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testcamera: always render current texture

Anonymous Maarten 1 year ago
parent
commit
4ac5d4506b
1 changed files with 0 additions and 2 deletions
  1. 0 2
      test/testcamera.c

+ 0 - 2
test/testcamera.c

@@ -308,8 +308,6 @@ int SDL_AppIterate(void *appstate)
          */
          frame_current = frame_next;
          texture_updated = SDL_FALSE;
-    } else {
-        return SDL_APP_CONTINUE;
     }
 
     if (frame_current) {