@@ -2,8 +2,8 @@ void main(
float3 aPosition,
float2 aTexcoord,
uniform float4x4 wvp,
- float4 out vPosition : POSITION,
- float2 out vTexcoord : TEXCOORD0
+ out float4 vPosition : POSITION,
+ out float2 vTexcoord : TEXCOORD0
)
{
vPosition = mul(float4(aPosition, 1.f), wvp);