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@@ -2,8 +2,8 @@ void main(
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float3 aPosition,
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float2 aTexcoord,
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uniform float4x4 wvp,
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- float4 out vPosition : POSITION,
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- float2 out vTexcoord : TEXCOORD0
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+ out float4 vPosition : POSITION,
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+ out float2 vTexcoord : TEXCOORD0
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)
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{
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vPosition = mul(float4(aPosition, 1.f), wvp);
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