColor4dv : procedure(var v: Double); gldecl;
|
|
|
+ glColor4fv : procedure(var v: Single); gldecl;
|
|
|
+ glColor4iv : procedure(var v: LongInt); gldecl;
|
|
|
+ glColor4sv : procedure(var v: SmallInt); gldecl;
|
|
|
+ glColor4ubv: procedure(var v: Byte); gldecl;
|
|
|
+ glColor4uiv: procedure(var v: LongWord); gldecl;
|
|
|
+ glColor4usv: procedure(var v: Word); gldecl;
|
|
|
+ glTexCoord1d: procedure(s: Double); gldecl;
|
|
|
+ glTexCoord1f: procedure(s: Single); gldecl;
|
|
|
+ glTexCoord1i: procedure(s: LongInt); gldecl;
|
|
|
+ glTexCoord1s: procedure(s: SmallInt); gldecl;
|
|
|
+ glTexCoord2d: procedure(s, t: Double); gldecl;
|
|
|
+ glTexCoord2f: procedure(s, t: Single); gldecl;
|
|
|
+ glTexCoord2i: procedure(s, t: LongInt); gldecl;
|
|
|
+ glTexCoord2s: procedure(s, t: SmallInt); gldecl;
|
|
|
+ glTexCoord3d: procedure(s, t, r: Double); gldecl;
|
|
|
+ glTexCoord3f: procedure(s, t, r: Single); gldecl;
|
|
|
+ glTexCoord3i: procedure(s, t, r: LongInt); gldecl;
|
|
|
+ glTexCoord3s: procedure(s, t, r: SmallInt); gldecl;
|
|
|
+ glTexCoord4d: procedure(s, t, r, q: Double); gldecl;
|
|
|
+ glTexCoord4f: procedure(s, t, r, q: Single); gldecl;
|
|
|
+ glTexCoord4i: procedure(s, t, r, q: LongInt); gldecl;
|
|
|
+ glTexCoord4s: procedure(s, t, r, q: SmallInt); gldecl;
|
|
|
+ glTexCoord1dv: procedure(var v: Double); gldecl;
|
|
|
+ glTexCoord1fv: procedure(var v: Single); gldecl;
|
|
|
+ glTexCoord1iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glTexCoord1sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glTexCoord2dv: procedure(var v: Double); gldecl;
|
|
|
+ glTexCoord2fv: procedure(var v: Single); gldecl;
|
|
|
+ glTexCoord2iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glTexCoord2sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glTexCoord3dv: procedure(var v: Double); gldecl;
|
|
|
+ glTexCoord3fv: procedure(var v: Single); gldecl;
|
|
|
+ glTexCoord3iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glTexCoord3sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glTexCoord4dv: procedure(var v: Double); gldecl;
|
|
|
+ glTexCoord4fv: procedure(var v: Single); gldecl;
|
|
|
+ glTexCoord4iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glTexCoord4sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glRasterPos2d: procedure(x, y: Double); gldecl;
|
|
|
+ glRasterPos2f: procedure(x, y: Single); gldecl;
|
|
|
+ glRasterPos2i: procedure(x, y: LongInt); gldecl;
|
|
|
+ glRasterPos2s: procedure(x, y: SmallInt); gldecl;
|
|
|
+ glRasterPos3d: procedure(x, y, z: Double); gldecl;
|
|
|
+ glRasterPos3f: procedure(x, y, z: Single); gldecl;
|
|
|
+ glRasterPos3i: procedure(x, y, z: LongInt); gldecl;
|
|
|
+ glRasterPos3s: procedure(x, y, z: SmallInt); gldecl;
|
|
|
+ glRasterPos4d: procedure(x, y, z, w: Double); gldecl;
|
|
|
+ glRasterPos4f: procedure(x, y, z, w: Single); gldecl;
|
|
|
+ glRasterPos4i: procedure(x, y, z, w: LongInt); gldecl;
|
|
|
+ glRasterPos4s: procedure(x, y, z, w: SmallInt); gldecl;
|
|
|
+ glRasterPos2dv: procedure(var v: Double); gldecl;
|
|
|
+ glRasterPos2fv: procedure(var v: Single); gldecl;
|
|
|
+ glRasterPos2iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glRasterPos2sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glRasterPos3dv: procedure(var v: Double); gldecl;
|
|
|
+ glRasterPos3fv: procedure(var v: Single); gldecl;
|
|
|
+ glRasterPos3iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glRasterPos3sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glRasterPos4dv: procedure(var v: Double); gldecl;
|
|
|
+ glRasterPos4fv: procedure(var v: Single); gldecl;
|
|
|
+ glRasterPos4iv: procedure(var v: LongInt); gldecl;
|
|
|
+ glRasterPos4sv: procedure(var v: SmallInt); gldecl;
|
|
|
+ glRectd: procedure(x1, y1, x2, y2: Double); gldecl;
|
|
|
+ glRectf: procedure(x1, y1, x2, y2: Single); gldecl;
|
|
|
+ glRecti: procedure(x1, y1, x2, y2: LongInt); gldecl;
|
|
|
+ glRects: procedure(x1, y1, x2, y2: SmallInt); gldecl;
|
|
|
+ glRectdv: procedure(var v1, v2: Double); gldecl;
|
|
|
+ glRectfv: procedure(var v1, v2: Single); gldecl;
|
|
|
+ glRectiv: procedure(var v1, v2: LongInt); gldecl;
|
|
|
+ glRectsv: procedure(var v1, v2: SmallInt); gldecl;
|
|
|
+
|
|
|
+ // Vertex Arrays (1.1)
|
|
|
+ glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); gldecl;
|
|
|
+ glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr); gldecl;
|
|
|
+ glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); gldecl;
|
|
|
+ glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr); gldecl;
|
|
|
+ glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); gldecl;
|
|
|
+ glEdgeFlagPointer: procedure(stride: LongInt; var ptr); gldecl;
|
|
|
+ glGetPointerv: procedure(pname: GLenum; var params: Pointer); gldecl;
|
|
|
+ glArrayElement: procedure(i: LongInt); gldecl;
|
|
|
+ glDrawArrays: procedure(mode: GLenum; first, count: LongInt); gldecl;
|
|
|
+ glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices); gldecl;
|
|
|
+ glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer); gldecl;
|
|
|
+
|
|
|
+ // Lighting
|
|
|
+ glShadeModel: procedure(mode: GLenum); gldecl;
|
|
|
+ glLightf: procedure(light, pname: GLenum; param: Single); gldecl;
|
|
|
+ glLighti: procedure(light, pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glLightfv: procedure(light, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glLightiv: procedure(light, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glGetLightfv: procedure(light, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetLightiv: procedure(light, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glLightModelf: procedure(pname: GLenum; param: Single); gldecl;
|
|
|
+ glLightModeli: procedure(pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glLightModelfv: procedure(pname: GLenum; var params: Single); gldecl;
|
|
|
+ glLightModeliv: procedure(pname: GLenum; var param: LongInt); gldecl;
|
|
|
+ glMaterialf: procedure(face, pname: GLenum; param: Single); gldecl;
|
|
|
+ glMateriali: procedure(face, pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glMaterialfv: procedure(face, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glMaterialiv: procedure(face, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glGetMaterialfv: procedure(face, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetMaterialiv: procedure(face, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glColorMaterial: procedure(face, mode: GLenum); gldecl;
|
|
|
+
|
|
|
+ // Raster Functions
|
|
|
+ glPixelZoom: procedure(xfactor, yfactor: Single); gldecl;
|
|
|
+ glPixelStoref: procedure(pname: GLenum; param: Single); gldecl;
|
|
|
+ glPixelStorei: procedure(pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glPixelTransferf: procedure(pname: GLenum; param: Single); gldecl;
|
|
|
+ glPixelTransferi: procedure(pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glPixelMapfv: procedure(map: GLenum; mapsize: LongInt; var values: Single); gldecl;
|
|
|
+ glPixelMapuiv: procedure(map: GLenum; mapsize: LongInt; var values: LongWord); gldecl;
|
|
|
+ glPixelMapusv: procedure(map: GLenum; mapsize: LongInt; var values: Word); gldecl;
|
|
|
+ glGetPixelMapfv: procedure(map: GLenum; var values: Single); gldecl;
|
|
|
+ glGetPixelMapuiv: procedure(map: GLenum; var values: LongWord); gldecl;
|
|
|
+ glGetPixelMapusv: procedure(map: GLenum; var values: Word); gldecl;
|
|
|
+ glBitmap: procedure(width, height: LongInt; xorig, yorig, xmove, ymove: Single; var bitmap); gldecl;
|
|
|
+ glReadPixels: procedure(x, y, width, height: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glDrawPixels: procedure(width, height: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glCopyPixels: procedure(x, y, width, height: LongInt; AType: GLenum); gldecl;
|
|
|
+
|
|
|
+ // Stenciling
|
|
|
+ glStencilFunc: procedure(func: GLenum; ref: LongInt; mask: LongWord); gldecl;
|
|
|
+ glStencilMask: procedure(mask: LongWord); gldecl;
|
|
|
+ glStencilOp: procedure(fail, zfail, zpass: GLenum); gldecl;
|
|
|
+ glClearStencil: procedure(s: LongInt); gldecl;
|
|
|
+
|
|
|
+ // Texture Mapping
|
|
|
+ glTexGend: procedure(cord, pname: GLenum; param: Double); gldecl;
|
|
|
+ glTexGenf: procedure(cord, pname: GLenum; param: Single); gldecl;
|
|
|
+ glTexGeni: procedure(cord, pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glTexGendv: procedure(cord, pname: GLenum; var params: Double); gldecl;
