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@@ -2263,7 +2263,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* By default, Resourcing Binding Tier 2 is required for D3D12 support.
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* However, an application can enable this property to enable Tier 1 support,
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* if (and only if) the application uses 8 or fewer storage resources across
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- * all shader stages.
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+ * all shader stages. As of writing, this property is useful for targeting
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+ * Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2
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+ * Resource Binding or does not support D3D12 in any capacity.
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*
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* With the Vulkan renderer:
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*
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