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@@ -1540,6 +1540,7 @@ D3D12_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if (texture->access & SDL_TEXTUREACCESS_TARGET) {
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D3D12_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
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+ SDL_zero(renderTargetViewDesc);
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renderTargetViewDesc.Format = textureDesc.Format;
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renderTargetViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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renderTargetViewDesc.Texture2D.MipSlice = 0;
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