|
|
|
+ glTexGenfv: procedure(cord, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glTexGeniv: procedure(cord, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glGetTexGendv: procedure(cord, pname: GLenum; var params: Double); gldecl;
|
|
|
+ glGetTexGenfv: procedure(cord, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetTexGeniv: procedure(cord, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glTexEnvf: procedure(target, pname: GLenum; param: Single); gldecl;
|
|
|
+ glTexEnvi: procedure(target, pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glTexEnvfv: procedure(target, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glTexEnviv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glGetTexEnvfv: procedure(target, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetTexEnviv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glTexParameterf: procedure(target, pname: GLenum; param: Single); gldecl;
|
|
|
+ glTexParameteri: procedure(target, pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glTexParameterfv: procedure(target, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glTexParameteriv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glGetTexParameterfv: procedure(target, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetTexParameteriv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glGetTexLevelParameterfv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetTexLevelParameteriv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: LongInt); gldecl;
|
|
|
+ glTexImage1D: procedure(target: GLenum; level, internalFormat, width, border: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glTexImage2D: procedure(target: GLenum; level, internalFormat, width, height, border: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glGetTexImage: procedure(target: GLenum; level: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ // 1.1 functions:
|
|
|
+ glGenTextures: procedure(n: LongInt; var textures: LongWord); gldecl;
|
|
|
+ glDeleteTextures: procedure(n: LongInt; var textures: LongWord); gldecl;
|
|
|
+ glBindTexture: procedure(target: GLenum; texture: LongWord); gldecl;
|
|
|
+ glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf); gldecl;
|
|
|
+ glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; gldecl;
|
|
|
+ glIsTexture: function(texture: LongWord): Boolean; gldecl;
|
|
|
+ glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt); gldecl;
|
|
|
+ glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt); gldecl;
|
|
|
+ glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt); gldecl;
|
|
|
+ glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt); gldecl;
|
|
|
+
|
|
|
+ // Evaluators
|
|
|
+ glMap1d: procedure(target: GLenum; u1, u2: Double; stride, order: LongInt; var points: Double); gldecl;
|
|
|
+ glMap1f: procedure(target: GLenum; u1, u2: Single; stride, order: LongInt; var points: Single); gldecl;
|
|
|
+ glMap2d: procedure(target: GLenum; u1, u2: Double; ustride, uorder: LongInt; v1, v2: Double; vstride, vorder: LongInt; var points: Double); gldecl;
|
|
|
+ glMap2f: procedure(target: GLenum; u1, u2: Single; ustride, uorder: LongInt; v1, v2: Single; vstride, vorder: LongInt; var points: Single); gldecl;
|
|
|
+ glGetMapdv: procedure(target, query: GLenum; var v: Double); gldecl;
|
|
|
+ glGetMapfv: procedure(target, query: GLenum; var v: Single); gldecl;
|
|
|
+ glGetMapiv: procedure(target, query: GLenum; var v: LongInt); gldecl;
|
|
|
+ glEvalCoord1d: procedure(u: Double); gldecl;
|
|
|
+ glEvalCoord1f: procedure(u: Single); gldecl;
|
|
|
+ glEvalCoord1dv: procedure(var u: Double); gldecl;
|
|
|
+ glEvalCoord1fv: procedure(var u: Single); gldecl;
|
|
|
+ glEvalCoord2d: procedure(u, v: Double); gldecl;
|
|
|
+ glEvalCoord2f: procedure(u, v: Single); gldecl;
|
|
|
+ glEvalCoord2dv: procedure(var u, v: Double); gldecl;
|
|
|
+ glEvalCoord2fv: procedure(var u, v: Single); gldecl;
|
|
|
+ glMapGrid1d: procedure(un: LongInt; u1, u2: Double); gldecl;
|
|
|
+ glMapGrid1f: procedure(un: LongInt; u1, u2: Single); gldecl;
|
|
|
+ glMapGrid2d: procedure(un: LongInt; u1, u2: Double; vn: LongInt; v1, v2: Double); gldecl;
|
|
|
+ glMapGrid2f: procedure(un: LongInt; u1, u2: Single; vn: LongInt; v1, v2: Single); gldecl;
|
|
|
+ glEvalPoint1: procedure(i: LongInt); gldecl;
|
|
|
+ glEvalPoint2: procedure(i, j: LongInt); gldecl;
|
|
|
+ glEvalMesh1: procedure(mode: GLenum; i1, i2: LongInt); gldecl;
|
|
|
+ glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: LongInt); gldecl;
|
|
|
+
|
|
|
+ // Fog
|
|
|
+ glFogf: procedure(pname: GLenum; param: Single); gldecl;
|
|
|
+ glFogi: procedure(pname: GLenum; param: LongInt); gldecl;
|
|
|
+ glFogfv: procedure(pname: GLenum; var params: Single); gldecl;
|
|
|
+ glFogiv: procedure(pname: GLenum; var params: LongInt); gldecl;
|
|
|
+
|
|
|
+ // Selection and Feedback
|
|
|
+ glFeedbackBuffer: procedure(size: LongInt; AType: GLenum; var buffer: Single); gldecl;
|
|
|
+ glPassThrough: procedure(token: Single); gldecl;
|
|
|
+ glSelectBuffer: procedure(size: LongInt; var buffer: LongWord); gldecl;
|
|
|
+ glInitNames: procedure; gldecl;
|
|
|
+ glLoadName: procedure(name: LongWord); gldecl;
|
|
|
+ glPushName: procedure(name: LongWord); gldecl;
|
|
|
+ glPopName: procedure; gldecl;
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL Extensions
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+var
|
|
|
+ // === 1.0 Extensions ===
|
|
|
+
|
|
|
+ // GL_EXT_blend_minmax
|
|
|
+ glBlendEquationEXT: procedure(mode: GLenum); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_blend_color
|
|
|
+ glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_polygon_offset
|
|
|
+ glPolygonOffsetEXT: procedure(factor, bias: Single); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_vertex_array
|
|
|
+ glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); gldecl;
|
|
|
+ glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); gldecl;
|
|
|
+ glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); gldecl;
|
|
|
+ glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); gldecl;
|
|
|
+ glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); gldecl;
|
|
|
+ glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean); gldecl;
|
|
|
+ glGetPointervEXT: procedure(pname: GLenum; var params: Pointer); gldecl;
|
|
|
+ glArrayElementEXT: procedure(i: LongInt); gldecl;
|
|
|
+ glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_texture_object
|
|
|
+ glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord); gldecl;
|
|
|
+ glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord); gldecl;
|
|
|
+ glBindTextureEXT: procedure(target: GLenum; texture: LongWord); gldecl;
|
|
|
+ glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf); gldecl;
|
|
|
+ glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; gldecl;
|
|
|
+ glIsTextureEXT: function(texture: LongWord): Boolean; gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_texture3D
|
|
|
+ glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels); gldecl;
|
|
|
+ glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_color_table
|
|
|
+ glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table); gldecl;
|
|
|
+ glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data); gldecl;
|
|
|
+ glGetColorTableEXT: procedure(target, format, AType: GLenum; var table); gldecl;
|
|
|
+ glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single); gldecl;
|
|
|
+ glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt); gldecl;
|
|
|
+
|
|
|
+ // GL_SGIS_multitexture
|
|
|
+ glMultiTexCoord1dSGIS: procedure(target: GLenum; s: Double); gldecl;
|
|
|
+ glMultiTexCoord1dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord1fSGIS: procedure(target: GLenum; s: Single); gldecl;
|
|
|
+ glMultiTexCoord1fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord1iSGIS: procedure(target: GLenum; s: LongInt); gldecl;
|
|
|
+ glMultiTexCoord1ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord1sSGIS: procedure(target: GLenum; s: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord1svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord2dSGIS: procedure(target: GLenum; s, t: Double); gldecl;
|
|
|
+ glMultiTexCoord2dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord2fSGIS: procedure(target: GLenum; s, t: Single); gldecl;
|
|
|
