|
@@ -31,7 +31,8 @@
|
|
|
/* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
|
|
|
on Emscripten, which converts GLES2 into WebGL calls.
|
|
|
In all other cases, attempt to use client-side arrays, as they tend to
|
|
|
- be faster. */
|
|
|
+ be dramatically faster when not batching, and about the same when
|
|
|
+ we are. */
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
#define USE_VERTEX_BUFFER_OBJECTS 1
|
|
|
#else
|