#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Brenton Bostick 7622c4c427 fix typos 2 weeks ago
.github 1d42df07ef ci: add macOS 26 job 3 weeks ago
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examples 9ad04ff69e examples/misc/01-power/README.txt: fixed wording. 3 weeks ago
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.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 year ago
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 years ago
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci 1 year ago
.gitignore 2f5bc17ea6 Fix support for Windows XP and up (#13904) 1 month ago
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CREDITS.md 2ad0f1e1fe Updated the credits for SDL 3.0 9 months ago
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LICENSE.txt f2074d7af3 Updated copyright for 2025 9 months ago
README.md 5f4696ce63 Updating documentation for the 3.2.0 release 8 months ago
WhatsNew.txt fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 7 months ago

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])