+ glMultiTexCoord2fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord2iSGIS: procedure(target: GLenum; s, t: LongInt); gldecl;
|
|
|
+ glMultiTexCoord2ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord2sSGIS: procedure(target: GLenum; s, t: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord2svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord3dSGIS: procedure(target: GLenum; s, t, r: Double); gldecl;
|
|
|
+ glMultiTexCoord3dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord3fSGIS: procedure(target: GLenum; s, t, r: Single); gldecl;
|
|
|
+ glMultiTexCoord3fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord3iSGIS: procedure(target: GLenum; s, t, r: LongInt); gldecl;
|
|
|
+ glMultiTexCoord3ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord3sSGIS: procedure(target: GLenum; s, t, r: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord3svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord4dSGIS: procedure(target: GLenum; s, t, r, q: Double); gldecl;
|
|
|
+ glMultiTexCoord4dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord4fSGIS: procedure(target: GLenum; s, t, r, q: Single); gldecl;
|
|
|
+ glMultiTexCoord4fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord4iSGIS: procedure(target: GLenum; s, t, r, q: LongInt); gldecl;
|
|
|
+ glMultiTexCoord4ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord4sSGIS: procedure(target: GLenum; s, t, r, q: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord4svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoordPointerSGIS: procedure(target: GLenum; size: LongInt; AType: GLEnum; stride: LongInt; var APointer); gldecl;
|
|
|
+ glSelectTextureSGIS: procedure(target: GLenum); gldecl;
|
|
|
+ glSelectTextureCoordSetSGIS: procedure(target: GLenum); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_multitexture
|
|
|
+ glMultiTexCoord1dEXT: procedure(target: GLenum; s: Double); gldecl;
|
|
|
+ glMultiTexCoord1dvEXT: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord1fEXT: procedure(target: GLenum; s: Single); gldecl;
|
|
|
+ glMultiTexCoord1fvEXT: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord1iEXT: procedure(target: GLenum; s: LongInt); gldecl;
|
|
|
+ glMultiTexCoord1ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord1sEXT: procedure(target: GLenum; s: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord1svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord2dEXT: procedure(target: GLenum; s, t: Double); gldecl;
|
|
|
+ glMultiTexCoord2dvEXT: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord2fEXT: procedure(target: GLenum; s, t: Single); gldecl;
|
|
|
+ glMultiTexCoord2fvEXT: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord2iEXT: procedure(target: GLenum; s, t: LongInt); gldecl;
|
|
|
+ glMultiTexCoord2ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord2sEXT: procedure(target: GLenum; s, t: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord2svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord3dEXT: procedure(target: GLenum; s, t, r: Double); gldecl;
|
|
|
+ glMultiTexCoord3dvEXT: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord3fEXT: procedure(target: GLenum; s, t, r: Single); gldecl;
|
|
|
+ glMultiTexCoord3fvEXT: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord3iEXT: procedure(target: GLenum; s, t, r: LongInt); gldecl;
|
|
|
+ glMultiTexCoord3ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord3sEXT: procedure(target: GLenum; s, t, r: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord3svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord4dEXT: procedure(target: GLenum; s, t, r, q: Double); gldecl;
|
|
|
+ glMultiTexCoord4dvEXT: procedure(target: GLenum; var v: Double); gldecl;
|
|
|
+ glMultiTexCoord4fEXT: procedure(target: GLenum; s, t, r, q: Single); gldecl;
|
|
|
+ glMultiTexCoord4fvEXT: procedure(target: GLenum; var v: Single); gldecl;
|
|
|
+ glMultiTexCoord4iEXT: procedure(target: GLenum; s, t, r, q: LongInt); gldecl;
|
|
|
+ glMultiTexCoord4ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
|
|
|
+ glMultiTexCoord4sEXT: procedure(target: GLenum; s, t, r, q: ShortInt); gldecl;
|
|
|
+ glMultiTexCoord4svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
|
|
|
+ glInterleavedTextureCoordSetsEXT: procedure(factor: LongInt); gldecl;
|
|
|
+ glSelectTextureEXT: procedure(target: GLenum); gldecl;
|
|
|
+ glSelectTextureCoordSetEXT: procedure(target: GLenum); gldecl;
|
|
|
+ glSelectTextureTransformEXT: procedure(target: GLenum); gldecl;
|
|
|
+
|
|
|
+ // GL_EXT_point_parameters
|
|
|
+ glPointParameterfEXT: procedure(pname: GLenum; param: Single); gldecl;
|
|
|
+ glPointParameterfvEXT: procedure(pname: GLenum; var params: Single); gldecl;
|
|
|
+
|
|
|
+ // GL_MESA_window_pos
|
|
|
+ glWindowPos2iMESA: procedure(x, y: LongInt); gldecl;
|
|
|
+ glWindowPos2sMESA: procedure(x, y: ShortInt); gldecl;
|
|
|
+ glWindowPos2fMESA: procedure(x, y: Single); gldecl;
|
|
|
+ glWindowPos2dMESA: procedure(x, y: Double); gldecl;
|
|
|
+ glWindowPos2ivMESA: procedure(var p: LongInt); gldecl;
|
|
|
+ glWindowPos2svMESA: procedure(var p: ShortInt); gldecl;
|
|
|
+ glWindowPos2fvMESA: procedure(var p: Single); gldecl;
|
|
|
+ glWindowPos2dvMESA: procedure(var p: Double); gldecl;
|
|
|
+ glWindowPos3iMESA: procedure(x, y, z: LongInt); gldecl;
|
|
|
+ glWindowPos3sMESA: procedure(x, y, z: ShortInt); gldecl;
|
|
|
+ glWindowPos3fMESA: procedure(x, y, z: Single); gldecl;
|
|
|
+ glWindowPos3dMESA: procedure(x, y, z: Double); gldecl;
|
|
|
+ glWindowPos3ivMESA: procedure(var p: LongInt); gldecl;
|
|
|
+ glWindowPos3svMESA: procedure(var p: ShortInt); gldecl;
|
|
|
+ glWindowPos3fvMESA: procedure(var p: Single); gldecl;
|
|
|
+ glWindowPos3dvMESA: procedure(var p: Double); gldecl;
|
|
|
+ glWindowPos4iMESA: procedure(x, y, z, w: LongInt); gldecl;
|
|
|
+ glWindowPos4sMESA: procedure(x, y, z, w: ShortInt); gldecl;
|
|
|
+ glWindowPos4fMESA: procedure(x, y, z, w: Single); gldecl;
|
|
|
+ glWindowPos4dMESA: procedure(x, y, z, w: Double); gldecl;
|
|
|
+ glWindowPos4ivMESA: procedure(var p: LongInt); gldecl;
|
|
|
+ glWindowPos4svMESA: procedure(var p: ShortInt); gldecl;
|
|
|
+ glWindowPos4fvMESA: procedure(var p: Single); gldecl;
|
|
|
+ glWindowPos4dvMESA: procedure(var p: Double); gldecl;
|
|
|
+
|
|
|
+ // GL_MESA_resize_buffers
|
|
|
+ glResizeBuffersMESA: procedure; gldecl;
|
|
|
+
|
|
|
+
|
|
|
+// -------------------------------------------------------
|
|
|
+// GL 1.2 Functions
|
|
|
+// -------------------------------------------------------
|
|
|
+
|
|
|
+ glDrawRangeElements: procedure(mode: GLenum; AStart, AEnd: LongWord; count: LongInt; AType: GLenum; var indices); gldecl;
|
|
|
+ glTexImage3D: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLEnum; var pixels); gldecl;
|
|
|
+ glTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLEnum; var pixels); gldecl;
|
|
|
+ glCopyTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, x, y, width, height: LongInt); gldecl;
|
|
|
+
|
|
|
+
|
|
|
+// =======================================================
|
|
|
+// GLU consts, types and functions
|
|
|
+// =======================================================
|
|
|
+
|
|
|
+const
|
|
|
+ GLU_TRUE = GL_TRUE;
|
|
|
+ GLU_FALSE = GL_FALSE;
|
|
|
+
|
|
|
+ // Normal vectors
|
|
|
+ GLU_SMOOTH = 100000;
|
|
|
+ GLU_FLAT = 100001;
|
|
|
+ GLU_NONE = 100002;
|
|
|
+
|
|
|
+ // Quadric draw styles
|
|
|
+ GLU_POINT = 100010;
|
|
|
+ GLU_LINE = 100011;
|
|
|
+ GLU_FILL = 100012;
|
|
|
+ GLU_SILHOUETTE = 100013;
|
|
|
+
|
|
|
+ // Quadric orientation
|
|
|
+ GLU_OUTSIDE = 100020;
|
|
|
+ GLU_INSIDE = 100021;
|
|
|
+
|
|
|
+ // Tesselator
|
|
|
+ GLU_BEGIN = 100100;
|
|
|
+ GLU_VERTEX = 100101;
|
|
|
+ GLU_END = 100102;
|
|
|
+ GLU_ERROR = 100103;
|
|
|
+ GLU_EDGE_FLAG = 100104;
|
|
|
+
|
|
|
+ // Contour types
|
|
|
+ GLU_CW = 100120;
|
|
|
+ GLU_CCW = 100121;
|
|
|
+ GLU_INTERIOR = 100122;
|
|
|
+ GLU_EXTERIOR = 100123;
|
|
|
+ GLU_UNKNOWN = 100124;
|
|
|
+
|
|
|
+ // Tesselation errors
|
|
|
+ GLU_TESS_ERROR1 = 100151; // missing gluEndPolygon
|
|
|
+ GLU_TESS_ERROR2 = 100152; // missing gluBeginPolygon
|
|
|
+ GLU_TESS_ERROR3 = 100153; // misoriented contour
|
|
|
+ GLU_TESS_ERROR4 = 100154; // vertex/edge intersection
|
|
|
+ GLU_TESS_ERROR5 = 100155; // misoriented or self-intersecting loops
|
|
|
+ GLU_TESS_ERROR6 = 100156; // coincident vertices
|
|
|
