Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga bf853823a2 Removed unused YCbCr_matrix from Vulkan shaders há 1 ano atrás
  Sam Lantinga 4513c32bb3 The ycbcrModel should be based on the transfer matrix, not the color primaries há 1 ano atrás
  Sam Lantinga a241cca9e6 Fixed warning C4090: 'function': different 'const' qualifiers há 1 ano atrás
  Sam Lantinga fc94c3634e Fixed signed/unsigned comparison warning há 1 ano atrás
  Dan Ginsburg ad036d43e9 Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169) há 1 ano atrás
  Sam Lantinga e142bb1b0c The extension strings are const and don't need to be duplicated há 1 ano atrás
  Sam Lantinga 0997bdd292 Fixed SDL_calloc() calls (should be count, size) há 1 ano atrás
  Sam Lantinga 614630df69 Allow using an external Vulkan device with the vulkan renderer há 1 ano atrás
  Sam Lantinga 81608ad077 Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures há 1 ano atrás
  Sam Lantinga 80d2ef7384 Fixed uploading Vulkan texture with w*bpp != pitch há 1 ano atrás
  danginsburg 935c197059 Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. há 1 ano atrás
  danginsburg 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. há 1 ano atrás
  David Gow f976881651 Vulkan: Don't invalidate internal state in InvalidateCachedState há 1 ano atrás
  David Gow c172fb5972 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) há 1 ano atrás
  David Gow 1558d52a0a Vulkan: Only return memory types which are a superset of what we need há 1 ano atrás
  Sam Lantinga 9dbbf0a2f7 Implemented clip rect functionality for the Vulkan renderer há 1 ano atrás
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated há 1 ano atrás
  David Gow b8a52c1237 Vulkan: Make sure validation layer name is in-scope há 1 ano atrás
  danginsburg 97372b56e8 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. há 1 ano atrás
  danginsburg b1431e6702 Vulkan Renderer - implement support for vsync disabled. Closes #9116. há 1 ano atrás
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio há 1 ano atrás
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) há 1 ano atrás