Commit History

Автор SHA1 Съобщение Дата
  Ryan C. Gordon 4f39f0115b Fix viewport being upside down in OpenGL renderer. преди 12 години
  Sam Lantinga 4295a92f97 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register преди 12 години
  Sam Lantinga ef97aab9cf Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful преди 12 години
  Ryan C. Gordon 346ebbb47e Turning --no-undefined back on, to see what platforms are still broken. преди 12 години
  Ryan C. Gordon b2f8b351d4 Fixed comment typo. преди 12 години
  Gabriel Jacobo 35915d4f99 Clean up the EGL related video backends (X11, Android, RPi) преди 12 години
  Ryan C. Gordon a4a7c78ce8 Apparently Haiku is removing /boot/common (thanks, scottmc!). преди 12 години
  Ryan C. Gordon e899f0c4e0 Haiku: fixed uninitialized variable. преди 12 години
  Apoorv Upreti f9f064d533 merged with repo преди 12 години
  Ryan C. Gordon 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. преди 12 години
  Apoorv Upreti 1c138785d7 Fixed visualtest build on VS2012 преди 12 години
  Gabriel Jacobo 85dd689ff9 Adds joystick/udev troubleshooting information to README-linux.txt преди 12 години
  Ryan C. Gordon dd325b9762 Patched to compile on Haiku. преди 12 години
  Ryan C. Gordon 8d6e03f353 Added SDL_DetachThread() API. преди 12 години
  Ryan C. Gordon 7550ddcc05 Started BeOS removal: merged BeOS thread and pthread code. преди 12 години
  Sam Lantinga b36d98bd9c Diagonal flipping with RenderCopyEx преди 12 години
  Gabriel Jacobo 5b8b403e3e [Windows] Fixes bug #1555, handle ALT+F4 on Windows преди 12 години
  Gabriel Jacobo f8e1d350a4 Updated androidbuild.sh to enable parallel builds and ndk-build parameters преди 12 години
  Gabriel Jacobo ad4ba2d572 Added a few notes from Ryan's email to README-linux.txt преди 12 години
  Gabriel Jacobo bcece01c6c Linux README explaining build vs runtime, and build deps for Ubuntu 13.04 преди 12 години
  Sam Lantinga 397f5a850d Retain the high dpi flag when recreating the window (e.g when creating a renderer context) преди 12 години
  Sam Lantinga 12961352d3 Fixed build error with SDK < 10.7 преди 12 години
  Sam Lantinga 253b9ba815 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. преди 12 години
  Sam Lantinga 75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. преди 12 години
  Sam Lantinga 5f8a0b18d3 Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode преди 12 години
  Sam Lantinga 7459b159e0 Made sure the window had the correct border when manually being brought back from fullscreen mode. преди 12 години
  Sam Lantinga cb190b8270 Fixed assertion when quickly toggling from fullscreen back to fullscreen: преди 12 години
  Sam Lantinga 8f8070db42 Fixed window resizing when entering and leaving fullscreen mode преди 12 години
  Sam Lantinga 7cf76ffbe0 Fixed assertion failure when minimizing a fullscreen window. преди 12 години
  Sam Lantinga 75a23d99a5 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS преди 12 години