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+library demo08;
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+
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+{$I zglCustomConfig.cfg}
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+
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+uses
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+ zgl_application,
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+ zgl_file,
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+ zgl_screen,
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+ zgl_window,
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+ zgl_timers,
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+ zgl_touch,
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+ zgl_mouse,
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+ zgl_render_2d,
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+ zgl_fx,
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+ zgl_textures,
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+ zgl_textures_png,
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+ zgl_sprite_2d,
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+ zgl_sengine_2d,
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+ zgl_primitives_2d,
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+ zgl_font,
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+ zgl_text,
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+ zgl_types,
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+ zgl_utils
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+ {$IfNDef OLD_METHODS}
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+ , gegl_color
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+ {$EndIf}
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+ ;
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+
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+type
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+ zglPMikuSprite = ^zglTMikuSprite;
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+ zglTMikuSprite = record
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+ // RU: Обязательная часть нового типа спрайта.
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+ // EN: New type should start with this.
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+ Sprite : zglTSprite2D;
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+
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+ // RU: Новые параметры.
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+ // EN: New params.
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+ Speed : zglTPoint2D;
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+ end;
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+
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+var
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+ dirRes : UTF8String = 'assets/';
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+ fntMain : LongWord;
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+ texLogo : zglPTexture;
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+ texMiku : zglPTexture;
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+ time : Integer;
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+ sengine2d : zglTSEngine2D;
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+ TimeStart : LongWord;
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+ TimeMiku : LongWord;
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+
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+ newColor : LongWord;
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+ correctColor: LongWord;
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+
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+// Miku
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+procedure MikuInit( var Miku : zglTMikuSprite );
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+begin
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+ with Miku, Miku.Sprite do
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+ begin
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+ X := 800 + random( 800 );
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+ Y := random( 600 - 128 );
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+
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+ // RU: Задаем скорость движения.
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+ // EN: Set the moving speed.
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+ Speed.X := -random( 10 ) / 5 - 0.5;
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+ Speed.Y := ( random( 10 ) - 5 ) / 5;
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+ end;
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+end;
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+
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+procedure MikuDraw( var Miku : zglTMikuSprite );
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+begin
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+ with Miku.Sprite do
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+ asprite2d_Draw( Texture, X, Y, W, H, Angle, Round( Frame ), Alpha, FxFlags );
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+end;
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+
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+procedure MikuProc( var Miku : zglTMikuSprite );
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+begin
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+ with Miku, Miku.Sprite do
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+ begin
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+ X := X + Speed.X;
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+ Y := Y + Speed.Y;
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+ Frame := Frame + ( abs( speed.X ) + abs( speed.Y ) ) / 25;
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+ if Frame > 8 Then
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+ Frame := 1;
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+
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+ // RU: Если спрайт выходит за пределы по X, сразу же удаляем его.
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+ // EN: Delete the sprite if it goes beyond X.
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+ if X < -128 Then sengine2d_DelSprite( ID );
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+
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+ // RU: Если спрайт выходит за пределы по Y, ставим его в очередь на удаление.
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+ // EN: Add sprite to queue for delete if it goes beyond Y.
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+ if Y < -128 Then Destroy := TRUE;
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+ if Y > 600 Then Destroy := TRUE;
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+ end;
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+end;
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+
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+procedure MikuFree( var Miku : zglTMikuSprite );
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+begin
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+end;
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+
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+// RU: Добавить 100 спрайтов.
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+// EN: Add 100 sprites.
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+procedure AddMiku;
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+ var
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+ i : Integer;
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+begin
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+ // RU: При добавлении спрайта в менеджер спрайтов указывается текстура, слой(положение по Z) и указатели на основные функции - Инициализация, Рендер, Обработка и Уничтожение.
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+ // EN: For adding sprite to sprite engine must be set next parameters: texture, layer(Z-coordinate) and pointers to Initialization, Render, Process and Destroy functions.
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+ for i := 1 to 100 do
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+ sengine2d_AddCustom( texMiku, SizeOf( zglTMikuSprite ), random( 10 ), @MikuInit, @MikuDraw, @MikuProc, @MikuFree );
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+end;
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+
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+// RU: Удалить 100 спрайтов.
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+// EN: Delete 100 sprites.
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+procedure DelMiku;
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+ var
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+ i : Integer;
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+begin
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+ // RU: Удалим 100 спрайтов со случайным ID.
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+ // EN: Delete 100 sprites with random ID.
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+ for i := 1 to 100 do
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+ sengine2d_DelSprite( random( sengine2d.Count ) );
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+end;
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+
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+procedure Init;
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+begin
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+ zgl_Enable( CORRECT_RESOLUTION );
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+ scr_CorrectResolution( 800, 600 );
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+
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+ file_OpenArchive( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
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+
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+ texLogo := tex_LoadFromFile( dirRes + 'zengl.png' );
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+
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+ texMiku := tex_LoadFromFile( dirRes + 'miku.png' );
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+ tex_SetFrameSize( texMiku, 128, 128 );
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+
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+ // RU: Устанавливаем текущим менеджером спрайтов свой.
