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cocoa: Don't change the NSWindow background color.

Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
Ryan C. Gordon 8 년 전
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9bbf92e3da
1개의 변경된 파일5개의 추가작업 그리고 1개의 파일을 삭제
  1. 5 1
      src/video/cocoa/SDL_cocoawindow.m

+ 5 - 1
src/video/cocoa/SDL_cocoawindow.m

@@ -1152,6 +1152,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
 
 - (void)drawRect:(NSRect)dirtyRect
 {
+    /* Force the graphics context to clear to black so we don't get a flash of
+       white until the app is ready to draw. In practice on modern macOS, this
+       only gets called for window creation and other extraordinary events. */
+    [[NSColor blackColor] setFill];
+    NSRectFill(dirtyRect);
     SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
 }
 
@@ -1316,7 +1321,6 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
     @catch (NSException *e) {
         return SDL_SetError("%s", [[e reason] UTF8String]);
     }
-    [nswindow setBackgroundColor:[NSColor blackColor]];
 
     if (videodata->allow_spaces) {
         SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6);