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Zero out the audio hotplug event structure, so the "padded" fields are sane.

Just in case we ever need those bits in the future.
Ryan C. Gordon 10 yıl önce
ebeveyn
işleme
537b68b9f0
1 değiştirilmiş dosya ile 2 ekleme ve 0 silme
  1. 2 0
      src/audio/SDL_audio.c

+ 2 - 0
src/audio/SDL_audio.c

@@ -351,6 +351,7 @@ SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
         /* Post the event, if desired */
         if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
             SDL_Event event;
+            SDL_zero(event);
             event.adevice.type = SDL_AUDIODEVICEADDED;
             event.adevice.which = device_index;
             event.adevice.iscapture = iscapture;
@@ -377,6 +378,7 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
     /* Post the event, if desired */
     if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
         SDL_Event event;
+        SDL_zero(event);
         event.adevice.type = SDL_AUDIODEVICEREMOVED;
         event.adevice.which = device->id;
         event.adevice.iscapture = device->iscapture ? 1 : 0;