Pārlūkot izejas kodu

testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED

Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
Eric Wasylishen 3 gadi atpakaļ
vecāks
revīzija
2830895740
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      test/testgles2.c

+ 1 - 1
test/testgles2.c

@@ -454,7 +454,7 @@ void loop()
         switch (event.type) {
         case SDL_WINDOWEVENT:
             switch (event.window.event) {
-                case SDL_WINDOWEVENT_RESIZED:
+                case SDL_WINDOWEVENT_SIZE_CHANGED:
                     for (i = 0; i < state->num_windows; ++i) {
                         if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
                             int w, h;