Sam Lantinga
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2d62c65a75
Fixed build warning
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1 year ago |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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1 year ago |
Sam Lantinga
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90262f274a
Made error handling more consistent in D3D12_RenderReadPixels()
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2 years ago |
Sam Lantinga
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304d425f99
The clip rect is defined in terms of the current viewport
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2 years ago |
luzpaz
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37e567994d
Fix remaining typos (#7921)
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2 years ago |
Sam Lantinga
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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2 years ago |
Sam Lantinga
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ddbdd73258
Updated source to match SDL function prototype style
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2 years ago |
Sam Lantinga
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737aa881fa
Updated source to match SDL function prototype style
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2 years ago |
Sam Lantinga
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92821f7a82
Fixed Visual Studio warning 4389: '==': signed/unsigned mismatch
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2 years ago |
Anonymous Maarten
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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2 years ago |
Sam Lantinga
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14a4ce8b59
Fixed SDL_ScaleMode values for consistency
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2 years ago |
Sylvain Becker
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cb6b8b0132
Simplify flags testing (#7220)
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2 years ago |
Sam Lantinga
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dcd17f5473
Renderer logical size is now implemented as a render target
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2 years ago |
Sam Lantinga
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bf4095359c
Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
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2 years ago |
Sam Lantinga
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7b50bae524
Renamed SDL events for clarity
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2 years ago |
Sam Lantinga
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23beef4fc7
We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL
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2 years ago |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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2 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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2 years ago |
Sam Lantinga
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909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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2 years ago |
Sam Lantinga
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0a3262e819
Pass the OS event timestamp for keyboard, mouse, and touch events where possible
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2 years ago |
Pierre Wendling
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3c501b963d
Clang-Tidy fixes (#6725)
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2 years ago |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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2 years ago |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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2 years ago |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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2 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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2 years ago |
Ozkan Sezer
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0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
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2 years ago |
Sam Lantinga
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670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
|
2 years ago |
Sam Lantinga
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b0840eb32e
Updated SDL_syswm.h for SDL 3.0
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2 years ago |
Sam Lantinga
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df1bd07dee
d3d12: actually execute the pending commands before processing resize
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2 years ago |
Sam Lantinga
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f99fc3268e
d3d12: fixed window resize handling
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2 years ago |