+ GLU_TESS_ERROR7 = 100157; // all vertices collinear
|
|
|
+ GLU_TESS_ERROR8 = 100158; // intersecting edges
|
|
|
+ GLU_TESS_ERROR9 = 100159; // not coplanar contours
|
|
|
+
|
|
|
+ // NURBS
|
|
|
+ GLU_AUTO_LOAD_MATRIX = 100200;
|
|
|
+ GLU_CULLING = 100201;
|
|
|
+ GLU_PARAMETRIC_TOLERANCE = 100202;
|
|
|
+ GLU_SAMPLING_TOLERANCE = 100203;
|
|
|
+ GLU_DISPLAY_MODE = 100204;
|
|
|
+ GLU_SAMPLING_METHOD = 100205;
|
|
|
+ GLU_U_STEP = 100206;
|
|
|
+ GLU_V_STEP = 100207;
|
|
|
+
|
|
|
+ GLU_PATH_LENGTH = 100215;
|
|
|
+ GLU_PARAMETRIC_ERROR = 100216;
|
|
|
+ GLU_DOMAIN_DISTANCE = 100217;
|
|
|
+
|
|
|
+ GLU_MAP1_TRIM_2 = 100210;
|
|
|
+ GLU_MAP1_TRIM_3 = 100211;
|
|
|
+
|
|
|
+ GLU_OUTLINE_POLYGON = 100240;
|
|
|
+ GLU_OUTLINE_PATCH = 100241;
|
|
|
+
|
|
|
+ GLU_NURBS_ERROR1 = 100251; // spline order un-supported
|
|
|
+ GLU_NURBS_ERROR2 = 100252; // too few knots
|
|
|
+ GLU_NURBS_ERROR3 = 100253; // valid knot range is empty
|
|
|
+ GLU_NURBS_ERROR4 = 100254; // decreasing knot sequence
|
|
|
+ GLU_NURBS_ERROR5 = 100255; // knot multiplicity > spline order
|
|
|
+ GLU_NURBS_ERROR6 = 100256; // endcurve() must follow bgncurve()
|
|
|
+ GLU_NURBS_ERROR7 = 100257; // bgncurve() must precede endcurve()
|
|
|
+ GLU_NURBS_ERROR8 = 100258; // ctrlarray or knot vector is NULL
|
|
|
+ GLU_NURBS_ERROR9 = 100259; // cannot draw pwlcurves
|
|
|
+ GLU_NURBS_ERROR10 = 100260; // missing gluNurbsCurve()
|
|
|
+ GLU_NURBS_ERROR11 = 100261; // missing gluNurbsSurface()
|
|
|
+ GLU_NURBS_ERROR12 = 100262; // endtrim() must precede endsurface()
|
|
|
+ GLU_NURBS_ERROR13 = 100263; // bgnsurface() must precede endsurface()
|
|
|
+ GLU_NURBS_ERROR14 = 100264; // curve of improper type passed as trim curve
|
|
|
+ GLU_NURBS_ERROR15 = 100265; // bgnsurface() must precede bgntrim()
|
|
|
+ GLU_NURBS_ERROR16 = 100266; // endtrim() must follow bgntrim()
|
|
|
+ GLU_NURBS_ERROR17 = 100267; // bgntrim() must precede endtrim()*/
|
|
|
+ GLU_NURBS_ERROR18 = 100268; // invalid or missing trim curve*/
|
|
|
+ GLU_NURBS_ERROR19 = 100269; // bgntrim() must precede pwlcurve()
|
|
|
+ GLU_NURBS_ERROR20 = 100270; // pwlcurve referenced twice*/
|
|
|
+ GLU_NURBS_ERROR21 = 100271; // pwlcurve and nurbscurve mixed
|
|
|
+ GLU_NURBS_ERROR22 = 100272; // improper usage of trim data type
|
|
|
+ GLU_NURBS_ERROR23 = 100273; // nurbscurve referenced twice
|
|
|
+ GLU_NURBS_ERROR24 = 100274; // nurbscurve and pwlcurve mixed
|
|
|
+ GLU_NURBS_ERROR25 = 100275; // nurbssurface referenced twice
|
|
|
+ GLU_NURBS_ERROR26 = 100276; // invalid property
|
|
|
+ GLU_NURBS_ERROR27 = 100277; // endsurface() must follow bgnsurface()
|
|
|
+ GLU_NURBS_ERROR28 = 100278; // intersecting or misoriented trim curves
|
|
|
+ GLU_NURBS_ERROR29 = 100279; // intersecting trim curves
|
|
|
+ GLU_NURBS_ERROR30 = 100280; // UNUSED
|
|
|
+ GLU_NURBS_ERROR31 = 100281; // unconnected trim curves
|
|
|
+ GLU_NURBS_ERROR32 = 100282; // unknown knot error
|
|
|
+ GLU_NURBS_ERROR33 = 100283; // negative vertex count encountered
|
|
|
+ GLU_NURBS_ERROR34 = 100284; // negative byte-stride
|
|
|
+ GLU_NURBS_ERROR35 = 100285; // unknown type descriptor
|
|
|
+ GLU_NURBS_ERROR36 = 100286; // null control point reference
|
|
|
+ GLU_NURBS_ERROR37 = 100287; // duplicate point on pwlcurve
|
|
|
+
|
|
|
+ // Errors
|
|
|
+ GLU_INVALID_ENUM = 100900;
|
|
|
+ GLU_INVALID_VALUE = 100901;
|
|
|
+ GLU_OUT_OF_MEMORY = 100902;
|
|
|
+ GLU_INCOMPATIBLE_GL_VERSION = 100903;
|
|
|
+
|
|
|
+ // New in GLU 1.1
|
|
|
+ GLU_VERSION = 100800;
|
|
|
+ GLU_EXTENSIONS = 100801;
|
|
|
+
|
|
|
+type
|
|
|
+ PGLUquadricObj = ^TGLUquadricObj;
|
|
|
+ TGLUquadricObj = record end;
|
|
|
+ PGLUtriangulatorObj = ^TGLUtriangulatorObj;
|
|
|
+ TGLUtriangulatorObj = record end;
|
|
|
+ PGLUnurbsObj = ^TGLUnurbsObj;
|
|
|
+ TGLUnurbsObj = record end;
|
|
|
+
|
|
|
+ TGLUQuadricCallback = procedure; cdecl;
|
|
|
+ TGLUNurbsCallback = procedure; cdecl;
|
|
|
+ TGLUTessCallback = procedure; cdecl;
|
|
|
+
|
|
|
+ TGLUViewport = array[0..3] of LongInt;
|
|
|
+ TGLUMatrixd = array[0..15] of Double;
|
|
|
+ TGLUMatrixf = array[0..15] of Single;
|
|
|
+ TGLUVectord = array[0..2] of Double;
|
|
|
+var
|
|
|
+ // Miscellaneous functions
|
|
|
+ gluLookAt: procedure(eye, eyey, eyez, centerx, centery, centerz, upx, upy, upz: Double); gldecl;
|
|
|
+ gluOrtho2D: procedure(left, right, bottom, top: Double); gldecl;
|
|
|
+ gluPerspective: procedure(fovy, aspect, zNear, zFar: Double); gldecl;
|
|
|
+ gluPickMatrix: procedure(x, y, width, height: Double; const viewport: TGLUViewport); gldecl;
|
|
|
+ gluProject: procedure(objx, objy, objz: Double; const modelMatrix, projMatrix: TGLUMatrixd; const viewport: TGLUViewport; winx, winy, winz: Double); gldecl;
|
|
|
+ gluUnProject: procedure(winx, winy, winz: Double; const modelMatrix, projMatrix: TGLUMatrixd; const viewport: TGLUViewport; objx, objy, objz: Double); gldecl;
|
|
|
+ gluErrorString: procedure(errorCode: GLenum); gldecl;
|
|
|
+
|
|
|
+ // Mipmapping and image scaling
|
|
|
+ gluScaleImage: procedure(format: GLenum; within, heightin: LongInt; typein: GLenum; var datain; widthout, heightout: LongInt; typeout: GLenum; var dataout); gldecl;
|
|
|
+ gluBuild1DMipmaps: procedure(target: GLenum; components, width: LongInt; format, AType: GLEnum; var data); gldecl;
|
|
|
+ gluBuild2DMipmaps: procedure(target: GLenum; components, width, height: LongInt; format, AType: GLEnum; var data); gldecl;
|
|
|
+
|
|
|
+ // Quadrics
|
|
|
+ gluNewQuadric: function: PGLUquadricObj; gldecl;
|
|
|
+ gluDeleteQuadric: procedure(state: PGLUquadricObj); gldecl;
|
|
|
+ gluQuadricDrawStyle: procedure(quadObject: PGLUquadricObj; drawStyle: GLenum); gldecl;
|
|
|
+ gluQuadricOrientation: procedure(quadObject: PGLUquadricObj; orientation: GLenum); gldecl;
|
|
|
+ gluQuadricNormals: procedure(quadObject: PGLUquadricObj; normals: GLenum); gldecl;
|
|
|
+ gluQuadricTexture: procedure(quadObject: PGLUquadricObj; textureCoords: Boolean); gldecl;
|
|
|
+ gluQuadricCallback: procedure(quadObject: PGLUquadricObj; which: GLenum; fn: TGLUQuadricCallback); gldecl;
|
|
|
+ gluCylinder: procedure(qobj: PGLUquadricObj; baseRadius, topRadius, height: Double; slices, stacks: LongInt); gldecl;
|
|
|
+ gluSphere: procedure(qobj: PGLUquadricObj; radius: Double; slices, stacks: LongInt); gldecl;
|
|
|
+ gluDisk: procedure(qobj: PGLUquadricObj; innerRadius, outerRadius: Double; slices, loops: LongInt); gldecl;
|
|
|
+ gluPartialDisk: procedure(qobj: PGLUquadricObj; innerRadius, outerRadius: Double; slices, loops: LongInt; startAngle, sweepAngle: Double); gldecl;
|
|
|
+
|
|
|
+ // Nurbs
|
|
|
+ gluNewNurbsRenderer: function: PGLUnurbsObj; gldecl;
|
|
|
+ gluDeleteNurbsRenderer: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluLoadSamplingMatrices: procedure(nobj: PGLUnurbsObj; const modelMatrix, projMatrix: TGLUMatrixf; const viewport: TGLUViewport); gldecl;
|
|
|
+ gluNurbsProperty: procedure(nobj: PGLUnurbsObj; AProperty: GLenum; value: Single); gldecl;
|
|
|
+ gluGetNurbsProperty: procedure(nobj: PGLUnurbsObj; AProperty: GLEnum; var value: Single); gldecl;
|
|
|
+ gluBeginCurve: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluEndCurve: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluNurbsCurve: procedure(nobj: PGLUnurbsObj; nknots: LongInt; var know: Single; stride: LongInt; var ctlarray: Single; order: LongInt; AType: GLenum); gldecl;
|
|
|
+ gluBeginSurface: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluEndSurface: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluNurbsSurface: procedure(nobj: PGLUnurbsObj; sknot_count: LongInt; var sknot: Single; tknot_count: LongInt; var tknot: Single; s_stride, t_stride: LongInt; var ctlarray: Single; sorder, torder: LongInt; AType: GLenum); gldecl;
|
|
|
+ gluBeginTrim: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluEndTrim: procedure(nobj: PGLUnurbsObj); gldecl;
|
|
|
+ gluPwlCurve: procedure(nobj: PGLUnurbsObj; count: LongInt; var AArray: Single; stride: LongInt; AType: GLenum); gldecl;
|
|
|
+ gluNurbsCallback: procedure(nobj: PGLUnurbsObj; which: GLenum; fn: TGLUNurbsCallback); gldecl;
|
|
|
+
|
|
|
+ // Polygon tesselation
|
|
|
+ gluNewTess: function: PGLUtriangulatorObj; gldecl;
|
|
|
+ gluTessCallback: procedure(tobj: PGLUtriangulatorObj; which: GLenum; fn: TGLUTessCallback); gldecl;
|
|
|
+
|
|
|
+ gluDeleteTess: procedure(tobj: PGLUtriangulatorObj); gldecl;
