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cocoa: Don't change the NSWindow background color.

Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
Ryan C. Gordon 8 年之前
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9bbf92e3da
共有 1 个文件被更改,包括 5 次插入1 次删除
  1. 5 1
      src/video/cocoa/SDL_cocoawindow.m

+ 5 - 1
src/video/cocoa/SDL_cocoawindow.m

@@ -1152,6 +1152,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
 
 - (void)drawRect:(NSRect)dirtyRect
 {
+    /* Force the graphics context to clear to black so we don't get a flash of
+       white until the app is ready to draw. In practice on modern macOS, this
+       only gets called for window creation and other extraordinary events. */
+    [[NSColor blackColor] setFill];
+    NSRectFill(dirtyRect);
     SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
 }
 
@@ -1316,7 +1321,6 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
     @catch (NSException *e) {
         return SDL_SetError("%s", [[e reason] UTF8String]);
     }
-    [nswindow setBackgroundColor:[NSColor blackColor]];
 
     if (videodata->allow_spaces) {
         SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6);