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+ // EN: Set own sprite engine as current.
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+ sengine2d_Set( @sengine2d );
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+
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+ // RU: Создадим 1000 спрайтов Miku-chan :)
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+ // EN: Create 1000 sprites of Miku-chan :)
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+// for i := 0 to 9 do
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+// AddMiku();
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+
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+ fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
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+
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+ file_CloseArchive();
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+ setFontTextScale(15, fntMain);
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+
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+ newColor := Color_FindOrAdd($80A080FF - 55);
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+ correctColor := Color_FindOrAdd($AFAFAFFF);
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+end;
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+
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+procedure Draw;
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+var
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+ i: LongWord;
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+begin
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+ batch2d_Begin();
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+ // RU: Рисуем все спрайты находящиеся в текущем спрайтовом менеджере.
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+ // EN: Render all sprites contained in current sprite engine.
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+ if time > 255 Then
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+ sengine2d_Draw();
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+
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+ if time <= 255 Then
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+ ssprite2d_Draw( texLogo, 400 - 256, 300 - 128, 512, 256, 0, time )
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+ else
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+ if time < 510 Then
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+ begin
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+ i := Get_Color(correctColor);
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+ pr2d_Rect( 0, 0, 800, 600, {$IfDef OLD_METHODS}$AFAFAF, 510 - time,{$Else}correctColor,{$EndIf} PR2D_FILL );
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+ dec(i);
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+ if i < $AFAFAF00 then
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+ i := $AFAFAF00;
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+ Correct_Color(correctColor, i);
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+ ssprite2d_Draw( texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time );
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+ end;
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+
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+ if time > 255 Then
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+ begin
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+ pr2d_Rect( 0, 0, 256, 100, {$IfDef OLD_METHODS} $80A080, 200,{$Else}newColor,{$EndIf} PR2D_FILL );
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+ text_Draw( fntMain, 0, 0, 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) ) );
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+ text_Draw( fntMain, 0, 20, 'Sprites: ' + u_IntToStr( sengine2d.Count ) );
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+ text_Draw( fntMain, 0, 40, 'Tap at the top - Add Miku' );
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+ text_Draw( fntMain, 0, 60, 'Tap at the bottom - Delete Miku' );
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+ text_Draw( fntMain, 0, 80, 'Double tap the clear all');
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+ end;
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+ batch2d_End();
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+end;
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+
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+procedure Timer;
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+begin
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+ INC( time, 2 );
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+
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+ // RU: Выполняем обработку всех спрайтов в текущем спрайтовом менеджере.
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+ // EN: Process all sprites contained in current sprite engine.
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+ sengine2d_Proc();
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+end;
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+
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+procedure KeyMouseEvents;
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+begin
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+ // RU: По двойному тапу очистить все спрайты.
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+ // EN: Delete all sprites if there was double tap.
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+// if mouseBDblClick(M_BLEFT) then
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+ if touch_DoubleDown(0) then
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+ sengine2d_ClearAll()
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+ else
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+ begin
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+ if touch_Down( 0 ) Then
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+ begin
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+ if touch_Y( 0 ) < 300 Then
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+ AddMiku()
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+ else
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+ DelMiku();
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+ end;
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+ end;
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+end;
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+
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+procedure Restore;
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+begin
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+ file_OpenArchive( PAnsiChar( zgl_Get( DIRECTORY_APPLICATION ) ) );
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+
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+ tex_RestoreFromFile( texLogo, dirRes + 'zengl.png' );
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+ tex_RestoreFromFile( texMiku, dirRes + 'miku.png' );
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+
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+ font_RestoreFromFile( fntMain, dirRes + 'font.zfi' );
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+
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+ file_CloseArchive();
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+end;
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+
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+procedure Quit;
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+begin
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+ // RU: Очищаем память от созданных спрайтов.
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+ // EN: Free allocated memory for sprites.
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+ sengine2d_Set( @sengine2d );
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+ sengine2d_ClearAll();
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+end;
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+
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+procedure Java_zengl_android_ZenGL_Main( var env; var thiz ); cdecl;
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+begin
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+ randomize();
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+
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+ TimeStart := timer_Add( @Timer, 16, t_Start );
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+ TimeMiku := timer_Add( @AddMiku, 2000, t_SleepToStart, 7 );
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+
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+ zgl_SetEventsInterval(16);
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+ zgl_Reg(SYS_EVENTS, @KeyMouseEvents);
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+ zgl_Reg( SYS_LOAD, @Init );
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+ zgl_Reg( SYS_DRAW, @Draw );
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+ zgl_Reg( SYS_ANDROID_RESTORE, @Restore );
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+ zgl_Reg( SYS_EXIT, @Quit );
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+
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+ scr_SetOptions();
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+end;
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+
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+exports
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+ Java_zengl_android_ZenGL_Main,
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+ {$I android_export.inc}
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+End.
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