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@@ -308,8 +308,6 @@ int SDL_AppIterate(void *appstate)
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*/
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*/
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frame_current = frame_next;
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frame_current = frame_next;
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texture_updated = SDL_FALSE;
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texture_updated = SDL_FALSE;
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- } else {
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- return SDL_APP_CONTINUE;
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}
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}
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if (frame_current) {
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if (frame_current) {
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