|
|
|
+ gluBeginPolygon: procedure(tobj: PGLUtriangulatorObj); gldecl;
|
|
|
+ gluEndPolygon: procedure(tobj: PGLUtriangulatorObj); gldecl;
|
|
|
+ gluNextContour: procedure(tobj: PGLUtriangulatorObj; AType: GLenum); gldecl;
|
|
|
+ gluTessVertex: procedure(tobj: PGLUtriangulatorObj; v: TGLUVectord; var data); gldecl;
|
|
|
+
|
|
|
+ // New functions in GLU 1.1
|
|
|
+ gluGetString: function(name: GLenum): PChar; gldecl;
|
|
|
+
|
|
|
+
|
|
|
+// =======================================================
|
|
|
+// GLX consts, types and functions
|
|
|
+// =======================================================
|
|
|
+
|
|
|
+{$IFDEF HasGLX}
|
|
|
+
|
|
|
+// Tokens for glXChooseVisual and glXGetConfig:
|
|
|
+const
|
|
|
+ GLX_USE_GL = 1;
|
|
|
+ GLX_BUFFER_SIZE = 2;
|
|
|
+ GLX_LEVEL = 3;
|
|
|
+ GLX_RGBA = 4;
|
|
|
+ GLX_DOUBLEBUFFER = 5;
|
|
|
+ GLX_STEREO = 6;
|
|
|
+ GLX_AUX_BUFFERS = 7;
|
|
|
+ GLX_RED_SIZE = 8;
|
|
|
+ GLX_GREEN_SIZE = 9;
|
|
|
+ GLX_BLUE_SIZE = 10;
|
|
|
+ GLX_ALPHA_SIZE = 11;
|
|
|
+ GLX_DEPTH_SIZE = 12;
|
|
|
+ GLX_STENCIL_SIZE = 13;
|
|
|
+ GLX_ACCUM_RED_SIZE = 14;
|
|
|
+ GLX_ACCUM_GREEN_SIZE = 15;
|
|
|
+ GLX_ACCUM_BLUE_SIZE = 16;
|
|
|
+ GLX_ACCUM_ALPHA_SIZE = 17;
|
|
|
+
|
|
|
+ // GLX_EXT_visual_info extension
|
|
|
+ GLX_X_VISUAL_TYPE_EXT = $22;
|
|
|
+ GLX_TRANSPARENT_TYPE_EXT = $23;
|
|
|
+ GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
|
|
|
+ GLX_TRANSPARENT_RED_VALUE_EXT = $25;
|
|
|
+ GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
|
|
|
+ GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
|
|
|
+ GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
|
|
|
+
|
|
|
+
|
|
|
+ // Error codes returned by glXGetConfig:
|
|
|
+ GLX_BAD_SCREEN = 1;
|
|
|
+ GLX_BAD_ATTRIBUTE = 2;
|
|
|
+ GLX_NO_EXTENSION = 3;
|
|
|
+ GLX_BAD_VISUAL = 4;
|
|
|
+ GLX_BAD_CONTEXT = 5;
|
|
|
+ GLX_BAD_VALUE = 6;
|
|
|
+ GLX_BAD_ENUM = 7;
|
|
|
+
|
|
|
+ // GLX 1.1 and later:
|
|
|
+ GLX_VENDOR = 1;
|
|
|
+ GLX_VERSION = 2;
|
|
|
+ GLX_EXTENSIONS = 3;
|
|
|
+
|
|
|
+ // GLX_visual_info extension
|
|
|
+ GLX_TRUE_COLOR_EXT = $8002;
|
|
|
+ GLX_DIRECT_COLOR_EXT = $8003;
|
|
|
+ GLX_PSEUDO_COLOR_EXT = $8004;
|
|
|
+ GLX_STATIC_COLOR_EXT = $8005;
|
|
|
+ GLX_GRAY_SCALE_EXT = $8006;
|
|
|
+ GLX_STATIC_GRAY_EXT = $8007;
|
|
|
+ GLX_NONE_EXT = $8000;
|
|
|
+ GLX_TRANSPARENT_RGB_EXT = $8008;
|
|
|
+ GLX_TRANSPARENT_INDEX_EXT = $8009;
|
|
|
+
|
|
|
+type
|
|
|
+ // From XLib:
|
|
|
+ XPixmap = XID;
|
|
|
+ XFont = XID;
|
|
|
+ XColormap = XID;
|
|
|
+
|
|
|
+ GLXContext = Pointer;
|
|
|
+ GLXPixmap = XID;
|
|
|
+ GLXDrawable = XID;
|
|
|
+ GLXContextID = XID;
|
|
|
+
|
|
|
+var
|
|
|
+ glXChooseVisual: function(dpy: PDisplay; screen: Integer; var attribList: Integer): PXVisualInfo; cdecl;
|
|
|
+ glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl;
|
|
|
+ glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
|
|
|
+ glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl;
|
|
|
+ glXCopyContext: procedure(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl;
|
|
|
+ glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
|
|
|
+ glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl;
|
|
|
+ glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
|
|
|
+ glXQueryExtension: function(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl;
|
|
|
+ glXQueryVersion: function(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl;
|
|
|
+ glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl;
|
|
|
+ glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl;
|
|
|
+ glXGetCurrentContext: function: GLXContext; cdecl;
|
|
|
+ glXGetCurrentDrawable: function: GLXDrawable; cdecl;
|
|
|
+ glXWaitGL: procedure; cdecl;
|
|
|
+ glXWaitX: procedure; cdecl;
|
|
|
+ glXUseXFont: procedure(font: XFont; first, count, list: Integer); cdecl;
|
|
|
+
|
|
|
+ // GLX 1.1 and later
|
|
|
+ glXQueryExtensionsString: function(dpy: PDisplay; screen: Integer): PChar; cdecl;
|
|
|
+ glXQueryServerString: function(dpy: PDisplay; screen, name: Integer): PChar; cdecl;
|
|
|
+ glXGetClientString: function(dpy: PDisplay; name: Integer): PChar; cdecl;
|
|
|
+
|
|
|
+ // Mesa GLX Extensions
|
|
|
+ glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl;
|
|
|
+ glXReleaseBufferMESA: function(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl;
|
|
|
+ glXCopySubBufferMESA: procedure(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl;
|
|
|
+ glXGetVideoSyncSGI: function(var counter: LongWord): Integer; cdecl;
|
|
|
+ glXWaitVideoSyncSGI: function(divisor, remainder: Integer; var count: LongWord): Integer; cdecl;
|
|
|
+
|
|
|
+{$ENDIF IFDEF HasGLX}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+// =======================================================
|
|
|
+// =======================================================
|
|
|
+
|
|
|
+implementation
|
|
|
+
|
|
|
+
|
|
|
+{$IFDEF Linux}
|
|
|
+{$LINKLIB m}
|
|
|
+type
|
|
|
+ HInstance = LongWord;
|
|
|
+
|
|
|
+function dlopen(AFile: PChar; mode: LongInt): Pointer; external 'dl';
|
|
|
+function dlclose(handle: Pointer): LongInt; external 'dl';
|
|
|
+function dlsym(handle: Pointer; name: PChar): Pointer; external 'dl';
|
|
|
+
|
|
|
+function LoadLibrary(name: PChar): HInstance;
|
|
|
+begin
|
|
|
+ Result := LongWord(dlopen(name, $101 {RTLD_GLOBAL or RTLD_LAZY}));
|
|
|
+end;
|
|
|
+
|
|
|
+procedure FreeLibrary(handle: HInstance);
|
|
|
+begin
|
|
|
+ dlclose(Pointer(handle));
|
|
|
+end;
|
|
|
+
|
|
|
+function GetProcAddress(handle: HInstance; name: PChar): Pointer;
|
|
|
+begin
|
|
|
+ Result := dlsym(Pointer(handle), name);
|
|
|
+ // if Result = nil then WriteLn('Unresolved: ', name);
|
|
|
+end;
|
|
|
+
|
|
|
+{$ENDIF}
|
|
|
+
|
|
|
+var
|
|
|
+ libGL, libGLU: HInstance;
|
|
|
+
|
|
|
+function InitGLFromLibrary(libname: PChar): Boolean;
|
|
|
+begin
|
|
|
+ Result := False;
|
|
|
+ libGL := LoadLibrary(libname);
|
|
|
+ if libGL = 0 then exit;
|
|
|
+
|
|
|
+ glClearIndex := GetProcAddress(libGL, 'glClearIndex');
|
|
|
+ glClearColor := GetProcAddress(libGL, 'glClearColor');
|
|
|
+ glClear := GetProcAddress(libGL, 'glClear');
|
|
|
+ glIndexMask := GetProcAddress(libGL, 'glIndexMask');
|
|
|
+ glColorMask := GetProcAddress(libGL, 'glColorMask');
|
|
|
+ glAlphaFunc := GetProcAddress(libGL, 'glAlphaFunc');
|
|
|
+ glBlendFunc := GetProcAddress(libGL, 'glBlendFunc');
|
|
|
+ glLogicOp := GetProcAddress(libGL, 'glLogicOp');
|
|
|
+ glCullFace := GetProcAddress(libGL, 'glCullFace');
|
|
|
+ glFrontFace := GetProcAddress(libGL, 'glFrontFace');
|
|
|
+ glPointSize := GetProcAddress(libGL, 'glPointSize');
|
|
|
+ glLineWidth := GetProcAddress(libGL, 'glLineWidth');
|
|
|
+ glLineStipple := GetProcAddress(libGL, 'glLineStipple');
|
|
|
+ glPolygonMode := GetProcAddress(libGL, 'glPolygonMode');
|
|
|
+ glPolygonOffset := GetProcAddress(libGL, 'glPolygonOffset');
|
|
|
+ glPolygonStipple := GetProcAddress(libGL, 'glPolygonStipple');
|
|
|
+ glGetPolygonStipple := GetProcAddress(libGL, 'glGetPolygonStipple');
|
|
|
+ glEdgeFlag := GetProcAddress(libGL, 'glEdgeFlag');
|
|
|
+ glEdgeFlagv := GetProcAddress(libGL, 'glEdgeFlagv');
|
|
|
+ glScissor := GetProcAddress(libGL, 'glScissor');
|
|
|
+ glClipPlane := GetProcAddress(libGL, 'glClipPlane');
|
|
|
+ glGetClipPlane := GetProcAddress(libGL, 'glGetClipPlane');
|
|
|
+ glDrawBuffer := GetProcAddress(libGL, 'glDrawBuffer');
|
|
|
+ glReadBuffer := GetProcAddress(libGL, 'glReadBuffer');
|
|
|
+ glEnable := GetProcAddress(libGL, 'glEnable');
|
|
|
+ glDisable := GetProcAddress(libGL, 'glDisable');
|
|
|
+ glIsEnabled := GetProcAddress(libGL, 'glIsEnabled');
|
|
|
+ glEnableClientState := GetProcAddress(libGL, 'glEnableClientState');
|
|
|
+ glDisableClientState := GetProcAddress(libGL, 'glDisableClientState');
|
|
|
+ glGetBooleanv := GetProcAddress(libGL, 'glGetBooleanv');
|
|
|
+ glGetDoublev := GetProcAddress(libGL, 'glGetDoublev');
|
|
|
+ glGetFloatv := GetProcAddress(libGL, 'glGetFloatv');
|
|
|
+ glGetIntegerv := GetProcAddress(libGL, 'glGetIntegerv');
|
|
|
+ glPushAttrib := GetProcAddress(libGL, 'glPushAttrib');
|
|
|
+ glPopAttrib := GetProcAddress(libGL, 'glPopAttrib');
|
|
|
+ glPushClientAttrib := GetProcAddress(libGL, 'glPushClientAttrib');
|
|
|
+ glPopClientAttrib := GetProcAddress(libGL, 'glPopClientAttrib');
|
|
|
+ glRenderMode := GetProcAddress(libGL, 'glRenderMode');
|
|
|
