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gpu: Note hardware supported by Tier 1 Resource Binding

Ethan Lee před 5 dny
rodič
revize
5591d4b1a8
1 změnil soubory, kde provedl 3 přidání a 1 odebrání
  1. 3 1
      include/SDL3/SDL_gpu.h

+ 3 - 1
include/SDL3/SDL_gpu.h

@@ -2263,7 +2263,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
  *   By default, Resourcing Binding Tier 2 is required for D3D12 support.
  *   However, an application can enable this property to enable Tier 1 support,
  *   if (and only if) the application uses 8 or fewer storage resources across
- *   all shader stages.
+ *   all shader stages. As of writing, this property is useful for targeting
+ *   Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2
+ *   Resource Binding or does not support D3D12 in any capacity.
  *
  * With the Vulkan renderer:
  *