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wayland: Send fake warp coordinates when emulating warps with relative mode

Send the fake warp coordinates when emulating warps with relative mode to ensure that it appears that the cursor is always reset to where the application expects it to be.

Fixes cases where games can continue moving the camera if the mouse is lifted during motion.
Frank Praznik 1 năm trước cách đây
mục cha
commit
8fcbf972c6
1 tập tin đã thay đổi với 1 bổ sung0 xóa
  1. 1 0
      src/video/wayland/SDL_waylandmouse.c

+ 1 - 0
src/video/wayland/SDL_waylandmouse.c

@@ -659,6 +659,7 @@ static void Wayland_WarpMouse(SDL_Window *window, int x, int y)
             Wayland_input_lock_pointer(input);
             input->relative_mode_override = SDL_TRUE;
         }
+        SDL_SendMouseMotion(window, 0, 0, x, y);
     }
 }