Procházet zdrojové kódy

testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED

Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
Eric Wasylishen před 3 roky
rodič
revize
2830895740
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      test/testgles2.c

+ 1 - 1
test/testgles2.c

@@ -454,7 +454,7 @@ void loop()
         switch (event.type) {
         case SDL_WINDOWEVENT:
             switch (event.window.event) {
-                case SDL_WINDOWEVENT_RESIZED:
+                case SDL_WINDOWEVENT_SIZE_CHANGED:
                     for (i = 0; i < state->num_windows; ++i) {
                         if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
                             int w, h;