فهرست منبع

wayland: Send fake warp coordinates when emulating warps with relative mode

Send the fake warp coordinates when emulating warps with relative mode to ensure that it appears that the cursor is always reset to where the application expects it to be.

Fixes cases where games can continue moving the camera if the mouse is lifted during motion.
Frank Praznik 1 سال پیش
والد
کامیت
8fcbf972c6
1فایلهای تغییر یافته به همراه1 افزوده شده و 0 حذف شده
  1. 1 0
      src/video/wayland/SDL_waylandmouse.c

+ 1 - 0
src/video/wayland/SDL_waylandmouse.c

@@ -659,6 +659,7 @@ static void Wayland_WarpMouse(SDL_Window *window, int x, int y)
             Wayland_input_lock_pointer(input);
             input->relative_mode_override = SDL_TRUE;
         }
+        SDL_SendMouseMotion(window, 0, 0, x, y);
     }
 }