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@@ -2986,6 +2986,9 @@ extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer(
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* terms this means you must ensure that vec3 and vec4 fields are 16-byte
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* aligned.
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*
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+ * For detailed information about accessing uniform data from a shader, please
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+ * refer to SDL_CreateGPUShader.
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+ *
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* \param command_buffer a command buffer.
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* \param slot_index the vertex uniform slot to push data to.
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* \param data client data to write.
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