|
@@ -2631,7 +2631,7 @@ extern "C" {
|
|
|
* the window center occur within a short time period, SDL will emulate mouse
|
|
|
* warps using relative mouse mode. This can provide smoother and more
|
|
|
* reliable mouse motion for some older games, which continuously calculate
|
|
|
- * the distance travelled by the mouse pointer and warp it back to the center
|
|
|
+ * the distance traveled by the mouse pointer and warp it back to the center
|
|
|
* of the window, rather than using relative mouse motion.
|
|
|
*
|
|
|
* Note that relative mouse mode may have different mouse acceleration
|