Sylvain Becker
|
7d47f526a7
SDL_LockTextureToSurface: robustness of locked region compared to texture size
|
6 年之前 |
Sylvain Becker
|
1ae61f1009
Added a helper function SDL_LockTextureToSurface()
|
6 年之前 |
Alex Szpakowski
|
ff7888e698
render: fix colors not being set properly after the previous change
|
6 年之前 |
Alex Szpakowski
|
1be03b4089
render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.
|
6 年之前 |
Alex Szpakowski
|
69c6924ccc
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).
|
6 年之前 |
Sylvain Becker
|
22a2decf64
Android: concurrency issues, make sure Activity is in running State when calling
|
6 年之前 |
Sylvain Becker
|
cfed0b7738
Add an "error" label in SDL_CreateRenderer (no op)
|
6 年之前 |
Sam Lantinga
|
b5e9ebbafa
Fixed compiler warning
|
6 年之前 |
Sam Lantinga
|
41c718db85
Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format
|
6 年之前 |
Sam Lantinga
|
b2e76d860f
Fixed Windows RT build
|
6 年之前 |
Sylvain Becker
|
07548602d6
Fixed bug 3657 - Color-key doesn't work when an alpha channel is present
|
6 年之前 |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
6 年之前 |
Ryan C. Gordon
|
0a70590118
render: Prefer the Metal renderer over OpenGL.
|
6 年之前 |
Sylvain Becker
|
e5476c653d
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
|
6 年之前 |
Sylvain Becker
|
252dc85e95
Fix warnings detected on Android build
|
6 年之前 |
Ryan C. Gordon
|
939bf1c4d8
render: fix some static analysis warnings.
|
6 年之前 |
Ozkan Sezer
|
0d79a8a1b2
fix build using Watcom :
|
7 年之前 |
Ryan C. Gordon
|
4659e73892
merge fallout: Patched to compile, fixed some compiler warnings, etc.
|
7 年之前 |
Ryan C. Gordon
|
62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
|
7 年之前 |
Ryan C. Gordon
|
8340b0f0e2
render: Add floating point versions of various draw APIs.
|
7 年之前 |
Ryan C. Gordon
|
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
|
7 年之前 |
Ryan C. Gordon
|
1ecf4dfc5f
render: Added SDL_RenderFlush().
|
7 年之前 |
Ryan C. Gordon
|
fdc52a65dd
render: patched to compile on C89 compilers, other untested code fixes.
|
7 年之前 |
Ryan C. Gordon
|
c20a858da5
render: moved opengles2 over to new interface.
|
7 年之前 |
Ryan C. Gordon
|
06461bba73
render: Move non-batching flushes to different place.
|
7 年之前 |
Ryan C. Gordon
|
8ac5c00a43
render: Add command queue debug logging.
|
7 年之前 |
Ryan C. Gordon
|
cc56de44a4
render: A bunch of high-level improvements.
|
7 年之前 |
Ryan C. Gordon
|
5fb67f9f55
render: Move to a batching system for rendering (work in progress).
|
7 年之前 |
Sam Lantinga
|
7df0f4fdac
Fixed bug 4277 - warnings patch
|
7 年之前 |
Sam Lantinga
|
60afec79bf
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
|
7 年之前 |