Commit History

Author SHA1 Message Date
  Sam Lantinga 2d62c65a75 Fixed build warning 1 year ago
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 1 year ago
  Sam Lantinga 90262f274a Made error handling more consistent in D3D12_RenderReadPixels() 2 years ago
  Sam Lantinga 304d425f99 The clip rect is defined in terms of the current viewport 2 years ago
  luzpaz 37e567994d Fix remaining typos (#7921) 2 years ago
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2 years ago
  Sam Lantinga ddbdd73258 Updated source to match SDL function prototype style 2 years ago
  Sam Lantinga 737aa881fa Updated source to match SDL function prototype style 2 years ago
  Sam Lantinga 92821f7a82 Fixed Visual Studio warning 4389: '==': signed/unsigned mismatch 2 years ago
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 2 years ago
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2 years ago
  Sylvain Becker cb6b8b0132 Simplify flags testing (#7220) 2 years ago
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 2 years ago
  Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2 years ago
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity 2 years ago
  Sam Lantinga 23beef4fc7 We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL 2 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 2 years ago
  Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types 2 years ago
  Sam Lantinga 0a3262e819 Pass the OS event timestamp for keyboard, mouse, and touch events where possible 2 years ago
  Pierre Wendling 3c501b963d Clang-Tidy fixes (#6725) 2 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 2 years ago
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 2 years ago
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 2 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2 years ago
  Ozkan Sezer 0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2 years ago
  Sam Lantinga 670f1df469 Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead 2 years ago
  Sam Lantinga b0840eb32e Updated SDL_syswm.h for SDL 3.0 2 years ago
  Sam Lantinga df1bd07dee d3d12: actually execute the pending commands before processing resize 2 years ago
  Sam Lantinga f99fc3268e d3d12: fixed window resize handling 2 years ago