+ glGetError := GetProcAddress(libGL, 'glGetError');
|
|
|
+ glGetString := GetProcAddress(libGL, 'glGetString');
|
|
|
+ glFinish := GetProcAddress(libGL, 'glFinish');
|
|
|
+ glFlush := GetProcAddress(libGL, 'glFlush');
|
|
|
+ glHint := GetProcAddress(libGL, 'glHint');
|
|
|
+ glClearDepth := GetProcAddress(libGL, 'glClearDepth');
|
|
|
+ glDepthFunc := GetProcAddress(libGL, 'glDepthFunc');
|
|
|
+ glDepthMask := GetProcAddress(libGL, 'glDepthMask');
|
|
|
+ glDepthRange := GetProcAddress(libGL, 'glDepthRange');
|
|
|
+ glClearAccum := GetProcAddress(libGL, 'glClearAccum');
|
|
|
+ glAccum := GetProcAddress(libGL, 'glAccum');
|
|
|
+ glMatrixMode := GetProcAddress(libGL, 'glMatrixMode');
|
|
|
+ glOrtho := GetProcAddress(libGL, 'glOrtho');
|
|
|
+ glFrustum := GetProcAddress(libGL, 'glFrustum');
|
|
|
+ glViewport := GetProcAddress(libGL, 'glViewport');
|
|
|
+ glPushMatrix := GetProcAddress(libGL, 'glPushMatrix');
|
|
|
+ glPopMatrix := GetProcAddress(libGL, 'glPopMatrix');
|
|
|
+ glLoadIdentity := GetProcAddress(libGL, 'glLoadIdentity');
|
|
|
+ glLoadMatrixd := GetProcAddress(libGL, 'glLoadMatrixd');
|
|
|
+ glLoadMatrixf := GetProcAddress(libGL, 'glLoadMatrixf');
|
|
|
+ glMultMatrixd := GetProcAddress(libGL, 'glMultMatrixd');
|
|
|
+ glMultMatrixf := GetProcAddress(libGL, 'glMultMatrixf');
|
|
|
+ glRotated := GetProcAddress(libGL, 'glRotated');
|
|
|
+ glRotatef := GetProcAddress(libGL, 'glRotatef');
|
|
|
+ glScaled := GetProcAddress(libGL, 'glScaled');
|
|
|
+ glScalef := GetProcAddress(libGL, 'glScalef');
|
|
|
+ glTranslated := GetProcAddress(libGL, 'glTranslated');
|
|
|
+ glTranslatef := GetProcAddress(libGL, 'glTranslatef');
|
|
|
+ glIsList := GetProcAddress(libGL, 'glIsList');
|
|
|
+ glDeleteLists := GetProcAddress(libGL, 'glDeleteLists');
|
|
|
+ glGenLists := GetProcAddress(libGL, 'glGenLists');
|
|
|
+ glNewList := GetProcAddress(libGL, 'glNewList');
|
|
|
+ glEndList := GetProcAddress(libGL, 'glEndList');
|
|
|
+ glCallList := GetProcAddress(libGL, 'glCallList');
|
|
|
+ glCallLists := GetProcAddress(libGL, 'glCallLists');
|
|
|
+ glListBase := GetProcAddress(libGL, 'glListBase');
|
|
|
+ glBegin := GetProcAddress(libGL, 'glBegin');
|
|
|
+ glEnd := GetProcAddress(libGL, 'glEnd');
|
|
|
+ glVertex2d := GetProcAddress(libGL, 'glVertex2d');
|
|
|
+ glVertex2f := GetProcAddress(libGL, 'glVertex2f');
|
|
|
+ glVertex2i := GetProcAddress(libGL, 'glVertex2i');
|
|
|
+ glVertex2s := GetProcAddress(libGL, 'glVertex2s');
|
|
|
+ glVertex3d := GetProcAddress(libGL, 'glVertex3d');
|
|
|
+ glVertex3f := GetProcAddress(libGL, 'glVertex3f');
|
|
|
+ glVertex3i := GetProcAddress(libGL, 'glVertex3i');
|
|
|
+ glVertex3s := GetProcAddress(libGL, 'glVertex3s');
|
|
|
+ glVertex4d := GetProcAddress(libGL, 'glVertex4d');
|
|
|
+ glVertex4f := GetProcAddress(libGL, 'glVertex4f');
|
|
|
+ glVertex4i := GetProcAddress(libGL, 'glVertex4i');
|
|
|
+ glVertex4s := GetProcAddress(libGL, 'glVertex4s');
|
|
|
+ glVertex2dv := GetProcAddress(libGL, 'glVertex2dv');
|
|
|
+ glVertex2fv := GetProcAddress(libGL, 'glVertex2fv');
|
|
|
+ glVertex2iv := GetProcAddress(libGL, 'glVertex2iv');
|
|
|
+ glVertex2sv := GetProcAddress(libGL, 'glVertex2sv');
|
|
|
+ glVertex3dv := GetProcAddress(libGL, 'glVertex3dv');
|
|
|
+ glVertex3fv := GetProcAddress(libGL, 'glVertex3fv');
|
|
|
+ glVertex3iv := GetProcAddress(libGL, 'glVertex3iv');
|
|
|
+ glVertex3sv := GetProcAddress(libGL, 'glVertex3sv');
|
|
|
+ glVertex4dv := GetProcAddress(libGL, 'glVertex4dv');
|
|
|
+ glVertex4fv := GetProcAddress(libGL, 'glVertex4fv');
|
|
|
+ glVertex4iv := GetProcAddress(libGL, 'glVertex4iv');
|
|
|
+ glVertex4sv := GetProcAddress(libGL, 'glVertex4sv');
|
|
|
+ glNormal3b := GetProcAddress(libGL, 'glNormal3b');
|
|
|
+ glNormal3d := GetProcAddress(libGL, 'glNormal3d');
|
|
|
+ glNormal3f := GetProcAddress(libGL, 'glNormal3f');
|
|
|
+ glNormal3i := GetProcAddress(libGL, 'glNormal3i');
|
|
|
+ glNormal3s := GetProcAddress(libGL, 'glNormal3s');
|
|
|
+ glNormal3bv := GetProcAddress(libGL, 'glNormal3bv');
|
|
|
+ glNormal3dv := GetProcAddress(libGL, 'glNormal3dv');
|
|
|
+ glNormal3fv := GetProcAddress(libGL, 'glNormal3fv');
|
|
|
+ glNormal3iv := GetProcAddress(libGL, 'glNormal3iv');
|
|
|
+ glNormal3sv := GetProcAddress(libGL, 'glNormal3sv');
|
|
|
+ glIndexd := GetProcAddress(libGL, 'glIndexd');
|
|
|
+ glIndexf := GetProcAddress(libGL, 'glIndexf');
|
|
|
+ glIndexi := GetProcAddress(libGL, 'glIndexi');
|
|
|
+ glIndexs := GetProcAddress(libGL, 'glIndexs');
|
|
|
+ glIndexub := GetProcAddress(libGL, 'glIndexub');
|
|
|
+ glIndexdv := GetProcAddress(libGL, 'glIndexdv');
|
|
|
+ glIndexfv := GetProcAddress(libGL, 'glIndexfv');
|
|
|
+ glIndexiv := GetProcAddress(libGL, 'glIndexiv');
|
|
|
+ glIndexsv := GetProcAddress(libGL, 'glIndexsv');
|
|
|
+ glIndexubv := GetProcAddress(libGL, 'glIndexubv');
|
|
|
+ glColor3b := GetProcAddress(libGL, 'glColor3b');
|
|
|
+ glColor3d := GetProcAddress(libGL, 'glColor3d');
|
|
|
+ glColor3f := GetProcAddress(libGL, 'glColor3f');
|
|
|
+ glColor3i := GetProcAddress(libGL, 'glColor3i');
|
|
|
+ glColor3s := GetProcAddress(libGL, 'glColor3s');
|
|
|
+ glColor3ub := GetProcAddress(libGL, 'glColor3ub');
|
|
|
+ glColor3ui := GetProcAddress(libGL, 'glColor3ui');
|
|
|
+ glColor3us := GetProcAddress(libGL, 'glColor3us');
|
|
|
+ glColor4b := GetProcAddress(libGL, 'glColor4b');
|
|
|
+ glColor4d := GetProcAddress(libGL, 'glColor4d');
|
|
|
+ glColor4f := GetProcAddress(libGL, 'glColor4f');
|
|
|
+ glColor4i := GetProcAddress(libGL, 'glColor4i');
|
|
|
+ glColor4s := GetProcAddress(libGL, 'glColor4s');
|
|
|
+ glColor4ub := GetProcAddress(libGL, 'glColor4ub');
|
|
|
+ glColor4ui := GetProcAddress(libGL, 'glColor4ui');
|
|
|
+ glColor4us := GetProcAddress(libGL, 'glColor4us');
|
|
|
+ glColor3bv := GetProcAddress(libGL, 'glColor3bv');
|
|
|
+ glColor3dv := GetProcAddress(libGL, 'glColor3dv');
|
|
|
+ glColor3fv := GetProcAddress(libGL, 'glColor3fv');
|
|
|
+ glColor3iv := GetProcAddress(libGL, 'glColor3iv');
|
|
|
+ glColor3sv := GetProcAddress(libGL, 'glColor3sv');
|
|
|
+ glColor3ubv := GetProcAddress(libGL, 'glColor3ubv');
|
|
|
+ glColor3uiv := GetProcAddress(libGL, 'glColor3uiv');
|
|
|
+ glColor3usv := GetProcAddress(libGL, 'glColor3usv');
|
|
|
+ glColor4bv := GetProcAddress(libGL, 'glColor4bv');
|
|
|
+ glColor4dv := GetProcAddress(libGL, 'glColor4dv');
|
|
|
+ glColor4fv := GetProcAddress(libGL, 'glColor4fv');
|
|
|
+ glColor4iv := GetProcAddress(libGL, 'glColor4iv');
|
|
|
+ glColor4sv := GetProcAddress(libGL, 'glColor4sv');
|
|
|
+ glColor4ubv := GetProcAddress(libGL, 'glColor4ubv');
|
|
|
+ glColor4uiv := GetProcAddress(libGL, 'glColor4uiv');
|
|
|
+ glColor4usv := GetProcAddress(libGL, 'glColor4usv');
|
|
|
+ glTexCoord1d := GetProcAddress(libGL, 'glTexCoord1d');
|
|
|
+ glTexCoord1f := GetProcAddress(libGL, 'glTexCoord1f');
|
|
|
+ glTexCoord1i := GetProcAddress(libGL, 'glTexCoord1i');
|
|
|
+ glTexCoord1s := GetProcAddress(libGL, 'glTexCoord1s');
|
|
|
+ glTexCoord2d := GetProcAddress(libGL, 'glTexCoord2d');
|
|
|
+ glTexCoord2f := GetProcAddress(libGL, 'glTexCoord2f');
|
|
|
+ glTexCoord2i := GetProcAddress(libGL, 'glTexCoord2i');
|
|
|
+ glTexCoord2s := GetProcAddress(libGL, 'glTexCoord2s');
|
|
|
+ glTexCoord3d := GetProcAddress(libGL, 'glTexCoord3d');
|
|
|
+ glTexCoord3f := GetProcAddress(libGL, 'glTexCoord3f');
|
|
|
+ glTexCoord3i := GetProcAddress(libGL, 'glTexCoord3i');
|
|
|
+ glTexCoord3s := GetProcAddress(libGL, 'glTexCoord3s');
|
|
|
+ glTexCoord4d := GetProcAddress(libGL, 'glTexCoord4d');
|
|
|
+ glTexCoord4f := GetProcAddress(libGL, 'glTexCoord4f');
|
|
|
+ glTexCoord4i := GetProcAddress(libGL, 'glTexCoord4i');
|
|
|
+ glTexCoord4s := GetProcAddress(libGL, 'glTexCoord4s');
|
|
|
+ glTexCoord1dv := GetProcAddress(libGL, 'glTexCoord1dv');
|
|
|
+ glTexCoord1fv := GetProcAddress(libGL, 'glTexCoord1fv');
|
|
|
+ glTexCoord1iv := GetProcAddress(libGL, 'glTexCoord1iv');
|
|
|
+ glTexCoord1sv := GetProcAddress(libGL, 'glTexCoord1sv');
|
|
|
+ glTexCoord2dv := GetProcAddress(libGL, 'glTexCoord2dv');
|
|
|
+ glTexCoord2fv := GetProcAddress(libGL, 'glTexCoord2fv');
|
|
|
+ glTexCoord2iv := GetProcAddress(libGL, 'glTexCoord2iv');
|
|
|
+ glTexCoord2sv := GetProcAddress(libGL, 'glTexCoord2sv');
|
|
|
+ glTexCoord3dv := GetProcAddress(libGL, 'glTexCoord3dv');
|
|
|
+ glTexCoord3fv := GetProcAddress(libGL, 'glTexCoord3fv');
|
|
|
