Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  kiddkaffeine 5a05ef01ad Fix crash in UIKit indirect pointer handling 5 ay önce
  Alynne 0237997e4d Add Padix Rockfire devices (#12884) 4 ay önce
  Robert Müller 4f90432a49 Emscripten: fix incorrect error check for WebGL context creation 4 ay önce
  expikr 0cd6942bfc defer clipcursor refresh unto pump finish 4 ay önce
  expikr 1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus 4 ay önce
  Frank Praznik 3b4472ecf7 x11: Handle size/position events arriving before state events 4 ay önce
  Frank Praznik faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used 4 ay önce
  Ryan C. Gordon 982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 4 ay önce
  Vicki Pfau 3a8f1cb7c5 Joystick: Add trigger rumble resend 4 ay önce
  Logan Benjamin 3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 4 ay önce
  Petar Popovic 0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect 4 ay önce
  Lucas Murray 6ce446b768 GPU: Make D3D12 debug layers optional 5 ay önce
  Sam Lantinga e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters() 4 ay önce
  Ozkan Sezer 6cd14660cf stb_image.h: apply mainstream PR/1736 4 ay önce
  Sam Lantinga f5ac58c9f4 Added tests to cover invalid surface blits 4 ay önce
  Petar Popovic c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero 4 ay önce
  Petar Popovic 6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 4 ay önce
  Sam Lantinga cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER 4 ay önce
  Petar Popovic b8abfeb7f3 SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect 4 ay önce
  Sam Lantinga 014e24e1a8 Removed incorrect documentation for SDL_RenderViewportSet() 4 ay önce
  Cameron Gutman e42071a47c x11: Send key events for dead keys consumed by the IME 4 ay önce
  Sam Lantinga 1543f523b7 Updated documentation for SDL_HINT_GPU_DRIVER 4 ay önce
  Frank Praznik f2d0e965fc wayland: Account for timer rollover when calculating the elapsed time for key repeats. 4 ay önce
  Frank Praznik f782278d20 cocoa: Use CGFLOAT_MAX for unbounded max window dimensions 4 ay önce
  Frank Praznik 3b17d08eb2 win32: Check internal data when positioning child windows 4 ay önce
  Sam Lantinga 18d367afd2 Fixed process I/O redirection to NUL on Windows 5 ay önce
  Sam Lantinga 9a4faf9ab9 Add the CREATE_NO_WINDOW flag for background processes 5 ay önce
  Sam Lantinga cb0ba020d4 Don't reset the render target when invalidating GPU renderer cache state 5 ay önce
  Sam Lantinga f705e2f9f7 Fixed conflict when linking both SDL and hidapi statically 5 ay önce
  Patrick José Pereira e76bffa183 Add Turtle Beach VelocityOne 5 ay önce