This isn't dependent on the render subsystem Fixes https://github.com/libsdl-org/SDL/issues/12922
@@ -3023,7 +3023,7 @@ if(SDL_GPU)
set(SDL_GPU_D3D11 1)
set(HAVE_SDL_GPU TRUE)
endif()
- if(SDL_RENDER_D3D12)
+ if(WINDOWS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
set(SDL_GPU_D3D12 1)