+ glTexCoord3iv := GetProcAddress(libGL, 'glTexCoord3iv');
|
|
|
+ glTexCoord3sv := GetProcAddress(libGL, 'glTexCoord3sv');
|
|
|
+ glTexCoord4dv := GetProcAddress(libGL, 'glTexCoord4dv');
|
|
|
+ glTexCoord4fv := GetProcAddress(libGL, 'glTexCoord4fv');
|
|
|
+ glTexCoord4iv := GetProcAddress(libGL, 'glTexCoord4iv');
|
|
|
+ glTexCoord4sv := GetProcAddress(libGL, 'glTexCoord4sv');
|
|
|
+ glRasterPos2d := GetProcAddress(libGL, 'glRasterPos2d');
|
|
|
+ glRasterPos2f := GetProcAddress(libGL, 'glRasterPos2f');
|
|
|
+ glRasterPos2i := GetProcAddress(libGL, 'glRasterPos2i');
|
|
|
+ glRasterPos2s := GetProcAddress(libGL, 'glRasterPos2s');
|
|
|
+ glRasterPos3d := GetProcAddress(libGL, 'glRasterPos3d');
|
|
|
+ glRasterPos3f := GetProcAddress(libGL, 'glRasterPos3f');
|
|
|
+ glRasterPos3i := GetProcAddress(libGL, 'glRasterPos3i');
|
|
|
+ glRasterPos3s := GetProcAddress(libGL, 'glRasterPos3s');
|
|
|
+ glRasterPos4d := GetProcAddress(libGL, 'glRasterPos4d');
|
|
|
+ glRasterPos4f := GetProcAddress(libGL, 'glRasterPos4f');
|
|
|
+ glRasterPos4i := GetProcAddress(libGL, 'glRasterPos4i');
|
|
|
+ glRasterPos4s := GetProcAddress(libGL, 'glRasterPos4s');
|
|
|
+ glRasterPos2dv := GetProcAddress(libGL, 'glRasterPos2dv');
|
|
|
+ glRasterPos2fv := GetProcAddress(libGL, 'glRasterPos2fv');
|
|
|
+ glRasterPos2iv := GetProcAddress(libGL, 'glRasterPos2iv');
|
|
|
+ glRasterPos2sv := GetProcAddress(libGL, 'glRasterPos2sv');
|
|
|
+ glRasterPos3dv := GetProcAddress(libGL, 'glRasterPos3dv');
|
|
|
+ glRasterPos3fv := GetProcAddress(libGL, 'glRasterPos3fv');
|
|
|
+ glRasterPos3iv := GetProcAddress(libGL, 'glRasterPos3iv');
|
|
|
+ glRasterPos3sv := GetProcAddress(libGL, 'glRasterPos3sv');
|
|
|
+ glRasterPos4dv := GetProcAddress(libGL, 'glRasterPos4dv');
|
|
|
+ glRasterPos4fv := GetProcAddress(libGL, 'glRasterPos4fv');
|
|
|
+ glRasterPos4iv := GetProcAddress(libGL, 'glRasterPos4iv');
|
|
|
+ glRasterPos4sv := GetProcAddress(libGL, 'glRasterPos4sv');
|
|
|
+ glRectd := GetProcAddress(libGL, 'glRectd');
|
|
|
+ glRectf := GetProcAddress(libGL, 'glRectf');
|
|
|
+ glRecti := GetProcAddress(libGL, 'glRecti');
|
|
|
+ glRects := GetProcAddress(libGL, 'glRects');
|
|
|
+ glRectdv := GetProcAddress(libGL, 'glRectdv');
|
|
|
+ glRectfv := GetProcAddress(libGL, 'glRectfv');
|
|
|
+ glRectiv := GetProcAddress(libGL, 'glRectiv');
|
|
|
+ glRectsv := GetProcAddress(libGL, 'glRectsv');
|
|
|
+ glVertexPointer := GetProcAddress(libGL, 'glVertexPointer');
|
|
|
+ glNormalPointer := GetProcAddress(libGL, 'glNormalPointer');
|
|
|
+ glColorPointer := GetProcAddress(libGL, 'glColorPointer');
|
|
|
+ glIndexPointer := GetProcAddress(libGL, 'glIndexPointer');
|
|
|
+ glTexCoordPointer := GetProcAddress(libGL, 'glTexCoordPointer');
|
|
|
+ glEdgeFlagPointer := GetProcAddress(libGL, 'glEdgeFlagPointer');
|
|
|
+ glGetPointerv := GetProcAddress(libGL, 'glGetPointerv');
|
|
|
+ glArrayElement := GetProcAddress(libGL, 'glArrayElement');
|
|
|
+ glDrawArrays := GetProcAddress(libGL, 'glDrawArrays');
|
|
|
+ glDrawElements := GetProcAddress(libGL, 'glDrawElements');
|
|
|
+ glInterleavedArrays := GetProcAddress(libGL, 'glInterleavedArrays');
|
|
|
+ glShadeModel := GetProcAddress(libGL, 'glShadeModel');
|
|
|
+ glLightf := GetProcAddress(libGL, 'glLightf');
|
|
|
+ glLighti := GetProcAddress(libGL, 'glLighti');
|
|
|
+ glLightfv := GetProcAddress(libGL, 'glLightfv');
|
|
|
+ glLightiv := GetProcAddress(libGL, 'glLightiv');
|
|
|
+ glGetLightfv := GetProcAddress(libGL, 'glGetLightfv');
|
|
|
+ glGetLightiv := GetProcAddress(libGL, 'glGetLightiv');
|
|
|
+ glLightModelf := GetProcAddress(libGL, 'glLightModelf');
|
|
|
+ glLightModeli := GetProcAddress(libGL, 'glLightModeli');
|
|
|
+ glLightModelfv := GetProcAddress(libGL, 'glLightModelfv');
|
|
|
+ glLightModeliv := GetProcAddress(libGL, 'glLightModeliv');
|
|
|
+ glMaterialf := GetProcAddress(libGL, 'glMaterialf');
|
|
|
+ glMateriali := GetProcAddress(libGL, 'glMateriali');
|
|
|
+ glMaterialfv := GetProcAddress(libGL, 'glMaterialfv');
|
|
|
+ glMaterialiv := GetProcAddress(libGL, 'glMaterialiv');
|
|
|
+ glGetMaterialfv := GetProcAddress(libGL, 'glGetMaterialfv');
|
|
|
+ glGetMaterialiv := GetProcAddress(libGL, 'glGetMaterialiv');
|
|
|
+ glColorMaterial := GetProcAddress(libGL, 'glColorMaterial');
|
|
|
+ glPixelZoom := GetProcAddress(libGL, 'glPixelZoom');
|
|
|
+ glPixelStoref := GetProcAddress(libGL, 'glPixelStoref');
|
|
|
+ glPixelStorei := GetProcAddress(libGL, 'glPixelStorei');
|
|
|
+ glPixelTransferf := GetProcAddress(libGL, 'glPixelTransferf');
|
|
|
+ glPixelTransferi := GetProcAddress(libGL, 'glPixelTransferi');
|
|
|
+ glPixelMapfv := GetProcAddress(libGL, 'glPixelMapfv');
|
|
|
+ glPixelMapuiv := GetProcAddress(libGL, 'glPixelMapuiv');
|
|
|
+ glPixelMapusv := GetProcAddress(libGL, 'glPixelMapusv');
|
|
|
+ glGetPixelMapfv := GetProcAddress(libGL, 'glGetPixelMapfv');
|
|
|
+ glGetPixelMapuiv := GetProcAddress(libGL, 'glGetPixelMapuiv');
|
|
|
+ glGetPixelMapusv := GetProcAddress(libGL, 'glGetPixelMapusv');
|
|
|
+ glBitmap := GetProcAddress(libGL, 'glBitmap');
|
|
|
+ glReadPixels := GetProcAddress(libGL, 'glReadPixels');
|
|
|
+ glDrawPixels := GetProcAddress(libGL, 'glDrawPixels');
|
|
|
+ glCopyPixels := GetProcAddress(libGL, 'glCopyPixels');
|
|
|
+ glStencilFunc := GetProcAddress(libGL, 'glStencilFunc');
|
|
|
+ glStencilMask := GetProcAddress(libGL, 'glStencilMask');
|
|
|
+ glStencilOp := GetProcAddress(libGL, 'glStencilOp');
|
|
|
+ glClearStencil := GetProcAddress(libGL, 'glClearStencil');
|
|
|
+ glTexGend := GetProcAddress(libGL, 'glTexGend');
|
|
|
+ glTexGenf := GetProcAddress(libGL, 'glTexGenf');
|
|
|
+ glTexGeni := GetProcAddress(libGL, 'glTexGeni');
|
|
|
+ glTexGendv := GetProcAddress(libGL, 'glTexGendv');
|
|
|
+ glTexGenfv := GetProcAddress(libGL, 'glTexGenfv');
|
|
|
+ glTexGeniv := GetProcAddress(libGL, 'glTexGeniv');
|
|
|
+ glGetTexGendv := GetProcAddress(libGL, 'glGetTexGendv');
|
|
|
+ glGetTexGenfv := GetProcAddress(libGL, 'glGetTexGenfv');
|
|
|
+ glGetTexGeniv := GetProcAddress(libGL, 'glGetTexGeniv');
|
|
|
+ glTexEnvf := GetProcAddress(libGL, 'glTexEnvf');
|
|
|
+ glTexEnvi := GetProcAddress(libGL, 'glTexEnvi');
|
|
|
+ glTexEnvfv := GetProcAddress(libGL, 'glTexEnvfv');
|
|
|
+ glTexEnviv := GetProcAddress(libGL, 'glTexEnviv');
|
|
|
+ glGetTexEnvfv := GetProcAddress(libGL, 'glGetTexEnvfv');
|
|
|
+ glGetTexEnviv := GetProcAddress(libGL, 'glGetTexEnviv');
|
|
|
+ glTexParameterf := GetProcAddress(libGL, 'glTexParameterf');
|
|
|
+ glTexParameteri := GetProcAddress(libGL, 'glTexParameteri');
|
|
|
+ glTexParameterfv := GetProcAddress(libGL, 'glTexParameterfv');
|
|
|
+ glTexParameteriv := GetProcAddress(libGL, 'glTexParameteriv');
|
|
|
+ glGetTexParameterfv := GetProcAddress(libGL, 'glGetTexParameterfv');
|
|
|
+ glGetTexParameteriv := GetProcAddress(libGL, 'glGetTexParameteriv');
|
|
|
+ glGetTexLevelParameterfv := GetProcAddress(libGL, 'glGetTexLevelParameterfv');
|
|
|
+ glGetTexLevelParameteriv := GetProcAddress(libGL, 'glGetTexLevelParameteriv');
|
|
|
+ glTexImage1D := GetProcAddress(libGL, 'glTexImage1D');
|
|
|
+ glTexImage2D := GetProcAddress(libGL, 'glTexImage2D');
|
|
|
+ glGetTexImage := GetProcAddress(libGL, 'glGetTexImage');
|
|
|
+ glGenTextures := GetProcAddress(libGL, 'glGenTextures');
|
|
|
+ glDeleteTextures := GetProcAddress(libGL, 'glDeleteTextures');
|
|
|
+ glBindTexture := GetProcAddress(libGL, 'glBindTexture');
|
|
|
+ glPrioritizeTextures := GetProcAddress(libGL, 'glPrioritizeTextures');
|
|
|
+ glAreTexturesResident := GetProcAddress(libGL, 'glAreTexturesResident');
|
|
|
+ glIsTexture := GetProcAddress(libGL, 'glIsTexture');
|
|
|
+ glTexSubImage1D := GetProcAddress(libGL, 'glTexSubImage1D');
|
|
|
+ glTexSubImage2D := GetProcAddress(libGL, 'glTexSubImage2D');
|
|
|
+ glCopyTexImage1D := GetProcAddress(libGL, 'glCopyTexImage1D');
|
|
|
+ glCopyTexImage2D := GetProcAddress(libGL, 'glCopyTexImage2D');
|
|
|
+ glCopyTexSubImage1D := GetProcAddress(libGL, 'glCopyTexSubImage1D');
|
|
|
+ glCopyTexSubImage2D := GetProcAddress(libGL, 'glCopyTexSubImage2D');
|
|
|
+ glMap1d := GetProcAddress(libGL, 'glMap1d');
|
|
|
+ glMap1f := GetProcAddress(libGL, 'glMap1f');
|
|
|
+ glMap2d := GetProcAddress(libGL, 'glMap2d');
|
|
|
+ glMap2f := GetProcAddress(libGL, 'glMap2f');
|
|
|
+ glGetMapdv := GetProcAddress(libGL, 'glGetMapdv');
|
|
|
