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@@ -0,0 +1,69 @@
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+#!/usr/bin/env python3
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+#
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+# This script renames SDL headers in the specfied paths
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+
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+import argparse
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+import pathlib
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+import re
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+
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+
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+def main():
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+ replacements = [
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+ ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
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+ ( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z]*\.h)(?:[\">])"), r"<SDL3/\1>" )
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+ ]
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+ for entry in args.args:
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+ path = pathlib.Path(entry)
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+ if not path.exists():
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+ print("%s doesn't exist, skipping" % entry)
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+ continue
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+
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+ replace_headers_in_path(path, replacements)
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+
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+
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+def replace_headers_in_file(file, replacements):
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+ try:
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+ with file.open("r", encoding="UTF-8", newline="") as rfp:
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+ original = rfp.read()
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+ contents = original
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+ for regex, replacement in replacements:
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+ contents = regex.sub(replacement, contents)
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+ if contents != original:
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+ with file.open("w", encoding="UTF-8", newline="") as wfp:
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+ wfp.write(contents)
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+ except UnicodeDecodeError:
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+ print("%s is not text, skipping" % file)
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+ except Exception as err:
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+ print("%s" % err)
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+
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+
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+def replace_headers_in_dir(path, replacements):
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+ for entry in path.glob("*"):
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+ if entry.is_dir():
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+ replace_headers_in_dir(entry, replacements)
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+ else:
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+ print("Processing %s" % entry)
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+ replace_headers_in_file(entry, replacements)
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+
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+
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+def replace_headers_in_path(path, replacements):
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+ if path.is_dir():
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+ replace_headers_in_dir(path, replacements)
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+ else:
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+ replace_headers_in_file(path, replacements)
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+
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+
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+if __name__ == "__main__":
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+
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+ parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
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+ parser.add_argument("args", nargs="*")
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+ args = parser.parse_args()
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+
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+ try:
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+ main()
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+ except Exception as e:
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+ print(e)
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+ exit(-1)
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+
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+ exit(0)
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+
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