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Zero out the audio hotplug event structure, so the "padded" fields are sane.

Just in case we ever need those bits in the future.
Ryan C. Gordon 10 anos atrás
pai
commit
537b68b9f0
1 arquivos alterados com 2 adições e 0 exclusões
  1. 2 0
      src/audio/SDL_audio.c

+ 2 - 0
src/audio/SDL_audio.c

@@ -351,6 +351,7 @@ SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
         /* Post the event, if desired */
         if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
             SDL_Event event;
+            SDL_zero(event);
             event.adevice.type = SDL_AUDIODEVICEADDED;
             event.adevice.which = device_index;
             event.adevice.iscapture = iscapture;
@@ -377,6 +378,7 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
     /* Post the event, if desired */
     if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
         SDL_Event event;
+        SDL_zero(event);
         event.adevice.type = SDL_AUDIODEVICEREMOVED;
         event.adevice.which = device->id;
         event.adevice.iscapture = device->iscapture ? 1 : 0;