+ glGetMapfv := GetProcAddress(libGL, 'glGetMapfv');
|
|
|
+ glGetMapiv := GetProcAddress(libGL, 'glGetMapiv');
|
|
|
+ glEvalCoord1d := GetProcAddress(libGL, 'glEvalCoord1d');
|
|
|
+ glEvalCoord1f := GetProcAddress(libGL, 'glEvalCoord1f');
|
|
|
+ glEvalCoord1dv := GetProcAddress(libGL, 'glEvalCoord1dv');
|
|
|
+ glEvalCoord1fv := GetProcAddress(libGL, 'glEvalCoord1fv');
|
|
|
+ glEvalCoord2d := GetProcAddress(libGL, 'glEvalCoord2d');
|
|
|
+ glEvalCoord2f := GetProcAddress(libGL, 'glEvalCoord2f');
|
|
|
+ glEvalCoord2dv := GetProcAddress(libGL, 'glEvalCoord2dv');
|
|
|
+ glEvalCoord2fv := GetProcAddress(libGL, 'glEvalCoord2fv');
|
|
|
+ glMapGrid1d := GetProcAddress(libGL, 'glMapGrid1d');
|
|
|
+ glMapGrid1f := GetProcAddress(libGL, 'glMapGrid1f');
|
|
|
+ glMapGrid2d := GetProcAddress(libGL, 'glMapGrid2d');
|
|
|
+ glMapGrid2f := GetProcAddress(libGL, 'glMapGrid2f');
|
|
|
+ glEvalPoint1 := GetProcAddress(libGL, 'glEvalPoint1');
|
|
|
+ glEvalPoint2 := GetProcAddress(libGL, 'glEvalPoint2');
|
|
|
+ glEvalMesh1 := GetProcAddress(libGL, 'glEvalMesh1');
|
|
|
+ glEvalMesh2 := GetProcAddress(libGL, 'glEvalMesh2');
|
|
|
+ glFogf := GetProcAddress(libGL, 'glFogf');
|
|
|
+ glFogi := GetProcAddress(libGL, 'glFogi');
|
|
|
+ glFogfv := GetProcAddress(libGL, 'glFogfv');
|
|
|
+ glFogiv := GetProcAddress(libGL, 'glFogiv');
|
|
|
+ glFeedbackBuffer := GetProcAddress(libGL, 'glFeedbackBuffer');
|
|
|
+ glPassThrough := GetProcAddress(libGL, 'glPassThrough');
|
|
|
+ glSelectBuffer := GetProcAddress(libGL, 'glSelectBuffer');
|
|
|
+ glInitNames := GetProcAddress(libGL, 'glInitNames');
|
|
|
+ glLoadName := GetProcAddress(libGL, 'glLoadName');
|
|
|
+ glPushName := GetProcAddress(libGL, 'glPushName');
|
|
|
+ glPopName := GetProcAddress(libGL, 'glPopName');
|
|
|
+
|
|
|
+ GLInitialized := True;
|
|
|
+ Result := True;
|
|
|
+end;
|
|
|
+
|
|
|
+function InitGLUFromLibrary(libname: PChar): Boolean;
|
|
|
+begin
|
|
|
+ Result := False;
|
|
|
+ libGLU := LoadLibrary(libname);
|
|
|
+ if libGLU = 0 then exit;
|
|
|
+
|
|
|
+ gluLookAt := GetProcAddress(libGLU, 'gluLookAt');
|
|
|
+ gluOrtho2D := GetProcAddress(libGLU, 'gluOrtho2D');
|
|
|
+ gluPerspective := GetProcAddress(libGLU, 'gluPerspective');
|
|
|
+ gluPickMatrix := GetProcAddress(libGLU, 'gluPickMatrix');
|
|
|
+ gluProject := GetProcAddress(libGLU, 'gluProject');
|
|
|
+ gluUnProject := GetProcAddress(libGLU, 'gluUnProject');
|
|
|
+ gluErrorString := GetProcAddress(libGLU, 'gluErrorString');
|
|
|
+ gluScaleImage := GetProcAddress(libGLU, 'gluScaleImage');
|
|
|
+ gluBuild1DMipmaps := GetProcAddress(libGLU, 'gluBuild1DMipmaps');
|
|
|
+ gluBuild2DMipmaps := GetProcAddress(libGLU, 'gluBuild2DMipmaps');
|
|
|
+ gluNewQuadric := GetProcAddress(libGLU, 'gluNewQuadric');
|
|
|
+ gluDeleteQuadric := GetProcAddress(libGLU, 'gluDeleteQuadric');
|
|
|
+ gluQuadricDrawStyle := GetProcAddress(libGLU, 'gluQuadricDrawStyle');
|
|
|
+ gluQuadricOrientation := GetProcAddress(libGLU, 'gluQuadricOrientation');
|
|
|
+ gluQuadricNormals := GetProcAddress(libGLU, 'gluQuadricNormals');
|
|
|
+ gluQuadricTexture := GetProcAddress(libGLU, 'gluQuadricTexture');
|
|
|
+ gluQuadricCallback := GetProcAddress(libGLU, 'gluQuadricCallback');
|
|
|
+ gluCylinder := GetProcAddress(libGLU, 'gluCylinder');
|
|
|
+ gluSphere := GetProcAddress(libGLU, 'gluSphere');
|
|
|
+ gluDisk := GetProcAddress(libGLU, 'gluDisk');
|
|
|
+ gluPartialDisk := GetProcAddress(libGLU, 'gluPartialDisk');
|
|
|
+ gluNewNurbsRenderer := GetProcAddress(libGLU, 'gluNewNurbsRenderer');
|
|
|
+ gluDeleteNurbsRenderer := GetProcAddress(libGLU, 'gluDeleteNurbsRenderer');
|
|
|
+ gluLoadSamplingMatrices := GetProcAddress(libGLU, 'gluLoadSamplingMatrices');
|
|
|
+ gluNurbsProperty := GetProcAddress(libGLU, 'gluNurbsProperty');
|
|
|
+ gluGetNurbsProperty := GetProcAddress(libGLU, 'gluGetNurbsProperty');
|
|
|
+ gluBeginCurve := GetProcAddress(libGLU, 'gluBeginCurve');
|
|
|
+ gluEndCurve := GetProcAddress(libGLU, 'gluEndCurve');
|
|
|
+ gluNurbsCurve := GetProcAddress(libGLU, 'gluNurbsCurve');
|
|
|
+ gluBeginSurface := GetProcAddress(libGLU, 'gluBeginSurface');
|
|
|
+ gluEndSurface := GetProcAddress(libGLU, 'gluEndSurface');
|
|
|
+ gluNurbsSurface := GetProcAddress(libGLU, 'gluNurbsSurface');
|
|
|
+ gluBeginTrim := GetProcAddress(libGLU, 'gluBeginTrim');
|
|
|
+ gluEndTrim := GetProcAddress(libGLU, 'gluEndTrim');
|
|
|
+ gluPwlCurve := GetProcAddress(libGLU, 'gluPwlCurve');
|
|
|
+ gluNurbsCallback := GetProcAddress(libGLU, 'gluNurbsCallback');
|
|
|
+ gluNewTess := GetProcAddress(libGLU, 'gluNewTess');
|
|
|
+ gluTessCallback := GetProcAddress(libGLU, 'gluTessCallback');
|
|
|
+ gluDeleteTess := GetProcAddress(libGLU, 'gluDeleteTess');
|
|
|
+ gluBeginPolygon := GetProcAddress(libGLU, 'gluBeginPolygon');
|
|
|
+ gluEndPolygon := GetProcAddress(libGLU, 'gluEndPolygon');
|
|
|
+ gluNextContour := GetProcAddress(libGLU, 'gluNextContour');
|
|
|
+ gluTessVertex := GetProcAddress(libGLU, 'gluTessVertex');
|
|
|
+ gluGetString := GetProcAddress(libGLU, 'gluGetString');
|
|
|
+
|
|
|
+ GLUInitialized := True;
|
|
|
+ Result := True;
|
|
|
+end;
|
|
|
+
|
|
|
+
|
|
|
+{$IFDEF HasGLX}
|
|
|
+
|
|
|
+function InitGLX: Boolean;
|
|
|
+begin
|
|
|
+ Result := False;
|
|
|
+ if libGL = 0 then exit;
|
|
|
+
|
|
|
+ glXQueryVersion := GetProcAddress(libGL, 'glXQueryVersion');
|
|
|
+ if @glXQueryVersion = nil then exit;
|
|
|
+
|
|
|
+ glXChooseVisual := GetProcAddress(libGL, 'glXChooseVisual');
|
|
|
+ glXCreateContext := GetProcAddress(libGL, 'glXCreateContext');
|
|
|
+ glXDestroyContext := GetProcAddress(libGL, 'glXDestroyContext');
|
|
|
+ glXMakeCurrent := GetProcAddress(libGL, 'glXMakeCurrent');
|
|
|
+ glXCopyContext := GetProcAddress(libGL, 'glXCopyContext');
|
|
|
+ glXSwapBuffers := GetProcAddress(libGL, 'glXSwapBuffers');
|
|
|
+ glXCreateGLXPixmap := GetProcAddress(libGL, 'glXCreateGLXPixmap');
|
|
|
+ glXDestroyGLXPixmap := GetProcAddress(libGL, 'glXDestroyGLXPixmap');
|
|
|
+ glXQueryExtension := GetProcAddress(libGL, 'glXQueryExtension');
|
|
|
+
|
|
|
+ glXIsDirect := GetProcAddress(libGL, 'glXIsDirect');
|
|
|
+ glXGetConfig := GetProcAddress(libGL, 'glXGetConfig');
|
|
|
+ glXGetCurrentContext := GetProcAddress(libGL, 'glXGetCurrentContext');
|
|
|
+ glXGetCurrentDrawable := GetProcAddress(libGL, 'glXGetCurrentDrawable');
|
|
|
+ glXWaitGL := GetProcAddress(libGL, 'glXWaitGL');
|
|
|
+ glXWaitX := GetProcAddress(libGL, 'glXWaitX');
|
|
|
+ glXUseXFont := GetProcAddress(libGL, 'glXUseXFont');
|
|
|
+ glXQueryExtensionsString := GetProcAddress(libGL, 'glXQueryExtensionsString');
|
|
|
+ glXQueryServerString := GetProcAddress(libGL, 'glXQueryServerString');
|
|
|
+ glXGetClientString := GetProcAddress(libGL, 'glXGetClientString');
|
|
|
+ glXCreateGLXPixmapMESA := GetProcAddress(libGL, 'glXCreateGLXPixmapMESA');
|
|
|
+ glXReleaseBufferMESA := GetProcAddress(libGL, 'glXReleaseBufferMESA');
|
|
|
+ glXCopySubBufferMESA := GetProcAddress(libGL, 'glXCopySubBufferMESA');
|
|
|
+ glXGetVideoSyncSGI := GetProcAddress(libGL, 'glXGetVideoSyncSGI');
|
|
|
+ glXWaitVideoSyncSGI := GetProcAddress(libGL, 'glXWaitVideoSyncSGI');
|
|
|
+
|
|
|
+ GLXInitialized := True;
|
|
|
+ Result := True;
|
|
|
+end;
|
|
|
+
|
|
|
+{$ENDIF IFDEF HasGLX}
|
|
|
+
|
|
|
+
|
|
|
+function InitGL: Boolean;
|
|
|
+begin
|
|
|
+{$IFDEF Win32}
|
|
|
+ Result := InitGLFromLibrary('opengl32.dll');
|
|
|
+{$ELSE}
|
|
|
+ {$IFDEF Linux}
|
|
|
+ Result := InitGLFromLibrary('libGL.so') or InitGLFromLibrary('libMesaGL.so');
|
|
|
+ {$ELSE}
|
|
|
+ {$ERROR Unsupported platform}
|
|
|
+ {$ENDIF}
|
|
|
+{$ENDIF}
|
|
|
+end;
|
|
|
+
|
|
|
+function InitGLU: Boolean;
|
|
|
+begin
|
|
|
+{$IFDEF Win32}
|
|
|
+ Result := InitGLUFromLibrary('glu32.dll');
|
|
|
+{$ELSE}
|
|
|
+ {$IFDEF Linux}
|
|
|
+ Result := InitGLUFromLibrary('libGLU.so') or InitGLUFromLibrary('libMesaGLU.so');
|
|
|
+ {$ELSE}
|
|
|
+ {$ERROR Unsupported platform}
|
|
|
+ {$ENDIF}
|
|
|
+{$ENDIF}
|
|
|
+end;
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+finalization
|
|
|
+ if libGL <> 0 then FreeLibrary(libGL);
|
|
|
+ if libGLU <> 0 then FreeLibrary(libGLU);
|
|
|
+end.
|
|
|
+
|
|
|
+
|
|
|
+{
|
|
|
+ $Log$
|
|
|
+ Revision 1.1 1999-11-28 17:55:23 sg
|
|
|
+ * Added new unit generation tools and auto-generated GL units for Linux
|
|
|
+
|
|
|
+ Revision 1.1 1999/11/10 14:15:33 sg
|
|
|
+ * Added to CVS
|
|
|
+
|
|
|
+}
|