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@@ -0,0 +1,1064 @@
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+#include <stdlib.h>
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+
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+#ifdef __EMSCRIPTEN__
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+#include <emscripten/emscripten.h>
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+#endif
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+
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+#include <SDL3/SDL_test.h>
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+#include <SDL3/SDL_test_common.h>
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+#include <SDL3/SDL_main.h>
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+#include "testutils.h"
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+
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+#define POOF_LIFETIME 250
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+
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+typedef struct Texture
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+{
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+ SDL_Texture *texture;
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+ float w;
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+ float h;
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+} Texture;
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+
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+typedef enum ThingType
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+{
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+ THING_NULL,
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+ THING_PHYSDEV,
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+ THING_PHYSDEV_CAPTURE,
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+ THING_LOGDEV,
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+ THING_LOGDEV_CAPTURE,
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+ THING_TRASHCAN,
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+ THING_STREAM,
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+ THING_POOF,
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+ THING_WAV
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+} ThingType;
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+
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+
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+typedef struct Thing Thing;
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+
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+struct Thing
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+{
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+ ThingType what;
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+
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+ union {
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+ struct {
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+ SDL_AudioDeviceID devid;
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+ SDL_bool iscapture;
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+ SDL_AudioSpec spec;
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+ char *name;
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+ } physdev;
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+ struct {
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+ SDL_AudioDeviceID devid;
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+ SDL_bool iscapture;
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+ SDL_AudioSpec spec;
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+ Thing *physdev;
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+ } logdev;
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+ struct {
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+ SDL_AudioSpec spec;
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+ Uint8 *buf;
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+ Uint32 buflen;
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+ } wav;
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+ struct {
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+ float startw;
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+ float starth;
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+ float centerx;
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+ float centery;
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+ } poof;
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+ struct {
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+ SDL_AudioStream *stream;
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+ int total_ticks;
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+ Uint64 next_level_update;
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+ Uint8 levels[5];
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+ } stream;
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+ } data;
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+
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+ Thing *line_connected_to;
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+ char *titlebar;
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+ SDL_FRect rect;
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+ float z;
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+ Uint8 r, g, b, a;
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+ float progress;
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+ float scale;
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+ Uint64 createticks;
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+ Texture *texture;
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+ const ThingType *can_be_dropped_onto;
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+
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+ void (*ontick)(Thing *thing, Uint64 now);
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+ void (*ondrag)(Thing *thing, int button, float x, float y);
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+ void (*ondrop)(Thing *thing, int button, float x, float y);
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+ void (*ondraw)(Thing *thing, SDL_Renderer *renderer);
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+
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+ Thing *prev;
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+ Thing *next;
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+};
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+
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+
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+static Uint64 app_ready_ticks = 0;
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+static int done = 0;
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+static SDLTest_CommonState *state = NULL;
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+
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+static Thing *things = NULL;
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+static char *current_titlebar = NULL;
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+
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+static Thing *droppable_highlighted_thing = NULL;
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+static Thing *dragging_thing = NULL;
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+static int dragging_button = -1;
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+
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+static Texture *physdev_texture = NULL;
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+static Texture *logdev_texture = NULL;
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+static Texture *audio_texture = NULL;
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+static Texture *trashcan_texture = NULL;
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+static Texture *soundboard_texture = NULL;
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+static Texture *soundboard_levels_texture = NULL;
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+
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+static void DestroyTexture(Texture *tex);
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+
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+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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+static void Quit(int rc)
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+{
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+ DestroyTexture(physdev_texture);
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+ DestroyTexture(logdev_texture);
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+ DestroyTexture(audio_texture);
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+ DestroyTexture(trashcan_texture);
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+ DestroyTexture(soundboard_texture);
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+ DestroyTexture(soundboard_levels_texture);
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+ SDLTest_CommonQuit(state);
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+ /* Let 'main()' return normally */
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+ if (rc != 0) {
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+ exit(rc);
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+ }
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+}
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+
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+static char *xstrdup(const char *str)
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+{
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+ char *ptr = SDL_strdup(str);
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+ if (!ptr) {
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+ SDL_Log("Out of memory!");
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+ Quit(1);
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+ }
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+ return ptr;
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+}
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+
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+static void *xalloc(const size_t len)
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+{
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+ void *ptr = SDL_calloc(1, len);
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+ if (!ptr) {
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+ SDL_Log("Out of memory!");
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+ Quit(1);
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+ }
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+ return ptr;
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+}
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+
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+
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+static void SetTitleBar(const char *fmt, ...)
