Commit History

Author SHA1 Message Date
  Sam Lantinga 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 1 year ago
  Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 1 year ago
  Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 1 year ago
  Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 1 year ago
  Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 1 year ago
  Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 1 year ago
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 1 year ago
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 1 year ago
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 1 year ago
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 1 year ago
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions 1 year ago
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 1 year ago
  Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 1 year ago
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). 1 year ago
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 1 year ago
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. 1 year ago
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 1 year ago
  Ryan C. Gordon 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. 1 year ago
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects 1 year ago
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 1 year ago
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 1 year ago
  Simon McVittie efe15588d5 Relabel back paddles as left or right 2 years ago
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again 2 years ago
  Ryan C. Gordon e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2 years ago
  Ryan C. Gordon 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2 years ago
  luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) 2 years ago
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() 2 years ago
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2 years ago
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag 2 years ago