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- #define ZGL_IMPORT
- #include <memory.h>
- #include "zglHeader.h"
- zglPFont fntMain;
- char resource[256];
- char* GetResource( char* FileName )
- {
- #ifndef __MACOSX__
- sprintf_s( resource, "../data/%s", FileName );
- return resource;
- #else
- return FileName;
- #endif
- }
- void Init()
- {
- // RU: Загружаем данные о шрифте.
- // EN: Load the font.
- fntMain = font_LoadFromFile( GetResource( "font.zfi" ) );
- // RU: Если же текстуры именуются без использования маски вида "$(имя_шрифта)FontName-page$(номер).$(расширение)", то загрузку можно произвести следующим образом(для png):
- // EN: If textures were named without special mask - "$(font_name)-page$(number).$(extension)", then use this method to load them(for png):
- //for ( int i = 0; i < fntMain.Count.Pages; i++ )
- //{
- // char texture[32];
- // sprintf_s( texture, "font-page%i.png", i );
- // fntMain->Pages[ i ] = tex_LoadFromFile( GetResource( texture ), TEX_NO_COLORKEY, TEX_DEFAULT_2D );
- //}
- }
- void Draw()
- {
- zglTRect r;
- char str[256];
- batch2d_Begin();
- // RU: ZenGL работает исключительно с кодировкой UTF-8, поэтому весь текст должен быть в UTF-8.
- // EN: ZenGL works only with UTF-8 encoding, so all text should be encoded with UTF-8.
- text_Draw( fntMain, 400, 25, "String with center alignment", TEXT_HALIGN_CENTER );
- text_DrawEx( fntMain, 400, 65, 2, 0, "Scaling", 255, 0xFFFFFF, TEXT_HALIGN_CENTER );
- fx2d_SetVCA( 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFFFF, 255, 255, 255, 255 );
- text_Draw( fntMain, 400, 125, "Gradient color for every symbol", TEXT_FX_VCA | TEXT_HALIGN_CENTER );
- r.X = 0;
- r.Y = 300 - 128;
- r.W = 192;
- r.H = 256;
- text_DrawInRect( fntMain, r, "Simple text rendering in rectangle", 0 );
- pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 );
- r.X = 800 - 192;
- r.Y = 300 - 128;
- r.W = 192;
- r.H = 256;
- text_DrawInRect( fntMain, r, "Text rendering using horizontal right alignment and vertical bottom alignment", TEXT_HALIGN_RIGHT | TEXT_VALIGN_BOTTOM );
- pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 );
- r.X = 400 - 192;
- r.Y = 300 - 128;
- r.W = 384;
- r.H = 256;
- text_DrawInRect( fntMain, r, "This text uses justify alignment and centered vertically. Text which doesn't fit inside the rectangle will be cropped.", TEXT_HALIGN_JUSTIFY | TEXT_VALIGN_CENTER );
- pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 );
- r.X = 400 - 320;
- r.Y = 300 + 160;
- r.W = 640;
- r.H = 128;
- text_DrawInRect( fntMain, r, "For starting new line LF symbol can be used\ncode of which is equal to 10 and named in Unicode as \"Line Feed\"", TEXT_HALIGN_CENTER | TEXT_VALIGN_CENTER );
- pr2d_Rect( r.X, r.Y, r.W, r.H, 0xFF0000, 255, 0 );
- // RU: Выводим количество FPS в правом углу, используя text_GetWidth.
- // EN: Render frames per second in the top right corner using text_GetWidth.
- sprintf_s( str, "FPS: %i", (int)zgl_Get( RENDER_FPS ) );
- text_Draw( fntMain, 800 - text_GetWidth( fntMain, str, 0 ), 0, str, 0 );
- batch2d_End();
- }
- void Timer()
- {
- if ( key_Press( K_ESCAPE ) ) zgl_Exit();
- key_ClearState();
- }
- int main()
- {
- if ( !zglLoad( libZenGL ) ) return 0;
- timer_Add( (void*)&Timer, 16, FALSE, NULL );
- zgl_Reg( SYS_LOAD, (void*)&Init );
- zgl_Reg( SYS_DRAW, (void*)&Draw );
- wnd_SetCaption( "06 - Text" );
- wnd_ShowCursor( TRUE );
- scr_SetOptions( 800, 600, REFRESH_MAXIMUM, FALSE, FALSE );
- zgl_Init( 0, 0 );
- zglFree();
- return 0;
- }
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