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+{
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+ char *newstr = NULL;
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+ va_list ap;
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+ va_start(ap, fmt);
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+ SDL_vasprintf(&newstr, fmt, ap);
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+ va_end(ap);
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+
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+ if (newstr && (!current_titlebar || (SDL_strcmp(current_titlebar, newstr) != 0))) {
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+ SDL_SetWindowTitle(state->windows[0], newstr);
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+ SDL_free(current_titlebar);
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+ current_titlebar = newstr;
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+ } else {
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+ SDL_free(newstr);
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+ }
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+}
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+
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+static void SetDefaultTitleBar(void)
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+{
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+ SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver());
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+}
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+
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+static Thing *FindThingAtPoint(const float x, const float y)
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+{
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+ const SDL_FPoint pt = { x, y };
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+ Thing *retval = NULL;
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+ Thing *i;
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+ for (i = things; i != NULL; i = i->next) {
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+ if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
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+ retval = i; /* keep going, though, because things drawn on top are later in the list. */
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+ }
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+ }
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+ return retval;
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+}
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+
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+static Thing *UpdateMouseOver(const float x, const float y)
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+{
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+ Thing *thing;
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+
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+ if (dragging_thing) {
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+ thing = dragging_thing;
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+ } else {
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+ thing = FindThingAtPoint(x, y);
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+ }
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+
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+ if (!thing) {
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+ SetDefaultTitleBar();
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+ } else if (thing->titlebar) {
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+ SetTitleBar("%s", thing->titlebar);
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+ }
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+
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+ return thing;
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+}
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+
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+static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, char *titlebar)
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+{
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+ Thing *last = NULL;
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+ Thing *i;
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+ Thing *thing;
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+
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+ thing = (Thing *) xalloc(sizeof (Thing));
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+ if ((w < 0) || (h < 0)) {
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+ SDL_assert(texture != NULL);
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+ if (w < 0) {
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+ w = texture->w;
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+ }
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+ if (h < 0) {
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+ h = texture->h;
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+ }
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+ }
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+
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+ thing->what = what;
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+ thing->rect.x = x;
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+ thing->rect.y = y;
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+ thing->rect.w = w;
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+ thing->rect.h = h;
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+ thing->z = z;
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+ thing->r = 255;
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+ thing->g = 255;
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+ thing->b = 255;
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+ thing->a = 255;
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+ thing->scale = 1.0f;
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+ thing->createticks = SDL_GetTicks();
