David Ludwig
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7ef05d266f
WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
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11 anni fa |
David Ludwig
|
700f82de2b
WinRT: corrected a minor error in an end-of-file comment
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11 anni fa |
David Ludwig
|
8b2694f986
WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
|
11 anni fa |
David Ludwig
|
b93ab1e6a3
WinRT: removed a bit of dead d3d11 code
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11 anni fa |
David Ludwig
|
f0e406e994
WinRT: d3d11 compiled-shader code cleanup
|
11 anni fa |
David Ludwig
|
4d16628f1c
WinRT: made sure d3d11 debug mode doesn't get enabled by default
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11 anni fa |
David Ludwig
|
ce8057221a
WinRT: compiled the d3d11 renderer's shaders into SDL itself
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11 anni fa |
David Ludwig
|
ca867fc92d
WinRT: prevented a potential race condition in the XInput backend
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11 anni fa |
David Ludwig
|
8db33416a2
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
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11 anni fa |
David Ludwig
|
187f52e80f
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
|
11 anni fa |
David Ludwig
|
2225493102
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
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11 anni fa |
David Ludwig
|
d4ae392953
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
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11 anni fa |
David Ludwig
|
b0df915737
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
|
11 anni fa |
David Ludwig
|
10f2de1e69
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
|
11 anni fa |
David Ludwig
|
43e27aa82e
WinRT: minor d3d11 code cleanups
|
11 anni fa |
David Ludwig
|
8c8feb83e0
WinRT: made d3d11-spawned error messages trickle down
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11 anni fa |
David Ludwig
|
5fba7db23c
WinRT: made d3d11-spawned error messages include the function name of failed calls
|
11 anni fa |
David Ludwig
|
3f1e3c303e
WinRT: moved ill-performing XInput device-detection calls to a separate thread
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11 anni fa |
David Ludwig
|
27e79b93ec
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
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11 anni fa |
David Ludwig
|
5e6aba0670
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
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11 anni fa |
David Ludwig
|
d92f0127d0
WinRT: enabled OpenGL ES 2 support by default
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11 anni fa |
David Ludwig
|
446a270487
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
|
11 anni fa |
David Ludwig
|
679259473e
WinRT: removed a now-complete TODO comment regarding Direct3D 11
|
11 anni fa |
David Ludwig
|
b6f80d855e
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
|
11 anni fa |
David Ludwig
|
ecfbb3f5dc
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
|
11 anni fa |
David Ludwig
|
7b5887b271
WinRT: implemented SDL_DetachThread() for WinRT
|
11 anni fa |
David Ludwig
|
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
|
11 anni fa |
David Ludwig
|
da0c0a4a33
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
|
11 anni fa |
Sam Lantinga
|
9fa4da1353
Fixed windows build with conflict resolve
|
11 anni fa |
Sam Lantinga
|
dee481350c
Added alternative XBox 360 controller GUID on Linux
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11 anni fa |