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@@ -448,6 +448,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
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// codechecker_false_positive [Malloc] Static analyzer doesn't realize allocated `data` is saved to SDL_PROP_WINDOW_TEXTUREDATA_POINTER and not leaked here.
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return false; // NOLINT(clang-analyzer-unix.Malloc)
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}
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+ SDL_SetTextureBlendMode(data->texture, SDL_BLENDMODE_NONE);
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// Create framebuffer data
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data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
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