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+ thing->texture = texture;
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+ thing->titlebar = titlebar;
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+
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+ /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
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+ if (things == NULL) {
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+ things = thing;
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+ return thing;
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+ }
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+
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+ for (i = things; i != NULL; i = i->next) {
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+ if (z > i->z) { /* insert here. */
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+ thing->next = i;
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+ thing->prev = i->prev;
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+
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+ SDL_assert(i->prev == last);
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+
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+ if (i->prev) {
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+ i->prev->next = thing;
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+ } else {
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+ SDL_assert(i == things);
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+ things = thing;
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+ }
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+ i->prev = thing;
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+ return thing;
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+ }
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+ last = i;
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+ }
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+
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+ if (last) {
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+ last->next = thing;
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+ thing->prev = last;
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+ }
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+ return thing;
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+}
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+
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+static void DestroyThing(Thing *thing)
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+{
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+ if (!thing) {
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+ return;
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+ }
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+
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+ switch (thing->what) {
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+ case THING_POOF: break;
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+ case THING_NULL: break;
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+ case THING_TRASHCAN: break;
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+ case THING_LOGDEV:
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+ case THING_LOGDEV_CAPTURE:
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+ SDL_CloseAudioDevice(thing->data.logdev.devid);
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+ break;
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+ case THING_PHYSDEV:
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+ case THING_PHYSDEV_CAPTURE:
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+ SDL_free(thing->data.physdev.name);
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+ break;
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+ case THING_WAV:
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+ SDL_free(thing->data.wav.buf);
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+ break;
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+ case THING_STREAM:
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+ SDL_DestroyAudioStream(thing->data.stream.stream);
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+ break;
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+ }
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+
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+ if (thing->prev) {
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+ thing->prev->next = thing->next;
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+ } else {
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+ SDL_assert(thing == things);
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+ things = thing->next;
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+ }
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+
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+ if (thing->next) {
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+ thing->next->prev = thing->prev;
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+ }
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+
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+ SDL_free(thing->titlebar);
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+ SDL_free(thing);
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+}
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+
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+static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
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+{
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+ SDL_FRect dst;
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+ SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect));
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+ if (thing->scale != 1.0f) {
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+ const float centerx = thing->rect.x + (thing->rect.w / 2);
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+ const float centery = thing->rect.y + (thing->rect.h / 2);
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+ SDL_assert(thing->texture != NULL);
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+ dst.w = thing->texture->w * thing->scale;
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+ dst.h = thing->texture->h * thing->scale;
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+ dst.x = centerx - (dst.w / 2);
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+ dst.y = centery - (dst.h / 2);
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+ }
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+
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+ if (thing->texture) {
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+ if (droppable_highlighted_thing == thing) {
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+ SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100);
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+ SDL_RenderFillRect(renderer, &dst);
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+ }
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+ SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
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+ SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst);
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+ } else {
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+ SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
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+ SDL_RenderFillRect(renderer, &dst);
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+ }
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+
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+ if (thing->ondraw) {
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+ thing->ondraw(thing, renderer);
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+ }
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+
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+ if (thing->progress > 0.0f) {
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+ SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f };
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+ r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress);
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+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
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+ SDL_RenderFillRect(renderer, &r);
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+ }
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+}
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+
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+static void DrawThings(SDL_Renderer *renderer)
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+{
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+ Thing *i;
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+
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+ /* draw connecting lines first, so they're behind everything else. */
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+ for (i = things; i && (i->z >= 0.0f); i = i->next) {
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+ Thing *dst = i->line_connected_to;
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+ if (dst) {
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+ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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+ SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2));
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+ }
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+ }
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+
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+ /* Draw the actual things. */
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+ for (i = things; i && (i->z >= 0.0f); i = i->next) {
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+ if (i != dragging_thing) {
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+ DrawOneThing(renderer, i);
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+ }
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+ }
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+
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+ if (dragging_thing) {
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+ DrawOneThing(renderer, dragging_thing); /* draw last so it's always on top. */
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+ }
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+}
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+
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+static void Draw(void)
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+{
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+ SDL_Renderer *renderer = state->renderers[0];
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+ SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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+ SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
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+ SDL_RenderClear(renderer);
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+ DrawThings(renderer);
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+ SDL_RenderPresent(renderer);
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+}
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+
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+static void RepositionRowOfThings(const ThingType what, const float y)
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+{
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+ int total_things = 0;
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+ float texw = 0.0f;
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+ float texh = 0.0f;
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+ Thing *i;
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+
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+ for (i = things; i != NULL; i = i->next) {
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+ if (i->what == what) {
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+ texw = i->rect.w;
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+ texh = i->rect.h;
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+ total_things++;
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+ }
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+ }
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+
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+ if (total_things > 0) {
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+ int w, h;
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+ SDL_GetWindowSize(state->windows[0], &w, &h);
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+ const float spacing = w / ((float) total_things);
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+ float x = (spacing - texw) / 2.0f;
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+ for (i = things; i != NULL; i = i->next) {
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+ if (i->what == what) {
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+ i->rect.x = x;
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+ i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh);
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+ x += spacing;
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+ }
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+ }
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+ }
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+}
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+
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+static const char *AudioFmtToString(const SDL_AudioFormat fmt)
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+{
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+ switch (fmt) {
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+ #define FMTCASE(x) case SDL_AUDIO_##x: return #x
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+ FMTCASE(U8);
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+ FMTCASE(S8);
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+ FMTCASE(S16LSB);
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+ FMTCASE(S16MSB);
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+ FMTCASE(S32LSB);
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+ FMTCASE(S32MSB);
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+ FMTCASE(F32LSB);
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+ FMTCASE(F32MSB);
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+ #undef FMTCASE
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+ }
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+ return "?";
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+}
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+
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+static const char *AudioChansToStr(const int channels)
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+{
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+ switch (channels) {
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+ case 1: return "mono";
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|
+ case 2: return "stereo";
|
|
|
+ case 3: return "2.1";
|
|
|
+ case 4: return "quad";
|
|
|
+ case 5: return "4.1";
|
|
|
+ case 6: return "5.1";
|
|
|
+ case 7: return "6.1";
|
|
|
+ case 8: return "7.1";
|
|
|
+ default: break;
|
|
|
+ }
|
|
|
+ return "?";
|
|
|
+}
|
|
|
+
|
|
|
+static void PoofThing_ondrag(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ dragging_thing = NULL; /* refuse to be dragged. */
|
|
|
+}
|
|
|
+
|
|
|
+static void PoofThing_ontick(Thing *thing, Uint64 now)
|
|
|
+{
|
|
|
+ const int lifetime = POOF_LIFETIME;
|
|
|
+ const int elasped = (int) (now - thing->createticks);
|
|
|
+ if (elasped > lifetime) {
|
|
|
+ DestroyThing(thing);
|
|
|
+ } else {
|
|
|
+ const float pct = ((float) elasped) / ((float) lifetime);
|
|
|
+ thing->a = (Uint8) (int) (255.0f - (pct * 255.0f));
|
|
|
+ thing->scale = 1.0f - pct; /* shrink to nothing! */
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *CreatePoofThing(Thing *poofing_thing)
|
|
|
+{
|
|
|
+ const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2);
|
|
|
+ const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
|
|
|
+ const float z = poofing_thing->z;
|
|
|
+ Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
|
|
|
+ thing->data.poof.startw = poofing_thing->rect.w;
|
|
|
+ thing->data.poof.starth = poofing_thing->rect.h;
|
|
|
+ thing->data.poof.centerx = centerx;
|
|
|
+ thing->data.poof.centery = centery;
|
|
|
+ thing->ontick = PoofThing_ontick;
|
|
|
+ thing->ondrag = PoofThing_ondrag;
|
|
|
+ return thing;
|
|
|
+}
|
|
|
+
|
|
|
+static void DestroyThingInPoof(Thing *thing)
|
|
|
+{
|
|
|
+ if (thing) {
|
|
|
+ if (thing->what != THING_POOF) {
|
|
|
+ CreatePoofThing(thing);
|
|
|
+ }
|
|
|
+ DestroyThing(thing);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+/* this poofs a thing and additionally poofs all things connected to the thing. */
|
|
|
+static void TrashThing(Thing *thing)
|
|
|
+{
|
|
|
+ Thing *i, *next;
|
|
|
+ for (i = things; i != NULL; i = next) {
|
|
|
+ next = i->next;
|
|
|
+ if (i->line_connected_to == thing) {
|
|
|
+ TrashThing(i);
|
|
|
+ next = things; /* start over in case this blew up the list. */
|
|
|
+ }
|
|
|
+ }
|
|
|
+ DestroyThingInPoof(thing);
|
|
|
+}
|
|
|
+
|
|
|
+static void StreamThing_ontick(Thing *thing, Uint64 now)
|
|
|
+{
|
|
|
+ if (!thing->line_connected_to) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* are we playing? See if we're done, or update state. */
|
|
|
+ if (thing->line_connected_to->what == THING_LOGDEV) {
|
|
|
+ const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
|
|
|
+ SDL_AudioSpec spec;
|
|
|
+ if (!available || (SDL_GetAudioStreamFormat(thing->data.stream.stream, NULL, &spec) < 0)) {
|
|
|
+ DestroyThingInPoof(thing);
|
|
|
+ } else {
|
|
|
+ const int ticksleft = (int) ((((Uint64) ((available / (SDL_AUDIO_BITSIZE(spec.format) / 8)) / spec.channels)) * 1000) / spec.freq);
|
|
|
+ const float pct = thing->data.stream.total_ticks ? (((float) (ticksleft)) / ((float) thing->data.stream.total_ticks)) : 0.0f;
|
|
|
+ thing->progress = 1.0f - pct;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (thing->data.stream.next_level_update <= now) {
|
|
|
+ Uint64 perf = SDL_GetPerformanceCounter();
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
|
|
|
+ thing->data.stream.levels[i] = (Uint8) (perf % 6);
|
|
|
+ perf >>= 3;
|
|
|
+ }
|
|
|
+ thing->data.stream.next_level_update += 150;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */
|
|
|
+ if (thing->line_connected_to) {
|
|
|
+ SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
|
|
|
+ thing->line_connected_to = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if (droppable_highlighted_thing) {
|
|
|
+ if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
|
|
+ TrashThing(thing);
|
|
|
+ } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_CAPTURE)) && (droppable_highlighted_thing != thing->line_connected_to)) {
|
|
|
+ /* connect to a logical device! */
|
|
|
+ SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, droppable_highlighted_thing->data.logdev.devid);
|
|
|
+ if (thing->line_connected_to) {
|
|
|
+ const SDL_AudioSpec *spec = &droppable_highlighted_thing->data.logdev.spec;
|
|
|
+ SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
|
|
|
+ if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
|
|
|
+ SDL_FlushAudioStream(thing->data.stream.stream);
|
|
|
+ thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
|
|
|
+
|
|
|
+ thing->progress = 0.0f; /* ontick will adjust this if we're on an output device.*/
|
|
|
+ thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
|
|
+ thing->line_connected_to = droppable_highlighted_thing;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
|
|
|
+{
|
|
|
+ if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */
|
|
|
+ static const float xlocs[5] = { 18, 39, 59, 79, 99 };
|
|
|
+ static const float ylocs[5] = { 49, 39, 29, 19, 10 };
|
|
|
+ const float blockw = soundboard_levels_texture->w;
|
|
|
+ const float blockh = soundboard_levels_texture->h / 5.0f;
|
|
|
+ int i, j;
|
|
|
+ SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
|
|
|
+ for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
|
|
|
+ const int level = (int) thing->data.stream.levels[i];
|
|
|
+ const float x = xlocs[i];
|
|
|
+ for (j = 0; j < level; j++) {
|
|
|
+ const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh };
|
|
|
+ const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh };
|
|
|
+ SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
|
|
|
+{
|
|
|
+ static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
|
|
|
+ Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname ? xstrdup(fname) : NULL);
|
|
|
+ SDL_Log("Adding audio stream for %s", fname);
|
|
|
+ thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
|
|
|
+ if (buf && buflen) {
|
|
|
+ SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
|
|
|
+ SDL_FlushAudioStream(thing->data.stream.stream);
|
|
|
+ thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq);
|
|
|
+ }
|
|
|
+ thing->ontick = StreamThing_ontick;
|
|
|
+ thing->ondrag = StreamThing_ondrag;
|
|
|
+ thing->ondrop = StreamThing_ondrop;
|
|
|
+ thing->ondraw = StreamThing_ondraw;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+ return thing;
|
|
|
+}
|
|
|
+
|
|
|
+static void WavThing_ondrag(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if (button == SDL_BUTTON_RIGHT) { /* drag out a new audio stream. */
|
|
|
+ dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void WavThing_ondrop(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if (droppable_highlighted_thing) {
|
|
|
+ if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
|
|
+ TrashThing(thing);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *LoadWavThing(const char *fname, float x, float y)
|
|
|
+{
|
|
|
+ Thing *thing = NULL;
|
|
|
+ char *path;
|
|
|
+ SDL_AudioSpec spec;
|
|
|
+ Uint8 *buf = NULL;
|
|
|
+ Uint32 buflen = 0;
|
|
|
+
|
|
|
+ path = GetNearbyFilename(fname);
|
|
|
+ if (path) {
|
|
|
+ fname = path;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_LoadWAV(fname, &spec, &buf, &buflen) == 0) {
|
|
|
+ static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
|
|
+ char *titlebar = NULL;
|
|
|
+ const char *nodirs = SDL_strrchr(fname, '/');
|
|
|
+ #ifdef __WINDOWS__
|
|
|
+ const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\');
|
|
|
+ if (nodirs2) {
|
|
|
+ nodirs = nodirs2;
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ SDL_Log("Adding WAV file '%s'", fname);
|
|
|
+
|
|
|
+ if (nodirs) {
|
|
|
+ nodirs++;
|
|
|
+ } else {
|
|
|
+ nodirs = fname;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
|
|
|
+ thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
|
|
|
+ SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
|
|
|
+ thing->data.wav.buf = buf;
|
|
|
+ thing->data.wav.buflen = buflen;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+ thing->ondrag = WavThing_ondrag;
|
|
|
+ thing->ondrop = WavThing_ondrop;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_free(path);
|
|
|
+
|
|
|
+ return thing;
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *LoadStockWavThing(const char *fname)
|
|
|
+{
|
|
|
+ char *path = GetNearbyFilename(fname);
|
|
|
+ Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f); /* will reposition in a moment. */
|
|
|
+ SDL_free(path);
|
|
|
+ return thing;
|
|
|
+}
|
|
|
+
|
|
|
+static void LoadStockWavThings(void)
|
|
|
+{
|
|
|
+ LoadStockWavThing("sample.wav");
|
|
|
+ RepositionRowOfThings(THING_WAV, -10.0f);
|
|
|
+}
|
|
|
+
|
|
|
+static void DestroyTexture(Texture *tex)
|
|
|
+{
|
|
|
+ if (tex) {
|
|
|
+ SDL_DestroyTexture(tex->texture);
|
|
|
+ SDL_free(tex);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static Texture *CreateTexture(const char *fname)
|
|
|
+{
|
|
|
+ Texture *tex = (Texture *) xalloc(sizeof (Texture));
|
|
|
+ int texw, texh;
|
|
|
+ tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
|
|
|
+ if (!tex->texture) {
|
|
|
+ SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
|
|
|
+ SDL_free(tex);
|
|
|
+ Quit(1);
|
|
|
+ }
|
|
|
+ SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
|
|
|
+ tex->w = (float) texw;
|
|
|
+ tex->h = (float) texh;
|
|
|
+ return tex;
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y);
|
|
|
+
|
|
|
+static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) { /* drag out a new stream. This is a UX mess. :/ */
|
|
|
+ dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
|
|
|
+ dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
|
|
+ SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
|
|
|
+ dragging_thing->line_connected_to = thing;
|
|
|
+ } else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */
|
|
|
+ const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
|
|
|
+ const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
|
|
|
+ dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void SetLogicalDeviceTitlebar(Thing *thing)
|
|
|
+{
|
|
|
+ SDL_AudioSpec *spec = &thing->data.logdev.spec;
|
|
|
+ SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec);
|
|
|
+ SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
|
|
|
+}
|
|
|
+
|
|
|
+static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if (droppable_highlighted_thing) {
|
|
|
+ if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
|
|
+ TrashThing(thing);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y)
|
|
|
+{
|
|
|
+ static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
|
|
+ Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_CAPTURE)) ? parent->data.logdev.physdev : parent;
|
|
|
+ const SDL_bool iscapture = physthing->data.physdev.iscapture;
|
|
|
+ Thing *thing;
|
|
|
+
|
|
|
+ SDL_Log("Adding logical audio device %u", (unsigned int) which);
|
|
|
+ thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
|
|
|
+ thing->data.logdev.devid = which;
|
|
|
+ thing->data.logdev.iscapture = iscapture;
|
|
|
+ thing->data.logdev.physdev = physthing;
|
|
|
+ thing->line_connected_to = physthing;
|
|
|
+ thing->ondrag = DeviceThing_ondrag;
|
|
|
+ thing->ondrop = LogicalDeviceThing_ondrop;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+
|
|
|
+ SetLogicalDeviceTitlebar(thing);
|
|
|
+ return thing;
|
|
|
+}
|
|
|
+
|
|
|
+static void SetPhysicalDeviceTitlebar(Thing *thing)
|
|
|
+{
|
|
|
+ SDL_AudioSpec *spec = &thing->data.physdev.spec;
|
|
|
+ SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec);
|
|
|
+ if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
|
|
+ SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
|
|
|
+ } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
|
|
+ SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
|
|
|
+ } else {
|
|
|
+ SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
|
|
|
+{
|
|
|
+ if (droppable_highlighted_thing) {
|
|
|
+ if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
|
|
+ TrashThing(thing);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now)
|
|
|
+{
|
|
|
+ const int lifetime = POOF_LIFETIME;
|
|
|
+ const int elasped = (int) (now - thing->createticks);
|
|
|
+ if (elasped > lifetime) {
|
|
|
+ thing->scale = 1.0f;
|
|
|
+ thing->a = 255;
|
|
|
+ thing->ontick = NULL; /* no more ticking. */
|
|
|
+ } else {
|
|
|
+ const float pct = ((float) elasped) / ((float) lifetime);
|
|
|
+ thing->a = (Uint8) (int) (pct * 255.0f);
|
|
|
+ thing->scale = pct; /* grow to normal size */
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL_bool iscapture)
|
|
|
+{
|
|
|
+ static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
|
|
+ static float next_physdev_x = 0;
|
|
|
+ Thing *thing;
|
|
|
+ int winw, winh;
|
|
|
+
|
|
|
+ SDL_GetWindowSize(state->windows[0], &winw, &winh);
|
|
|
+ if (next_physdev_x > (winw-physdev_texture->w)) {
|
|
|
+ next_physdev_x = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_Log("Adding physical audio device %u", (unsigned int) which);
|
|
|
+ thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
|
|
|
+ thing->data.physdev.devid = which;
|
|
|
+ thing->data.physdev.iscapture = iscapture;
|
|
|
+ thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
|
|
+ thing->ondrag = DeviceThing_ondrag;
|
|
|
+ thing->ondrop = PhysicalDeviceThing_ondrop;
|
|
|
+ thing->ontick = PhysicalDeviceThing_ontick;
|
|
|
+ thing->can_be_dropped_onto = can_be_dropped_onto;
|
|
|
+
|
|
|
+ SetPhysicalDeviceTitlebar(thing);
|
|
|
+ if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
|
|
+ RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
|
|
+ RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
|
|
+ next_physdev_x = 0.0f;
|
|
|
+ } else {
|
|
|
+ next_physdev_x += physdev_texture->w * 1.5f;
|
|
|
+ }
|
|
|
+
|
|
|
+ return thing;
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *CreateTrashcanThing(void)
|
|
|
+{
|
|
|
+ int winw, winh;
|
|
|
+ SDL_GetWindowSize(state->windows[0], &winw, &winh);
|
|
|
+ return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them.");
|
|
|
+}
|
|
|
+
|
|
|
+static Thing *CreateDefaultPhysicalDevice(const SDL_bool iscapture)
|
|
|
+{
|
|
|
+ return CreatePhysicalDeviceThing(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_CAPTURE : SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, iscapture);
|
|
|
+}
|
|
|
+
|
|
|
+static void TickThings(void)
|
|
|
+{
|
|
|
+ Thing *i;
|
|
|
+ Thing *next;
|
|
|
+ const Uint64 now = SDL_GetTicks();
|
|
|
+ for (i = things; i != NULL; i = next) {
|
|
|
+ next = i->next; /* in case this deletes itself. */
|
|
|
+ if (i->ontick) {
|
|
|
+ i->ontick(i, now);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void WindowResized(const int newwinw, const int newwinh)
|
|
|
+{
|
|
|
+ Thing *i;
|
|
|
+ const float neww = (float) newwinw;
|
|
|
+ const float newh = (float) newwinh;
|
|
|
+ const float oldw = (float) state->window_w;
|
|
|
+ const float oldh = (float) state->window_h;
|
|
|
+ for (i = things; i != NULL; i = i->next) {
|
|
|
+ const float halfw = i->rect.w / 2.0f;
|
|
|
+ const float halfh = i->rect.h / 2.0f;
|
|
|
+ const float x = (i->rect.x + halfw) / oldw;
|
|
|
+ const float y = (i->rect.y + halfh) / oldh;
|
|
|
+ i->rect.x = (x * neww) - halfw;
|
|
|
+ i->rect.y = (y * newh) - halfh;
|
|
|
+ }
|
|
|
+ state->window_w = newwinw;
|
|
|
+ state->window_h = newwinh;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static void Loop(void)
|
|
|
+{
|
|
|
+ SDL_Event event;
|
|
|
+ SDL_bool saw_event = SDL_FALSE;
|
|
|
+
|
|
|
+ if (app_ready_ticks == 0) {
|
|
|
+ app_ready_ticks = SDL_GetTicks();
|
|
|
+ }
|
|
|
+
|
|
|
+ while (SDL_PollEvent(&event)) {
|
|
|
+ Thing *thing = NULL;
|
|
|
+
|
|
|
+ saw_event = SDL_TRUE;
|
|
|
+
|
|
|
+ switch (event.type) {
|
|
|
+ case SDL_EVENT_MOUSE_MOTION:
|
|
|
+ thing = UpdateMouseOver(event.motion.x, event.motion.y);
|
|
|
+ if ((dragging_button == -1) && event.motion.state) {
|
|
|
+ if (event.motion.state & SDL_BUTTON_LMASK) {
|
|
|
+ dragging_button = SDL_BUTTON_LEFT;
|
|
|
+ } else if (event.motion.state & SDL_BUTTON_RMASK) {
|
|
|
+ dragging_button = SDL_BUTTON_RIGHT;
|
|
|
+ } else if (event.motion.state & SDL_BUTTON_MMASK) {
|
|
|
+ dragging_button = SDL_BUTTON_MIDDLE;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ if (dragging_button != -1) {
|
|
|
+ dragging_thing = thing;
|
|
|
+ if (thing && thing->ondrag) {
|
|
|
+ thing->ondrag(thing, dragging_button, event.motion.x, event.motion.y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ droppable_highlighted_thing = NULL;
|
|
|
+ if (dragging_thing) {
|
|
|
+ dragging_thing->rect.x = event.motion.x - (dragging_thing->rect.w / 2);
|
|
|
+ dragging_thing->rect.y = event.motion.y - (dragging_thing->rect.h / 2);
|
|
|
+ if (dragging_thing->can_be_dropped_onto) {
|
|
|
+ thing = FindThingAtPoint(event.motion.x, event.motion.y);
|
|
|
+ if (thing) {
|
|
|
+ int i;
|
|
|
+ for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
|
|
|
+ if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
|
|
|
+ droppable_highlighted_thing = thing;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
|
|
+ thing = UpdateMouseOver(event.button.x, event.button.y);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_MOUSE_BUTTON_UP:
|
|
|
+ if (dragging_button == event.button.button) {
|
|
|
+ Thing *dropped_thing = dragging_thing;
|
|
|
+ dragging_thing = NULL;
|
|
|
+ dragging_button = -1;
|
|
|
+ if (dropped_thing && dropped_thing->ondrop) {
|
|
|
+ dropped_thing->ondrop(dropped_thing, event.button.button, event.button.x, event.button.y);
|
|
|
+ }
|
|
|
+ droppable_highlighted_thing = NULL;
|
|
|
+ }
|
|
|
+ thing = UpdateMouseOver(event.button.x, event.button.y);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_MOUSE_WHEEL:
|
|
|
+ UpdateMouseOver(event.wheel.mouseX, event.wheel.mouseY);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_DROP_FILE:
|
|
|
+ SDL_Log("Drop file! '%s'", event.drop.file);
|
|
|
+ LoadWavThing(event.drop.file, event.drop.x, event.drop.y);
|
|
|
+ /* SDLTest_CommonEvent will free the string, below. */
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_WINDOW_RESIZED:
|
|
|
+ WindowResized(event.window.data1, event.window.data2);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
|
|
+ CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
|
|
+ const SDL_AudioDeviceID which = event.adevice.which;
|
|
|
+ Thing *i, *next;
|
|
|
+ SDL_Log("Removing audio device %u", (unsigned int) which);
|
|
|
+ for (i = things; i != NULL; i = next) {
|
|
|
+ next = i->next;
|
|
|
+ if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
|
|
+ TrashThing(i);
|
|
|
+ next = things; /* in case we mangled the list. */
|
|
|
+ } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
|
|
+ TrashThing(i);
|
|
|
+ next = things; /* in case we mangled the list. */
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ default: break;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDLTest_CommonEvent(state, &event, &done);
|
|
|
+ }
|
|
|
+
|
|
|
+ TickThings();
|
|
|
+ Draw();
|
|
|
+
|
|
|
+ if (!saw_event) {
|
|
|
+ SDL_Delay(10);
|
|
|
+ }
|
|
|
+
|
|
|
+ #ifdef __EMSCRIPTEN__
|
|
|
+ if (done) {
|
|
|
+ emscripten_cancel_main_loop();
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+}
|
|
|
+
|
|
|
+int main(int argc, char *argv[])
|
|
|
+{
|
|
|
+ int i;
|
|
|
+
|
|
|
+ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
|
|
+ if (state == NULL) {
|
|
|
+ Quit(1);
|
|
|
+ }
|
|
|
+
|
|
|
+ state->window_flags |= SDL_WINDOW_RESIZABLE;
|
|
|
+
|
|
|
+ for (i = 1; i < argc;) {
|
|
|
+ int consumed = SDLTest_CommonArg(state, i);
|
|
|
+ if (consumed == 0) {
|
|
|
+ consumed = -1;
|
|
|
+ /* add our own command lines here. */
|
|
|
+ }
|
|
|
+ if (consumed < 0) {
|
|
|
+ static const char *options[] = {
|
|
|
+ /* add our own command lines here. */
|
|
|
+ /*"[--blend none|blend|add|mod|mul|sub]",*/
|
|
|
+ NULL
|
|
|
+ };
|
|
|
+ SDLTest_CommonLogUsage(state, argv[0], options);
|
|
|
+ Quit(1);
|
|
|
+ }
|
|
|
+ i += consumed;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!SDLTest_CommonInit(state)) {
|
|
|
+ Quit(2);
|
|
|
+ }
|
|
|
+
|
|
|
+ SetDefaultTitleBar();
|
|
|
+
|
|
|
+ physdev_texture = CreateTexture("physaudiodev.bmp");
|
|
|
+ logdev_texture = CreateTexture("logaudiodev.bmp");
|
|
|
+ audio_texture = CreateTexture("audiofile.bmp");
|
|
|
+ trashcan_texture = CreateTexture("trashcan.bmp");
|
|
|
+ soundboard_texture = CreateTexture("soundboard.bmp");
|
|
|
+ soundboard_levels_texture = CreateTexture("soundboard_levels.bmp");
|
|
|
+
|
|
|
+ LoadStockWavThings();
|
|
|
+ CreateTrashcanThing();
|
|
|
+ CreateDefaultPhysicalDevice(SDL_FALSE);
|
|
|
+ CreateDefaultPhysicalDevice(SDL_TRUE);
|
|
|
+
|
|
|
+#ifdef __EMSCRIPTEN__
|
|
|
+ emscripten_set_main_loop(Loop, 0, 1);
|
|
|
+#else
|
|
|
+ while (!done) {
|
|
|
+ Loop();
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ Quit(0);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|